Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <div class="container">
            <header class="title">
                <h2>JavaScript Snake Game</h2>
                <h3 id="score">Score: </h3>
            </header>
        </div>
        
        <div class="container">
            <section class="overlay">
                <div class="gameOverGrid">
                    <h3 id="gameOver">You lose!</h3>
                </div>
                <button class="gameOverGrid btn">Play</button>
            </section>
            <section id="gameBoard"></section>
        </div>
              
            
!

CSS

              
                /* https://meyerweb.com/eric/tools/css/reset/
   v2.0 | 20110126
   License: none (public domain)
*/

html, body, div, span, applet, object, iframe,
h1, h2, h3, h4, h5, h6, p, blockquote, pre,
a, abbr, acronym, address, big, cite, code,
del, dfn, em, img, ins, kbd, q, s, samp,
small, strike, strong, sub, sup, tt, var,
b, u, i, center,
dl, dt, dd, ol, ul, li,
fieldset, form, label, legend,
table, caption, tbody, tfoot, thead, tr, th, td,
article, aside, canvas, details, embed,
figure, figcaption, footer, header, hgroup,
menu, nav, output, ruby, section, summary,
time, mark, audio, video {
	margin: 0;
	padding: 0;
	border: 0;
	font-size: 100%;
	font: inherit;
	vertical-align: baseline;
}
/* HTML5 display-role reset for older browsers */
article, aside, details, figcaption, figure,
footer, header, hgroup, menu, nav, section {
	display: block;
}
body {
	line-height: 1;
}
ol, ul {
	list-style: none;
}
blockquote, q {
	quotes: none;
}
blockquote:before, blockquote:after,
q:before, q:after {
	content: '';
	content: none;
}
table {
	border-collapse: collapse;
	border-spacing: 0;
}

/* Grid */

html {
    box-sizing: border-box;
}

*, *:before, *:after {
    box-sizing: inherit;
}

.container {
    margin: 0 auto;
    padding: 0 25px;
    text-align: center;
    position: relative;
}

.overlay {
    position: absolute;
    top: 50%;
    left: 50%;
    width: 25%;
    height: 50%;
    transform: translate(-50%,-50%);
    background-color: rgba(0,0,0,0.5);
    border-radius: 5%;
    display: flex;
    flex-flow: column;
    justify-content: center;
    align-items: center;
}

.title {
    margin-bottom: 15px;
}

#gameBoard, .row {
    display: flex;
    flex-flow: row wrap;     
}

#gameBoard {
    width: 600px;
    height: 600px;
    margin: 0 auto;
    border: 2px groove #000;
    box-sizing: content-box;
    background: #a8c899;
}

.gameOverGrid {
    margin: auto;
}

/* Game */

.pixel {
    width: 15px;
    height: 15px;
    box-sizing: border-box;
}

.snakePixel {
    background-color: #000;
}

.foodPixel {
    background-color: cyan;
}

#gameOver {
    color: cornflowerblue;
    display: none;
}

.pixel:last-child {
    border-right: none;
}

.row:last-child .pixel {
    border-bottom: none;
}

/* Style */

.btn {
  background: #3498db;
  background-image: -webkit-linear-gradient(top, #3498db, #2980b9);
  background-image: -moz-linear-gradient(top, #3498db, #2980b9);
  background-image: -ms-linear-gradient(top, #3498db, #2980b9);
  background-image: -o-linear-gradient(top, #3498db, #2980b9);
  background-image: linear-gradient(to bottom, #3498db, #2980b9);
  -webkit-border-radius: 6;
  -moz-border-radius: 6;
  border-radius: 6px;
  font-family: Arial;
  color: #ffffff;
  font-size: 20px;
  padding: 10px 20px 10px 20px;
  text-decoration: none;
  border: 0;
}
.btn:hover {
  background: #3cb0fd;
  background-image: -webkit-linear-gradient(top, #3cb0fd, #3498db);
  background-image: -moz-linear-gradient(top, #3cb0fd, #3498db);
  background-image: -ms-linear-gradient(top, #3cb0fd, #3498db);
  background-image: -o-linear-gradient(top, #3cb0fd, #3498db);
  background-image: linear-gradient(to bottom, #3cb0fd, #3498db);
  text-decoration: none;
}

/* Typog */

/*! Typebase.less v0.1.0 | MIT License */
/* Setup */
html {
  /* Change default typefaces here */
  font-family: serif;
  font-size: 137.5%;
  -webkit-font-smoothing: antialiased;
}
/* Copy & Lists */
p {
  line-height: 1.5rem;
  margin-top: 1.5rem;
  margin-bottom: 0;
}
ul,
ol {
  margin-top: 1.5rem;
  margin-bottom: 1.5rem;
}
ul li,
ol li {
  line-height: 1.5rem;
}
ul ul,
ol ul,
ul ol,
ol ol {
  margin-top: 0;
  margin-bottom: 0;
}
blockquote {
  line-height: 1.5rem;
  margin-top: 1.5rem;
  margin-bottom: 1.5rem;
}
/* Headings */
h1,
h2,
h3,
h4,
h5,
h6 {
  /* Change heading typefaces here */
  font-family: sans-serif;
  margin-top: 1.5rem;
  margin-bottom: 0;
  line-height: 1.5rem;
}
h1 {
  font-size: 4.242rem;
  line-height: 4.5rem;
  margin-top: 3rem;
}
h2 {
  font-size: 2.828rem;
  line-height: 3rem;
  margin-top: 3rem;
}
h3 {
  font-size: 1.414rem;
}
h4 {
  font-size: 0.707rem;
}
h5 {
  font-size: 0.4713333333333333rem;
}
h6 {
  font-size: 0.3535rem;
}
/* Tables */
table {
  margin-top: 1.5rem;
  border-spacing: 0px;
  border-collapse: collapse;
}
table td,
table th {
  padding: 0;
  line-height: 33px;
}
/* Code blocks */
code {
  vertical-align: bottom;
}
/* Leading paragraph text */
.lead {
  font-size: 1.414rem;
}
/* Hug the block above you */
.hug {
  margin-top: 0;
}








              
            
!

JS

              
                /*jslint browser: true*/
/*global $, jQuery, alert*/

var gameBoardSize = 40;
var gamePoints = 0;
var gameSpeed = 100;

$(document).ready(function () {
    console.log("Ready Player One!");
    createBoard();
    $(".btn").click(function() {
        startGame();
    });
});

var Snake = {
    position: [[20, 20], [20, 19], [20, 18]], // snake start position
    size: 3,
    direction: "r",
    alive: true
}

var Food = {
    position: [],
    present: false
}

function createBoard() {
    $("#gameBoard").empty();
    var size = gameBoardSize;
    
    for (i = 0; i < size; i++) {
        $("#gameBoard").append('<div class="row"></div>');
        for (j = 0; j < size; j++) {
            $(".row:last-child").append('<div class="pixel"></div>');
        }
    }
}

function moveSnake() {
  var head = Snake.position[0].slice();

  switch (Snake.direction) {
    case 'r':
      head[1] += 1;
      break;
    case 'l':
      head[1] -= 1;
      break;
    case 'u':
      head[0] -= 1;
      break;
    case 'd':
      head[0] += 1;
      break;
  }

  // check after head is moved
  if (alive(head)) {
    // draw head
    $(".row:nth-child(" + head[0] + ") > .pixel:nth-child(" + head[1] + ")").addClass("snakePixel");

    // draw rest of body loop
    for (var i = 0; i < Snake.size; i++) {
      $(".row:nth-child(" + Snake.position[i][0] + ") > .pixel:nth-child(" + Snake.position[i][1] + ")").addClass("snakePixel");
    }

    // if head touches food
    if (head.every(function(e,i) {
      return e === Food.position[i];
    })) {
      Snake.size++;
      Food.present = false;
      gamePoints += 5;
      $(".row:nth-child(" + Food.position[0] + ") > .pixel:nth-child(" + Food.position[1] + ")").removeClass("foodPixel");
      $("#score").html("Score: "+gamePoints)
        if (gamePoints % 16 == 0 && gameSpeed > 10) { gameSpeed -= 5; };
    } else {
      $(".row:nth-child(" + Snake.position[Snake.size-1][0] + ") > .pixel:nth-child(" + Snake.position[Snake.size-1][1] + ")").removeClass("snakePixel");
      Snake.position.pop();
    }
    Snake.position.unshift(head);
  } else {
    gameOver();
  }
}


function generateFood() {
    if (Food.present === false) {
        Food.position = [Math.floor((Math.random()*40) + 1), Math.floor((Math.random()*40) + 1)]
        Food.present = true;
        console.log("Food at: "+Food.position);
        $(".row:nth-child(" + Food.position[0] + ") > .pixel:nth-child(" + Food.position[1] + ")").addClass("foodPixel");
    }
}

function keyPress() {
    $(document).one("keydown", function(key) {
        switch(key.which) {
            case 37: // left arrow
                if (Snake.direction != "r") {Snake.direction = "l";}
                break;
            case 38: // up arrow
                if (Snake.direction != "d") {Snake.direction = "u";}
                break;
            case 39: // right arrow
                if (Snake.direction != "l") {Snake.direction = "r";}
                break;
            case 40: // down arrow
                if (Snake.direction != "u") {Snake.direction = "d";}
                break;
        }
    });
}

function gameLoop() {
    setTimeout(function() {
        keyPress();
        generateFood();
        moveSnake();
        if (Snake.alive) {gameLoop(); }
    }, gameSpeed);
}

function alive(head) {
  // head check
  if (head[0] < 1 || head[0] > 40 || head[1] < 1 || head[1] > 40) {
    return false;
  }
  // wall collision
  if (Snake.position[0][0] < 1 || Snake.position[0][0] > 40 || Snake.position[0][1] < 1 || Snake.position[0][1] > 40) {
    return false;
  }
  // self collision
  for (var i = 1; i < Snake.size; i++) {
    if ((Snake.position[0]).every(function(element,index) {
      return element === Snake.position[i][index];
    })) {
      return false;
    }
  }
  return true;
}

function gameOver() {
    Snake.alive = false;
    console.log("Game Over!");
    $(".overlay").show();
    $("#gameOver").show();
    var blink = function() {
        $(".row:nth-child(" + Snake.position[0][0] + ") > .pixel:nth-child(" + Snake.position[0][1] + ")").toggleClass("snakePixel");
    }
    
    var i = 0;
    function blinkLoop() {
        blink();
        setTimeout(function() {
            i++;
            if (i < 10) { blinkLoop();}
        }, 400);
    }
    blinkLoop();
}

function startGame() {
    // reset game settings
    Snake.size = 3;
    Snake.position = [[20,20],[20,19],[20,18]];
    Snake.direction = "r";
    Snake.alive = true;
    gameSpeed = 100;
    gamePoints = 0;
    Food.present = false;
    
    // start game
    createBoard();
    $(".overlay").hide();
    gameLoop();
}
              
            
!
999px

Console