<canvas height="600" width="800"></canvas>
<input type="checkbox" id="show-construction" checked/>
<label for="show-construction">Show Construction</label>
<input type="checkbox" id="show-css-animation" checked/>
<label for="show-css-animation">Show CSS Animation</label>
<div>😸</div>
canvas {
border: 1px solid black;
position: absolute;
top: 0;
left: 0;
z-index: -1;
}
:root {
--p0x: 50;
--p0y: 50;
--p1x: 178;
--p1y: 178;
--p2x: 50;
--p2y: 306;
--q1x: calc(2 * var(--p1x) - var(--p2x));
--q1y: calc(2 * var(--p1y) - var(--p2y));
}
div {
position: absolute;
user-select: none;
pointer-events: none;
top: -16px;
left: -16px;
font-size: 24px;
animation-name: move1, move2, progress;
animation-duration: 3s;
animation-timing-function: linear;
animation-iteration-count: infinite;
animation-direction: alternate;
}
@keyframes move1 {
from { transform: translate3d(calc(1px * var(--p0x)), calc(1px * var(--p0y)), 0px); }
to { transform: translate3d(calc(1px * var(--q1x)), calc(1px * var(--q1y)), 0px); }
}
@keyframes move2 {
to { transform: translate3d(calc(1px * var(--p2x)), calc(1px * var(--p2y)), 0px); }
}
@keyframes progress {
from { z-index: 0; }
to { z-index: 1000; }
}
const root = document.querySelector(':root');
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');
const div = document.querySelector('div');
const showConstruction = document.querySelector('#show-construction');
const showCssAnimation = document.querySelector('#show-css-animation');
const pointRadius = 5;
let dragging = 'none';
function getVars() {
const rootStyle = window.getComputedStyle(root);
const divStyle = window.getComputedStyle(div);
const vars = {};
for (let i = 0; i < 3; ++i) {
for (const xy of ['x', 'y']) {
const varName = 'p' + i.toString() + xy;
vars[varName] = parseInt(rootStyle.getPropertyValue('--' + varName));
}
}
vars.progress = parseInt(divStyle.getPropertyValue('z-index')) / 1000;
return vars;
}
function drawPoint(x, y, fillStyle) {
ctx.save();
ctx.fillStyle = fillStyle;
ctx.beginPath();
ctx.arc(x, y, pointRadius, 0, 2 * Math.PI);
ctx.fill();
ctx.restore();
}
function drawControlPoint(x, y) {
ctx.save();
ctx.strokeStyle = 'black';
ctx.lineWidth = 2;
ctx.fillStyle = 'white';
ctx.beginPath();
ctx.rect(x - pointRadius, y - pointRadius, pointRadius * 2, pointRadius * 2);
ctx.stroke();
ctx.fill();
ctx.restore();
}
function drawLine(x1, y1, x2, y2, strokeStyle) {
ctx.save();
ctx.strokeStyle = strokeStyle;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
ctx.restore();
}
function drawBezier(vars) {
ctx.save();
ctx.strokeStyle = 'red';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(vars.p0x, vars.p0y);
ctx.quadraticCurveTo(
vars.p1x, vars.p1y,
vars.p2x, vars.p2y);
ctx.stroke();
ctx.restore();
}
function linearInterpolation(v1, v2, p) {
return (1 - p) * v1 + p * v2;
}
function redraw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
const vars = getVars();
const q1x = 2 * vars.p1x - vars.p2x;
const q1y = 2 * vars.p1y - vars.p2y;
const m1x = linearInterpolation(vars.p0x, q1x, vars.progress);
const m1y = linearInterpolation(vars.p0y, q1y, vars.progress);
const m2x = linearInterpolation(vars.p0x, vars.p1x, vars.progress);
const m2y = linearInterpolation(vars.p0y, vars.p1y, vars.progress);
const m3x = linearInterpolation(vars.p1x, vars.p2x, vars.progress);
const m3y = linearInterpolation(vars.p1y, vars.p2y, vars.progress);
drawLine(vars.p0x, vars.p0y, vars.p1x, vars.p1y, '#777');
drawLine(vars.p1x, vars.p1y, vars.p2x, vars.p2y, '#777');
if (showCssAnimation.checked) {
drawLine(vars.p0x, vars.p0y, q1x, q1y, '#00f');
drawLine(m1x, m1y, vars.p2x, vars.p2y, '#00f');
}
if (showConstruction.checked) {
drawLine(m2x, m2y, m3x, m3y, '#777');
}
if (showCssAnimation.checked) {
drawPoint(q1x, q1y, '#777');
drawPoint(m1x, m1y, 'blue');
}
if (showConstruction.checked) {
drawPoint(m2x, m2y, '#777');
drawPoint(m3x, m3y, '#777');
}
drawBezier(vars);
drawPoint(vars.p0x, vars.p0y, 'black');
drawPoint(vars.p2x, vars.p2y, 'black');
drawControlPoint(vars.p1x, vars.p1y);
window.requestAnimationFrame(redraw);
}
redraw();
function getMousePositionWithinCanvas(e) {
const rect = canvas.getBoundingClientRect();
return [e.clientX - rect.left, e.clientY - rect.top];
}
function canDrag(x, y, x1, y1) {
return Math.max(Math.abs(x - x1), Math.abs(y - y1)) < pointRadius;
}
canvas.addEventListener('mousedown', (e) => {
const [mouseX, mouseY] = getMousePositionWithinCanvas(e);
dragging = 'none';
const vars = getVars();
if (canDrag(mouseX, mouseY, vars.p0x, vars.p0y)) {
dragging = 'p0';
} else if (canDrag(mouseX, mouseY, vars.p1x, vars.p1y)) {
dragging = 'p1';
} else if (canDrag(mouseX, mouseY, vars.p2x, vars.p2y)) {
dragging = 'p2';
}
});
canvas.addEventListener('mouseup', (e) => {
dragging = 'none';
});
canvas.addEventListener('mousemove', (e) => {
if (dragging === 'none') {
return;
}
const [mouseX, mouseY] = getMousePositionWithinCanvas(e);
root.style.setProperty('--' + dragging + 'x', mouseX);
root.style.setProperty('--' + dragging + 'y', mouseY);
});
This Pen doesn't use any external CSS resources.
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