<script src="https://anuraghazra.github.io/CanvasFun/src/lib/Vector.js"></script>
<canvas id="c">
* {
box-sizing: border-box;
}
body {
margin: 0;
padding: 0;
}
let canvas = document.getElementById("c");
let ctx = canvas.getContext("2d");
let CANVAS_WIDTH = window.innerWidth-5;
let CANVAS_HEIGHT = window.innerHeight-5;
canvas.width = CANVAS_WIDTH;
canvas.height = CANVAS_HEIGHT;
class Dot {
constructor(x, y) {
this.pos = new Vector(x, y);
this.oldpos = new Vector(x, y);
this.friction = 0.97;
this.groundFriction = 0.7;
this.gravity = new Vector(0, 1);
this.radius = 5;
this.color = "#e62a4f";
this.mass = 1;
}
update() {
let vel = Vector.sub(this.pos, this.oldpos);
vel.mult(this.friction);
// if the point touches the ground set groundFriction
if (this.pos.y >= CANVAS_HEIGHT - this.radius && vel.magSq() > 0.000001) {
var m = vel.mag();
vel.x /= m;
vel.y /= m;
vel.mult(m * this.groundFriction);
}
this.oldpos.setXY(this.pos.x, this.pos.y);
this.pos.add(vel);
this.pos.add(this.gravity);
}
constrain() {
if (this.pos.x > CANVAS_WIDTH - this.radius) {
this.pos.x = CANVAS_WIDTH - this.radius;
}
if (this.pos.x < this.radius) {
this.pos.x = this.radius;
}
if (this.pos.y > CANVAS_HEIGHT - this.radius) {
this.pos.y = CANVAS_HEIGHT - this.radius;
}
if (this.pos.y < this.radius) {
this.pos.y = this.radius;
}
};
render(ctx) {
ctx.beginPath();
ctx.fillStyle = this.color;
ctx.arc(this.pos.x, this.pos.y, this.radius, 0, Math.PI * 2);
ctx.fill();
ctx.closePath();
}
}
let dots = [];
for (let i = 0; i < 50; i++) {
dots.push(new Dot(Math.random() * CANVAS_WIDTH, Math.random() * CANVAS_HEIGHT));
}
function animate() {
ctx.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
for (let d of dots) {
d.update();
d.constrain();
d.render(ctx);
}
requestAnimationFrame(animate);
}
animate();
This Pen doesn't use any external CSS resources.
This Pen doesn't use any external JavaScript resources.