body {
background: #333F47;
}
#context {
width: 400px;
height: 300px;
margin: auto;
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
}
// Set up the scene, camera, and renderer as global variables.
var scene, camera, renderer;
init();
animate();
// Sets up the scene.
function init() {
// Create the scene and set the scene size.
scene = new THREE.Scene();
var WIDTH = 400,
HEIGHT = 300;
// Create a renderer and add it to the DOM.
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(WIDTH, HEIGHT);
document.body.appendChild(renderer.domElement);
renderer.domElement.id = "context"
// Create a camera, zoom it out from the model a bit, and add it to the scene.
camera = new THREE.PerspectiveCamera(45, WIDTH / HEIGHT, 0.1, 20000);
camera.position.set(0,6,0);
scene.add(camera);
// Create a light, set its position, and add it to the scene.
var light = new THREE.PointLight(0xffffff);
light.position.set(-100,200,100);
scene.add(light);
// Add a white PointLight to the scene.
var loader = new THREE.JSONLoader();
loader.load( 'https://codepen.io/nickpettit/pen/nqyaK.js', function(geometry){
var material = new THREE.MeshLambertMaterial({color: 0x55B663});
mesh = new THREE.Mesh( geometry, material);
scene.add(mesh);
});
// Add OrbitControls so that we can pan around with the mouse.
controls = new THREE.OrbitControls(camera, renderer.domElement);
}
// Renders the scene and updates the render as needed.
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
controls.update();
}
This Pen doesn't use any external CSS resources.