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flex-direction: column
justify-content: center
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top: 10px
right: 10px
button,
div
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height: 33px
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border: none
padding: 4px 8px
margin: 0 1px
box-sizing: border-box
vertical-align: top
line-height: 26px
font-size: 1rem
div
min-width: 50px
text-align: center
font-variant-numeric: tabular-nums
button
font-size: 1.3rem
padding-top: 0
cursor: pointer
transition: background-color .2s ease
&:first-child
border-radius: 6px 0 0 6px
&:last-child
border-radius: 0 6px 6px 0
&:focus
outline: none
&.clicked
transition: none
background-color: #52D1C5
svg
max-width: 100vw
max-height: 100vh
margin-top: 50vh
transform: translateY(-50%)
overflow: visible
#Mask1
polygon
animation: comet 8s infinite ease-out
#Mask2
polygon
animation: comet 11s infinite -2s ease-out
#Mask3
polygon
animation: comet 9s infinite -4s ease-out
#craters > g
animation: earthrotation 80s infinite linear
transform-origin: 8% 12%
#venuscraters > g
animation: earthrotation 35s infinite linear reverse
transform-origin: 80% 32%
#sputnik
animation: earthrotation 360s infinite linear reverse
transform-origin: 96% 97%
#rocket
animation: bounce 60s infinite -30s ease-in-out alternate
> g
animation: earthrotation 120s infinite linear
transform-origin: 82% 75%
#gallaxy > *
stroke-dasharray: 1 4
animation: galactic 2s infinite linear
&:nth-child(4),
&:nth-child(5)
animation: galactic 1s infinite linear reverse
#lands > path
animation: earthrotation 90s infinite linear
transform-origin: 102% 65%
#sun
animation: sundance 2s infinite ease alternate
transform-origin: 14.5% 80%
#rays
polygon:not(#main)
position: relative
animation-name: shining
animation-duration: 2.5s
animation-timing-function: linear
animation-iteration-count: infinite
transform-origin: 14.5% 80%
@for $i from 1 through 4
#ray_#{$i}_
animation-delay: -1s * $i
@keyframes bounce
from
transform: translate3d(0, 0, 0)
to
transform: translate3d(0, -200px, 0)
@keyframes comet
0%
transform: translate3d(0, 0, 0)
opacity: 1
10%
opacity: 0
transform: translate3d(-120px, 95px, 0)
100%
opacity: 0
transform: translate3d(-600px, 475px, 0)
@keyframes galactic
from
stroke-dashoffset: 0
to
stroke-dashoffset: 5
@keyframes earthrotation
from
transform: rotate(0deg)
to
transform: rotate(360deg)
@keyframes sundance
from
transform: rotate(0deg)
to
transform: rotate(6deg)
@keyframes shining
0%
transform: scale(1)
25%
transform: scale(1.1)
75%
transform: scale(.8)
100%
transform: scale(1)
// Bezier curves constructor
var Beziercurve = function(startPt,controlPt1,controlPt2,endPt){
this.startPt = startPt;
this.controlPt1 = controlPt1;
this.controlPt2 = controlPt2;
this.endPt = endPt;
this.length = this.getLength();
}
// Bezier curves methods
Beziercurve.prototype.getXY = function(percent){
CubicN = function(pct, a,b,c,d) {
var t2 = pct * pct;
var t3 = t2 * pct;
return a + (-a * 3 + pct * (3 * a - a * pct)) * pct
+ (3 * b + pct * (-6 * b + b * 3 * pct)) * pct
+ (c * 3 - c * 3 * pct) * t2
+ d * t3;
};
var x=CubicN(percent,this.startPt.x,this.controlPt1.x,this.controlPt2.x,this.endPt.x);
var y=CubicN(percent,this.startPt.y,this.controlPt1.y,this.controlPt2.y,this.endPt.y);
return({x:Math.floor(x),y:Math.floor(y)});
};
Beziercurve.prototype.getLength = function(){
var foo = [];
var length = 0;
for(var i = 0; i <= 30; i++){
foo[i] = this.getXY(i/30);
}
for(var i = 1; i <= 30; i++){
var a = foo[i-1].x - foo[i].x;
var b = foo[i-1].y - foo[i].y;
length += Math.sqrt( a*a + b*b );
}
return length;
}
// board constructor
var BoardPassGenerator = function(steps, coordinates) {
var self = this;
this.numberSteps = 18;
this.snap = Snap("#generated-steps");
this.sellingCount = 0;
this.steps = steps;
this.counter = document.querySelector('.controls .currentcount');
// we create instances of : Beziercurve
this.bezierCurves = [];
coordinates.forEach(function(coordinate, i){
self.bezierCurves[i] = new Beziercurve(coordinate[0], coordinate[1], coordinate[2], coordinate[3]);
});
// generate an array indexing all the sections lengths :
this.pathSections = [0];
for (var i = 0; i < this.bezierCurves.length; i++) {
this.pathSections.push(this.bezierCurves[i].length + this.pathSections[i]);
}
// then we calculate the total length of the curve
this.totalLength = this.pathSections[this.pathSections.length-1];
// initialize the board
this.init = function (cb) {
// reset
this.sellingCount = 0;
document.getElementById("generated-steps").innerHTML = "";
this.counter.innerHTML = this.numberSteps;
this.drawSteps(this.numberSteps);
if(cb && typeof cb === "function") cb();
};
this.drawSteps = function(j) {
for (var i = 0; i <= j; i++) {
var xy, section, sectionPercent;
var distanceFromStart = i / j * this.totalLength;
var pathSections = this.pathSections;
// find which section 'distanceFromStart' belongs to
section = pathSections.filter(function(value){return value <= distanceFromStart}).length - 1;
// make sure we don't go beyond the array for the last step!
section = Math.min(section, pathSections.length - 2)
sectionPercent = (section > 0) ? ((distanceFromStart - pathSections[section]) / (pathSections[section +1] - pathSections[section])) : (distanceFromStart / pathSections[section + 1]);
xy=this.bezierCurves[section].getXY(sectionPercent);
this.drawStep(xy, i);
}
};
this.drawStep = function(point, index) {
// here comes the magic of snap.svg
// we get the kind of the step (regular, mystery, star, checkpoint)
// then we draw the step at the computed position
var step;
switch (index) {
case 0:
step = "start";
break;
case this.numberSteps:
step = "finish";
break;
default:
step = this.steps[index % this.steps.length];
}
if(step === "checkpoint"){
this.sellingCount++;
var count = this.snap.text(-8, 10, this.sellingCount)
var icon = this.snap.use(step + "-mtx");
var group = this.snap.g(icon, count);
count.attr({
style: "fill: #002A3F;font-size:22.1472px;",
transform: "matrix(1,0,0,1,3,-2)"
})
group.attr({
transform: "translate("+point.x+", "+point.y+")"
})
} else {
var icon = this.snap.use(step + "-mtx");
icon.attr({
transform: "translate("+point.x+", "+point.y+")"
});
}
};
}
/**********************/
/* call the generator */
/**********************/
window.onload = function() {
var steps = [
"checkpoint",
"regular",
"star",
"regular",
"mystery"
];
var coordinates = [
[{x:690.5, y:495.0}, {x:681.5, y:480.0}, {x:621.0, y:423.3}, {x:572.5, y:410.0}],
[{x:572.5, y:410.0}, {x:450.4, y:376.5}, {x:380.5, y:473.0}, {x:241.5, y:460.0}],
[{x:241.5, y:460.0}, {x:102.5, y:447.0}, {x:106.5, y:293.0}, {x:215.5, y:267.0}],
[{x:215.5, y:267.0}, {x:324.5, y:241.0}, {x:447.5, y:265.0}, {x:600.5, y:289.0}],
[{x:600.5, y:289.0}, {x:753.5, y:313.0}, {x:782.5, y:112.0}, {x:594.5, y:101.0}],
[{x:594.5, y:101.0}, {x:406.5, y:90.0}, {x:274.5, y:168.0}, {x:122.5, y:112.7}],
];
var boardPassGenerator = new BoardPassGenerator(steps, coordinates);
var moreButton = document.getElementById('buttonmore');
var lessButton = document.getElementById('buttonless');
function buttonEvent(isIncrement, target){
boardPassGenerator.numberSteps += isIncrement? 1 : -1;
boardPassGenerator.init();
target.classList.add('clicked')
setTimeout(function(){target.classList.remove('clicked')}, 100);
}
moreButton.addEventListener('click', function(){
buttonEvent(true, this);
});
lessButton.addEventListener('click', function(){
buttonEvent(false, this);
});
boardPassGenerator.init();
};
Also see: Tab Triggers