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HTML

              
                <h1>Simon Game</h1>
<div id="circle-container">
  <div class="quarter" id="top-left" onclick="quarterClicked(this.id)"></div>
  <div class="quarter" id="top-right" onclick="quarterClicked(this.id)"></div>
  <div class="quarter" id="bottom-left" onclick="quarterClicked(this.id)"></div>
  <div class="quarter" id="bottom-right" onclick="quarterClicked(this.id)"></div>
  <div id="inner">
    <div id="button-container">
      <button class="round-button" id="go" onclick="goButtonClicked()" title="Click to start or restart the game">GO!</button>
      <div id="display">--</div>
    </div>
  </div>
</div>

              
            
!

CSS

              
                body {
  font-family: Arial, sans-serif;
  background-color: black;
  vertical-align: middle;
}

h1 {
  text-align: center;
  line-height: 0.8em;
  color: white;
  margin: 3em;
}

.glow {
  box-shadow: 0 0 8px rgba(255, 255, 255, 0.8);
  transition: box-shadow linear 0.05s;
}

#circle-container {
  background-color: black;
  position: relative;
  top: -30px;
  margin-left: auto;
  margin-right: auto;
  width: 300px;
  height: 300px;
  border-radius: 50%;
  border: 2px solid black;
  /* box-shadow: 2px 4px 1px #888888; */
}

.quarter {
  width: 148px;
  height: 148px;
  border: 1px solid black;
  cursor: default;
}

#top-left {
  border-top-left-radius: 50px;
  background: darkgreen;
  float: left;
}

#top-right {
  border-top-right-radius: 50px;
  background: darkred;
  float: right;
}

#bottom-left {
  border-bottom-left-radius: 50px;
  background: goldenrod;
  float: left;
}

#bottom-right {
  border-bottom-right-radius: 50px;
  background: midnightblue;
  float: right;
}

#inner {
  position: relative;
  height: 160px;
  width: 160px;
  border-radius: 50%;
  left: 70px;
  top: 70px;
  background-color: #101010;
  border: 1px solid black;
  color: antiquewhite;
}

#display {
  border: 1px solid #f5f5f5;
  border-radius: 4px;
  width: 30px;
  height: 24px;
  margin: 0 auto;
  font-family: VT323, monospace;
  font-size: 22px;
  font-weight: bold;
  color: red;
  background-color: RGB(50, 5, 12);
  text-shadow: 1px 1px 2px #F00;
  position: relative;
  top: 10px;
}

#button-container {
  position: relative;
  top: -250px;
  left: 0;
  height: 160px;
  width: 160px;
  border-radius: 50%;
  color: antiquewhite;
  text-align: center;
}

.round-button {
  cursor: pointer;
  width: 60px;
  height: 60px;
  line-height: 40px;
  border: 1px solid #f5f5f5;
  border-radius: 50%;
  color: #f5f5f5;
  text-align: center;
  text-decoration: none;
  background: blue;
  box-shadow: 0 0 3px gray;
  font-size: 15px;
  font-weight: bold;
}

.round-button:hover {
  background: skyblue;
}

.onoffswitch {
  position: relative;
  margin: 0 auto;
  width: 73px;
  -webkit-user-select: none;
  -moz-user-select: none;
  -ms-user-select: none;
}

.onoffswitch-checkbox {
  display: none;
}

.onoffswitch-label {
  display: block;
  overflow: hidden;
  cursor: pointer;
  border: 2px solid #F5F5F5;
  border-radius: 18px;
}

.onoffswitch-inner {
  display: block;
  width: 200%;
  margin-left: -100%;
  transition: margin 0.3s ease-in 0s;
}

.onoffswitch-inner:before,
.onoffswitch-inner:after {
  display: block;
  float: left;
  width: 50%;
  height: 20px;
  padding: 0;
  line-height: 20px;
  font-size: 10px;
  color: white;
  font-family: Trebuchet, Arial, sans-serif;
  font-weight: bold;
  box-sizing: border-box;
}

.onoffswitch-inner:before {
  content: "STRICT";
  padding-left: 10px;
  background-color: #6495ED;
  color: #FFFFFF;
}

.onoffswitch-inner:after {
  content: "SLACK";
  padding-right: 10px;
  background-color: #EEEEEE;
  color: #999999;
  text-align: right;
}

.onoffswitch-switch {
  display: block;
  width: 18px;
  margin: 1px;
  background: #FFFFFF;
  position: absolute;
  top: 0;
  bottom: 0;
  right: 49px;
  border: 2px solid #F5F5F5;
  border-radius: 18px;
  transition: all 0.3s ease-in 0s;
}

.onoffswitch-checkbox:checked + .onoffswitch-label .onoffswitch-inner {
  margin-left: 0;
}

.onoffswitch-checkbox:checked + .onoffswitch-label .onoffswitch-switch {
  right: 0;
}
              
            
!

JS

              
                "use strict";

/***********************************************************************
 GLOBAL VARIABLES
***********************************************************************/
var quarters = ["top-left", "top-right", "bottom-left", "bottom-right"],
  context = new AudioContext(),
  repetitions = 0, // Number of intended repetitions
  computerList = [], // This array is filled with random values later on
  playerList = [], // What the player actually clicked
  user = 0, // The variables user and computer are just intuitive aliases for the numbers
  computer = 1,
  activePlayer = computer,
  loopCounter = 0,
  clickCounter = 0,
  computerLoopTimer = null,
  maxRuns = 20, // Player wins after maxRuns
  strictMode = false,
  looped = false;

/***********************************************************************
 HELPER FUNCTIONS
***********************************************************************/
function zeroPad(n) {
  if (n < 10) {
    return "0" + n;
  } else {
    return n;
  }
}

function getRandomInt(min, max) {
  return Math.floor(Math.random() * (max - min + 1)) + min;
}

function playSound(frequency) {
  var oscillator = context.createOscillator();

  oscillator.type = "sine";
  oscillator.frequency.value = frequency;
  oscillator.connect(context.destination);
  oscillator.start(context.currentTime);
  oscillator.stop(context.currentTime + 0.45);
}

function setBackgroundColor(id, color) {
  document.getElementById(id).style.backgroundColor = color;
}

function removeClass(id, cssClass) {
  var str = " " + cssClass + "$",
    re = new RegExp(str, "g");
  document.getElementById(id).className = document.getElementById(id).className.replace(re, '');
}

function setCursorForQuarters(cursor) {
  var index = 0,
    id = "";
  for (index in quarters) {
    id = quarters[index];
    document.getElementById(id).style.cursor = cursor;
  }
}

/***********************************************************************
 CORE GAME FUNCTIONS
***********************************************************************/

// This function makes an individual quarter (identified by the id parameter) 
// glow and plays its corresponding sound
function flashQuarter(id) {
  document.getElementById(id).className += " glow";
  if (id === "top-left") {
    setBackgroundColor(id, "lawngreen");
    playSound(500);
    setTimeout(setBackgroundColor, 450, id, "darkgreen");
  } else if (id === "top-right") {
    document.getElementById(id).style.backgroundColor = "tomato";
    playSound(450);
    setTimeout(setBackgroundColor, 450, id, "darkred");
  } else if (id === "bottom-left") {
    document.getElementById(id).style.backgroundColor = "#ffff66";
    playSound(400);
    setTimeout(setBackgroundColor, 450, id, "goldenrod");
  } else if (id === "bottom-right") {
    document.getElementById(id).style.backgroundColor = "deepskyblue";
    playSound(350);
    setTimeout(setBackgroundColor, 450, id, "midnightblue");
  }
  setTimeout(removeClass, 450, id, "glow");
}

// This function flashes all quarters of the circle twice when the page loads
function flashAll() {
  var index = 0,
    id = "";
  playSound(500);
  setBackgroundColor("go", "deepskyblue");
  setTimeout(setBackgroundColor, 700, "go", "blue");
  for (index in quarters) {
    id = quarters[index];
    if (id === "top-left") {
      document.getElementById(id).className += " glow";
      setBackgroundColor(id, "lawngreen");
      setTimeout(setBackgroundColor, 700, id, "darkgreen");
      setTimeout(removeClass, 700, id, "glow");
      continue; // we found the right one, no need to test the other cases
    } else if (id === "top-right") {
      document.getElementById(id).className += " glow";
      setBackgroundColor(id, "tomato");
      setTimeout(setBackgroundColor, 700, id, "darkred");
      setTimeout(removeClass, 700, id, "glow");
      continue;
    } else if (id === "bottom-left") {
      document.getElementById(id).className += " glow";
      setBackgroundColor(id, "#ffff66");
      setTimeout(setBackgroundColor, 700, id, "goldenrod");
      setTimeout(removeClass, 700, id, "glow");
      continue;
    } else if (id === "bottom-right") {
      document.getElementById(id).className += " glow";
      setBackgroundColor(id, "deepskyblue");
      setTimeout(setBackgroundColor, 700, id, "midnightblue");
      setTimeout(removeClass, 700, id, "glow");
    }
  }
  // Play it a second time after 1000 milliseconds:
  if (!looped) {
    setTimeout(flashAll, 1000);
  }
  looped = true;
  activePlayer = user;
}

// Called from computerMoves; flashes the quarters stored in computerList
function loopQuarters() {
  flashQuarter(quarters[computerList[loopCounter]]);
  loopCounter++;

  // Clear interval after given number of repetitions
  if (loopCounter >= repetitions) {
    clearInterval(computerLoopTimer);
    loopCounter = 0;
    return;
  }
}

function computerMoves() {
  activePlayer = computer;
  loopCounter = 0;
  computerLoopTimer = setInterval(loopQuarters, 750);
  repetitions++;
  document.getElementById("display").innerHTML = zeroPad(repetitions).toString();
  activePlayer = user;
  setCursorForQuarters("pointer");
}

function initializeGame() {
  repetitions = 0;
  playerList = [];
  activePlayer = computer;
  loopCounter = 0;
  clickCounter = 0;
  document.getElementById("display").innerHTML = "--";
}

// Fill the computerList array with maxRuns (20) random integers from 0 to 3
function initializeComputerList() {
  computerList = [];
  for (var i = 0; i < maxRuns; i++) {
    computerList.push(getRandomInt(0, 3));
  }
}

function goButtonClicked() {
  // If it's not the user's turn, they have no business pressing the go button
  if (activePlayer === user) {
    // Ask for confirmation if a game is already running
    if (repetitions > 0) {
      var answer = confirm("Do you want to start over?");
      if (answer === true) {
        initializeGame();
        initializeComputerList();
        computerMoves();
      } else {
        return;
      }
    } else {
      initializeComputerList();
      initializeGame();
      // Set button to darker color
      document.getElementById("go").style.backgroundColor = "CornflowerBlue";
      computerMoves();
    }
  }
}

// This function is called whenever the player clicks one of the quarters
function quarterClicked(id) {
  // return early if it's not the player's turn
  if (activePlayer !== user) {
    // console.log("returning");
    return;
  }
  flashQuarter(id);
  clickCounter++;
  playerList.push(id);
  // Player made a mistake
  if (id !== quarters[computerList[clickCounter - 1]]) {
    document.getElementById("display").innerHTML = "!!";
    playSound(200);
    if (strictMode === true) {
      initializeComputerList();
      setTimeout(initializeGame, 500);
      setTimeout(computerMoves, 900);
      return;
    }
    // repeat the old sequence if the user made a mistake
    repetitions--; // repetitions is incremented in computerMoves.
    activePlayer = computer;
    setTimeout(setCursorForQuarters, 500, "default");
    setTimeout(computerMoves, 1000);
    clickCounter = 0;
    return; // return early so the following isn't executed
  }
  // Player wins
  if (clickCounter == maxRuns) {
    document.getElementById("display").innerHTML = "WIN";
    looped = false;
    setTimeout(flashAll, 800);
    setTimeout(initializeGame, 4500);
    initializeComputerList();
    setTimeout(computerMoves, 7000);
    return;
  }
  // No mistake. Next round with one more flashing quarter.
  if (clickCounter >= repetitions) {
    activePlayer = computer;
    setTimeout(setCursorForQuarters, 500, "default");
    setTimeout(computerMoves, 1000);
    clickCounter = 0;
  }
}



window.onload = flashAll();
              
            
!
999px

Console