<div class="form-container fill-me-in">
<form>
<label class="form-row">
<span class="label-text">A field</span>
<input class="text-input" type="text" placeholder="a field" />
</label>
<label class="form-row">
<span class="label-text">Another field</span>
<input class="text-input" type="text" placeholder="another field" />
</label>
<label class="form-row">
<input type="radio" name="group" />
<span>A radio selection</span>
</label>
<label class="form-row">
<input type="radio" name="group" />
<span>A different one</span>
</label>
<input type="submit" class="button" />
</form>
</div>
* {
box-sizing: border-box;
}
body {
display: flex;
font-family: 'Arial', 'san-serif';
justify-content: space-around;
}
.form-container {
border: 1px solid grey;
padding: 1em;
max-width: 25em;
width: 40%;
}
.form-row {
display: block;
margin-top: 1em;
}
.label-text {
display: block;
}
.text-input {
font-size: 1em;
margin-top: .25em;
padding: .5em;
width: 100%;
}
.button {
border: none;
display: block;
font-size: 1.1em;
margin: 1em 0 0;
padding: .5em;
width: 100%;
}
gremlins.createHorde() // First, create our horde
.allGremlins() // And enable all gremlins
.gremlin(function() {
// Now let's define our submission gremlin
var targetElement, availableForms;
availableForms = document.querySelectorAll('form'); // Let's get all available form elements on the page
targetElement = availableForms[Math.floor(Math.random()*availableForms.length)]; // Then let's grab a random element from those results
// Now, we create a dummy submission event
var evt = document.createEvent('HTMLEvents'); // Create an event container
evt.initEvent('submit'); // Define our event as a submit event
targetElement.dispatchEvent(evt); // Finally, dispatch the submit event onto our randomly selected form
// We also want to make sure to log this event like others gremlins do!
console.log('gremlin submit ', targetElement);
})
.unleash();
This Pen doesn't use any external CSS resources.