<canvas height="600" width="800"></canvas>
<input type="checkbox" id="show-css-animation" checked/>
<label for="show-construction">Show CSS Animation</label>
<div>😸</div>
canvas {
border: 1px solid black;
position: absolute;
top: 0;
left: 0;
z-index: -1;
}
:root {
--p0x: 100;
--p0y: 150;
--p1x: 254;
--p1y: 55;
--p2x: 244;
--p2y: 259;
--p3x: 80;
--p3y: 100;
--q1x: calc(3 * var(--p1x) - 3 * var(--p2x) + var(--p3x));
--q1y: calc(3 * var(--p1y) - 3 * var(--p2y) + var(--p3y));
--q2x: calc(3 * var(--p2x) - 2 * var(--p3x));
--q2y: calc(3 * var(--p2y) - 2 * var(--p3y));
}
div {
position: absolute;
user-select: none;
pointer-events: none;
top: -16px;
left: -16px;
font-size: 24px;
animation-name: move1, move2, move3, progress;
animation-duration: 3s;
animation-timing-function: linear;
animation-iteration-count: infinite;
animation-direction: alternate;
animation-delay: calc(-0.6s * var(--num, 0));
}
@keyframes move1 {
from { transform: translate3d(calc(1px * var(--p0x)), calc(1px * var(--p0y)), 0px); }
to { transform: translate3d(calc(1px * var(--q1x)), calc(1px * var(--q1y)), 0px); }
}
@keyframes move2 {
to { transform: translate3d(calc(1px * var(--q2x)), calc(1px * var(--q2y)), 0px); }
}
@keyframes move3 {
to { transform: translate3d(calc(1px * var(--p3x)), calc(1px * var(--p3y)), 0px); }
}
@keyframes progress {
from { z-index: 0; }
to { z-index: 1000; }
}
const root = document.querySelector(':root');
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');
const div = document.querySelector('div');
const showCssAnimation = document.querySelector('#show-css-animation');
const pointRadius = 5;
let dragging = 'none';
function getVars() {
const rootStyle = window.getComputedStyle(root);
const vars = {};
for (let i = 0; i < 4; ++i) {
for (const xy of ['x', 'y']) {
const varName = 'p' + i.toString() + xy;
vars[varName] = parseInt(rootStyle.getPropertyValue('--' + varName));
}
}
vars.progress = parseInt(window.getComputedStyle(div).getPropertyValue('z-index')) / 1000;
return vars;
}
function drawPoint(x, y, fillStyle) {
ctx.save();
ctx.fillStyle = fillStyle;
ctx.beginPath();
ctx.arc(x, y, pointRadius, 0, 2 * Math.PI);
ctx.fill();
ctx.restore();
}
function drawControlPoint(x, y) {
ctx.save();
ctx.strokeStyle = 'black';
ctx.lineWidth = 2;
ctx.fillStyle = 'white';
ctx.beginPath();
ctx.rect(x - pointRadius, y - pointRadius, pointRadius * 2, pointRadius * 2);
ctx.stroke();
ctx.fill();
ctx.restore();
}
function drawLine(x1, y1, x2, y2, strokeStyle) {
ctx.save();
ctx.strokeStyle = strokeStyle;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
ctx.restore();
}
function drawBezier(vars) {
ctx.save();
ctx.strokeStyle = 'red';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(vars.p0x, vars.p0y);
ctx.bezierCurveTo(vars.p1x, vars.p1y, vars.p2x, vars.p2y, vars.p3x, vars.p3y);
ctx.stroke();
ctx.restore();
}
function linearInterpolation(v1, v2, p) {
return (1 - p) * v1 + p * v2;
}
function redraw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
const vars = getVars();
const q1x = 3 * vars.p1x - 3 * vars.p2x + vars.p3x;
const q1y = 3 * vars.p1y - 3 * vars.p2y + vars.p3y;
const q2x = 3 * vars.p2x - 2 * vars.p3x;
const q2y = 3 * vars.p2y - 2 * vars.p3y;
const m1x = linearInterpolation(vars.p0x, q1x, vars.progress);
const m1y = linearInterpolation(vars.p0y, q1y, vars.progress);
const m2x = linearInterpolation(m1x, q2x, vars.progress);
const m2y = linearInterpolation(m1y, q2y, vars.progress);
const m3x = linearInterpolation(m2x, vars.p3x, vars.progress);
const m3y = linearInterpolation(m2y, vars.p3y, vars.progress);
drawLine(vars.p0x, vars.p0y, vars.p1x, vars.p1y, '#777');
drawLine(vars.p2x, vars.p2y, vars.p3x, vars.p3y, '#777');
if (showCssAnimation.checked) {
drawLine(vars.p0x, vars.p0y, q1x, q1y, '#00f');
drawLine(m1x, m1y, q2x, q2y, '#00f');
drawLine(m2x, m2y, vars.p3x, vars.p3y, '#00f');
drawPoint(q1x, q1y, '#777');
drawPoint(q2x, q2y, '#777');
drawPoint(m1x, m1y, 'blue');
drawPoint(m2x, m2y, 'blue');
}
drawBezier(vars);
drawPoint(vars.p0x, vars.p0y, 'black');
drawPoint(vars.p3x, vars.p3y, 'black');
drawControlPoint(vars.p1x, vars.p1y);
drawControlPoint(vars.p2x, vars.p2y);
window.requestAnimationFrame(redraw);
}
redraw();
function getMousePositionWithinCanvas(e) {
const rect = canvas.getBoundingClientRect();
return [e.clientX - rect.left, e.clientY - rect.top];
}
function canDrag(x, y, x1, y1) {
return Math.max(Math.abs(x - x1), Math.abs(y - y1)) < pointRadius;
}
canvas.addEventListener('mousedown', (e) => {
const [mouseX, mouseY] = getMousePositionWithinCanvas(e);
dragging = 'none';
const vars = getVars();
for(let i = 0; i < 4; ++i) {
const pName = 'p' + i.toString();
if (canDrag(mouseX, mouseY, vars[pName + 'x'], vars[pName + 'y'])) {
dragging = pName;
break;
}
}
});
canvas.addEventListener('mouseup', (e) => {
dragging = 'none';
});
canvas.addEventListener('mousemove', (e) => {
if (dragging === 'none') {
return;
}
const [mouseX, mouseY] = getMousePositionWithinCanvas(e);
root.style.setProperty('--' + dragging + 'x', mouseX);
root.style.setProperty('--' + dragging + 'y', mouseY);
});
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