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HTML

              
                	<meta name="viewport" content="width=device-width, initial-scale=1" />

	<div class="container">
		<div class="gameboard row">
			<div class="col-xs-4 square" id="cell1s" cell="0">
				<h3 class="cell" id="cell1"></h3>
			</div>
			<div class="col-xs-4 square" id="cell2s" cell="1">
				<h3 class="cell" id="cell2"></h3>
			</div>
			<div class="col-xs-4 square" id="cell3s" cell="2">
				<h3 class="cell" id="cell3"></h3>
			</div>
			<div class="col-xs-4 square" id="cell4s" cell="3">
				<h3 class="cell" id="cell4"></h3>
			</div>
			<div class="col-xs-4 square" id="cell5s" cell="4">
				<h3 class="cell" id="cell5"></h3>
			</div>
			<div class="col-xs-4 square" id="cell6s" cell="5">
				<h3 class="cell" id="cell6"></h3>
			</div>
			<div class="col-xs-4 square" id="cell7s" cell="6">
				<h3 class="cell" id="cell7"></h3>
			</div>
			<div class="col-xs-4 square" id="cell8s" cell="7">
				<h3 class="cell" id="cell8"></h3>
			</div>
			<div class="col-xs-4 square" id="cell9s" cell="8">
				<h3 class="cell" id="cell9"></h3>
			</div>
		</div>
	</div>	

	<div class="container-fluid">
		<h1>Are you playing with X or O?</h1>
		<button class="btn btn-primary" pick="1">X</button>
		<button class="btn btn-primary" pick="0">O</button>
	</div>
              
            
!

CSS

              
                body {
	background-color:#999999;
}

h3 {
	color:white;
	position:absolute;
	top:20%;
	left:40%;
	font-size: 50px
}

h1 {
	color:white;
	margin-bottom:30px;
}

.gameboard {
	background-color:black;
	position:relative;
	margin:auto;
	height:24em;
	width:24em;
}

.square {
	height:8em;
	width:8em;
	margin:auto auto;
}

#cell1s {
	border-bottom:1px solid white;
}

#cell2s {
	border-left:1px solid white;
	border-right:1px solid white;
	border-bottom:1px solid white;
}

#cell3s {
	border-bottom:1px solid white;
	border-right:1px solid white;
}

#cell4s {
	border-bottom:1px solid white;
}

#cell5s {
	border-right:1px solid white;
	border-left:1px solid white;
	border-bottom:1px solid white;
}

#cell6s {
	border-bottom:1px solid white;
}

#cell8s {

	border-left:1px solid white;
	border-right:1px solid white;
}

.container-fluid {
	z-index: 2;
	position:fixed;
	background-color:rgba(20,20,20,0.5);
	height:150px;
	width:100%;
	bottom:50%;
	text-align: center;
}
              
            
!

JS

              
                // A GOOD PART OF THIS CODE IS BASED ON THE ONE WRITTEN BY JUAN GABRIEL RODRÍGUEZ CARRIÓN IN JLAB STUDIO. YOU CAN SEE IT IN http://www.jlabstudio.com/webgl/2013/09/tutorial-de-algoritmos-en-javascript-minimax-tres-en-raya/

var player = {
	human:1,
	cpu:2
}
var state = {
	playing:0,
	waiting:1,
	done:2
}

var pick;

function board() {
	this.panel=[];

	this.cells=[];
	for (var i=0;i<9;i++) {
		this.cells.push(document.getElementById("cell"+ (i+1)));
	}
}

board.prototype.reset = function() {
	this.panel = [0,0,0,0,0,0,0,0,0];
}

board.prototype.markable = function(pos) {
	return this.panel[pos]==0;
}

board.prototype.mark = function(turn, pos) {
	this.panel[pos] = turn;
}

board.prototype.checkWin = function(player) {
	var bool = (this.panel[0] === player && this.panel[1] === player && this.panel[2] === player);
	bool = bool || (this.panel[3] === player && this.panel[4] === player && this.panel[5] === player);
	bool = bool || (this.panel[3] === player && this.panel[4] === player && this.panel[5] === player);
	bool = bool || (this.panel[6] === player && this.panel[7] === player && this.panel[8] === player);

	bool = bool || (this.panel[0] === player && this.panel[3] === player && this.panel[6] === player);
	bool = bool || (this.panel[1] === player && this.panel[4] === player && this.panel[7] === player);
	bool = bool || (this.panel[2] === player && this.panel[5] === player && this.panel[8] === player);

	bool = bool || (this.panel[0] === player && this.panel[4] === player && this.panel[8] === player);
	bool = bool || (this.panel[2] === player && this.panel[4] === player && this.panel[6] === player);
	return bool;
}

board.prototype.emptyCells = function() {
	var n = this.panel.length;
	for (var i=0;i<n;i++) {
		if (this.panel[i] === 0) {
			return true;
		}
	}
	return false;
}

board.prototype.draw = function() {
	var n = this.panel.length;
	var humanSign = pick;
	var cpuSign = (pick === "X")? "O":"X";
	for (var i=0;i<n;i++) {
		if (this.panel[i] === 0) {
			this.cells[i].innerHTML = "";
		} else {
			this.cells[i].innerHTML = (this.panel[i] === player.human)? humanSign:cpuSign;
		}
	}
}

function game() {
	this.games = 0;
	this.board = new board();
	this.state = null;

	this.reset();
}

game.prototype.reset = function() {
	this.board.reset();
	this.board.mark(player.cpu, Math.floor(Math.random() * 9));
	this.status = state.playing;
	this.board.draw();
};

game.prototype.logic = function(pos) {
	if (this.status === state.playing) {
		if (this.board.markable(pos)) {
			this.board.mark(player.human, pos);

			if (this.board.checkWin(player.human)) {
				this.status = state.done;
			} else if (!this.board.emptyCells()) {
				this.status = state.done;
			} else {
				this.status = state.waiting;
				this.moveAI();

				if (this.board.checkWin(player.cpu)) {
					this.status = state.done;
				} else if (!this.board.emptyCells()) {
					this.status = state.done;
				} else {
					this.status = state.playing;
				}
			}
		}
		this.board.draw();
	} else if(this.status === state.done) {
		this.win();
	}
    if (this.board.checkWin(player.cpu)) {
        	this.win();
        }
};

game.prototype.win = function() {
	var div = $("<div/>").addClass("container-fluid");
	div.append($("<h4/>").html("GAME OVER"));
	div.append($("<button/>").addClass("btn btn-primary").html("New Game"));
	$("body").append(div);
	$("button").on("click", resetGame);
}

game.prototype.moveAI=function(){
        var pos=0;
        var n=this.board.panel.length;
        var aux, best=-9999;

        for (var i=0;i<n;i++)
        {
            if (this.board.markable(i))
            {
                this.board.mark(player.cpu,i);
                aux=this.min();
                if (aux>best)
                {
                    best=aux;
                    posicion=i;
                }
                this.board.mark(0,i);
            }
        }

        this.board.mark(player.cpu,posicion);
};

game.prototype.min=function(){
        if (this.board.checkWin(player.cpu)) return 1;
        if (!this.board.emptyCells()) return 0;
        var n=this.board.panel.length;
        var aux,best=9999;

        for (var i=0;i<n;i++)
        {
            if (this.board.markable(i))
            {
                this.board.mark(player.human,i);
                aux=this.max();
                if (aux<best)
                {
                    best=aux;
                }
                this.board.mark(0,i);
            }
        }
        return best;
};

game.prototype.max=function(){
        if (this.board.checkWin(player.human)) return -1;
        if (!this.board.emptyCells()) return 0;
        var n=this.board.panel.length;
        var aux,best=-9999;

        for (var i=0;i<n;i++)
        {
            if (this.board.markable(i))
            {
                this.board.mark(player.cpu,i);
                aux=this.min();
                if (aux>best)
                {
                    best=aux;
                }
                this.board.mark(0,i);
            }
        }
        return best;
};

function logicPicker(e) {
	Game.logic(parseInt(e.target.getAttribute("cell")));
}

function init(e) {
	pick = (e.target.getAttribute("pick") === "1")? "X":"O";

		$(".container-fluid").remove();

		Game = new game();

		$(".square").on("click", logicPicker);
}

function resetGame() {
	Game.reset();
	$(".container-fluid").remove();
}

$(document).ready(function() {
	$("button").on("click", init);
});
              
            
!
999px

Console