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  canvas width="640" height="200"



  background-color #fcfcfc

  font-family segoe
  src url(fonts/segoesc.ttf)

  font-family 'Loved by the King'



                  WebFontConfig = {
    google: { families: [ 'Loved+by+the+King::latin' ] }
  (function() {
    var wf = document.createElement('script');
    wf.src = ('https:' == document.location.protocol ? 'https' : 'http') +
    wf.type = 'text/javascript';
    wf.async = 'true';
    var s = document.getElementsByTagName('script')[0];
    s.parentNode.insertBefore(wf, s);

 //$(".fancy_title p").lettering();

// get 2D context
	var ctx = document.querySelector("canvas").getContext("2d"),
	        dashLen = 220,
	      dashOffset = dashLen,
	      speed = 5,
	      txt = "hello world",
		// start position for x and iterator
		x = 30, i = 0;
    ctx.font = "50px Loved by the King"; 
    ctx.lineWidth = 1; 
	  ctx.lineJoin = "round";
	ctx.globalAlpha = 2/3;
	// some color, lets use a black pencil
    ctx.strokeStyle = ctx.fillStyle = "#008cff";

(function loop() {
      // clear canvas for each frame
      ctx.clearRect(x, 0, 60, 150);
      // calculate and set current line-dash for this char
      ctx.setLineDash([dashLen - dashOffset, dashOffset - speed]);
      // reduce length of off-dash
      dashOffset -= speed;
      // draw char to canvas with current dash-length
      ctx.strokeText(txt[i], x, 90);

      // char done? no, the loop
      if (dashOffset > 0) requestAnimationFrame(loop);
      else {
        // ok, outline done, lets fill its interior before next
        ctx.fillText(txt[i], x, 90);
        // reset line-dash length
        dashOffset = dashLen;
        // get x position to next char by measuring what we have drawn
        // notice we offset it a little by random to increase realism
        x += ctx.measureText(txt[i++]).width + ctx.lineWidth * Math.random();
        // lets use an absolute transform to randomize y-position a little
        ctx.setTransform(1, 0, 0, 1, 0, 3 * Math.random());
        // and just cause we can, rotate it a little too to make it even
        // more realistic
        ctx.rotate(Math.random() * 0.005);
        // if we still have chars left, loop animation again for this char
        if (i < txt.length) requestAnimationFrame(loop);
    })();  // just to self-invoke the loop
How would you React if I said I love Vue?