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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <header>
	<h1>CSS3 PONG!</h1>
</header>
  <div role="main">
      <div id="court">
          <input id="rd0" type="radio" name="set" checked>
          <input id="rd1" type="radio" name="set">        
          <input id="rd2" type="radio" name="set">        
          <input id="rd3" type="radio" name="set">        
          <input id="rd4" type="radio" name="set">        
          <input id="rd5" type="radio" name="set">      
	          <div id="horizontal">        
	             		<div id="ball"> </div>        
		                 	<div id="player2"> </div>      
	              </div>    
              <ul id="pl1"><!-- Player 1 score (Tip: um... it never changes ;) ) -->    
                  <li>0</li>       
                  <li>1</li>         
                  <li>2</li>       
                  <li>3</li>      
                  <li>4</li>      
                  <li>WINNER!</li>     
              </ul>    
              <ul id="pl2"><!-- Player 2 score -->       
                  <li>0</li>       
                  <li>1</li>         
                  <li>2</li>       
                  <li>3</li>      
                  <li>4</li>      
                  <li>WINNER!</li>     
              </ul>    
        	</div>    
      
      <p>Click ball to serve</p> 
    <p>Currently best viewed in Chrome</p>
      </div>  
      <footer>      
      <p><a href="http://www.sitepoint.com/css3-pong-insane-things-to-do-with-css/">SitePoint.com 2013 -  Alex Walker</a></p>  
      </footer>
            
          
!
            
              @import "compass/css3";


/**
 * Playable Pong *
*/

$speed: 1.5; /* 1=fast 10=slow*/
$updown-speed:(1.9s*$speed);
$leftright-speed:(2.7s*$speed);
  
body {
  overflow: hidden;
  font-family: 'Arial Narrow', sans-serif;
  background: #000;
  margin: 0;
  padding: 0;
  color: #0f0;
  text-align: center;
  text-transform: uppercase;
   }

body:before { /* scanline effect */
  content: "";
  position: absolute;
  margin: 0;
  padding: 0;
  background-image: linear-gradient(transparent 50%, rgba(0, 40, 40, 0.25) 50%);
  background-size: 100% 4px;
  width: 100%;
  height: 100%;
  z-index: 999;
  pointer-events: none;
  top: 0;
  left: 0; }

body * { /* blur glow */
  text-shadow: 0px 0px 3px rgba(90, 255, 90, 0.9), 0px 0px 3px rgba(90, 255, 90, 0.9), 0px 0px 7px rgba(90, 255, 90, 0.9); }

h1 {
  text-align: center;
  font: 400 60px 'Impact';
  letter-spacing: 5px;
  font-family:  'Helvetica Neue', Helvetica, sans-serif;
  line-height: 1em;
  color: #0afa0a;
  font-weight: bold;
  font-size: 70px;
  text-shadow: 0px 0px 0 #35bb35, 0px 1px 0 #47a947, 0px 2px 0 #589858, 0px 3px 0 #6a866a, 0px 4px 0 #7b757b, 0px 5px 0 #8c648c, 0px 6px 5px rgba(0, 0, 0, 0.25), 0px 6px 1px rgba(0, 0, 0, 0.5), 0px 0px 5px rgba(0, 0, 0, 0.2); }

p {
  text-align: center;
  font: 400 24px''; }

footer p {
  font-size: 12px; }

#court {
  margin: 29px auto;
  width: 600px;
  height: 301px;
  position: relative;
  border: 4px dotted #3f3;
  text-shadow: 0px 0px 7px rgba(90, 255, 90, 0.9), 0px 0px 7px rgba(90, 255, 90, 0.9);
cursor: url(https://i.imgur.com/OGNRZH1.gif), text;}

#court:before {    /* net */
  left: 50%;
  content: "";
  width: 10px;
  height: 300px;
  position: absolute;
  border-left: 4px dashed #3f3;
}

/* ------ ball components ------- */
#ball {
  position: absolute;
  width: 20px;
  height: 20px;
  display: block;
  background: #3f3;
  border-radius: 50%;
  cursor: url(https://i.imgur.com/OGNRZH1.gif), text;
  box-shadow: 0px 0px 7px rgba(90, 255, 90, 0.9), 0px 0px 7px rgba(90, 255, 90, 0.9);
  animation: fadein 2s 1 linear;
  transform: translate3d(10px, 0, 0); }

#horizontal {
  position: absolute;
  width: 100%;
  height: 20px;
  top: 45%; 
cursor: url(https://i.imgur.com/OGNRZH1.gif), text;}

#player2 {
  /* player 2 */
  background: #3f3;
  position: absolute;
  width: 7px;
  height: 44px;
  right: 4px;
  margin-top: -12px; }

/* ------ ball animation ------- */
input:checked + input:hover ~ #horizontal #ball {
  /* ready: pulse ball  */
  animation: pulse 0.5s infinite; }

input:hover:checked ~ #horizontal {
  animation: updown $updown-speed infinite linear; }

input:hover:checked ~ #horizontal #ball {
  animation: leftright $leftright-speed infinite linear;
  background: cyan; }

input:hover:checked ~ #horizontal #player2 {
  animation: twitchy $leftright-speed infinite linear; }

/* ------ The Scoring System------- */
ul {
  position: absolute;
  right: 30%;
  list-style: none;
  height: 40px;
  width: 80px;
  overflow: hidden;
  font-size: 40px;
  padding: 0;
  margin: 0;
  top: 20px;
  text-align: center; }

ul li {
  position: absolute;
  top: -50px;
  width: 80px; }

/* position score lists */
ul#pl1 {
  left: 25%; }

ul#pl2 {
  left: 64%;
  width: 180px;
  text-align: left; 
}

ul#pl1 li:nth-of-type(1) {
  top: 0px; 
}

input:nth-of-type(1):checked ~ ul#pl2 li:nth-of-type(1),
input:nth-of-type(2):checked ~ ul#pl2 li:nth-of-type(2),
input:nth-of-type(3):checked ~ ul#pl2 li:nth-of-type(3),
input:nth-of-type(4):checked ~ ul#pl2 li:nth-of-type(4),
input:nth-of-type(5):checked ~ ul#pl2 li:nth-of-type(5),
input:nth-of-type(6):checked ~ ul#pl2 li:nth-of-type(6),
input:nth-of-type(2):hover:checked ~ ul#pl2 li:nth-of-type(1),
input:nth-of-type(3):hover:checked ~ ul#pl2 li:nth-of-type(2),
input:nth-of-type(4):hover:checked ~ ul#pl2 li:nth-of-type(3),
input:nth-of-type(5):hover:checked ~ ul#pl2 li:nth-of-type(4),
input:nth-of-type(6):hover:checked ~ ul#pl2 li:nth-of-type(5) {
  top: 0px;
  /* show the score (LI) associated with each input */
  transition: top 0.75s; 
}

input:nth-of-type(1):hover:checked ~ ul#pl2 li:nth-of-type(1), 
input:nth-of-type(2):hover:checked ~ ul#pl2 li:nth-of-type(2), 
input:nth-of-type(3):hover:checked ~ ul#pl2 li:nth-of-type(3), 
input:nth-of-type(4):hover:checked ~ ul#pl2 li:nth-of-type(4), 
input:nth-of-type(5):hover:checked ~ ul#pl2 li:nth-of-type(5), 
input:nth-of-type(6):hover:checked ~ ul#pl2 li:nth-of-type(6) {
  top: -50px;
  /* delay the next score offscreen WHILE the hover is active */ }

/* ------ Scoring switches ------- */
input {
  /* hide all */
  width: 0px;
  height: 0px;
  overflow: hidden;
  appearance: none;
  position: absolute;
  top: -100px;
  left: -10px;
  cursor: url(https://i.sli.mg/WFLAbT.gif), text; }

input:checked + input {
  left: -20px;
  top: 36%;
  width: 70px;
  height: 50px;
  z-index: 99; }

input:hover:checked {
  /* uncomment the next line to get an idea how we're faking collision detection with CSS hover - yes it's a huge hack ;) */
  /*background: rgba(0, 0, 200, 0.3);*/
  left: -20px;
  top: 36%;
  width: 100px;
  height: 100px;
  outline: 0px none;
  animation: 
  updown $updown-speed infinite linear, 
  targetzone $leftright-speed infinite linear;
  z-index: 99;
 }

input:hover:checked + input {
  /* keep the NEXT targetzone hidden till previous hover state ends */
  left: 0px;
  top: -100px;
  width: 50px;
  height: 50px; }

/* ------ reset score button ------- */
input#rd0 {
  /* reset scores*/
  left: 550px;
  appearance: normal;
  width: 50px;
  height: 50px; }

input#rd0:hover:checked {
  animation: none; }

input#rd0:before {
  /* reset scores*/
  content: "Reset";
  color: white;
  font-size: 12px;
  height: 25px; }

/* ------ The Animations ------- */

@keyframes updown {
  0%, 50%, 100% {
    /*  the middle  */
    transform: translate3d(0, 0, 0); }

  25% {
    /*  the top  */
    transform: translate3d(0, 142px, 0); }

  75% {
    /* the bottom */
    transform: translate3d(0, -136px, 0); } }

@keyframes leftright {
  0%, 100% {
    /* left side */
    transform: translate3d(10px, 0, 0);
    width: 10px;
    /*squash ball*/
    height: 25px; }

  5%, 48%, 55%, 99% {
    /* unsquash ball */
    width: 20px;
    height: 20px; }

  50% {
    /* right side */
    transform: translate3d(580px, 0, 0);
    width: 10px;
    /*squash ball*/
    height: 35px; } }

@keyframes targetzone {
  /* ball in general play */
  0%, 96% {
    width: 800px;
    height: 600px;
    margin: -50% 0 0 -50%; }

  /* ball about to pass player 1's baseline */
  96.1%, 100% {
    width: 150px;
    height: 100px; 
    top:0;
    left:0;
    margin: 10% 0 0 -50px;}
}

@keyframes pulse {
  /* pulse the ball -- 'READY!' */
  0%, 100% {
    opacity: .2; }

  90% {
    opacity: 1; } }

@keyframes fadein {
  /* fades new ball in after each point */
  0% {
    height: 0; }

  90% {
    height: 0; }

  100% {
    height: 20px; } }

@keyframes twitchy {
  /* make player twitch like a real player  */
   0%,
  100% {
    transform: translate3d(0, 40px, 0); }



  20% {
     transform: translate3d(0, -25px, 0); }

  44% {
    transform: translate3d(0, 25px, 0); }
  46% {
     transform: translate3d(0, -15px, 0); }

  48% {
    transform: translate3d(0, 15px, 0); }

  50% {
    transform: translate3d(0, 0, 0); }

  70% {
    transform: translate3d(0, 60px, 0); }

  85% {
    transform: translate3d(0, -30px, 0); }
}

            
          
!
            
              /* nothing to see here... */
            
          
!
999px
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