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  <div data-element="result"></div>
  <button type="button" data-element="reset" hidden>Reset timer</button>


                body {
  background: hsl(39,100%,97%);
  color: hsl(222,30%,16%);
  font-family: Arial, sans-serif;
  font-size: 2rem;
  height: 100vh;
  display: grid;
  place-items: center;

main {
  text-align: center;

main > * + * {
  margin-top: 1.5rem;

button {
  font: inherit;
  font-size: 1rem;
  background: transparent;
  border: 1px solid;
  padding: 0.2rem 1rem;
  cursor: pointer;

button:hover {
  background: hsl(39,79%,92%);


                window.subscribers = [];

const defaultState = {
  remainingSeconds: 20

const state = new Proxy(defaultState, {
  set(state, key, value) {
    const oldState = {...state};

    state[key] = value;
    window.subscribers.forEach(callback => callback(state, oldState));

    return state;

const resultElement = document.querySelector('[data-element="result"]');
const resetButton = document.querySelector('[data-element="reset"]');

// Function renders either the countdown seconds or an alert
// telling the user that it’s done
const renderCountdown = (currentState, oldState = null) => {
  // Check to see if the old state is not the same as the passed state. If it is 
  // the same, we skip out and don’t re-render
  if(oldState && oldState.remainingSeconds === currentState.remainingSeconds) {
  // Generate formatting suffix and prefixes to improve readability
  const suffix = currentState.remainingSeconds === 1 ? '' : 's';
  const prefix = currentState.remainingSeconds < 10 ? '0' : '';
  // Seconds are done, so time to render the alert
  if (currentState.remainingSeconds <= 0) {
    resultElement.innerHTML = `
      <div role="alert">It’s over!</div>
  // Render the current seconds interactively
  resultElement.innerHTML = `
    <div role="timer" aria-atomic="true"><strong>${prefix}${currentState.remainingSeconds}</strong> second${suffix} remaining</div>
  resetButton.setAttribute('hidden', '');

// Set a timer that when it runs to the end, clears itself
const runTimer = () => {
  let timer = setInterval(() => {
    state.remainingSeconds = state.remainingSeconds - 1;
    if (state.remainingSeconds <= 0) {
  }, 1000);


// Run the initial state render and the starting countdown

// Set the seconds back to 20 and re-run the timer
resetButton.addEventListener('click', () => {
  state.remainingSeconds = 20;