<canvas id="hero-lightpass" />
html {
  height: 100vh;
}

body {
  height: 500vh;
  background: #000;
}

canvas {
  position: fixed;
  left: 50%;
  top: 50%;
  transform: translate(-50%, -50%);
  max-width: 100vw;
  max-height: 100vh;
}
const canvas = document.getElementById("hero-lightpass");
const context = canvas.getContext("2d");

const currentFrame = index => (
  `https://www.apple.com/105/media/us/airpods-pro/2019/1299e2f5_9206_4470_b28e_08307a42f19b/anim/sequence/large/01-hero-lightpass/${index.toString().padStart(4, '0')}.jpg`
)

// Set canvas dimensions
canvas.width=1158;
canvas.height=770;

// Create, load and draw the image
const img = new Image()
img.src = currentFrame(1); // we'll make this dynamic in the next step, for now we'll just load image 1 of our sequence
img.onload=function(){
  context.drawImage(img, 0, 0);
}

External CSS

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External JavaScript

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