Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <div class="home">
  <a href="#">
    <span>play</span>
  </a>
  <span class="ok">play</span>
</div>
              
            
!

CSS

              
                @font-face {
  font-family: "bw";
  src: url("https://robindelaporte.fr/codepen/play/BwModelicaSS01-ExtraBold.woff") format("woff");
}

html {
  font-size: 62.5%;
}

.home {
  position: fixed;
  height: 100vh;
  width: 100vw;
  overflow: hidden;
  top: 0%;
  left: 0%;
  background-color: #e9f5ff;

  canvas {
    position: absolute;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%);
    z-index: 4;
    pointer-events: none;
  }

  span {
    position: relative;
    z-index: 6;
    font-family: "bw";
    text-decoration: none;
    position: absolute;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%) scale(1);
    font-size: 3rem;
    color: #fff;
    pointer-events: none;
  }

  a {
    font-family: "bw";
    text-decoration: none;
    position: absolute;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%) scale(1);
    font-size: 3rem;
    color: #fff;
    background-color: #acc7ed;
    border-radius: 10rem;
    padding: 1.5rem 4rem 2rem;

    transform-style: preserve-3d;
    transition: all 0.6s ease;

    span {
      position: relative;
      opacity: 0;
    }

    &:after {
      content: "";
      background: linear-gradient(56deg, #61dafb 0%, #d6cbf6 46%, #f2056f 100%);
      width: 80%;
      height: 20%;
      position: absolute;
      bottom: -4px;
      left: 10%;
      opacity: 0;
      filter: blur(15px);
      border-radius: 10rem;
      transform: translateZ(-1px);
      transition: opacity 0.6s ease;
    }

    &:before {
      content: "";
      background: linear-gradient(56deg, #61dafb 0%, #d6cbf6 46%, #f2056f 100%);
      width: 100%;
      height: 100%;
      position: absolute;
      top: 0;
      left: 0;
      opacity: 0;
      border-radius: 10rem;
      transition: opacity 0.4s ease;
    }

    &:hover {
      transition: all 0.6s ease;
      transform: translate(-50%, -50%) scale(1.35);
      transform-origin: center;

      &:after {
        opacity: 1;
        transition: opacity 0.6s ease;
      }

      &:before {
        opacity: 1;
        transition: opacity 0.6s linear;
      }
    }
  }
}
              
            
!

JS

              
                class Experience {
  constructor( container, width, height ) {
    console.clear()
    
    this.raycaster = new THREE.Raycaster();
    this.mouse = new THREE.Vector2(0, 0);
    this._pos = {
      x: 0
    };

    this.camera = new THREE.PerspectiveCamera(70, width / height, 1, 3000);
    this.camera.position.z = 200;
    
    this.renderer = new THREE.WebGLRenderer({
      antialias: true,
      alpha: true
    });
    this.renderer.setSize(width, height);
    this.renderer.setClearColor(0xffffff, 0.0);
    this.renderer.setPixelRatio(1.6);
    container.appendChild( this.renderer.domElement )
    
    const fps = 120
    this.fpsInterval = 1000 / fps
    this.then = Date.now()
    
    this.scene = new THREE.Scene()
    
    this.resize()
    this.bind()
    this.loop()
    
    this._addLights()
    this._addMeshes()
  }
  
  _addLights() {
    var light = new THREE.AmbientLight(0x0);
    this.scene.add(light);

    var spotLight = new THREE.SpotLight(0xf2056f, 0.68, 0);
    spotLight.position.set(150, 150, 0);
    this.scene.add(spotLight);

    var hemlight = new THREE.HemisphereLight(0xd8c7f3, 0x61dafb, 1);
    this.scene.add(hemlight);
  }
  
  _addMeshes(){
    var _prefix = 'https://robindelaporte.fr/codepen/play/'
    var urls = [
      _prefix + "nx.jpg",
      _prefix + "ny.jpg",
      _prefix + "nz.jpg",
      _prefix + "px.jpg",
      _prefix + "py.jpg",
      _prefix + "pz.jpg"
    ];

    var cubemap = THREE.ImageUtils.loadTextureCube(urls);
    cubemap.format = THREE.RGBFormat;

    var geometry = new THREE.SphereGeometry(24, 32, 32);
    var material = new THREE.MeshPhysicalMaterial({
      color: 0xffffff,
      roughness: 0.3,
      metalness: 0.1,
      transparent: true,
      reflectivity: 0.56,
      envMap: cubemap
    });

    this._sphere = new THREE.Mesh(geometry, material);
    this._sphere.position.y = -30;
    this._sphere.position.x = -25;
    this.scene.add(this._sphere);

    var geometryTorus = new THREE.TorusBufferGeometry(16, 8, 16, 100);
    this._torus = new THREE.Mesh(geometryTorus, material);
    this._torus.position.y = 30;
    this._torus.position.x = 30;
    this._torus.rotation.x = 2.3;
    this._torus.rotation.y = 0.3;
    this.scene.add(this._torus);

    var geometryCone = new THREE.ConeBufferGeometry(8, 16, 32);
    this._cone = new THREE.Mesh(geometryCone, material);
    this._cone.position.y = 12;
    this._cone.position.x = -50;
    this._cone.position.z = 3;
    this._cone.rotation.x = -0.3;
    this._cone.rotation.z = 0.7;
    this.scene.add(this._cone);

    this._torus.material.opacity = 0;
  }
  
  animateIn() {
    TweenMax.to(this._torus.material, 0.6, { opacity: 1 });

    TweenMax.fromTo(
      this._torus.scale,
      0.6,
      { x: 0.8, y: 0.8, z: 0.8 },
      { x: 1.35, y: 1.35, z: 1.35 }
    );
    TweenMax.fromTo(
      this._torus.position,
      0.6,
      { x: 10, y: 20 },
      { x: 30, y: 40 }
    );

    TweenMax.fromTo(
      this._torus.rotation,
      0.6,
      { x: 2.0, y: -0.3 },
      { x: 2.3, y: 0.3 }
    );

    TweenMax.fromTo(
      this._sphere.scale,
      0.6,
      { x: 0.8, y: 0.8, z: 0.8 },
      { x: 1.15, y: 1.15, z: 1.15 }
    );
    TweenMax.fromTo(
      this._sphere.position,
      0.6,
      { x: -10, y: -10 },
      { x: -30, y: -40 }
    );

    TweenMax.fromTo(
      this._cone.scale,
      0.6,
      { x: 0.8, y: 0.8, z: 0.8 },
      { x: 1.35, y: 1.35, z: 1.35 }
    );
    TweenMax.fromTo(
      this._cone.position,
      0.6,
      { x: -30, y: 2, z: 3 },
      { x: -70, y: 12, z: 3 }
    );

    TweenMax.fromTo(
      this._cone.rotation,
      0.6,
      { x: -0.2, z: 0.0 },
      { x: -0.3, z: 0.7 }
    );
  }

  animateOut() {
    TweenMax.to(this._torus.material, 0.6, { opacity: 0 });

    TweenMax.to(this._torus.scale, 0.6, { x: 0.8, y: 0.8, z: 0.8 });
    TweenMax.to(this._torus.position, 0.6, { x: 10, y: 20 });
    TweenMax.to(this._torus.rotation, 0.6, { x: 2.0, y: -0.3 });

    TweenMax.to(this._sphere.scale, 0.6, { x: 0.8, y: 0.8, z: 0.8 });
    TweenMax.to(this._sphere.position, 0.6, { x: -10, y: -10 });

    TweenMax.to(this._cone.scale, 0.6, { x: 0.8, y: 0.8, z: 0.8 });
    TweenMax.to(this._cone.position, 0.6, { x: -30, y: 2, z: 3 });
    TweenMax.to(this._cone.rotation, 0.6, { x: -0.2, z: 0.0 });
  }
  
  bind() {
    window.addEventListener( 'resize', this.resize.bind( this ), false )
    document.body.addEventListener("mousemove", this.onMouseMove.bind(this), false);
    
    document.querySelector("a").addEventListener("mouseenter", () => {
      TweenMax.to(".ok", 0.6, { scale: 1.35 });
      this.animateIn();
    });

    document.querySelector("a").addEventListener("mouseleave", () => {
      TweenMax.to(".ok", 0.6, { scale: 1.0 });
      this.animateOut();
    });
    
  }
  
  onMouseMove(event) {
    this.mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
    this.mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
  }
  
  loop() {
    this.raf = window.requestAnimationFrame( this.loop.bind( this ) )

    const now = Date.now()
    const delta = now - this.then

    if( delta > this.fpsInterval ) {
      // this.scene.update()
      this.camera.position.x += this.mouse.x *(window.innerWidth * 0.02) - this.camera.position.x * 0.03;
    this.camera.position.y +=
      -(this.mouse.y * (window.innerHeight * 0.02)) - this.camera.position.y * 0.03;
    this.camera.lookAt(this.scene.position);
      
      this.renderer.render( this.scene, this.camera )
      this.then = now
    }
  }
  
  resize() {
//     this.innerWidth = window.innerWidth
//     this.innerHeight = window.innerHeight

//     this.camera.aspect = this.innerWidth / this.innerHeight
//     this.camera.updateProjectionMatrix()

//     this.renderer.setSize( this.innerWidth, this.innerHeight )
  }
}

const container = document.querySelector( '.home' )
let experience = new Experience( container, 400, 300 )
              
            
!
999px

Console