%img.thumbnail{:src => 'https://assets.codepen.io/217233/bgThumb.PNG'}
-# ==============================================================================================================================
-# Game setup.
-# ==============================================================================================================================
- @introText = ["Your head is spinning and your temples throb.", "You awaken in a dimly lit storage cupboard, with no memory of where or who you are.", "A siren echoes through the hallways and the air is thick with the smell of blood..." ]
- rows = 4
- segments = 16
- startingRow = 4
- startingSegment = 11
-# ==============================================================================================================================
-# "Post processing"
-# ==============================================================================================================================
.postProcess
.grain
.grain
.grain
-# ==============================================================================================================================
-# Game loading screen.
-# This is a fake loader, no js.
-# It's essentially just to try and let the assets load in in the background.
-# ==============================================================================================================================
.loader
.loader_inner
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/caretakerLogo.png'}
.loader_inner__cogs
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/Gear-1s-201px.gif'}
%h2 Loading checkboxs...
-# ==============================================================================================================================
-# Game introductory text.
-# ==============================================================================================================================
.intro
.intro_inner
- @introText.each_with_index do | text, index |
- if(index == 0)
%input.introInput{:id => "introText-#{index + 1}", :type => 'radio', :checked => 'checked', :name => 'intro'}
- else
%input.introInput{:id => "introText-#{index + 1}", :type => 'radio', :name => 'intro'}
.text
%p
#{text}
%label{:for => "introText-#{index + 2}"}
%input.introInput{:id => "introText-#{@introText.length() + 1}", :type => 'radio', :name => 'intro'}
.overlay
-# ==============================================================================================================================
-# Game wrapper.
-# ==============================================================================================================================
.game
%input#overlayObject-1{:type => 'checkbox', 'data-debug' => "Storage note"}
%input#overlayObject-2{:type => 'checkbox', 'data-debug' => "Maintenance note"}
%input#overlayObject-3{:type => 'checkbox', 'data-debug' => "Wardens note"}
%input#overlayObject-4{:type => 'checkbox', 'data-debug' => "Photo"}
%input#overlayObject-5{:type => 'checkbox', 'data-debug' => "Canteen Notice"}
%input#overlayObject-6{:type => 'checkbox', 'data-debug' => "Access photo"}
%input#overlayObject-7{:type => 'checkbox', 'data-debug' => "Radio"}
%input#overlayObject-8{:type => 'checkbox', 'data-debug' => "Reception Note"}
%input#overlayObject-9{:type => 'checkbox', 'data-debug' => "Infirmary note"}
%input#overlayObject-10{:type => 'checkbox', 'data-debug' => "Scans"}
%input#overlayObject-11{:type => 'checkbox', 'data-debug' => "Fusebox"}
%input#overlayObject-12{:type => 'checkbox', 'data-debug' => "PC"}
%input#overlayObject-13{:type => 'checkbox', 'data-debug' => "Security note"}
%input#overlayObject-14{:type => 'checkbox', 'data-debug' => "Newspaper"}
-# Key objects. These objects can be interacted with, but will only return a set response. Such as 'Nothing here'. Each object in our game must have an associated input with unique ID, and a corresponding label inside the segment it belongs to.
%input#keyObject-1{:type => 'checkbox', 'data-debug' => "Warden office door"}
%input#keyObject-2{:type => 'checkbox', 'data-debug' => "Warden office key"}
%input#keyObject-3{:type => 'checkbox', 'data-debug' => "East wing door"}
%input#keyObject-4{:type => 'checkbox', 'data-debug' => "Wardens key"}
%input#keyObject-5{:type => 'checkbox', 'data-debug' => "Reception door"}
%input#keyObject-6{:type => 'checkbox', 'data-debug' => "Coin"}
%input#keyObject-7{:type => 'checkbox', 'data-debug' => "Visitation door"}
%input#keyObject-8{:type => 'checkbox', 'data-debug' => "Visitation Key"}
%input#keyObject-9{:type => 'checkbox', 'data-debug' => "Door to cells"}
%input#keyObject-10{:type => 'checkbox', 'data-debug' => "Door control"}
%input#keyObject-11{:type => 'checkbox', 'data-debug' => "Battery"}
%input#keyObject-12{:type => 'checkbox', 'data-debug' => "Door to security"}
%input#keyObject-13{:type => 'checkbox', 'data-debug' => "Hand"}
%input#keyObject-14{:type => 'checkbox', 'data-debug' => "Hacksaw"}
%input#keyObject-15{:type => 'checkbox', 'data-debug' => "Cells door"}
%input#keyObject-16{:type => 'checkbox', 'data-debug' => "Cells door"}
%input#keyObject-17{:type => 'checkbox', 'data-debug' => "Cells door"}
%input#keyObject-18{:type => 'checkbox', 'data-debug' => "Cells door"}
%input#keyObject-19{:type => 'checkbox', 'data-debug' => "Cells door"}
%input#keyObject-20{:type => 'checkbox', 'data-debug' => "Cells door"}
%input#keyObject-21{:type => 'checkbox', 'data-debug' => "Cells door"}
%input#keyObject-22{:type => 'checkbox', 'data-debug' => "D Block door"}
%input#keyObject-23{:type => 'checkbox', 'data-debug' => "PC Unlocked"}
-# None key objects. These objects can be interacted with, but will only return a set response. Such as 'Nothing here'. Each object in our game must have an associated input with unique ID, and a corresponding label inside the segment it belongs to.
%input#noneKeyObject-1{:type => 'checkbox', 'data-debug' => "Storage emergency light"}
%input#noneKeyObject-2{:type => 'checkbox', 'data-debug' => "Storage toolbox"}
%input#noneKeyObject-3{:type => 'checkbox', 'data-debug' => "Storage ladder"}
%input#noneKeyObject-4{:type => 'checkbox', 'data-debug' => "Blood"}
%input#noneKeyObject-5{:type => 'checkbox', 'data-debug' => "Fire exit"}
%input#noneKeyObject-6{:type => 'checkbox', 'data-debug' => "Clock"}
%input#noneKeyObject-7{:type => 'checkbox', 'data-debug' => "Whiteboard"}
%input#noneKeyObject-8{:type => 'checkbox', 'data-debug' => "Mop and bucket"}
%input#noneKeyObject-9{:type => 'checkbox', 'data-debug' => "Cooler"}
%input#noneKeyObject-10{:type => 'checkbox', 'data-debug' => "Filing cabinet"}
%input#noneKeyObject-11{:type => 'checkbox', 'data-debug' => "Books"}
%input#noneKeyObject-12{:type => 'checkbox', 'data-debug' => "Monster"}
%input#noneKeyObject-13{:type => 'checkbox', 'data-debug' => "Mr Clay"}
%input#noneKeyObject-14{:type => 'checkbox', 'data-debug' => "Codepen poster"}
%input#noneKeyObject-15{:type => 'checkbox', 'data-debug' => "Adam poster"}
%input#noneKeyObject-16{:type => 'checkbox', 'data-debug' => "Tool rack"}
%input#noneKeyObject-17{:type => 'checkbox', 'data-debug' => "Vending machine"}
%input#noneKeyObject-18{:type => 'checkbox', 'data-debug' => "Broken lamp"}
%input#noneKeyObject-19{:type => 'checkbox', 'data-debug' => "Sofa"}
%input#noneKeyObject-20{:type => 'checkbox', 'data-debug' => "Calendar"}
%input#noneKeyObject-21{:type => 'checkbox', 'data-debug' => "Box"}
%input#noneKeyObject-22{:type => 'checkbox', 'data-debug' => "Cup"}
%input#noneKeyObject-23{:type => 'checkbox', 'data-debug' => "Magazines"}
%input#noneKeyObject-24{:type => 'checkbox', 'data-debug' => "Liars"}
%input#noneKeyObject-25{:type => 'checkbox', 'data-debug' => "Kitchen front door"}
%input#noneKeyObject-26{:type => 'checkbox', 'data-debug' => "Bin"}
%input#noneKeyObject-27{:type => 'checkbox', 'data-debug' => "Bench"}
%input#noneKeyObject-28{:type => 'checkbox', 'data-debug' => "Feed me"}
%input#noneKeyObject-29{:type => 'checkbox', 'data-debug' => "Food"}
%input#noneKeyObject-30{:type => 'checkbox', 'data-debug' => "Barrier"}
%input#noneKeyObject-31{:type => 'checkbox', 'data-debug' => "Barrier door"}
%input#noneKeyObject-32{:type => 'checkbox', 'data-debug' => "Staff vending"}
%input#noneKeyObject-33{:type => 'checkbox', 'data-debug' => "Directors image"}
%input#noneKeyObject-34{:type => 'checkbox', 'data-debug' => "Checkpoint body"}
%input#noneKeyObject-35{:type => 'checkbox', 'data-debug' => "Death"}
%input#noneKeyObject-36{:type => 'checkbox', 'data-debug' => "Computer"}
%input#noneKeyObject-37{:type => 'checkbox', 'data-debug' => "Checkpoint filing cabinet"}
%input#noneKeyObject-38{:type => 'checkbox', 'data-debug' => "Kitchen front door"}
%input#noneKeyObject-39{:type => 'checkbox', 'data-debug' => "Mop"}
%input#noneKeyObject-40{:type => 'checkbox', 'data-debug' => "Drip"}
%input#noneKeyObject-41{:type => 'checkbox', 'data-debug' => "Collage"}
%input#noneKeyObject-42{:type => 'checkbox', 'data-debug' => "Crashcart"}
%input#noneKeyObject-43{:type => 'checkbox', 'data-debug' => "Revenge"}
%input#noneKeyObject-44{:type => 'checkbox', 'data-debug' => "Sam"}
%input#noneKeyObject-45{:type => 'checkbox', 'data-debug' => "Cell door"}
%input#noneKeyObject-46{:type => 'checkbox', 'data-debug' => "Cell name"}
%input#noneKeyObject-47{:type => 'checkbox', 'data-debug' => "Cell name"}
%input#noneKeyObject-48{:type => 'checkbox', 'data-debug' => "Cell door"}
%input#noneKeyObject-49{:type => 'checkbox', 'data-debug' => "Cell name"}
%input#noneKeyObject-50{:type => 'checkbox', 'data-debug' => "Freedom"}
%input#noneKeyObject-51{:type => 'checkbox', 'data-debug' => "Staris"}
%input#noneKeyObject-52{:type => 'checkbox', 'data-debug' => "Landscape"}
%input#noneKeyObject-53{:type => 'checkbox', 'data-debug' => "Coffee table"}
%input#noneKeyObject-54{:type => 'checkbox', 'data-debug' => "Magazines"}
%input#noneKeyObject-55{:type => 'checkbox', 'data-debug' => "Blood"}
%input#noneKeyObject-56{:type => 'checkbox', 'data-debug' => "Filing cabinet"}
%input#noneKeyObject-57{:type => 'checkbox', 'data-debug' => "Filing cabinet"}
%input#noneKeyObject-58{:type => 'checkbox', 'data-debug' => "Coyier"}
%input#noneKeyObject-59{:type => 'checkbox', 'data-debug' => "Lockers"}
%input#noneKeyObject-60{:type => 'checkbox', 'data-debug' => "Shaw"}
%input#noneKeyObject-61{:type => 'checkbox', 'data-debug' => "Evans"}
%input#noneKeyObject-62{:type => 'checkbox', 'data-debug' => "Body"}
%input#noneKeyObject-63{:type => 'checkbox', 'data-debug' => "Exit"}
-# Movement checkboxes. As we can only traverse downards in the DOM, these must be above the actual viewport.
-(1..rows).each do | row |
-(1..segments).each do | segment |
-# The starting point of the character needs to be initially checked, so we do this based on the game setup if the starting row and segment match.
- if(row == startingRow && segment == startingSegment)
%input{:type => 'radio', :id => "segment-#{segment + ((row - 1) * segments)}-forwards", :name => 'trigger'}
%input{:type => 'radio', :id => "segment-#{segment + ((row - 1) * segments)}-back", :name => 'trigger', :checked => 'checked'}
- else
%input{:type => 'radio', :id => "segment-#{segment + ((row - 1) * segments)}-forwards", :name => 'trigger'}
%input{:type => 'radio', :id => "segment-#{segment + ((row - 1) * segments)}-back", :name => 'trigger'}
-# Game segments.
.game_viewport
-# Game tilemap.
%img.tilemap{:draggable => 'false', :src => 'https://assets.codepen.io/217233/caretakerMap4.png'}
-# Game segments | Create a div including controls for each segment in our game.
-(1..rows).each do | row |
-(1..segments).each do | segment |
.game_viewport__segment
-# Individual segments and object placement
-# ===============================================================
-# Storage room
-# ===============================================================
-if (row == 4 && segment == 11)
-# Emergency light
%label.object.look{:for => 'noneKeyObject-1'}
%img.wallLight{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_light.png'}
.response.response-1
The lights down here don't seem to be working. Good job I have this field torch.
%label.closeResponse{:for => 'noneKeyObject-1'}
-# Toolbox
%label.object.look{:for => 'noneKeyObject-2'}
%img.toolbox{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_toolbox.png'}
.response.response-2
There's a heavy metal toolbox here. Nothing in it I need right now.
%label.closeResponse{:for => 'noneKeyObject-2'}
-# Ladder
%label.object.look{:for => 'noneKeyObject-3'}
%img.ladder{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_ladder.png'}
.response.response-3
A workmans ladder. I see no use for this right now.
%label.closeResponse{:for => 'noneKeyObject-3'}
-# ===============================================================
-# Storage room entrance
-# ===============================================================
-if (row == 4 && segment == 10)
-# Blood
%label.object.look{:for => 'noneKeyObject-4'}
%img.blood{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_blood.png'}
.response.response-4
Whos blood is this? Is this mine?
%label.closeResponse{:for => 'noneKeyObject-4'}
-# Note
%label.object.look{:for => 'overlayObject-1'}
%img.caretakerNote{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_caretakerNoteObject.png'}
-# Fire exit
%label.object.open{:for => 'noneKeyObject-5'}
%img.fireEscape{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_fireEscape.png'}
.response.response-5
Locked tight. Looks like some kind of security lockdown has been initiated.
%label.closeResponse{:for => 'noneKeyObject-5'}
-# ===============================================================
-# Maintenance level 1 with whiteboard
-# ===============================================================
-if (row == 4 && segment == 9)
-# Clock
%label.object.look{:for => 'noneKeyObject-6'}
%img.clock{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_clock.png'}
.response.response-6
The clock stopped working at 10.10pm.
%label.closeResponse{:for => 'noneKeyObject-6'}
-# Whiteboard
%label.object.look{:for => 'noneKeyObject-7'}
%img.whiteboard{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_whiteboard.png'}
.response.response-7
Theres some notes here from a maintenance team, it's a list of things that need fixing.
%label.closeResponse{:for => 'noneKeyObject-7'}
-# Mop and bucket
%label.object.look{:for => 'noneKeyObject-8'}
%img.mop{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_mop.png'}
.response.response-8
Has someone tried to mop up blood with this?
%label.closeResponse{:for => 'noneKeyObject-8'}
-# ===============================================================
-# Maintenance level stairs
-# ===============================================================
-if (row == 4 && segment == 8)
-# Cooler
%label.object.search{:for => 'noneKeyObject-9'}
%img.cooler{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_cooler.png'}
.response.response-9
There's nothing in here I need right now. Maybe some painkillers wouldn't go amiss.
%label.closeResponse{:for => 'noneKeyObject-9'}
-# ===============================================================
-# East wing cork board
-# ===============================================================
-if (row == 3 && segment == 8)
-# Note
%label.object.look{:for => 'overlayObject-3'}
%img.wardensNotice{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_wardensNotice.png'}
-# ===============================================================
-# Outside wardens office
-# ===============================================================
-if (row == 3 && segment == 9)
-# Wardens office door
%label.object.keyObject.open{:for => 'keyObject-1'}
%img.door{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_door.png'}
.response.fail
There's a sign on the door that says Dr Mason. It's locked though. I'll need a key to get in.
%label.closeResponse{:for => 'keyObject-1'}
.response.success
Alright, that unlocked the door. Let's see if this Dr Mason is home.
-# ===============================================================
-# Wardens office entrance
-# ===============================================================
-if (row == 3 && segment == 10)
%label.object.search{:for => 'noneKeyObject-10'}
%img.filingCabinet{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_filingCabinet.png'}
.response.response-10
The drawers are littered with patient reports and test results. Is this some kind of hospital?
%label.closeResponse{:for => 'noneKeyObject-10'}
%label.object.look{:for => 'noneKeyObject-11'}
%img.books{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_books.png'}
.response.response-11
Assorted books on psychological practices. Looks like they have been read a few times.
%label.closeResponse{:for => 'noneKeyObject-11'}
-# ===============================================================
-# Wardens office
-# ===============================================================
-if (row == 3 && segment == 11)
-# Monster graffiti
%label.object.look{:for => 'noneKeyObject-12'}
%img.monster{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_monster.png'}
.response.response-12
Monster? What does this mean?
%label.closeResponse{:for => 'noneKeyObject-12'}
-# Mr Clay's body
%label.object.look{:for => 'noneKeyObject-13'}
%img.mrClay{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_mrClay.png'}
.response.response-13
Jesus. What happened to this guy! This is not good I have to get out of here.
%label.closeResponse{:for => 'noneKeyObject-13'}
-# Wardens key card
%label.object.destroy.take{:for => 'keyObject-4'}
%img.eastWingKeyCard{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_eastWingKeycard.png'}
.glint
.response
I'm sorry Dr, but I'm going to need to borrow this keycard.
-# ===============================================================
-# Maintenance office
-# ===============================================================
-if (row == 4 && segment == 6)
-# Codepen poster
%label.object.look{:for => 'noneKeyObject-14'}
%img.codepenPoster{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_codepen.png'}
.response.response-14
There's a poster here with an odd symbol on it, I wonder what it means?
%label.closeResponse{:for => 'noneKeyObject-14'}
-# adam poster
%label.object.look{:for => 'noneKeyObject-15'}
%img.adamPoster{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_adam.png'}
.response.response-15
A portrait of a man. Perhaps one of the maintenance guys is a fan of his.
%label.closeResponse{:for => 'noneKeyObject-15'}
-# Wardens office key
%label.object.destroy.take{:for => 'keyObject-2'}
%img.wardensOfficeKey{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_wardensOfficeKey.png'}
.response
There's a key here. There's a key chain on it. It says "Mr Mason's office spare".
-# ===============================================================
-# Maintenance office Back
-# ===============================================================
-if (row == 4 && segment == 5)
-# Tool rack
%label.object.look{:for => 'noneKeyObject-16'}
%img.toolRack{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_toolRack.png'}
.response.response-16
A plethora of tools. Wrenches, spanners and hammers. Nothing I need right now.
%label.closeResponse{:for => 'noneKeyObject-16'}
-# Note
%label.object.look{:for => 'overlayObject-2'}
%img.maintenanceNote{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_maintenanceNote.png'}
-# ===============================================================
-# East wing vending
-# ===============================================================
-if (row == 3 && segment == 6)
-# Vending machine
%label.object.look{:for => 'noneKeyObject-17'}
%img.vendingMachine{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_vendingMachine.png'}
.response.response-17
A vending machine, shame it's not working, I could certainly eat right now.
%label.closeResponse{:for => 'noneKeyObject-17'}
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-18'}
.response.response-18
%label.closeResponse{:for => 'noneKeyObject-18'}
%label.object.destroy.take{:for => 'keyObject-6'}
%img.vendingSlot{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_coinSlot.png'}
.response
There's a staff badge here in the change slot. This will come in useful.
-# ===============================================================
-# East wing door
-# ===============================================================
-if (row == 3 && segment == 5)
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-19'}
%img.sofa{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_sofa.png'}
.response.response-19
No time to rest. I need to find a way out of here.
%label.closeResponse{:for => 'noneKeyObject-19'}
-# East wing door
%label.object.keyObject.open{:for => 'keyObject-3'}
%img.doorTwo{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_door.png'}
.response.fail
I need a keycard to get through this door. I wonder if there is one around somewhere.
%label.closeResponse{:for => 'keyObject-3'}
.response.success
OK, that's unlocked. I need to find a way out of here so I can get some help.
-# ===============================================================
-# East wing vending
-# ===============================================================
-if (row == 3 && segment == 3)
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-20'}
%img.calendar{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_calendar.png'}
.response.response-20
A colorful wall calendar. Todays date has been circled in red pen.
%label.closeResponse{:for => 'noneKeyObject-20'}
-# Broken lamp
%label.object.search{:for => 'noneKeyObject-21'}
%img.box{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_box.png'}
.response.response-21
An empty box. It was probably used to restock this vending machine.
%label.closeResponse{:for => 'noneKeyObject-21'}
-# ===============================================================
-# East wing Liars
-# ===============================================================
-if (row == 3 && segment == 2)
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-22'}
%img.mug{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_mug.png'}
.response.response-22
A mug of black coffee. Strange, the mug is still warm to the touch.
%label.closeResponse{:for => 'noneKeyObject-22'}
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-23'}
%img.magazine{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_magazines.png'}
.response.response-23
A stack of various healthcare magazines.
%label.closeResponse{:for => 'noneKeyObject-23'}
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-24'}
%img.liars{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_liars.png'}
.response.response-24
The Mason Institute...so that's where I am. The name seems familiar.
%label.closeResponse{:for => 'noneKeyObject-24'}
-# Note
%label.object.look{:for => 'overlayObject-4'}
%img.photo{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_photo.png'}
-# ===============================================================
-# Kitchen front door
-# ===============================================================
-if (row == 2 && segment == 4)
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-25'}
%img.doorTwo{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_door.png'}
.response.response-25
It's locked from the other side. There's no way in this way.
%label.closeResponse{:for => 'noneKeyObject-25'}
-# ===============================================================
-# Canteen entrance
-# ===============================================================
-if (row == 2 && segment == 5)
-# Broken lamp
%label.object.search{:for => 'noneKeyObject-26'}
%img.bin{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_bin.png'}
.response.response-26
Full of food wrappers and empty soda cans. Nothing I can use here.
%label.closeResponse{:for => 'noneKeyObject-26'}
-# ===============================================================
-# Canteen entrance 2
-# ===============================================================
-if (row == 2 && segment == 6)
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-27'}
%img.bench{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_bench.png'}
.response.response-27
A small wooden bench I'm guessing for the staff. The food is half eaten and still on the plate.
%label.closeResponse{:for => 'noneKeyObject-27'}
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-28'}
%img.feedMe{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_feedMe.png'}
.response.response-28
Who could have written this?
%label.closeResponse{:for => 'noneKeyObject-28'}
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-29'}
%img.food{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_food.png'}
.response.response-29
I don't want to guess at what this is...
%label.closeResponse{:for => 'noneKeyObject-29'}
-# Note
%label.object.look{:for => 'overlayObject-5'}
%img.canteenNotice{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_canteenNote.png'}
-# ===============================================================
-# Canteen entrance barrier
-# ===============================================================
-if (row == 2 && segment == 7)
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-30'}
%img.barrier{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_barrier.png'}
.response.response-30
Someone has made a make-shift barrier here using benches and a vending machine. What were they trying to keep out?
%label.closeResponse{:for => 'noneKeyObject-30'}
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-31'}
%img.door{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_door.png'}
.response.response-31
There's just no way I can move all of this stuff on my own. I'll have to find another way around.
%label.closeResponse{:for => 'noneKeyObject-31'}
-# ===============================================================
-# Access 2
-# ===============================================================
-if (row == 2 && segment == 1)
-# Note
%label.object.look{:for => 'overlayObject-6'}
%img.accessPhoto{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_accessPhoto.png'}
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-38'}
%img.door{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_door.png'}
.response.response-38
The handles broken off. There must be something important behind this door...
%label.closeResponse{:for => 'noneKeyObject-38'}
-# ===============================================================
-# Staff room
-# ===============================================================
-if (row == 1 && segment == 6)
-# Note
%label.object.look{:for => 'overlayObject-7'}
%img.radio{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_radio_1.png'}
-# Broken lamp
%label.object.look{:for => 'noneKeyObject-32'}
%img.staffVending{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_vendingMachine.png'}
.response.response-32
Another vending machine full of snacks I can't get to. If I get desperate enough, I'll smash the glass.
%label.closeResponse{:for => 'noneKeyObject-32'}
-# ===============================================================
-# Staff room 2
-# ===============================================================
-if (row == 1 && segment == 7)
-# Note
%label.object.look{:for => 'noneKeyObject-33'}
%img.directors{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_directors.png'}
.response.response-33
Portraits of the board. Dr. H Desroches, Dr M Mosley and Dr D Khourshid.
%label.closeResponse{:for => 'noneKeyObject-33'}
-# ===============================================================
-# Access 2
-# ===============================================================
-if (row == 1 && segment == 5)
-# Note
%label.object.look{:for => 'overlayObject-8'}
%img.receptionNote{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_maintenanceNote.png'}
%label.object.keyObject.open{:for => 'keyObject-7'}
%img.door{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_door.png'}
.response.fail
I need the staff room key to get in here. In must be around somewhere.
%label.closeResponse{:for => 'keyObject-7'}
.response.success
I've opened the door using the staff key.
-# ===============================================================
-# Staff room
-# ===============================================================
-if (row == 1 && segment == 1)
%label.object.keyObject.open{:for => 'keyObject-5'}
%img.door{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_door.png'}
.response.fail
I need a staff badge to get through here. Maybe there's one around somewhere.
%label.closeResponse{:for => 'keyObject-5'}
.response.success
I used the badge I found to open the door.
-# ===============================================================
-# Holding cell
-# ===============================================================
-if (row == 2 && segment == 8)
%label.object.look{:for => 'noneKeyObject-34'}
%img.checkpointBody{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_body.png'}
.response.response-34
Poor guy has been eviscerated. So much blood. His name tag says 'J Dickinson'.
%label.closeResponse{:for => 'noneKeyObject-34'}
-# Wardens office door
%label.object.keyObject.take{:for => 'keyObject-10'}
%img.panel{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_panel.png'}
.response.fail
There's a control panel here that opens the checkpoint doors. Looks like it's been sabotaged. A new battery would fix it.
%label.closeResponse{:for => 'keyObject-10'}
.response.success
Perfect, the control panel is powered and the door should now be unlocked.
-# Broken lamp
-# ===============================================================
-# Holding cell
-# ===============================================================
-if (row == 2 && segment == 9)
%label.object.look{:for => 'noneKeyObject-35'}
%img.death{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_death.png'}
.response.response-35
This doesn't bode well. I need to stay alert, there could be someone still in here with me.
%label.closeResponse{:for => 'noneKeyObject-35'}
%label.object.look{:for => 'noneKeyObject-36'}
%img.computer{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_monitor.png'}
.response.response-36
This was probably used to check patients in and out. It's not working right now.
%label.closeResponse{:for => 'noneKeyObject-36'}
%label.object.look{:for => 'noneKeyObject-37'}
%img.checkpointCabinet{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_filingCabinet.png'}
.response.response-37
A filing cabinet full of patient mugshots and bios.
%label.closeResponse{:for => 'noneKeyObject-37'}
-# Wardens office door
%label.object.keyObject.open{:for => 'keyObject-9'}
%img.door{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_door.png'}
.response.fail
The door is locked tight. I need to activate a control panel somewhere.
%label.closeResponse{:for => 'keyObject-9'}
.response.success
The door is now open. I can go through.
-# ===============================================================
-# Security Door
-# ===============================================================
-if (row == 2 && segment == 14)
%label.object.keyObject.open{:for => 'keyObject-12'}
%img.door{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_door.png'}
.response.fail
There's a palm print scanner on this door.
%label.closeResponse{:for => 'keyObject-12'}
.response.success
The door is now open. I can go through.
-# ===============================================================
-# Infirmary 1
-# ===============================================================
-if (row == 3 && segment == 14)
-# Note
%label.object.look{:for => 'noneKeyObject-39'}
%img.mopTwo{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_mopTwo.png'}
.response.response-39
There's a bucket here full of flesh and blood.
%label.closeResponse{:for => 'noneKeyObject-39'}
-# Wardens key card
%label.object.destroy.search{:for => 'keyObject-14'}
%img.hacksaw{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_medicalCabinet.png'}
.response
There's a surgical saw in here, I don't like what I may have to do with it.
-# ===============================================================
-# Infirmary 2
-# ===============================================================
-if (row == 3 && segment == 15)
-# Note
%label.object.look{:for => 'noneKeyObject-40'}
%img.drip{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_drip.png'}
.response.response-40
A drip filled with a clear fluid. This looks like it's been used recently.
%label.closeResponse{:for => 'noneKeyObject-40'}
-# Note
%label.object.look{:for => 'noneKeyObject-41'}
%img.collage{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_collage.png'}
.response.response-41
A collage of various medical photographs.
%label.closeResponse{:for => 'noneKeyObject-41'}
-# Note
%label.object.look{:for => 'overlayObject-9'}
%img.infirmaryNote{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_infirmaryNote.png'}
-# ===============================================================
-# Infirmary 3
-# ===============================================================
-if (row == 3 && segment == 16)
-# Note
%label.object.look{:for => 'overlayObject-10'}
%img.scans{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_scans.png'}
-# Note
%label.object.look{:for => 'noneKeyObject-42'}
%img.crash{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_crashCart.png'}
.response.response-42
A medical crash cart. This isn't powered so I can't use it.
%label.closeResponse{:for => 'noneKeyObject-42'}
-# Note
%label.object.look{:for => 'noneKeyObject-43'}
%img.revenge{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_revenge_1.png'}
.response.response-43
Revenge. Poor guy.
%label.closeResponse{:for => 'noneKeyObject-43'}
-# Note
%label.object.look.persist{:for => 'noneKeyObject-44'}
%img.sam{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_sam.png'}
.response.response-44
It's the bloodied remains of a security guard. His name tag says 'Sam Watts'
%label.closeResponse{:for => 'noneKeyObject-44'}
%label.object.keyObject.take{:for => 'keyObject-13'}
%img.hand{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_hand.png'}
.response.fail
I don't like where this is going, but I would need something to do it with.
%label.closeResponse{:for => 'keyObject-13'}
.response.success
Oh God, Ok I've done it. I'm so sorry Sam.
-# ===============================================================
-# Cells fuse
-# ===============================================================
-if (row == 2 && segment == 12)
-# Note
%label.object.look{:for => 'noneKeyObject-48'}
%img.cellDoor{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_cellDoorOpen.png'}
.response.response-48
This cell door has been opened and there's a foul smell coming from inside.
%label.closeResponse{:for => 'noneKeyObject-48'}
-# Note
%label.object.look{:for => 'noneKeyObject-49'}
%img.cellName{:draggable => 'false', :draggable => 'false', :draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_cellName.png'}
.response.response-49
Patient #18. The rest of the name plaque has been scratched off.
%label.closeResponse{:for => 'noneKeyObject-49'}
-# Note
%label.object.look{:for => 'noneKeyObject-50'}
%img.freedom{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_freedom.png'}
.response.response-50
Freedom. At least we have some things in common.
%label.closeResponse{:for => 'noneKeyObject-50'}
-# Note
%label.object.look{:for => 'overlayObject-11'}
%img.fuseBox{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_fuseBox.png'}
-# ===============================================================
-# Cells door
-# ===============================================================
-if (row == 2 && segment == 13)
-# Wardens office door
%label.object.keyObject.open{:for => 'keyObject-15'}
%img.door{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_door.png'}
.response.fail
The door is locked. I need to divert the cells backup power to it. There must be a fusebox around here somewhere.
%label.closeResponse{:for => 'keyObject-15'}
.response.success
The door is now powered, I can go through.
-# ===============================================================
-# Cells entrance
-# ===============================================================
-if (row == 2 && segment == 10)
-# Note
%label.object.look{:for => 'noneKeyObject-45'}
%img.cellDoor{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_cellDoor.png'}
.response.response-45
These look like patient cells of some kind, It's locked and I can't hear anyone inside.
%label.closeResponse{:for => 'noneKeyObject-45'}
-# Note
%label.object.look{:for => 'noneKeyObject-46'}
%img.cellName{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_cellName.png'}
.response.response-46
Patient #4. K. Van Sant.
%label.closeResponse{:for => 'noneKeyObject-46'}
-# ===============================================================
-# Cells entrance
-# ===============================================================
-if (row == 2 && segment == 11)
-# Note
%label.object.look{:for => 'noneKeyObject-47'}
%img.cellName{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_cellName.png'}
.response.response-47
Patient #12. G. Park.
%label.closeResponse{:for => 'noneKeyObject-47'}
-# ===============================================================
-# Reception 2
-# ===============================================================
-if (row == 1 && segment == 3)
-# Note
%label.object.look{:for => 'noneKeyObject-51'}
%img.stairs{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_stairs.png'}
.response.response-51
Looks like this leads to more offices but the stairwell is blocked.
%label.closeResponse{:for => 'noneKeyObject-51'}
-# Note
%label.object.look{:for => 'noneKeyObject-52'}
%img.landscape{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_landscape.png'}
.response.response-52
Even this serene landscape painting looks ominous.
%label.closeResponse{:for => 'noneKeyObject-52'}
-if (row == 1 && segment == 4)
-# Note
%label.object.look{:for => 'noneKeyObject-53'}
%img.coffeeTable{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_coffeeTable.png'}
.response.response-53
A small coffee table littered with half empty mugs and glasses.
%label.closeResponse{:for => 'noneKeyObject-53'}
-# ===============================================================
-# Reception 3
-# ===============================================================
-if (row == 1 && segment == 5)
-# Note
%label.object.look{:for => 'noneKeyObject-54'}
%img.receptionMagazines{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_magazines.png'}
.response.response-54
A stack of Mason Institute materials. Letterhead, brochures and the like.
%label.closeResponse{:for => 'noneKeyObject-54'}
-# Note
%label.object.look{:for => 'noneKeyObject-55'}
%img.receptionBlood{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_receptionBlood.png'}
.response.response-55
I don't want to imagine what happened here.
%label.closeResponse{:for => 'noneKeyObject-55'}
-# Note
%label.object.look{:for => 'noneKeyObject-56'}
%img.filingCabinetReception{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_filingCabinet.png'}
.response.response-56
Filled with patient visitation logs and receptionist notes.
%label.closeResponse{:for => 'noneKeyObject-56'}
-# ===============================================================
-# pc
-# ===============================================================
-if (row == 2 && segment == 15)
-# Note
%label.object.look{:for => 'overlayObject-13'}
%img.securityNote{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_infirmaryNote.png'}
-# Note
%label.object.look{:for => 'noneKeyObject-57'}
%img.securityFilingCabinet{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_filingCabinet.png'}
.response.response-57
Notes about patient 18's psycological profile. Particularly about his split personality disorder.
%label.closeResponse{:for => 'noneKeyObject-57'}
-# Note
%label.object.look{:for => 'noneKeyObject-58'}
%img.coyier{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_coyier_1.png'}
.response.response-58
Head of security. C Coyier.
%label.closeResponse{:for => 'noneKeyObject-58'}
-# ===============================================================
-# pc
-# ===============================================================
-if (row == 2 && segment == 16)
-# Note
%label.object.look{:for => 'noneKeyObject-59'}
%img.lockers{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_lockers.png'}
.response.response-59
A set of security lockers. I can't open any of them.
%label.closeResponse{:for => 'noneKeyObject-59'}
-# Note
%label.object.look{:for => 'noneKeyObject-60'}
%img.shaw{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_shaw.png'}
.response.response-60
Security chief. S Shaw.
%label.closeResponse{:for => 'noneKeyObject-60'}
-# Note
%label.object.look{:for => 'noneKeyObject-61'}
%img.evans{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_evans.png'}
.response.response-61
Riot specialist. C Evans.
%label.closeResponse{:for => 'noneKeyObject-61'}
%label.object.look{:for => 'overlayObject-12'}
%img.crtObject{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_computer.png'}
-# Wardens key card
%label.object.destroy.take{:for => 'keyObject-23'}
.response
That's it! I've done it, the doors should now be unlocked. There's an emergency escape just above me!
-# ===============================================================
-# pc
-# ===============================================================
-if (row == 1 && segment == 13)
%label.object.keyObject.open{:for => 'keyObject-22'}
%img.door{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_door.png'}
.response.fail
This is the exit. I need to deactivate lockdown first.
%label.closeResponse{:for => 'keyObject-22'}
.response.success
Yes it's open! Almost there. I can taste the freedom.
-# ===============================================================
-# pc
-# ===============================================================
-if (row == 1 && segment == 15)
-# Note
%label.object.look{:for => 'noneKeyObject-62'}
%img.corpse{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_corpse.png'}
.response.response-62
Wait. What? There's the body of a caretaker here. It looks as though he was changing the lights...does that mean...
%label.closeResponse{:for => 'noneKeyObject-62'}
-# ===============================================================
-# pc
-# ===============================================================
-if (row == 1 && segment == 16)
-# Note
-# Note
%label.object.look{:for => 'overlayObject-14'}
%img.exit{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_fireEscape.png'}
.controls
-# Control labels.
%label.back{:for => "segment-#{segment + ((row - 1) * segments) - 1}-back"}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveLeft.png'}
%label.forward{:for => "segment-#{segment + ((row - 1) * segments) + 1}-forwards"}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveRight.png'}
%label.up{:for => "segment-#{segment + ((row - 1) * segments) - segments}-forwards"}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveUp.png'}
%label.down{:for => "segment-#{segment + ((row - 1) * segments) + segments}-forwards"}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveDown.png'}
.segmentNumbers
#{(row - 1) * 16 + segment}
-# Main character.
.player
.player_sprite
-# Level shroud to hide upper and lower levels
.lightMap
-# Overlay objects
.overlayObjects
.overlayObject
.content
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_noteFull1.png'}
%label{:for => 'overlayObject-1'}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveLeft.png'}
.overlayObject
.content
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/updatedNote.png'}
%label.show{:for => 'overlayObject-2'}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveLeft.png'}
.overlayObject
.content
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_noteFull3_1.png'}
%label.show{:for => 'overlayObject-3'}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveLeft.png'}
.overlayObject
.content
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_staffPhoto.png'}
%label.show{:for => 'overlayObject-4'}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveLeft.png'}
.overlayObject
.content
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_canteenNoteFull.png'}
%label.show{:for => 'overlayObject-5'}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveLeft.png'}
.overlayObject
.content
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_accessPhotoFull.png'}
%label.show{:for => 'overlayObject-6'}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveLeft.png'}
%label.object.sneakyKey.take{:for => 'keyObject-8'}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_sneakyKey.png'}
.overlayObject
.content
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_radioBack.png'}
%input{:type => 'range', :min => '1', :max => '2', :value => '0', :step => '0.01'}
%label.battery{:for => 'keyObject-11'}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_battery.png'}
%label.show{:for => 'overlayObject-7'}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveLeft.png'}
.overlayObject
.content
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_receptionNoteFull_1.png'}
%label.show{:for => 'overlayObject-8'}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveLeft.png'}
.overlayObject
.content
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_infirmaryNoteFull.png'}
%label.show{:for => 'overlayObject-9'}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveLeft.png'}
.overlayObject
.content
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_scansFull.png'}
%label.show{:for => 'overlayObject-10'}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveLeft.png'}
.overlayObject
.content
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_fuseBoxOverlay_3.png', :style => 'width: 710px;'}
%label.show{:for => 'overlayObject-11'}
%img{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_moveLeft.png'}
%label{:for => 'keyObject-16'}
%img.switchFuse.switchOne{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_fuseSwitch.png'}
%label{:for => 'keyObject-17'}
%img.switchFuse.switchTwo{:draggable => 'false', :src => 'https://assets.codepen.io/217233/ct_fuseSwitch.png'}
%label{:for => 'keyObject-18'}
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Thanks for playing, patient 18. Be sure to like and
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