<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@v0.172.0/build/three.webgpu.js",
"three/webgpu": "https://cdn.jsdelivr.net/npm/three@v0.172.0/build/three.webgpu.js",
"three/tsl": "https://cdn.jsdelivr.net/npm/three@v0.172.0/build/three.tsl.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@v0.171.0/examples/jsm/"
}
}
</script>
<div id="courses"><a href="https://niklever.com/courses" target="_blank">niklever.com/courses</a></div>
body {
padding: 0;
margin: 0;
}
#courses {
font: bold 30px "Arial";
position: fixed;
left: 20px;
top: 20px;
color: #ffffff;
text-decoration: none;
}
a:link {
color: white;
text-decoration: none;
}
a:hover {
color: #dddd33;
text-decoration: underline;
}
a:visited {
color: white;
text-decoration: none;
}
import * as THREE from "three";
import {
uv,
uvec2,
float,
uint,
vec2,
vec3,
vec4,
instanceIndex,
If,
Fn,
abs,
mix,
texture,
textureStore,
time,
fract,
saturate
} from "three/tsl";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import { perlinFbm, worleyFbm, remap } from "https://assets.codepen.io/2666677/TSL-Common.js";
import { GUI } from "three/addons/libs/lil-gui.module.min.js";
let container;
let camera, scene, renderer, mesh;
init();
function init() {
renderer = new THREE.WebGPURenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(render);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
scene.background = new THREE.Color(0x0561a0);
camera = new THREE.PerspectiveCamera(
40,
window.innerWidth / window.innerHeight,
1,
40
);
camera.position.set(0, 0, 8);
new OrbitControls(camera, renderer.domElement);
tsl();
window.addEventListener("resize", onWindowResize);
}
async function createNoiseTexture(size = 256, cellsX = 16, cellsY = 8) {
const storageTexture = new THREE.StorageTexture(size * cellsX, size * cellsY);
const computeTexture = Fn(({ storageTexture }) => {
const posX = instanceIndex.modInt(size * cellsX).toVar();
const posY = instanceIndex.div(size * cellsX).toVar();
const indexUV = uvec2(posX, posY);
const slices = cellsX * cellsY;
const row = uint(posY.div(size)).toVar();
const col = uint(posX.div(size)).toVar();
const slice = row.mul(cellsX).add(col).toVar();
const pt = vec3(posX.sub(col.mul(size)), posY.sub(row.mul(size)), 0).div(
size
);
pt.z = float(slice).div(slices);
const freq = float(4);
const pfbm = mix(1, perlinFbm(pt, 4, 7), 0.5).toVar();
pfbm.assign(abs(pfbm.mul(2).sub(1))); // billowy perlin noise
const g = worleyFbm(pt, freq).toVar();
const b = worleyFbm(pt, freq.mul(2)).toVar();
const a = worleyFbm(pt, freq.mul(4)).toVar();
const r = remap(pfbm, 0, 1, g, 1).toVar(); // perlin-worley
//Draw grid to emphasize the cells
//Don't do this for the texture used in step 5 or 6!!
If ( ( pt.x.lessThan(0.03).or( pt.y.lessThan(0.03) ) ), () => {
r.assign(0);
g.assign(0);
b.assign(0);
a.assign(1);
} );
textureStore(storageTexture, indexUV, vec4(r, g, b, a)).toWriteOnly();
})({ storageTexture }).compute(size * size * cellsY * cellsX);
await renderer.computeAsync(computeTexture);
return storageTexture;
}
async function tsl() {
const geometry = new THREE.PlaneGeometry(6, 3);
const material = new THREE.MeshBasicNodeMaterial({ transparent: true });
mesh = new THREE.Mesh(geometry, material);
const storageTexture = await createNoiseTexture();
material.colorNode = texture(storageTexture);
scene.add(mesh);
window.addEventListener("resize", onWindowResize);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
//
function render() {
renderer.render(scene, camera);
}
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This Pen doesn't use any external JavaScript resources.