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HTML Settings

Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>Mutimehemäng</title>
</head>

<body>
  <main>
    <header class="pealkiri">

      <h1>Skoor: <span class="skoor">0</span></h1>
      <button class="nupp" onclick="stardiMänguga()">
                  Alusta mänguga
        </button>
    </header>
    <section class="mutimullaHunnikud">
      <div class="auk">
        <div class="mutt"></div>
      </div>
      <div class="auk">
        <div class="mutt"></div>
      </div>
      <div class="auk">
        <div class="mutt"></div>
      </div>
      <div class="auk">
        <div class="mutt"></div>
      </div>
      <div class="auk">
        <div class="mutt"></div>
      </div>
      <div class="auk">
        <div class="mutt"></div>
      </div>
    </section>
  </main>
</body>

</html>
            
          
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              body {
    background-color: #1e8537;
    background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='12' viewBox='0 0 20 12'%3E%3Cg fill-rule='evenodd'%3E%3Cg id='charlie-brown' fill='%23355237' fill-opacity='1'%3E%3Cpath d='M9.8 12L0 2.2V.8l10 10 10-10v1.4L10.2 12h-.4zm-4 0L0 6.2V4.8L7.2 12H5.8zm8.4 0L20 6.2V4.8L12.8 12h1.4zM9.8 0l.2.2.2-.2h-.4zm-4 0L10 4.2 14.2 0h-1.4L10 2.8 7.2 0H5.8z'/%3E%3C/g%3E%3C/g%3E%3C/svg%3E");
  min-height: 150vh; 
  padding: 0;
  margin: 0;
  font-family: 'Amatic SC', cursive;
}

html {
  box-sizing: border-box;
  font-size: 10px;
}

*, *:before, *:after {
  box-sizing: inherit;
}



h1 {
  text-align: center;
  font-size: 10rem;
  line-height: 1;
  margin-bottom: 0;
}

.skoor {
  color: aliceblue;
}
.mutimullaHunnikud {
  width: 600px;
  height: 400px;
  display: flex;
  flex-wrap: wrap;
  margin: 0 auto;
  cursor: pointer;
}

.auk {
  flex: 1 0 30%;
  overflow: hidden;
  position: relative;
}

.auk:after {
  display: block;
  background: url('https://svgshare.com/i/BCM.svg') bottom center no-repeat;
  background-size: contain;
  content: '';
  width: 100%;
  height:70px;
  position: absolute;
  z-index: 2;
  bottom: -30px;
}

.mutt {
  background: url('https://svgshare.com/i/8iE.svg') bottom center no-repeat;
  background-size: 60%;
  position: absolute;
  top: 100%;
  width: 100%;
  height: 100%;
  transition:all 0.4s;
}

.auk.piilub .mutt {
  top: 0;
}



.nupp {
  cursor: pointer;
  color: aliceblue;
  border: 1px solid black;
  color: black;
  font-family: 'Amatic SC', cursive;
  font-size: 4rem;
  height: 10rem;
  width: 35rem;
  border-radius: 5px;
  
}

.pealkiri {
  display: flex;
  justify-content: center;
  flex-direction: column;
  align-items: center;
}
            
          
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              var augud = document.querySelectorAll(".auk"); // Augud, mis on väljakul
var edetabel = document.querySelector(".skoor"); // Skoor
var mutid = document.querySelectorAll(".mutt"); // Mutimehed.
var viimaneAuk; // Viimane auk, kust mutimees välja piilus.
var aegTäis = false; // Ütleb, kas mäng saab läbi või mitte.
var skoor = 0; // Mängija skoor
var äraVajutaMituKorda = false;

function suvalineAeg(min, max) {
  // See funktsioon annab meile juhusliku aja.
  return Math.round(Math.random() * (max - min) + min);
}

function suvalineAuk(augud) {
  // See funktsioon annab meile suvalise augu, kust mutimees välja hüppab.
  const indeks = Math.floor(Math.random() * augud.length);
  const auk = augud[indeks];
  if (auk === viimaneAuk) {
    // Meil võib tekkida olukord, kus meil mutionu piilub uuesti august välja, mida me ei soovi.
    return suvalineAuk(augud);
  }
  viimaneAuk = auk;
  return auk;
}

function mutiOnuPiilub() {
  const aeg = suvalineAeg(200, 1000); // Kutsume välja eelnevalt tehtud funktsiooni
  const auk = suvalineAuk(augud); // Kutsume välja eelnevalt tehtud funktsiooni
  // Lisame classi piilub mutile.
  auk.classList.add('piilub');
  setTimeout(function() {
     // Eemaldame classi piilub mutile.
     auk.classList.remove('piilub');
    if (!aegTäis) {
      mutiOnuPiilub();
    }
  }, aeg);
}

function stardiMänguga() {
  if (!äraVajutaMituKorda) {
    // 1. Tee nii, et skoor oleks võrdne nulliga.
    skoor=0;
    
    // 2. Muudame ka kuvatava skoori nulli.
    edetabel.textContent = skoor;
    
    // 3. Muudame muutuja valeks, mis kontrollib aega.
    aegTäis = false;
    
    
    
    
    // Allolev kood on selleks, et mäng töötaks.
    äraVajutaMituKorda = true;
    mutiOnuPiilub();

    setTimeout(function() {
      aegTäis = true;
      äraVajutaMituKorda = false;
    }, 10000);
  }
}

function pihtas(e) { // Kui saame hiirega vastu mutionu;

  // 1. Iga kord kui saad pihta lisa +1 skoorile.
  skoor++;
  // 2. eemalda mutionu platsilt
  this.parentNode.classList.remove('piilub');
  // 3. ja uuendame edetabeli skoori.
  edetabel.textContent = skoor;

}

mutid.forEach(mutt => mutt.addEventListener("click", pihtas));

            
          
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