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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <html>
<!-- Code by conor.hunt@gmail.com - https://github.com/conorh/clockr -->
<head>
  <style>
    html, body { width:100%; height:100%; margin: 0; padding: 0; border: 0;}
    canvas {  display:block; }

    input[type="range"] {
        -webkit-appearance: none;
        background-color: black;
        height: 2px;
        width: 50%;
        margin: 20px;
    }

    input[type="range"]::-webkit-slider-thumb {
        -webkit-appearance: none;
        position: relative;
        top: -1px;
        z-index: 1;
        width: 11px;
        height: 11px;
     
        -webkit-border-radius: 40px;
        -moz-border-radius: 40px;
        border-radius: 40px;
        background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#ebf1f6), color-stop(50%,#abd3ee), color-stop(51%,#89c3eb), color-stop(100%,#d5ebfb));
    }
  </style>
</head>
<body>
  <center><input type="range" id="update-speed" min="1" max="9" step="1" value="8"></center>
  <canvas id="clock"></canvas>
  <script src="clock.js"></script>
</body>
</html>
            
          
!
            
              (function() {
  var updateInterval = 2000.0;
  var clocks = null;
  var canvas = document.getElementById('clock');
  var canvasContext = canvas.getContext('2d');

  var characterMap = {
    " ": [
        ["**", "**", "**", "**", "**"],
        ["**", "**", "**", "**", "**"],
        ["**", "**", "**", "**", "**"],
        ["**", "**", "**", "**", "**"],
        ["**", "**", "**", "**", "**"],
        ["**", "**", "**", "**", "**"],
    ],
    ":": [
        ["**", "**", "**", "**", "**"],
        ["**", ",>", "<,", "**", "**"],
        ["**", "^>", "<^", "**", "**"],
        ["**", ",>", "<,", "**", "**"],
        ["**", "^>", "<^", "**", "**"],
        ["**", "**", "**", "**", "**"],
    ],
    "0": [ 
        [",>", "<>", "<>", "<>", "<,"],
        [",^", ",>", "<>", "<,", ",^"],
        [",^", ",^", "**", ",^", ",^"],
        [",^", ",^", "**", ",^", ",^"],
        [",^", "^>", "<>", "<^", ",^"],
        ["^>", "<>", "<>", "<>", "<^"]
      ],
   "1": [ 
        ["**", ",>", "<>", "<,", "**"],
        ["**", "^>", "<,", ",^", "**"],
        ["**", "**", ",^", ",^", "**"],
        ["**", "**", ",^", ",^", "**"],
        ["**", ",>", "<^", "^>", "<,"],
        ["**", "^>", "<>", "<>", "<^"]
      ],
    "2": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^>", "<>", "<>", "<,", ",^"],
        [",>", "<>", "<>", "<^", ",^"],
        [",^", ",>", "<>", "<>", "<^"],
        [",^", "^>", "<>", "<>", "<,"],
        ["^>", "<>", "<>", "<>", "<^"]
      ],
    "3": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^>", "<>", "<>", "<,", ",^"],
        ["**", ",>", "<>", "<^", ",^"],
        ["**", "^>", "<>", "<,", ",^"],
        [",>", "<>", "<>", "<^", "^,"],
        ["^>", "<>", "<>", "<>", "<^"]
      ],
    "4": [ 
        [",>", "<,", "**", ",>", "<,"],
        [",^", ",^", "**", ",^", ",^"],
        [",^", "^>", "<>", "<^", ",^"],
        ["^>", "<>", "<>", "<,", ",^"],
        ["**", "**", "**", ",^", ",^"],
        ["**", "**", "**", "^>", "<^"]
      ],
    "5": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^,", ",>", "<>", "<>", "<^"],
        ["^,", "^>", "<>", "<>", "<,"],
        ["^>", "<>", "<>", "<,", ",^"],
        [",>", "<>", "<>", "<^", "^,"],
        ["^>", "<>", "<>", "<>", "<^"]
      ],
    "6": [ 
        [",>", "<>", "<>", "<>", "<,"],
        [",^", ",>", "<>", "<>", "<^"],
        [",^", "^>", "<>", "<>", "<,"],
        [",^", ",>", "<>", "<,", ",^"],
        [",^", "^>", "<>", "<^", ",^"],
        ["^>", "<>", "<>", "<>", "<^"]
      ],
    "7": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^>", "<>", "<>", "<,", ",^"],
        ["**", "**", "**", ",^", ",^"],
        ["**", "**", "**", ",^", ",^"],
        ["**", "**", "**", ",^", ",^"],
        ["**", "**", "**", "^>", "<^"],
      ],
    "8": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        [",^", "^>", "<>", "<^", ",^"],
        ["^>", "<>", "<>", "<>", "<^"],
      ],
    "9": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^>", "<>", "<>", "<,", ",^"],
        ["**", "**", "**", ",^", ",^"],
        ["**", "**", "**", "^>", "<^"],
      ],
    "A": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ], // done
    "B": [ 
        [",>", "<>", "<>", "<\\", "**"],
        ["^,", ",>", "<>", "<,", "u,"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        [",^", "^>", "<>", "<^", "d^"],
        ["^>", "<>", "<>", "</", "**"],
      ], // done
    "C": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "D": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "E": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^,", ",>", "<>", "<>", "<^"],
        ["^,", "^>", "<>", "<,", "**"],
        ["^,", ",>", "<>", "<^", "**"],
        [",^", "^>", "<>", "<>", "<,"],
        ["^>", "<>", "<>", "<>", "<^"],
      ], // done
    "F": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "G": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "H": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ], // done
    "I": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^>", "<,", "**", ",>", "<^"],
        ["**", ",^", "**", ",^", "**"],
        ["**", ",^", "**", ",^", "**"],
        [",>", "<^", "**", "^>", "<,"],
        ["^>", "<>", "<>", "<>", "<^"]
      ], // done
    "J": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "K": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "L": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "M": [ 
        [",>", "<\\", "**", "d>", "<,"],
        ["^,", ",\\", "u/", "d,", ",^"],
        ["^,", ",^", "u/", ",^", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ], // done
    "N": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "O": [ 
        [",>", "<>", "<>", "<>", "<,"],
        [",^", ",>", "<>", "<,", ",^"],
        [",^", ",^", "**", ",^", ",^"],
        [",^", ",^", "**", ",^", ",^"],
        [",^", "^>", "<>", "<^", ",^"],
        ["^>", "<>", "<>", "<>", "<^"]
      ], // done
    "P": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "Q": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "R": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "S": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^,", ",>", "<>", "<>", "<^"],
        ["^,", "^>", "<>", "<>", "<,"],
        ["^>", "<>", "<>", "<,", ",^"],
        [",>", "<>", "<>", "<^", "^,"],
        ["^>", "<>", "<>", "<>", "<^"]
      ], // done
    "T": [ 
        [",>", "<>", "<>", "<>", "<,"],
        ["^>", "<,", "**", ",>", "<^"],
        ["**", ",^", "**", ",^", "**"],
        ["**", ",^", "**", ",^", "**"],
        ["**", ",^", "**", ",^", "**"],
        ["**", "^>", "<>", "<^", "**"]
      ], // done
    "U": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "V": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "W": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "X": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "Y": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ],
    "Z": [ 
        [",>", "<,", "**", ",>", "<,"],
        ["^,", ",^", "**", "^,", ",^"],
        ["^,", "^>", "<>", "<^", ",^"],
        ["^,", ",>", "<>", "<,", ",^"],
        ["^,", ",^", "**", ",^", ",^"],
        ["^>", "<^", "**", "^>", "<^"],
      ]
    }

  // shim layer with setTimeout fallback
  window.requestAnimFrame = (function(){
    return  window.requestAnimationFrame       ||
            window.webkitRequestAnimationFrame ||
            window.mozRequestAnimationFrame    ||
            function( callback ){
              window.setTimeout(callback, 1000 / 60);
            };
  })();

  var clockObj = {
    hidden: true,
    hand1Rad: 0.0,
    hand1EndRad: 0.0,
    hand1StartRad: 0.0,
    hand1DifRad: 0.0,
    hand1Direction: 1,
    hand2Rad: 1 * Math.PI,
    hand2StartRad: 1 * Math.PI,
    hand2EndRad: 1 * Math.PI,
    hand2DifRad: 0.0,
    hand2Direction: 1,
    centerX: 0.0,
    centerY: 0.0,
    originalRadius: 0.0,
    radius: 0.0,
    startRadius: 0.0,
    endRadius: 0.0,
    difRadius: 0.0,
    tick: function(percentageComplete) {
      var t1 = this.hand1Rad;
      var t2 = this.hand2Rad;

      // If we have reached the end of the animation set the end to the correct amount
      if(this.precentageComplete >= 1.0) {
        this.hand1Rad = this.hand1EndRad;
        this.hand2Rad = this.hand2EndRad;
        this.radius = this.endRadius;
      } else {
        // Calculate the new hand positions given the percentage of animation complete
        this.hand1Rad = this.hand1StartRad + (this.hand1DifRad * percentageComplete);
        this.hand2Rad = this.hand2StartRad + (this.hand2DifRad * percentageComplete);
        if(this.difRadius !== 0) {
          this.radius = this.startRadius + (this.difRadius * percentageComplete);
        }
      }
      
      // Return true if the clock hand positions changed
      return this.hand1Rad !== t1 || this.hand2Rand !== t2;
    },
    animateRadius: function(radius) {
      this.startRadius = this.radius;
      this.endRadius = radius;
      this.difRadius = this.endRadius - this.startRadius;
    },
    setHand1Pos: function(rad) {
      this.hand1EndRad = this.hand1StartRad = this.hand1Rad = rad;
    },
    animateHand1: function(rad) {
      // Calculate the difference in radians from the current posistion to new position
      this.hand1EndRad = rad;
      this.hand1StartRad = this.hand1Rad;

      var dif = (this.hand1EndRad - this.hand1Rad);
      if(this.hand1Direction < 0) {
        dif = -((Math.PI * 2) - dif);
      }

      this.hand1DifRad = dif;
    },
    setHand2Pos: function(rad) {
      this.hand2EndRad = this.hand2StartRad = this.hand2Rad = rad;
    },
    animateHand2: function(rad) {
      // Calculate the difference in radians from the current posistion to new position
      this.hand2EndRad = rad;
      this.hand2StartRad = this.hand2Rad;

      var dif = (this.hand2EndRad - this.hand2Rad);
      if(this.hand2Direction < 0) {
        dif = -((Math.PI * 2) - dif);
      }
      this.hand2DifRad = dif;
    },
    render: function(ctx) {
      var centerX = this.centerX;
      var centerY = this.centerY;
      var radius = this.radius;
      var hand1Rad = this.hand1Rad;
      var hand2Rad = this.hand2Rad;

      // Fill in the background white
      var topLeftX = centerX - this.originalRadius;
      var topLeftY = centerY - this.originalRadius;
      ctx.fillStyle='white';
      ctx.fillRect(topLeftX, topLeftY, this.originalRadius*2.0, this.originalRadius*2.0);
      if(this.hidden && this.endRadius === this.radius) {
        return;
      }

      // Draw a small black circle in the center
      //ctx.beginPath();
      //ctx.arc(centerX, centerY, radius / 14.0, 0, 2 * Math.PI, false);
      //ctx.fillStyle = 'black';
      //ctx.fill();

      // Draw the hands at the positions required
      ctx.beginPath()
      ctx.moveTo(centerX, centerY);
      ctx.fillStyle = 'black';

      // Calculate the X and Y of the hand 1 position on the circumference of the circle
      var hand1x = radius * Math.cos(hand1Rad) + centerX;
      var hand1y = radius * Math.sin(hand1Rad) + centerY;
      ctx.lineTo(hand1x, hand1y);
      ctx.stroke();

      ctx.beginPath()
      ctx.moveTo(centerX, centerY);
      ctx.fillStyle = 'black';

      // Calculate the X and Y of the hand 2 position on the circumference of the circle
      var hand2x = radius * Math.cos(hand2Rad) + centerX;
      var hand2y = radius * Math.sin(hand2Rad) + centerY;
      ctx.lineTo(hand2x, hand2y);
      ctx.stroke();
    }
  }

  // Create a matrix of clocks
  function createClocks(yCount, reqXCount, canvasWidth, canvasHeight) {
    // Split screen up into squares
    var height = canvasHeight / yCount;
    var width = (canvasWidth - 20) / reqXCount;
    if(height > width) {
      height = width;
    }
    var radius = height / 2.0;
    var xCount = Math.floor(canvasWidth / height);
    if(xCount > reqXCount) {
      xCount = reqXCount
    }

    var matrix = [];
    for(var i=0;i<xCount;i++) {
      matrix[i] = [];
      for(var j=0;j<yCount;j++) {
        // Create a clock for for each grid entry
        var clock = Object.create(clockObj);
        clock.originalRadius = clock.radius = radius;
        clock.centerX = (i * width) + radius;
        clock.centerY = (j * height) + radius;
        matrix[i][j] = clock;
      }
    }
    return matrix;
  }

  // Translate the ASCII hand positions into radians for each hand
  function getHandPos(character) {
    switch(character) {
      case "^": return Math.PI * 1.5;
      case ",": return Math.PI * 0.5;
      case "<": return Math.PI * 1.0;
      case ">": return 0.0;
      case " ": return -1.0;
      case "u": return Math.PI * 1.25;
      case "\\": return Math.PI * 0.25;
      case "/": return Math.PI * 1.75;
      case "d": return Math.PI * 0.75; 
      default:
        console.log("Unknown char - " + character)
        return 0.0
    }
  }

  // Set up the final hand positions for each clock to render
  // the characters specified
  function setCharacters(clocks, chars) {
    var topLeftX = 0;
    var xCount = clocks.length;

    // Loop over each character to be rendered
    for ( var i = 0; i < chars.length; i++ ) {
      var c = characterMap[chars.charAt(i)];
      if(c) {
        for(var j=0;j<c.length;j++) {
          for(var k=0;k<c[j].length;k++) {
            var clock = clocks[k + topLeftX][j];
            var pos = c[j][k];
            // Set the final position for each hand of the clock for this animation
            
            if(pos == "**") {
              clock.animateHand1(0.0);
              clock.animateHand2(1 * Math.PI);
              clock.animateRadius(0);
              clock.hidden = true;
            } else if(pos == "  ") {
              // Set the hands to the default position if no position specified
              clock.animateHand1(0.0);
              clock.animateHand2(1 * Math.PI);
              clock.animateRadius(clock.originalRadius);
              clock.hidden = false;
            } else {
              // Set end position for hands
              var hand1Pos = getHandPos(pos.charAt(0));
              var hand2Pos = getHandPos(pos.charAt(1));
              clock.animateHand1(hand1Pos);
              clock.animateHand2(hand2Pos);
              clock.animateRadius(clock.originalRadius);
              clock.hidden = false;
            }
          }
        }
        topLeftX += c.length-1;
      }
    }
  }

  // Draw the clocks and advance the hands
  function drawClocks(clocks, percentageComplete) {
    var total = 0;
    var xCount = clocks.length;
    for(var i=0;i<xCount;i++) {
      for(var j=0;j<clocks[i].length;j++) {
        clock = clocks[i][j];

        if(clock.tick(percentageComplete) == true || percentageComplete === 0) {
          total += 1
          clock.render(canvasContext);
        }
      }
    }
  }

  // Main animation loop, takes (updateInterval - 500ms) to do one animation
  var animStartTime = 0;
  var cancel = false;
  function animationLoop() {
    if(cancel) { return }
    var diff = new Date() - animStartTime;
    if(diff < updateInterval - 500) {
      requestAnimFrame(animationLoop);
      drawClocks(clocks, diff / (updateInterval - 500));
    } else {
      drawClocks(clocks, 1.0);
    }
  };

  // Setup the clocks on the canvas and make sure to reset up whenever there
  // is a window resize event
  function setupCanvas() {
    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;

    // Account for retina devices
    var devicePixelRatio = window.devicePixelRatio || 1
    var backingStoreRatio = canvasContext.webkitBackingStorePixelRatio ||
                        canvasContext.mozBackingStorePixelRatio ||
                        canvasContext.msBackingStorePixelRatio ||
                        canvasContext.oBackingStorePixelRatio ||
                        canvasContext.backingStorePixelRatio || 1

    var ratio = devicePixelRatio / backingStoreRatio;
    if (devicePixelRatio !== backingStoreRatio) {
      canvas.width = canvas.width * ratio;
      canvas.style.width = window.innerWidth + "px";
      canvas.height = canvas.height * ratio;
      canvas.style.height = window.innerHeight + "px";
      canvasContext.scale(ratio, ratio);   
    }
    clocks = createClocks(6, 8*5, window.innerWidth, window.innerHeight);
  }
  setupCanvas();
  window.addEventListener('resize', setupCanvas, false);

  // Every second update the display with the new time
  function updateDisplay(message, callback) {
    var now = new Date (new Date().getTime() + updateInterval);
    var seconds = now.getSeconds();
    var hours = now.getHours();
    if(hours < 10) {
      hours = " " + hours;
    }
    function zeroPad(h) { return (h < 10) ? ("0" + h) : h; }
    var timeString = null;
    if(typeof(message) == "undefined") {
      timeString = hours + ":" + zeroPad(now.getMinutes()) + ":" + zeroPad(now.getSeconds());
    } else {
      timeString = message;
    }
    setCharacters(clocks, timeString);
    animStartTime = new Date();
    animationLoop();
    if(typeof(callback) !== "undefined") {
      setTimeout(callback, updateInterval);
    }
  }

  var timer = null; 
  updateInterval = 4000;
  updateDisplay("THE TIME", function() {
    updateDisplay("   IS   ", function() {
      updateInterval = 2000;
      updateDisplay();
      timer = setInterval(updateDisplay, updateInterval);
    })
  });

  var e = document.getElementById("update-speed");
  e.addEventListener('change', function(event) {
    updateInterval = (10 - event.currentTarget.value) * 1000.0;
    cancel = true;
    clearInterval(timer);
    timer = setInterval(updateTime, updateInterval);
    cancel = false; // Will not always work :)
    updateTime();
  }, false);
})();
            
          
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