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HTML

              
                <svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:a="http://ns.adobe.com/AdobeSVGViewerExtensions/3.0/" width="786" height="400" viewBox="0 0 600 400" enable-background="new 0 0 600 4S00"
  xml:space="preserve">
    <defs>
      <filter id="flameShake">
        <feTurbulence id="turbulence" baseFrequency="0.3 0.1" type="fractalNoise" stitchTiles="stitch" numOctaves="1" seed="0" />
        <feDisplacementMap in="SourceGraphic" scale="23" />
        <feGaussianblur stdDeviation="1.5">
        </feGaussianblur>
          <feColorMatrix id="flameHue" type="hueRotate" values="0"/>
      </filter>
      <clipPath id="bodyMask">
        <rect id="body" x="260" y="125" width="80" height="450" />
      </clipPath>
      <linearGradient id="bodyGrad" gradientUnits="userSpaceOnUse" x1="260" y1="350" x2="340" y2="350">
        <stop offset="0" style="stop-color:#000000;stop-opacity:0.7" />
        <stop offset="0.081" style="stop-color:#5C5C5C;stop-opacity:0.5" />
        <stop offset="0.4" style="stop-color:#FFFFFF;stop-opacity:0" />
        <stop offset="1" style="stop-color:#000000;stop-opacity:0.7" />
      </linearGradient>
      <radialGradient id="headGrad" cx="299" cy="121" r="40.6885" gradientUnits="userSpaceOnUse">
        <stop offset="0" style="stop-color:#3d3d3d" />
        <stop offset="0.7" style="stop-color:#000000" />
      </radialGradient>
    </defs>
    <g id="speedLineGroup">
      <line fill="none" x1="-134" y1="62.5" x2="586" y2="62.5" />
      <line fill="none" x1="-190" y1="434.5" x2="436" y2="434.5" />
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      <line fill="none" x1="108" y1="515.5" x2="691" y2="515.5" />
      <line fill="none" x1="-163" y1="375.5" x2="551" y2="375.5" />
      <line fill="none" x1="-63" y1="105.5" x2="251" y2="105.5" />
      <line fill="none" x1="-279" y1="127.5" x2="880" y2="127.5" />
      <line fill="none" x1="-318" y1="306.5" x2="762" y2="306.5" />
      <line fill="none" x1="-218" y1="6.5" x2="962" y2="6.5" />
    </g>
    <g id="missileShake">
      <g id="missileGroup">
        <use xlink:href="#body" fill="#000" />
        <g id="barrelGroup" clip-path="url(#bodyMask)">
          <rect x="260" y="135" fill="#BFBFBF" width="8" height="172" />
          <rect x="278" y="135" fill="#BFBFBF" width="8" height="172" />
          <rect x="242" y="135" fill="#BFBFBF" width="8" height="172" />
          <rect x="296" y="135" fill="#BFBFBF" width="8" height="172" />
          <rect x="314" y="135" fill="#BFBFBF" width="8" height="172" />
          <rect x="332" y="135" fill="#BFBFBF" width="8" height="172" />
        </g>
        <rect id="bandBig" x="260" y="315.8" fill="#BFBFBF" width="80" height="30" />
        <rect id="bandSmall" x="260" y="415.8" fill="#BFBFBF" width="80" height="10" />
        <!--<rect id="bandThin" x="260" y="459.8" fill="#BFBFBF" width="80" height="2"/>-->

        <g id="svgTextGroup" fill="#BFBFBF">
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        </g>
        <g id="svgLogoGroup">
          <path fill="#EDEDED" d="M300,455c-1.1,0-2.2-0.3-3-0.8c-1.5-1-1.7-2.5-0.4-3.5v-1.4l-1.6,1c-0.3,1.3-2.1,2.3-4.2,2.3
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        </g>
        <use xlink:href="#body" fill="url(#bodyGrad)" />

        <polygon id="finLBehind" fill="#BFBFBF" points="260,562 212,562 212,506.3 260,466.3 " />
        <polygon id="finL" fill="#BFBFBF" points="260,562 212,562 212,506.3 260,466.3 " />
        <polygon id="finR" fill="#BFBFBF" points="340,562 388,562 388,506.3 340,466.3 " />
        <rect id="finMid" x="296" y="466" fill="#BFBFBF" width="8" height="96" />


        <rect id="tip" x="299" y="50" fill="#5d5d5d" width="2" height="52" />

        <!--<path id="head_1_" fill="url(#head_2_)" d="M260,125c0,0,0-44.7,40-44.7c40,0,40,44.7,40,44.7H260z"/>-->
        <polygon id="head_1_" fill="url(#headGrad)" points="260,124 300,80.3 340,124 " />
        <g id="flameGroup" filter="url(#flameShake)">
          <path fill="#D43C01" d="M316.9,581h-9.1h-15.3h-9.5c-29.1,35.7,15.2,65.3,16.6,95.3C302.7,647,347.7,609.3,316.9,581z" />
          <path fill="#FCA97D" d="M318.7,581H307h-13.6h-12c-9.4,27-3.2,51.8,18.4,74.5C321.8,632.7,328.1,608,318.7,581z" />
          <path fill="#FFFFFF" d="M290.4,581.2c-1.4,24.8,1.8,40,9.6,45.7c7.8-5.6,11-20.9,9.6-45.7H290.4z" />

        </g>

      </g>
    </g>
	<g>
	<path id="motionPath" d="m0.75,371.704111c72.163162,-322.477259 93.331022,-326.520861 92.849935,-327.026311c49.552038,-80.36659 111.131269,-25.777963 110.650181,-26.283413c2.405439,1.516351 53.40074,40.94147 53.40074,40.94147" fill="none" stroke="#5dba47" stroke-miterlimit="10" stroke-width="4"/>
	</g>
  </svg>

              
            
!

CSS

              
                svg {

  max-width: 100%;
  overflow: visible;
  visibility:hidden;
}

.dot {
  background-color: #FCA97D;
  border-radius: 50%;
  position: absolute;
  z-index:5000;
  pointer-events:none;
}
              
            
!

JS

              
                window.onload=function(){
MorphSVGPlugin.convertToPath('polygon, rect');
TweenMax.set('svg', {
  visibility: 'visible'
})
TweenMax.set("#missileGroup", {
  transformOrigin: '50% 50%',
  rotation: 45,
  scale:0.1
})
TweenLite.set("#missileGroup", {xPercent:-50, yPercent:-50, transformOrigin:"center"});
var motionPath=MorphSVGPlugin.pathDataToBezier("#motionPath", {align:"#missileGroup"});
var timelinemax=new TimelineMax();
timelinemax.to("#missileGroup",5,{bezier:{values:motionPath, type:"cubic", autoRotate:90}});
var tl = new TimelineMax({
  repeat: -1,
  onReverseComplete: function() {
    tl.time(tl.duration());
    tl.reverse();
  }
});
tl.to('#finL', 1, {
    morphSVG: {
      shape: '#finMid'
    },
    ease: Linear.easeNone
  })
  .to('#finMid', 1, {
    morphSVG: {
      shape: '#finR'
    },
    ease: Linear.easeNone
  }, '-=1')
  .to('#finR', 1, {
    //transformOrigin:'0%'
    scaleX: 0,
    fill: '#646464',
    ease: Linear.easeNone
  }, '-=1')
  .from('#finLBehind', 1, {
    transformOrigin: '100% 50%',
    scaleX: 0,
    fill: '#646464',
    ease: Linear.easeNone
  }, '-=1')
  .to("#barrelGrouppath", 1, {
    x: 18,
    ease: Linear.easeNone
  }, '-=1')
  
  var container1=document.getElementById("missileGroup");
  timelinemax.to("#missileGroup", 0.01, {css:{autoAlpha:0}, onComplete:explode, onCompleteParams:[container1]});	
  
  //burst effect
  
  var emitterSize = 100,
    dotQuantity = 100,
    dotSizeMin = 15,
    dotSizeMax = 40,
    speed = 1,
    gravity = 1,
    explosionQuantity = 3;
  
 //the explosion array will store data for each explosion: the container element which we create, and the TimelineLite instance (the animation). That way, we can position the explosion whereve we want, and control the entire animation, like restart(), pause(), reverse(), whatever.
var explosions = [],
    currentExplosion = 0, //index number in the array corresponding to the current explosion. We'll increment it each time we play one.
    container, i;
for (i = 0; i < explosionQuantity; i++) {
  container = document.createElement("div");
  container.style.cssText = "position:absolute; left:0; top:0; overflow:visible; z-index:5000; pointer-events:none;";
  document.body.appendChild(container);
  explosions.push({
    container: container,
    animation: createExplosion(container)
  });
}

function createExplosion(container) {
  var tl = new TimelineLite({paused:true}),
      dots = [],
      angle, length, dot, i, size;
  //create all the dots
  for (i = 0; i < dotQuantity; i++) {
    dot = document.createElement("div");
    dots.push(dot);
    dot.className = "dot";
    size = getRandom(dotSizeMin, dotSizeMax);
    container.appendChild(dot);
    angle = Math.random() * Math.PI * 2; //random angle
    //figure out the maximum distance from the center, factoring in the size of the dot (it must never go outside the circle), and then pick a random spot along that length where we'll plot the point. 
    length = Math.random() * (emitterSize / 2 - size / 2); 
    //place the dot at a random spot within the emitter, and set its size.
    TweenLite.set(dot, {
      x:Math.cos(angle) * length, 
      y:Math.sin(angle) * length, 
      width:size, 
      height:size, 
      xPercent:-50, 
      yPercent:-50,
      visibility:"hidden",
      force3D:true
    });
    //this is where we do the animation...
    tl.to(dot, 1 + Math.random(), {
      opacity:0,
      visibility:"visible",
      physics2D:{
        angle:angle * 180 / Math.PI, //translate radians to degrees
        velocity:(100 + Math.random() * 200) * speed, //initial velocity
        gravity:500 * gravity
      }
    }, 0);
  }
  tl.set(dots, {visibility:"hidden"}); //hide the dots at the end for improved performance (better than opacity:0 because the browser can ignore the elements)
  return tl;
}

function explode(element){
var bounds = element.getBoundingClientRect(),
      explosion;
  if (++currentExplosion === explosions.length) {
    currentExplosion = 0;
  }
  explosion = explosions[currentExplosion];
  TweenLite.set(explosion.container, {x:bounds.left + bounds.width / 2, y:bounds.top + bounds.height / 2});
  explosion.animation.restart();
}

function getRandom(min, max) {
  return min + Math.random() * (max - min);
}
}
              
            
!
999px
Why did the programmer quit her job? She didn't get arrays.

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