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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

            
              <h2> happy new year </h2>
<canvas id="canvas">
</canvas>
            
          
!

CSS

            
              @import "compass/css3";

body {
width: 100%;
  height: 100%;
  background: tomato;

}

h2 {
  position: absolute;
  left: 50%;
  top:50%;
  -webkit-transform: translate(-50%, -50%);
  transform: translate(-50%, -50%);
  text-transform: uppercase;
  font-family: verdana;
  font-size: 5vw;
  text-align: center;
  -webkit-text-fill-color: transparent;
  -webkit-text-stroke-width: 1px;
  -webkit-text-stroke-color: white;
  background: url(http://www.dehaus.be/img/bg/home/home_01.jpg);
  background-repeat: no-repeat;
  background-size: cover;
  background-position: center center;
    -webkit-background-clip: text;
  background-clip: text;
  -webkit-animation: moveBackground 2s ease-in infinite;
  animation: moveBackground 2s ease-in infinite;
   
}


h2:hover {
  text-shadow: 0 0 7px white;
}

@-webkit-keyframes moveBackground {
  
  0% {
    background-position: 0 0;
  }
  
  100% {
  background-position: -1366 0;
  }
}

@keyframes moveBackground {
  
  0% {
    background-position: 0 0;
  }
  
  100% {
  background-position: -1366 0;
  }
}

#canvas {
z-index: -2;
  width: 100%;
  height: 100%;
}
            
          
!

JS

            
              //This code for canavas has een taken from //thecodeplayer.com
//link: //http://thecodeplayer.com/walkthrough/html5-canvas-snow-effect
//forked by https://codepen.io/abhisack/pen/zxKMJP


window.onload = function(){
	//canvas init
	var canvas = document.getElementById("canvas");
	var ctx = canvas.getContext("2d");
	
	//canvas dimensions
	var W = window.innerWidth;
	var H = window.innerHeight;
	canvas.width = W;
	canvas.height = H;
	
	//snowflake particles
	var mp = 145; //max particles
	var particles = [];
	for(var i = 0; i < mp; i++)
	{
		particles.push({
			x: Math.random()*W, //x-coordinate
			y: Math.random()*H, //y-coordinate
			r: Math.random()*4+1, //radius
			d: Math.random()*mp //density
		})
	}
	
	//Lets draw the flakes
	function draw()
	{
		ctx.clearRect(0, 0, W, H);
		
		ctx.fillStyle = "rgba(255, 255, 255, 0.8)";
		ctx.beginPath();
		for(var i = 0; i < mp; i++)
		{
			var p = particles[i];
			ctx.moveTo(p.x, p.y);
			ctx.arc(p.x, p.y, p.r, 0, Math.PI*2, true);
		}
		ctx.fill();
		update();
	}
	
	//Function to move the snowflakes
	//angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes
	var angle = 0;
	function update()
	{
		angle += 0.01;
		for(var i = 0; i < mp; i++)
		{
			var p = particles[i];
			//Updating X and Y coordinates
			//We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards
			//Every particle has its own density which can be used to make the downward movement different for each flake
			//Lets make it more random by adding in the radius
			p.y += Math.cos(angle+p.d) + 1 + p.r/2;
			p.x += Math.sin(angle) * 2;
			
			//Sending flakes back from the top when it exits
			//Lets make it a bit more organic and let flakes enter from the left and right also.
			if(p.x > W+5 || p.x < -5 || p.y > H)
			{
				if(i%3 > 0) //66.67% of the flakes
				{
					particles[i] = {x: Math.random()*W, y: -10, r: p.r, d: p.d};
				}
				else
				{
					//If the flake is exitting from the right
					if(Math.sin(angle) > 0)
					{
						//Enter from the left
						particles[i] = {x: -5, y: Math.random()*H, r: p.r, d: p.d};
					}
					else
					{
						//Enter from the right
						particles[i] = {x: W+5, y: Math.random()*H, r: p.r, d: p.d};
					}
				}
			}
		}
	}
	
	//animation loop
	setInterval(draw, 33);
}






            
          
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