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HTML

              
                <h1>Recognizing hand-written digits from MNIST dataset with Brain.js. Neural Networks live example.</h1>
<p>
  Draw a digit in the box below and click the "recognize" button.
</p>
<br/>
<div id="container">
  <canvas id="sketchpad" width="280" height="280">Sorry, your browser is not supported.</canvas>
  <div id="result"></div>
  <div style="clear: right"></div>
</div>
<button type="button" id="sketchClearButton">Clear</button>
<button type="button" id="sketchRecogniseButton">Recognise</button>

<br/>

              
            
!

CSS

              
                body {
  margin: 10px;
  padding: 10px;
  font-family:Arial;
}
#container {
  position:relative;
  width: 500px;
}
#sketchpad {
  border: 5px solid #077;
}
#thumbnail {
  border: 1px solid #077;
}
#result {
  font-size: 128pt;
  float: right;
  width: 120px;
  height: 280px;
  border: 5px solid #fff;
  text-align: center;
  line-height: 280px;
}
              
            
!

JS

              
                /* View */
let touchend;
window.addEventListener('load', () => {
    // get the canvas element and its context
    const canvas = document.getElementById('sketchpad');

    const context = canvas.getContext('2d');
    let canvasOffset = getOffsetSum(canvas);

    const footprint = {
        width: 28,
        height: 28
    };

    let isRecognized = false;
    const zoom = 10;

    const clearer = function clearer () {
        context.clearRect(0,0,footprint.width*zoom,footprint.height*zoom);
        // document.getElementById('result').innerText = '';
        isRecognized = false;
    };

    clearer();

    function getOffsetSum(elem) {
        let top=0;
        let left=0;
        while(elem) {
            top = top + parseInt(elem.offsetTop)
            left = left + parseInt(elem.offsetLeft)
            elem = elem.offsetParent
        }

        return {top, left}
    }

    // create a drawer which tracks touch movements
    const drawer = {
        isDrawing: false,
        touchstart(coors) {
            context.beginPath();
            context.lineWidth = 20;
            context.lineCap="round";
            context.moveTo(coors.x-canvasOffset.left, coors.y-canvasOffset.top);
            this.isDrawing = true;
        },
        touchmove(coors) {
            if (this.isDrawing) {
				try {
					clearTimeout(touchend)
				} catch(e) {

				}
                if (isRecognized) {
                    clearer();
                }
                context.lineTo(coors.x-canvasOffset.left, coors.y-canvasOffset.top);
                context.stroke();
            }
        },
        touchend(coors) {
            if (this.isDrawing) {
                this.touchmove(coors);
                this.isDrawing = false;
            }

			touchend = setTimeout(() => {
				recognizeN().then(() => {
					clearer();
				})

			}, 300)
        }
    };
    // create a function to pass touch events and coordinates to drawer
    function draw(event) {
        let type = null;
        // map mouse events to touch events
        switch(event.type){
            case "mousedown":
                    event.touches = [];
                    event.touches[0] = {
                        pageX: event.pageX,
                        pageY: event.pageY
                    };
                    type = "touchstart";
            break;
            case "mousemove":
                    event.touches = [];
                    event.touches[0] = {
                        pageX: event.pageX,
                        pageY: event.pageY
                    };
                    type = "touchmove";
            break;
            case "mouseup":
                    event.touches = [];
                    event.touches[0] = {
                        pageX: event.pageX,
                        pageY: event.pageY
                    };
                    type = "touchend";
            break;
        }

        // touchend clear the touches[0], so we need to use changedTouches[0]
        let coors;
        if(event.type === "touchend") {
            coors = {
                x: event.changedTouches[0].pageX,
                y: event.changedTouches[0].pageY
            };
        }
        else {
            // get the touch coordinates
            coors = {
                x: event.touches[0].pageX,
                y: event.touches[0].pageY
            };
        }
        type = type || event.type
        // pass the coordinates to the appropriate handler
        drawer[type](coors);
    }

    // detect touch capabilities
    const touchAvailable = ('createTouch' in document) || ('ontouchstart' in window);

    // attach the touchstart, touchmove, touchend event listeners.
    if(touchAvailable){
        canvas.addEventListener('touchstart', draw, false);
        canvas.addEventListener('touchmove', draw, false);
        canvas.addEventListener('touchend', draw, false);
    }
    // attach the mousedown, mousemove, mouseup event listeners.
    else {
        canvas.addEventListener('mousedown', draw, false);
        canvas.addEventListener('mousemove', draw, false);
        canvas.addEventListener('mouseup', draw, false);
    }

    window.addEventListener("resize", event => {
        event.preventDefault();
        canvasOffset = getOffsetSum(canvas);
    }, false);

    // prevent elastic scrolling
    document.body.addEventListener('touchmove', event => {
        event.preventDefault();
    }, false); // end body.onTouchMove

    // Clear canvas
    document.getElementById('sketchClearButton').addEventListener('click', event => {
        event.preventDefault();
        clearer();
    }, false)

    // Number recognizer
    function recognizeN() {
		return new Promise((resolve, reject) => {
            if (isRecognized) return;
            let imgData = context.getImageData(0, 0, 280, 280);

            grayscaleImg = imageDataToGrayscale(imgData);
            const boundingRectangle = getBoundingRectangle(grayscaleImg, 0.01);
            const trans = centerImage(grayscaleImg); // [dX, dY] to center of mass

            //console.log(grayscaleImg);
            //console.log(boundingRectangle);
            //console.log(trans);

            // copy image to hidden canvas, translate to center-of-mass, then
            // scale to fit into a 200x200 box (see MNIST calibration notes on
            // Yann LeCun's website)
            const canvasCopy = document.createElement("canvas");
            canvasCopy.width = imgData.width;
            canvasCopy.height = imgData.height;
            const copyCtx = canvasCopy.getContext("2d");
            const brW = boundingRectangle.maxX+1-boundingRectangle.minX;
            const brH = boundingRectangle.maxY+1-boundingRectangle.minY;
            const scaling = 190 / (brW>brH?brW:brH);
            // scale
            copyCtx.translate(canvas.width/2, canvas.height/2);
            copyCtx.scale(scaling, scaling);
            copyCtx.translate(-canvas.width/2, -canvas.height/2);
            // translate to center of mass
            copyCtx.translate(trans.transX, trans.transY);

            copyCtx.drawImage(context.canvas, 0, 0);

            // now bin image into 10x10 blocks (giving a 28x28 image)
            imgData = copyCtx.getImageData(0, 0, 280, 280);
            grayscaleImg = imageDataToGrayscale(imgData);
            console.log(grayscaleImg);

            const nnInput = new Array(784);
            const nnInput2 = [];
            for (var y = 0; y < 28; y++) {
	            for (var x = 0; x < 28; x++) {
	                let mean = 0;
	                for (let v = 0; v < 10; v++) {
	                    for (let h = 0; h < 10; h++) {
	                        mean += grayscaleImg[y*10 + v][x*10 + h];
	                    }
	                }
	                mean = (1 - mean / 100); // average and invert
	                nnInput[x*28+y] = (mean - .5) / .5;
	            }
	        }



            // for visualization/debugging: paint the input to the neural net.
            //if (document.getElementById('preprocessing').checked == true) {
            if (true) {
	            context.clearRect(0, 0, canvas.width, canvas.height);
	            context.drawImage(copyCtx.canvas, 0, 0);
	            for (var y = 0; y < 28; y++) {
	                for (var x = 0; x < 28; x++) {
	                    const block = context.getImageData(x * 10, y * 10, 10, 10);
	                    const newVal = 255 * (0.5 - nnInput[x*28+y]/2);
	                    nnInput2.push(Math.round((255-newVal)/255*100)/100);
	                    for (let i = 0; i < 4 * 10 * 10; i+=4) {
	                        block.data[i] = newVal;
	                        block.data[i+1] = newVal;
	                        block.data[i+2] = newVal;
	                        block.data[i+3] = 255;
	                    }
	                    context.putImageData(block, x * 10, y * 10);
	                }
	            }
	        }


            //console.log(nnInput2);
            const output = nn(nnInput2);
            document.getElementById('result').innerText = output.toString();
            isRecognized = true;
			resolve()
        })

    }
    document.getElementById('sketchRecogniseButton').addEventListener('click', recognizeN, false)
}, false); // end window.onLoad

/* Controller */
  /* Imported model because < 1mb */
function net(input) {
  var netData = window["netData"]
  for (var i = 1; i < netData.layers.length; i++) {
    var layer = netData.layers[i];
    var output = {};

    for (var id in layer) {
      var node = layer[id];
      var sum = node.bias;

      for (var iid in node.weights) {
        sum += node.weights[iid] * input[iid];
      }
      output[id] = 1 / (1 + Math.exp(-sum));
    }
    input = output;
  }
  return output;
}
function getMax(output) {
  let array = []
  for (let i in output) {
	  array.push(output[i])
  }
  const max = Math.max(...array);
  return array.indexOf(max);
}

function nn(input) {
  var output = net(input);

  return getMax(output);
}






/***********/
/* imgUtil */
/***********/







// computes center of mass of digit, for centering
// note 1 stands for black (0 white) so we have to invert.
function centerImage(img) {
    var meanX = 0;
    var meanY = 0;
    var rows = img.length;
    var columns = img[0].length;
    var sumPixels = 0;
    for (var y = 0; y < rows; y++) {
        for (var x = 0; x < columns; x++) {
            var pixel = (1 - img[y][x]);
            sumPixels += pixel;
            meanY += y * pixel;
            meanX += x * pixel;
        }
    }
    meanX /= sumPixels;
    meanY /= sumPixels;

    var dY = Math.round(rows/2 - meanY);
    var dX = Math.round(columns/2 - meanX);
    return {transX: dX, transY: dY};
}

// given grayscale image, find bounding rectangle of digit defined
// by above-threshold surrounding
function getBoundingRectangle(img, threshold) {
    var rows = img.length;
    var columns = img[0].length;
    var minX=columns;
    var minY=rows;
    var maxX=-1;
    var maxY=-1;
    for (var y = 0; y < rows; y++) {
        for (var x = 0; x < columns; x++) {
            if (img[y][x] < threshold) {
                if (minX > x) minX = x;
                if (maxX < x) maxX = x;
                if (minY > y) minY = y;
                if (maxY < y) maxY = y;
            }
        }
    }
    return { minY: minY, minX: minX, maxY: maxY, maxX: maxX};
}

// take canvas image and convert to grayscale. Mainly because my
// own functions operate easier on grayscale, but some stuff like
// resizing and translating is better done with the canvas functions
function imageDataToGrayscale(imgData) {
    var grayscaleImg = [];
    for (var y = 0; y < imgData.height; y++) {
        grayscaleImg[y]=[];
        for (var x = 0; x < imgData.width; x++) {
            var offset = y * 4 * imgData.width + 4 * x;
            var alpha = imgData.data[offset+3];
            // weird: when painting with stroke, alpha == 0 means white;
            // alpha > 0 is a grayscale value; in that case I simply take the R value
            if (alpha == 0) {
                imgData.data[offset] = 255;
                imgData.data[offset+1] = 255;
                imgData.data[offset+2] = 255;
            }
            imgData.data[offset+3] = 255;
            // simply take red channel value. Not correct, but works for
            // black or white images.
            grayscaleImg[y][x] = imgData.data[y*4*imgData.width + x*4 + 0] / 255;
        }
    }
    return grayscaleImg;
}

              
            
!
999px

Console