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/**
* CSS for Hartcore
* Alexandrix @2015
*/
*,
body,
html {
margin: 0;
padding: 0;
white-space: nowrap;
position: absolute;
overflow: hidden;
}
html,
body {
height: 100%;
width: 100%;
background: rgba(250,250,250,1);
}
canvas#rhodo {
background: black;
}
canvas#rhodo.demo {
z-index: 5;
background: none;
}
canvas#rhodo2.demo {
z-index: 4;
}
canvas#rhodo3.demo {
z-index: 3;
}
canvas#rhodo4.demo {
z-index: 2;
}
/**
* JS for Hartcore
* Alexandrix @2015
* Main functions
*/
var demoMode = false;
var hc = {
worlds: [],
startTime: null,
anim: null,
summon: function() {
for (var key in arguments) {
this.worlds.push(arguments[key]);
}
},
ignite: function() {
this.startTime = new Date().getTime();
this.igniteWorlds();
this.frame();
},
frame: function() {
hc.paint(new Date().getTime());
hc.anim = window.requestAnimationFrame(hc.frame);
},
paint: function(t) {
for (var key in hc.worlds) {
(function(k) {
setTimeout(function() {
hc.worlds[k].world.update(t - hc.startTime);
}, hc.worlds[k].timeout);
})(key);
}
},
igniteWorlds: function() {
for (var key in hc.worlds) {
hc.worlds[key].world.ignite(hc.worlds[key].args);
}
// Activate demo mode on canvases
if (demoMode) { jQuery('canvas').addClass('demo'); }
}
};
/**
* JS for Hartcore hc_rhodo
* Alexandrix @2015
* World Rhodo
*/
var hc_rhodo = {
name: "rhodo",
ignite: function(args) {
// Store arguments
//// Base hue (see seedRadiusToHue) and luminosity
this.hue = args.hue || 0;
this.lum = args.lum || '50%';
this.sat = args.sat || '80%';
//// Branches
this.seedsPop = args.seedsPop || 5;
//// Base width (check out seedRadiusToLineWidth)
this.sepalBase = args.sepalBase || 15;
//// Branch length (check out seedRadiusToLineWidth)
this.sepalLength = args.sepalLength || 10;
//// Angle offset for flower branches
this.extraAngle = args.extraAngle || 0;
//// Birth speed
this.eraDuration = args.eraDuration || 25;
//// Design functions mapping radius to various visual parameters
this.seedRadiusToHue = args.seedRadiusToHue || (function(r) {
return (this.hue + r/20);
});
this.seedRadiusToSaturation = args.seedRadiusToSaturation || (function(r) {
return this.sat;
});
this.seedRadiusToLightness = args.seedRadiusToLightness || (function(r) {
return this.lum;
});
this.seedRadiusToLineWidth = args.seedRadiusToLineWidth || (function(r) {
return (2 * Math.max(this.sepalBase - r / this.sepalLength, 0));
});
this.seedRadiusToOpacity = args.seedRadiusToOpacity || (function(r) {
return 0.01;
});
// Initialize own canvas
var canvas = document.createElement('canvas');
canvas.class = 'hart';
canvas.id = this.name;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
document.body.appendChild(canvas);
// Get and store canvas context
this.canvas = document.getElementById(canvas.id);
this.ctx = this.canvas.getContext('2d');
// Variable 1
this.var1 = 0;
this.var1count = 0;
this.var1var = 200;
// Variable 2
this.var2 = 0;
// Variable 3 (births)
this.eraCount = 0;//Needs this.eraDuration
// Particles
this.seeds = [];
//// Start point
this.xC = this.canvas.width / 2;
this.yC = this.canvas.height / 2;
//// Unleash generation 1
for (var i = 0; i < this.seedsPop; i++) {
var datsMyAngle = i / this.seedsPop * 2 * Math.PI;
this.birth({
rLast: 0,
r: 0,
rSpeed: 0,
thetaLast: this.extraAngle + datsMyAngle,
theta: this.extraAngle + datsMyAngle,
thetaSpeed: 0 // Add r and theta to contructor
});
}
},
background: function() {
// Not called, background in CSS this time.
this.ctx.rect(0, 0, this.canvas.width, this.canvas.height);
this.ctx.fillStyle = "#000";
this.ctx.fill();
},
update: function(t) {
this.evolve(t);
this.move(t);
this.draw();
},
evolve: function(t) {
// Laws (increasing a variable)
this.evolutionVar1();
this.evolutionVar2(t);
this.evolutionVar3();
// Effects (when this variable reaches a threshold, do sth)
},
evolutionVar1: function() {
this.var1count++;
this.var1 = 0.5 + 0.5 * Math.sin(this.var1count / this.var1var * 2 * Math.PI);
},
evolutionVar2: function(t) {
this.var2 = Math.sin(t / 700);
},
evolutionVar3: function() {
this.eraCount++;
},
birth: function(seed) {
this.seeds.push(seed);
},
move: function(t) {
// Time flies, buddy.
var t = t / 500;
// Move all particles
for (var i = 0; i < this.seeds.length; i++) {
var seed = this.seeds[i];
seed.rLast = seed.r;
seed.thetaLast = seed.theta;
// Mirror seeds alternatively (not used)
//var way = (i % 2 == 0 ? 1 : -1);
// Core motion laws
seed.rSpeed = 0.8 + 0.5 * Math.sin(t);
seed.thetaSpeed += 0.0005 * (-0.5 + Math.random());
// Calmers
seed.thetaSpeed = Math.max(Math.min(seed.thetaSpeed, 0.005), -0.005);
// Dummy physics
seed.theta += seed.thetaSpeed;
seed.r += seed.rSpeed;
}
// Give birth to new particles every now and then
if (this.eraCount >= this.eraDuration && this.seeds.length < 500) {
// Take the (this.seedPop) last particles and clone
var len = this.seeds.length;
for (var j = len - 1; j >= len - this.seedsPop; j--) {
var seedClone = _.clone(this.seeds[j]);
// Give extra motion for a better life :')
var splitRatio = 0.33;//will bend sepals even more with values close to 0 or 1
var thetaSpeedExtra = 0.0005 * (Math.random() > splitRatio ? 1 : -1);
seedClone.thetaSpeed += thetaSpeedExtra;
// Push to this.seeds
this.birth(seedClone);
}
this.eraCount = 0;//nope, you don't want this code to freeze your browser
}
},
draw: function() {
if (demoMode) this.background();
for (var key in this.seeds) {
var seed = this.seeds[key];
this.drawFlower(seed);
}
},
drawFlower: function(seed) {
// Switch to XY space
var sSold = this.spaceShift(seed.rLast, seed.thetaLast);
var sSnew = this.spaceShift(seed.r, seed.theta);
// HSLA
var h = this.seedRadiusToHue(seed.r);
var sat = this.seedRadiusToSaturation(seed.r);
var lum = this.seedRadiusToLightness(seed.r);
var opa = this.seedRadiusToOpacity(seed.r);
// Demo mode opacity forcing
if (demoMode) opa = 1;
// Line width
var wLine = this.seedRadiusToLineWidth(seed.r);
// 1: Backlight
this.ctx.strokeStyle = 'hsla(' + h + ', ' + sat + ', ' + lum + ", " + opa + ")";
this.ctx.lineWidth = wLine;
this.ctx.lineCap = "round";
this.ctx.beginPath();
this.ctx.moveTo(sSold.x, sSold.y);
this.ctx.lineTo(sSnew.x, sSnew.y);
this.ctx.stroke();
// 2: Front stroke
this.ctx.strokeStyle = 'hsla(' + h + ', ' + sat + ', ' + lum + ", " + opa/2 + ")";
this.ctx.lineWidth = wLine;
this.ctx.lineCap = "round";
this.ctx.beginPath();
this.ctx.moveTo(sSold.x, sSold.y);
this.ctx.lineTo(sSnew.x, sSnew.y);
this.ctx.stroke();
},
spaceShift: function(r, theta) {
var x = this.xC + r * Math.cos(theta);
var y = this.yC - r * Math.sin(-theta);
return {
x: x,
y: y
};
}
};
// Second flower
var hc_rhodo2 = _.cloneDeep(hc_rhodo);
hc_rhodo2.name = 'rhodo2';
// Third flower
var hc_rhodo3 = _.cloneDeep(hc_rhodo);
hc_rhodo3.name = 'rhodo3';
// Fourth flower
var hc_rhodo4 = _.cloneDeep(hc_rhodo);
hc_rhodo4.name = 'rhodo4';
// Flower time
hc.summon({
world: hc_rhodo,
timeout: 9000,
args: {
hue: 195,
lum: '100%',
sepalBase: 30,
sepalLength: 15,
eraDuration: 25,
extraAngle: 0,
seedRadiusToLineWidth: function(r) {
//return (this.sepalBase * Math.exp( - r / this.sepalLength ));
return (this.sepalBase - r / this.sepalLength);
},
seedRadiusToOpacity: function(r) {
return (0.07 * (1 - Math.exp(-r/150)) );
}
}
}, {
world: hc_rhodo2,
timeout: 6000,
args: {
//hue: 195,
hue: 5,
lum: '30%',
sepalBase: 50,
sepalLength: 135,
eraDuration: 8,
extraAngle: 0.314,
seedRadiusToHue: function(r) {
var result = this.hue + r / 12;
return result;
},
seedRadiusToLightness: function(r) {
return '45%';
},
seedRadiusToLineWidth: function(r) {
return (this.sepalBase * Math.exp( - r / this.sepalLength ));
},
seedRadiusToOpacity: function(r) {
return (0.1 * (1 - Math.exp(-r/100)) );
}
}
}, {
world: hc_rhodo3,
timeout: 3000,
args: {
hue: 200,
lum: '100%',
sepalBase: 15,
sepalLength: 15,
extraAngle: 0.628,
seedRadiusToHue: function(r) {
return (this.hue + r / 6);
},
seedRadiusToOpacity: function(r) {
return (0.05);
}
}
}, {
world: hc_rhodo4,
timeout: 0,
args: {
hue: 0,
sepalBase: 20,
sepalLength: 35,
eraDuration: 3,
extraAngle: 0.628,
seedRadiusToOpacity: function(r) {
return (0.03);
},
seedRadiusToLineWidth: function(r) {
return (this.sepalBase * Math.exp( - r / this.sepalLength ));
},
seedRadiusToHue: function(r) {
return (this.hue + r / 2);
},
seedRadiusToSaturation: function(r) {
return '85%';
},
seedRadiusToLightness: function(r) {
return '35%';
}
}
});
// Go, go, go!
hc.ignite()
Also see: Tab Triggers