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HTML

              
                <!-- Make something fun and interactive -->
<!-- Press left or right on your keyboard! -->
<div id="vuenicorn-contest">
	<h1>Simon - A game of memory skill</h1>
	<p class="gameover" :class="{ hidden: !gameover }">GAMEOVER!</p>
	<button class="start-game" :class="{ hidden: !notPlaying }" @click="startGame">
		{{ gameover ? 'Retry' : 'Start Game'}}
	</button>

	<svg :width="windowWidth" 
		 :height="windowHeight"
	>
		<title>VueConf Toronto Logo</title>
		<g :transform="`translate(${logoPosition.x}, ${logoPosition.y})`">
			<g>
				<polygon @click="choose('darkBlue')" :fill="usedColors.darkBlue" 
					points="0.71875 98.9003906 36.0913086 99.5170898 18.375 69.0234375"></polygon>
				<polygon @click="choose('darkBlue')" :fill="usedColors.darkBlue" 
						 transform="translate(143.180054, 84.063232) scale(1, -1) translate(-143.180054, -84.063232)" 
						 points="125.901855 99.0178223 160.458252 99.5625 143.65625 68.5639648"></polygon>
				<polygon @click="choose('purple')" :fill="usedColors.purple" 
						 points="18 69.21875 35.8310547 99.3452148 53.6621094 69"></polygon>
				<polygon @click="choose('purple')" :fill="usedColors.purple" 
						 transform="translate(161.589844, 84.067383) scale(1, -1) translate(-161.589844, -84.067383)" 
						 points="143.517578 68.5175781 160.479492 99.6171875 179.662109 68.5175781"></polygon>
				<polygon @click="choose('pomegranate')" :fill="usedColors.pomegranate" 
						 points="0.931640625 99.015625 35.9980469 99.2988281 73.4584961 161.203125 55.1181641 192.684082"></polygon>
				<polygon @click="choose('pomegranate')" :fill="usedColors.pomegranate" 
						 transform="translate(116.946777, 115.671143) scale(-1, 1) translate(-116.946777, -115.671143)" 
						 points="89.9208984 98.7011719 107.97168 69 143.972656 131.498047 126.155762 162.342285"></polygon>
				<polygon @click="choose('skyBlue')" :fill="usedColors.skyBlue" 
						 points="35.7519531 98.9140625 53.6708984 68.8798828 89.9140625 131.990234 73.2851562 161.142578"></polygon>
				<polygon @click="choose('sunshine')" :fill="usedColors.sunshine" 
						 points="107.69873 162.451172 125.780273 192.767578 179.498047 99.5761719 143.942383 98.703125"></polygon>
				<polygon @click="choose('darkBlue')" :fill="usedColors.darkBlue" 
						 points="72.1601562 223.043945 54.9453125 192.087891 73.390625 160.777344 89.375 192.066406"></polygon>
				<polygon @click="choose('skyBlue')" :fill="usedColors.skyBlue" 
						 points="72.1193848 223.072388 107.859375 224.300781 125.692383 192.624023 89.0292969 192.624023"></polygon>
				<polygon @click="choose('purple')" :fill="usedColors.purple" 
						 points="72.8603516 162.036133 89.8085938 131.283203 125.591797 192.580078 88.7998047 192.580078"></polygon>
				<polygon @click="choose('darkBlue')" :fill="usedColors.darkBlue" 
						 points="65.9648438 44.6640625 113.873047 45.0136719 90.1796875 0.451171875"></polygon>
				<polygon @click="choose('skyBlue')" :fill="usedColors.skyBlue" 
						 transform="translate(89.954102, 66.281250) scale(1, -1) translate(-89.954102, -66.281250)" 
						 points="66 88.2128906 113.908203 88.5625 90.2148438 44"></polygon>
			</g>
		</g>
	</svg>
</div>

              
            
!

CSS

              
                // This certers the logo in the middle of the page
// Feel free to remove and customize to your liking
body {
	padding: 64px 0;
	display: flex;
	justify-content: center;
	align-items: center;
	min-height: 100vh;
}

#vuenicorn-contest {
	display: flex;
	justify-content: center;
	align-items: center;
	flex-direction: column;
}

.start-game {
	border: none;
	padding: 22px 32px;
	font-size: 24px;
	font-weight: bold;
	text-transform: uppercase;
	letter-spacing: 1px;
	border-radius: 8px;
	background-color: hotpink;
	color: #fff;
	margin-bottom: 32px;
}

.hidden {
	opacity: 0;
	pointer-events: none;
}

.gameover {
	font-size: 32px;
}

svg > g {
	margin: 0 auto;
}

h1 {
	padding: 0;
	margin: 0;
}
              
            
!

JS

              
                new Vue({
	el: '#vuenicorn-contest',
	data() {
		const windowWidth = window.innerWidth
		const windowHeight = window.innerHeight
		const logoWidth = 180
		const logoHeight = 225
		
		return {
			gameover: false,
			progress: 0,
			notPlaying: true,
			logoPosition: {
				x: (windowWidth - logoWidth) / 2,
				y: 64
			},
			colors: {
				purple: '#5D2B7B',
				purpleHighlight: '#7D4B5B',
				darkBlue: '#3A3A96',
				darkBlueHighlight: '#5A5AB6',
				pomegranate: '#ED3624',
				pomegranateHighlight: '#FD5644',
				sunshine: '#FEE104',
				sunshineHighlight: '#FEF124',
				skyBlue: '#30B9ED',
				skyBlueHighlight: '#50D9FD'
			},
			usedColors: {
				purple: '#5D2B7B',
				darkBlue: '#3A3A96',
				pomegranate: '#ED3624',
				sunshine: '#FEE104',
				skyBlue: '#30B9ED'
			},
			windowWidth,
			windowHeight,
			options: ['purple', 'darkBlue', 'pomegranate', 'sunshine', 'skyBlue'],
			pattern: []
		}
	},
	methods: {
		getRandomColor() {
			const random = Math.floor(Math.random() * this.options.length);
			
			return this.options[random];
		},
		highlightPattern() {
			this._highlight(0);
		},
		_highlight(index) {
			setTimeout(() => {
				this.usedColors[this.pattern[index]] = this.colors[`${this.pattern[index]}Highlight`];
			
				setTimeout(() => {
					this.usedColors[this.pattern[index]] = this.colors[`${this.pattern[index]}`];

					if (!this.pattern[index + 1]) { return; }
					this._highlight(index + 1);
				}, 500);
			}, 200);
		},
		gameLoop() {
			this.gameover = false;
			this.progress = 0;
			const randomColor = this.getRandomColor();
			this.pattern.push(randomColor);
			
			this.highlightPattern();
		},
		startGame() {
			this.notPlaying = false;
			setTimeout(() => {
				this.gameLoop();				
			}, 500);
		},
		choose(color) {			
			if (this.pattern[this.progress] === color) {
				this.progress++;
				
				this.usedColors[color] = this.colors[`${color}Highlight`];
			
				setTimeout(() => {
					this.usedColors[color] = this.colors[`${color}`];
				}, 300);
				
			} else {
				this.endGame();
				return;
			}
			
			if (this.progress >= this.pattern.length) {
				setTimeout(() => {
					this.gameLoop();
				}, 1000);
			}
		},
		endGame() {
			this.notPlaying = true;
			this.gameover = true;
			this.pattern = [];
			this.progress = 0;
		}
	}
})
              
            
!
999px

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