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HTML

              
                <head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1">
  <meta name="keywords" content="HTML, CSS, XML, XHTML, JavaScript">
  <meta name="description" content="Do you like Street Fighter 2? Do you like tic tac toe? No? Oh OK. Nvm.">
  <meta name="author" content="JM Taylor">
  <title>Street Fighter II: The TicTacToe Warrior</title> 
  
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/world-map/ryu-char-select.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/world-map/guile-char-select.jpg" as=image>    
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/world-map/ryu-selected-flag.jpg"  as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/world-map/guile-selected-flag.jpg"  as=image>   
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/vs-screen/guile-vs-screen.jpg"  as=image>   
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X.jpg"  as=image>

  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/world-map/ryu-selected-animated.gif"  as=image>   
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/world-map/guile-selected-animated.gif"  as=image>

  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/ryu/ryu-shoryuken.gif" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/ryu/ryu-KO.gif" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/ryu/ryu-win1.gif" as=image> 
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/ryu/ryu-win2.gif" as=image>

  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/ryu/ryu-draw.gif" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/guile/guile-draw.gif" as=image>

  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/round/draw.gif" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/round/round1.gif" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/round/round2.gif" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/round/round3.gif" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/round/round4.gif" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/round/round5.gif" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/round/you-lose.gif" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/round/you-win.gif" as=image>

  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/guile/guile-flash-kick.gif" as=image>  
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/guile/guile-KO.gif" as=image>     
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/animated/guile/guile-win.gif" as=image>

  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/O.gif" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/X.gif" as=image>    

  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-0win-1win.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-0win-2win.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-1win-0win.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-1win-1win.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-1win-2win.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-2win-0win.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-2win-1win.jpg" as=image>

  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-0win-1win.jpg" as=image>    
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-0win-2win.jpg" as=image>        
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-1win-0win.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-1win-1win.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-1win-2win.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-2win-0win.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-2win-1win.jpg" as=image>

  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/end-game/ryu-lose-guile-win.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/end-game/guile-win-ryu-lose.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/end-game/guile-lose-ryu-win.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/end-game/ryu-lose-guile-lose.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/end-game/guile-lose-ryu-lose.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/end-game/ryu-lose-guile-lose-1.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/end-game/ryu-lose-guile-lose-2.jpg" as=image>    
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/end-game/ryu-lose-guile-lose-2.jpg" as=image>
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/end-game/guile-lose-ryu-lose-1.jpg" as=image>  
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/end-game/guile-lose-ryu-lose-2.jpg" as=image>  
  <link rel="preload" href="https://streetfighter2ttt.com/resources/img/screens/end-game/guile-lose-ryu-lose-3.jpg" as=image>  

  <link rel="preload" href="https://streetfighter2ttt.com/resources/audio/sfx/system/click-to-start.mp3" as=audio type=audio/mp3>    
  
  <link href="https://fonts.googleapis.com/css?family=Permanent+Marker" rel="stylesheet">
</head>

<body>
  
<audio id="vs-bgm">
    <source src="" type="audio/mp3">
</audio>
<audio id="end-bgm">
    <source src="" type="audio/mp3">
</audio>
<div id="frame">
  <div id="loading-screen">
    <div id="loading-message">Loading...</div>
    <div class="loader"></div>
  </div>  
  <div id="play-button-screen">
      <div id="play-button">
        <p>Works best on Chrome</p>
        <p>CodePen: Switch to full page view</p>
        <p><span>Click here to play!</span></p>
      </div>
      <p><a href="about.html">ABOUT</a></p>
  </div>

  <div id="title-screen">
    <video id="title-screen-video" loop>
    <source src="https://streetfighter2ttt.com/resources/video/sf2ttt-intro.mp4" type="video/mp4">
      Your browser does not support the video tag.
    </video>
  </div>

  <div id="difficulty-select-screen">
    <div id="title-screen-partial"><img src="https://streetfighter2ttt.com/resources/img/screens/difficulty/difficulty-select-screen.jpg" alt="Street Fighter 2 - The Tic Tac Toe Warrior difficulty select screen"></div>
    <div class="difficulty-mode selection" id="easy"><img src="https://streetfighter2ttt.com/resources/img/screens/difficulty/easy-text.png" alt="Easy mode"></div>
    <div class="difficulty-mode selection" id="normal"><img src="https://streetfighter2ttt.com/resources/img/screens/difficulty/normal-text.png" alt="Normal mode"></div>
    <div class="difficulty-mode selection" id="hard"><img src="https://streetfighter2ttt.com/resources/img/screens/difficulty/hard-text.png" alt="Hard mode"></div>
  </div>

  <div id="char-select-screen">
    <div id="map-image"><img id="map-image-file" src="https://streetfighter2ttt.com/resources/img/screens/world-map/ryu-char-select.jpg" alt="Street Fighter 2 - The Tic Tac Toe Warrior character select screen"></div>
    <div id="player-icons">
      <div id="O" class="player-select selection"><img src="https://streetfighter2ttt.com/resources/img/screens/world-map/ryu-icon.jpg" alt="Ryu's icon"></div>
      <div id="X" class="player-select selection"><img src="https://streetfighter2ttt.com/resources/img/screens/world-map/guile-icon.jpg" alt="Guile's icon"></div>
    </div>
  </div>

  <div id="vs-screen"><img id="vs-screen-image" src="https://streetfighter2ttt.com/resources/img/screens/vs-screen/ryu-vs-screen.jpg" alt="Street Fighter 2 - The Tic Tac Toe Warrior VS screen"></div>

<div id="main-screen">
  <div id="blackout"></div>
  <img id="round-image" src="">
  <img id="ryu-stage" src="https://streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O.jpg" alt="Street Fighter 2 - The Tic Tac Toe Warrior Ryu stage">
  <div class="board">
    <div class="board-row row-1">
      <div id="0" class="board-square no-select"></div>
      <div id="1" class="board-square no-select"></div>
      <div id="2" class="board-square no-select"></div>
    </div>
    <div class="board-row row-2">
      <div id="3" class="board-square no-select"></div>
      <div id="4" class="board-square no-select"></div>
      <div id="5" class="board-square no-select"></div>
    </div>
    <div class="board-row row-3">
      <div id="6" class="board-square no-select"></div>
      <div id="7" class="board-square no-select"></div>
      <div id="8" class="board-square no-select"></div>
    </div>
  </div>
  <div id="player-1-char" class="ryu-idle size position"><img id="player-1-char-img" src=""></div>
  <div id="player-2-char" class="guile-idle flipped size position"><img id="player-2-char-img" src=""></div>
</div> <!-- #main-screen -->

  <div id="end-screen">
    <img id="end-screen-image" src="https://streetfighter2ttt.com/resources/img/screens/end-game/ryu-win-guile-lose.jpg" alt="Street Fighter 2 - The Tic Tac Toe Warrior end screen">
  </div>
</div> <!-- #frame -->

</body>
              
            
!

CSS

              
                html {
  overflow: hidden;
  height: 100%;
}
body {
  height: 100%;
  overflow: auto;
	margin: 0;
	padding: 0;
	background-color: black;
}
/*=================================================*/
/*Frame*/
/*=================================================*/
#frame {
	position: relative;
	width: 896px;
	height: 494px;
  top: 50%;
  left: 50%;
  -webkit-transform: translateX(-50%) translateY(-50%);
      -ms-transform: translateX(-50%) translateY(-50%);
          transform: translateX(-50%) translateY(-50%);
}
/*=================================================*/
/*Loading screen*/
/*=================================================*/
#loading-screen {
  position: absolute;
  z-index: 4000;
  height: 100%;
  width: 100%;
  background-color: black;
}
#loading-message {
  text-align: center;
  margin-top: 5%;
}
/*Source - https://www.w3schools.com/howto/howto_css_loader.asp*/
.loader {
  position: absolute;
  top: 40%;
  left: 40%;
  border: 16px solid orange;
  border-top: 16px solid orangered;
  border-radius: 50%;
  width: 120px;
  height: 120px;
  animation: spin 2s linear infinite;
}

@keyframes spin {
  0% { transform: rotate(0deg); }
  100% { transform: rotate(360deg); }
}
/*=================================================*/
/*Play button screen*/
/*=================================================*/
#play-button-screen {
	font-size: 24px;
	font-family: 'Permanent Marker', sans-serif;
	color: orange;
	text-align: center;
	background-color: black;
  width: 100%;
  height: 100%;
  position: absolute;
  z-index: 2000;
}
#play-button {
	border: 5px solid orange;
	border-radius: 5px;
	position: absolute;
	height: auto;
	width: auto;
	padding: 0 10px 0 10px;
	z-index: 3000;
  top: 50%;
  left: 50%;
  -webkit-transform: translateX(-50%) translateY(-50%);
      -ms-transform: translateX(-50%) translateY(-50%);
          transform: translateX(-50%) translateY(-50%);
}
@-webkit-keyframes spancolor {
  to { color: orangered; }
}
@keyframes spancolor {
  to { color: orangered; }
}
#play-button p span {
	font-size: 36px;
	-webkit-animation-name: spancolor;
	        animation-name: spancolor;
	-webkit-animation-duration: 2s;
	        animation-duration: 2s;
	-webkit-animation-delay: 1s;
	        animation-delay: 1s;
	-webkit-animation-iteration-count: infinite;
	        animation-iteration-count: infinite;
	-webkit-animation-timing-function: linear;
	        animation-timing-function: linear;
	-webkit-animation-direction: alternate;
	        animation-direction: alternate;	
}
#play-button-screen p a {
	position: absolute;
	bottom: 20px;
	left: 20px;
	color: #333333;
	text-decoration: none;
	font-family: Helvetica, serif;
  font-size: 12px;
}
/*=================================================*/
/*Intro video screen*/
/*=================================================*/
#title-screen, #title-screen-video {
  width: 100%;
  height: 100%;
}
#title-screen {
	background-color: black;	
	position: absolute;
  z-index: 1000;
}
/*=================================================*/
/*Difficulty mode select screen*/
/*=================================================*/
#difficulty-select-screen {
	background-color: black;
	z-index: 750;
	position: absolute;
	height: 100%; 
	width: 100%;
}
#title-screen-partial img{
	position: absolute;
	height: 100%;
	width: 100%;
	z-index: 900;
}
.difficulty-mode {
	position: absolute;	
	height: auto;	
  left: 50%;
	max-width: 100%;    
	z-index: 900;
	zoom: 0.7;
	-webkit-transform: translateX(-50%);
	    -ms-transform: translateX(-50%);
	        transform: translateX(-50%);	
}
.selection img:hover{
  -webkit-filter: brightness(130%);
          filter: brightness(130%);
}
/* SOURCE - https://stackoverflow.com/questions/12115247/how-do-you-make-an-image-blink*/
@keyframes blink {
  0% {
    -webkit-filter: brightness(100%);
    filter: brightness(100%);
  }
  49% {
    -webkit-filter: brightness(150%);
    filter: brightness(150%);
  }
  50% {
    -webkit-filter: brightness(100%);
    filter: brightness(100%);
  }
  100% {
    -webkit-filter: brightness(100%);
    filter: brightness(100%);
  }
}
.selected-blink {
  -webkit-animation: blink .4s;
          animation: blink .4s;
  -webkit-animation-iteration-count: infinite;
          animation-iteration-count: infinite;
}
.selected {
  -webkit-filter: brightness(130%);
          filter: brightness(130%);
}
#easy{ top: 76%; }
#normal{ top: 83%; }
#hard{ top: 90%; }
/*=================================================*/
/*Character select screen*/
/*=================================================*/
#char-select-screen {
  background-color: #01025e;
  height: 100vh;
  width: 100vw;
  height: 100%;
  width: 100%;
  position: absolute;
  z-index: 500;
	overflow: hidden;
}
#map-image img{
	height: 100%;
	width: 100%;
	display: block;
  margin-left: auto;
  margin-right: auto;	
}
#player-icons {
	position: absolute;
	height: auto;
	top: 65%;
	left: 50%;
	zoom: 0.7;
	-webkit-transform: translateX(-50%);
	    -ms-transform: translateX(-50%);
	        transform: translateX(-50%);
}
#player-icons img{
	width: 100px;
	height: auto;
}
.player-select{ float: left; }
/*=================================================*/
/*VS screen*/
/*=================================================*/
#vs-screen {
	height: 100%;
	width: 100%;
	background-color: black;
	z-index: 400;
	position: absolute;
}
#vs-screen-image {
	height: 100%;
	width: auto;
	display: block;
  margin-left: auto;
  margin-right: auto;
}
/*=================================================*/
/*Main screen*/
/*=================================================*/
/*Stage*/
#main-screen, #blackout { 
	position: absolute;
	background-color: black; 
	height: 100%;
	width: 100%;
}
#blackout {
	opacity: 0;
	z-index: 300;
}
.fade-in-and-out {
	-webkit-animation: fadeOut 2s ease-out;
	        animation: fadeOut 2s ease-out;
	-webkit-animation-fill-mode:forwards;
	        animation-fill-mode:forwards;
}
@-webkit-keyframes fadeOut {
	0% { opacity: 0; }
	25% { opacity: 1; }
	75% { opacity: 1; }
	100% { opacity: 0; }
}
@keyframes fadeOut {
	0% { opacity: 0; }
	25% { opacity: 1; }
	75% { opacity: 1; }
	100% { opacity: 0; }
}
#ryu-stage {
	height: 100%;
	width: 100%;
}
#round-image {
	width: 300px;
	height: auto;
	position: absolute;
	top: 30%;
	left: 50%;
	-webkit-transform: translateX(-50%) translateY(-50%) scale(.6);
	   -moz-transform: translateX(-50%) translateY(-50%) scale(.6);
	    -ms-transform: translateX(-50%) translateY(-50%) scale(.6);
	        transform: translateX(-50%) translateY(-50%) scale(.6);	
}
/*Squares*/
.char-css {
	position: absolute;
	top: 50%;
  left: 50%;
  -webkit-transform: translateX(-50%) translateY(-50%);
      -ms-transform: translateX(-50%) translateY(-50%);
          transform: translateX(-50%) translateY(-50%);
}
.board {
	zoom: 0.7;
	z-index: 300;
  position: fixed;
  top: 50%;
  left: 50%;
  -webkit-transform: translateX(-50%);
      -ms-transform: translateX(-50%);
          transform: translateX(-50%);
}
.board-row { clear: both; }
.board-square {
	float: left;
	border: 3px solid black;
	line-height: 50px;
	width: 80px;
	height: 80px;
	display: inline-block;
	text-align: center;
	overflow: hidden;
	position: relative;
}
/* SOURCE - https://stackoverflow.com/questions/21003535/anyway-to-prevent-the-blue-highlighting-of-elements-in-chrome-when-clicking-quic*/
.no-select {
	-webkit-tap-highlight-color: transparent;
	-webkit-tap-highlight-color: rgba(255, 255, 255, 0);
  -webkit-touch-callout: none;
  -webkit-user-select: none;
   -khtml-user-select: none;
     -moz-user-select: none;
      -ms-user-select: none;
          user-select: none;
}
/* END SOURCE */
.row-1 > :first-child  {
	border-top: none; 
	border-left: none;
}
.row-1 > :nth-child(2) { border-top: none; }
.row-1 > :last-child {
	border-top: none; 
	border-right: none;	
}
.row-2 > :first-child {	border-left: none; }
.row-2 > :last-child { border-right: none; }
.row-3 > :first-child {
	border-bottom: none; 
	border-left: none;
}
.row-3 > :nth-child(2) { border-bottom: none; }
.row-3 > :last-child {
	border-bottom: none; 
	border-right: none;	
}
/*Characters*/
#player-1-char { left: 20%; }
#player-2-char { right: 20%; }
.position {
	position: fixed;
	top: 33%;	
}
.size {
  width: 150px;
	height: 150px;
  -webkit-transform: scale(2.8);
     -moz-transform: scale(2.8);
      -ms-transform: scale(2.8);
          transform: scale(2.8);
}
.flipped {
  -webkit-transform: scaleX(-1) scale(2.8);
     -moz-transform: scaleX(-1) scale(2.8);
      -ms-transform: scaleX(-1) scale(2.8);
          transform: scaleX(-1) scale(2.8);
}
/*=================================================*/
/*End screen*/
/*=================================================*/
#end-screen {
	background-color: black;
	height: 100%;
	width: 100%;
}
#end-screen-image {
	height: 100%;
	width: auto;
	display: block;
  margin-left: auto;
  margin-right: auto;		
}
/*=================================================*/
/*Character animation frames*/
/*=================================================*/
/*Ryu*/
.ryu-idle { background-image: url("https://streetfighter2ttt.com/resources/img/animated/ryu/ryu-idle.gif"); }
/*Attack frames*/
.ryu-punch-frame1 { background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") 0 0; }
.ryu-punch-frame2 { background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -151px 0; }
.ryu-punch-frame3 { background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -302px 0; }
.ryu-punch-frame4 { background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -453px 0; }
.ryu-punch-frame5 { background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -604px 0; }

.ryu-punch2-frame1{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") 0 -151px; }
.ryu-punch2-frame2{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -151px -151px; }
.ryu-punch2-frame3{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -302px -151px; }
.ryu-punch2-frame4{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -453px -151px; }
.ryu-punch2-frame5{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -604px -151px; }

.ryu-kick-frame1{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") 0 -302px; }
.ryu-kick-frame2{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -151px -302px; }
.ryu-kick-frame3{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -302px -302px; }
.ryu-kick-frame4{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -453px -302px; }
.ryu-kick-frame5{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -604px -302px; }
/*Hit frames*/
.ryu-hit-frame1{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") 0 -453px; }
.ryu-hit-frame2{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -151px -453px; }
.ryu-hit-frame3{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -302px -453px; }
.ryu-hit-frame4{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/ryu-map.gif") -453px -453px; }
/*Guile*/
.guile-idle { background-image: url("https://streetfighter2ttt.com/resources/img/animated/guile/guile-idle.gif"); }
/*Attack frames*/
.guile-punch-frame1{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") 0 0; }
.guile-punch-frame2{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -151px 0; }
.guile-punch-frame3{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -302px 0; }
.guile-punch-frame4{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -453px 0; }
.guile-punch-frame5{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -604px 0; }

.guile-kick-frame1{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") 0 -151px; }
.guile-kick-frame2{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -151px -151px; }
.guile-kick-frame3{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -302px -151px; }
.guile-kick-frame4{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -453px -151px; }
.guile-kick-frame5{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -604px -151px; }
.guile-kick-frame6{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") 0 -302px; }
.guile-kick-frame7{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -151px -302px; }
.guile-kick-frame8{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -302px -302px; }

.guile-kick2-frame1{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") 0 -453px; }
.guile-kick2-frame2{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -151px -453px; }
.guile-kick2-frame3{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -302px -453px; }
.guile-kick2-frame4{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -453px -453px; }
.guile-kick2-frame5{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -604px -453px; }
/*Hit frames*/
.guile-hit-frame1{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") 0 -604px; }
.guile-hit-frame2{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -151px -604px; }
.guile-hit-frame3{ background: url("https://streetfighter2ttt.com/resources/img/sprite-maps/guile-map.gif") -302px -604px; }
              
            
!

JS

              
                "use strict";

// HTML elements
const vsBGMElement = document.getElementById('vs-bgm');
const endBGMElement = document.getElementById('end-bgm');

const loadingScreen = document.getElementById('loading-screen');
const playButtonScreen = document.getElementById('play-button-screen');
const playButton = document.getElementById('play-button');
const titleScreen = document.getElementById("title-screen");
const titleScreenVideo = document.getElementById("title-screen-video");
const difficultySelectScreen = document.getElementById("difficulty-select-screen");
const difficultyMode = document.getElementsByClassName("difficulty-mode");
const charSelectScreen = document.getElementById("char-select-screen");
const mapImageFile = document.getElementById("map-image-file");
const playerSelect = document.getElementsByClassName("player-select");
const vsScreen = document.getElementById("vs-screen");
const vsScreenImage = document.getElementById("vs-screen-image");
const mainScreen = document.getElementById("main-screen");
const ryuStageImage = document.getElementById("ryu-stage");
const blackOut = document.getElementById("blackout");
const roundImage = document.getElementById("round-image");
const boardSquares = document.getElementsByClassName("board-square");
const player1Char = document.getElementById("player-1-char");
const player2Char = document.getElementById("player-2-char");
const player1CharImg = document.getElementById("player-1-char-img");
const player2CharImg = document.getElementById("player-2-char-img");
const endScreenImage = document.getElementById("end-screen-image");
// Music
const clickToStartAudio = new Audio("https://streetfighter2ttt.com/resources/audio/sfx/system/click-to-start.mp3");
const charSelectedAudio = new Audio("https://streetfighter2ttt.com/resources/audio/sfx/system/char-selected.mp3");
const airplaneAudio = new Audio("https://streetfighter2ttt.com/resources/audio/sfx/system/airplane-audio.mp3");
// Round - Win - Lose
const round1Audio = new Audio("https://streetfighter2ttt.com/resources/audio/round/round1.mp3");
const round2Audio = new Audio("https://streetfighter2ttt.com/resources/audio/round/round2.mp3");
const round3Audio = new Audio("https://streetfighter2ttt.com/resources/audio/round/round3.mp3");
const round4Audio = new Audio("https://streetfighter2ttt.com/resources/audio/round/round4.mp3");
const round5Audio = new Audio("https://streetfighter2ttt.com/resources/audio/round/round5.mp3");
const youWin = new Audio("https://streetfighter2ttt.com/resources/audio/round/you-win.mp3");
const youLose = new Audio("https://streetfighter2ttt.com/resources/audio/round/you-lose.mp3");
//SFX
const attackAudio = new Audio("https://streetfighter2ttt.com/resources/audio/sfx/character/attack-audio.mp3");
const hitAudio = new Audio("https://streetfighter2ttt.com/resources/audio/sfx/character/hit-audio.mp3");
const shoryukenAudio = new Audio("https://streetfighter2ttt.com/resources/audio/sfx/character/shoryuken-audio.mp3");
const KOscream = new Audio("https://streetfighter2ttt.com/resources/audio/sfx/character/KO-scream.mp3");

var gameStarted = false;
var titleScreenOn = true;
var selectScreenOn = true;
var gameover = false;
var currentGameState = {};
var human = {};
var computerAI = {};
var openSquares = ["0", "1", "2", "3", "4", "5", "6", "7", "8"];
var selectedDifficulty;
var rounds = 0;

var lastFrameName;
var frameCount = 1;

//WebAudio
var context, bufferLoader, introBGM, mainBGM, gainNode, webAudioBufferLoader;

// BLOB
// SOURCE - http://dinbror.dk/blog/how-to-preload-entire-html5-video-before-play-solved/
var vsBGMBlob;
var req = new XMLHttpRequest();
req.open('GET', 'https://streetfighter2ttt.com/resources/audio/bgm/vs-screen-bgm-low.mp3', true);
req.responseType = 'blob';

req.onload = function() {
   if (this.status === 200) {
      vsBGMBlob = this.response;
      var vsBGM = URL.createObjectURL(vsBGMBlob);
      vsBGMElement.src = vsBGM;
   }
}
req.onerror = function() {
   console.log("Something went wrong with loading the vs-bgm blob!");
}

req.send();
URL.revokeObjectURL(vsBGMBlob);

var endBGMBlob;
var req = new XMLHttpRequest();
req.open('GET', 'https://streetfighter2ttt.com/resources/audio/bgm/end-game-low.mp3', true);
req.responseType = 'blob';

req.onload = function() {
  if (this.status === 200) {
    endBGMBlob = this.response;
    var endBGM = URL.createObjectURL(endBGMBlob);
    endBGMElement.src = endBGM;
  }
}
req.onerror = function() {
   console.log("Something went wrong with loading the endgame-bgm blob!");
}

req.send();
URL.revokeObjectURL(endBGMBlob);
// END BLOB

// LOADING SCREEN
// SOURCE - https://davidwalsh.name/document-readystate
var interval = setInterval(function() {
    if(document.readyState === 'complete') {
        clearInterval(interval);
        console.log("DONE!");
        loadingScreen.remove();
    } else {
        console.log("Still loading");
    }    
}, 100);

var timer = 0;
var interval2 = setInterval(function() {
    if(!document.body.contains(loadingScreen)) {
        clearInterval(interval2);
    } else {
        timer += 100;
        if (timer === 10000) {
            document.getElementById('loading-message').innerHTML = "<p>Is it taking a long time?</p><p>Check your internet connection.</p>";
        }
        if (timer === 20000) {
            document.getElementById('loading-message').innerHTML = "<p>Are you using Chrome?</p><p>Try going into Incognito Mode.</p>";
        }
        if (timer === 30000) {
            document.getElementById('loading-message').innerHTML = "<p>Incognito Mode:</p><p>Command + Shift + n (Mac) / Ctrl + Shift + n (Win/Linux)</p>";
        }
        if (timer === 40000) {
            document.getElementById('loading-message').innerHTML = "<p>Hmm... Something must be wrong.</p><p>Try again later!</p>";
        }
    }
}, 100);
// END LOADING SCREEN

// Web Audio and Bufferloader used for background music
// WEB AUDIO
// SOURCE - https://www.html5rocks.com/en/tutorials/webaudio/intro/
function webAudioBGM(clip1, clip2) {

  window.onload = initBGM();

  function initBGM() {
    window.AudioContext = window.AudioContext || window.webkitAudioContext;
    context = new AudioContext();

    webAudioBufferLoader = new BufferLoader(
      context,
      [
        clip1,
        clip2
      ],
      playWebAudio
      );
  }
    webAudioBufferLoader.load();

}
function playWebAudio(bufferList) {

    introBGM = context.createBufferSource();
    mainBGM = context.createBufferSource();
    introBGM = context.createBufferSource();
    mainBGM = context.createBufferSource();
    
    introBGM.buffer = bufferList[0];
    mainBGM.buffer = bufferList[1];
    
    gainNode = context.createGain();
    gainNode.gain.setValueAtTime(1, context.currentTime);

    mainBGM.connect(gainNode);

    gainNode.connect(context.destination);
    introBGM.connect(context.destination);
    
    introBGM.start(0);
    introBGM.onended = function(){
      mainBGM.start();
      mainBGM.loop = true;
    }
    
}
// END WEB AUDIO

// BUFFER LOADER
// SOURCE - https://stackoverflow.com/questions/17333777/uncaught-reference-error-bufferloader-is-not-defined
function BufferLoader(context, urlList, callback) {
  this.context = context;
  this.urlList = urlList;
  this.onload = callback;
  this.bufferList = new Array();
  this.loadCount = 0;
}
BufferLoader.prototype.loadBuffer = function(url, index) {
  var request = new XMLHttpRequest();
  request.open("GET", url, true);
  request.responseType = "arraybuffer";

  var loader = this;

  request.onload = function() {
    loader.context.decodeAudioData(
      request.response,
      function(buffer) {
        if (!buffer) {
          alert('error decoding file data: ' + url);
          return;
        }
        loader.bufferList[index] = buffer;
        if (++loader.loadCount == loader.urlList.length)
          loader.onload(loader.bufferList);
      },
      function(error) {
        console.error('decodeAudioData error', error);
      }
    );
  }

  request.onerror = function() {
    alert('BufferLoader: XHR error');
  }

  request.send();
}
BufferLoader.prototype.load = function() {
  for (var i = 0; i < this.urlList.length; ++i)
  this.loadBuffer(this.urlList[i], i);
}
//END BUFFER LOADER

init();

function init() {
  rounds++;
  
  currentGameState = new GameState();  
  
  if (!gameStarted) {
    human = {};
    computerAI = {};
    selectedDifficulty = undefined;
    //Event listeners for difficulty mode
    for(let i = 0; i < difficultyMode.length; i++) {
      difficultyMode[i].addEventListener("click", difficultyModeSelect);
      difficultyMode[i].addEventListener("mouseenter", modeHoverAudio);
    }
    //Event listeners for character select
    for(let i = 0; i < playerSelect.length; i++) {
      playerSelect[i].addEventListener("click", charSelect);
      playerSelect[i].addEventListener("mouseenter", charHover);
    }
    
    gameStarted = true;
  }
  
  for(let i = 0; i < boardSquares.length; i++) {
    boardSquares[i].onclick = humanMove; 
  }
  
  human.turnActive = true;
}

function GameState() {
  this.turnsTaken = 0;
  this.boardState = ["0", "1", "2", "3", "4", "5", "6", "7", "8"];
}

playButton.addEventListener("click", playVid);

function playVid() {
  titleScreenVideo.play();
  playButton.remove();
  playButtonScreen.remove();
}

titleScreenVideo.addEventListener("click", titleScreenClicked);
//removes title screen
function titleScreenClicked(){
  clickToStartAudio.play();
  titleScreenVideo.pause();
  setTimeout(function(){ titleScreen.remove(); }, 2500);
  titleScreenOn = false;
  titleScreenVideo.removeEventListener("click", titleScreenClicked);
}
//sound for hovering over difficulty modes
function modeHoverAudio() {
  let sound = new Audio("https://www.streetfighter2ttt.com/resources/audio/sfx/system/mode-hover.mp3");
  sound.play();  
}
//gets difficulty mode and moves to next screen
function difficultyModeSelect() {
  if(!titleScreenOn) {
    selectedDifficulty = this.id;
    this.classList.add("selected-blink");
    clickToStartAudio.play()
    for(let i = 0; i < difficultyMode.length; i++) {
      difficultyMode[i].removeEventListener("mouseenter", modeHoverAudio);
      difficultyMode[i].removeEventListener("click", difficultyModeSelect);
      difficultyMode[i].classList.remove("selection");
    }
    setTimeout(function(){
      difficultySelectScreen.remove();
      webAudioBGM('https://streetfighter2ttt.com/resources/audio/bgm/char-select-intro-low.ogg', 'https://streetfighter2ttt.com/resources/audio/bgm/char-select-main-low.ogg');
    }, 2500);
  }
}
//hover over character icon in character select screen
function charHover() {
  let sound = new Audio("https://www.streetfighter2ttt.com/resources/audio/sfx/system/char-icon-hover.mp3");
  sound.play();  
  if (this.id === "O")
    mapImageFile.src="https://www.streetfighter2ttt.com/resources/img/screens/world-map/ryu-char-select.jpg";
  else
    mapImageFile.src="https://www.streetfighter2ttt.com/resources/img/screens/world-map/guile-char-select.jpg";
}
//assigns character to player and com, assigns difficulty to com, and moves to next screen
function charSelect() {
  charSelectedAudio.play();
  for(let i = 0; i < playerSelect.length; i++) {
    playerSelect[i].removeEventListener("mouseenter", charHover);
    playerSelect[i].removeEventListener("click", charSelect);
    playerSelect[i].classList.remove("selection");
  }
  human = new Player(this.id);
  this.classList.add("selected");
  this.classList.remove("selection");
  if (this.id === "O") { 
    computerAI = new Computer("X");
    mapImageFile.src= "https://www.streetfighter2ttt.com/resources/img/screens/world-map/ryu-selected-flag.jpg";
  } else {
    computerAI = new Computer("O");
    mapImageFile.src= "https://www.streetfighter2ttt.com/resources/img/screens/world-map/guile-selected-flag.jpg";
    vsScreenImage.src= "https://www.streetfighter2ttt.com/resources/img/screens/vs-screen/guile-vs-screen.jpg";
    ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X.jpg";
    player1Char.classList.remove("ryu-idle");
    player1Char.classList.add("guile-idle");      
    player2Char.classList.remove("guile-idle");
    player2Char.classList.add("ryu-idle");
  }
  computerAI.difficulty = selectedDifficulty;
  selectScreenOn = false;
  setTimeout(function(){
    airplaneAudio.play();
    if (human.char === "O") {
      mapImageFile.src="https://www.streetfighter2ttt.com/resources/img/screens/world-map/ryu-selected-animated.gif";
    } else {
      mapImageFile.src="https://www.streetfighter2ttt.com/resources/img/screens/world-map/guile-selected-animated.gif";
    }
  }, 1000);
  setTimeout(function(){
    charSelectScreen.remove();
    mainBGM.stop();
    vsBGMElement.play();
  }, 4000);
  setTimeout(function(){
    vsScreen.remove();
    webAudioBGM('https://www.streetfighter2ttt.com/resources/audio/bgm/ryu-theme-intro-low.ogg', 'https://www.streetfighter2ttt.com/resources/audio/bgm/ryu-theme-main-low.ogg');
    roundMedia();
  },9000);
}
//logic for clicking on a square
function humanMove(){
  //runs only if com's turn is not active
  if (!computerAI.turnActive) {    
    let noWinner;
    let squareId = this.id;
    // check if square is still open
    if (openSquares.indexOf(squareId) !== -1){
      noWinner = moveLogic(squareId, human.char);
      // if no winner and game not finished, run attack and hit animation, then it's com's turn
      if (noWinner && gameover === false) {
        attackHitMedia(human.char, player1Char, computerAI.char, player2Char);
        computerAI.turnActive = true;
        human.turnActive = false;
        setTimeout(computerAI.move, 2500);
      } 
    }
  } 
}
// plays both attack and hit animations and sound
function attackHitMedia(char1, char1Element, char2, char2Element) {
  setupAndRunAnimation(char1, char1Element, true);
  attackAudio.play();
  setTimeout(function(){
    setupAndRunAnimation(char2, char2Element, false);
    hitAudio.play();
  }, 300);
}
// finds and assigns each animation frame from css
function setupAndRunAnimation(char, playerSide, attack) {
  let frameName;
  let gifLength;
  let val = getRandomNum(3);
  // attacker's animation
  if (attack) {
    //if ryu
    if (char === "O") {
      if (val == 0) {
        frameName = "ryu-punch-frame";
        gifLength = 5; 
      } else if (val == 1) {
        frameName = "ryu-punch2-frame";
        gifLength = 5; 
      } else {
        frameName = "ryu-kick-frame";
        gifLength = 5; 
      }        
    } else {
      //if guile
      if (val == 0) {
        frameName = "guile-punch-frame";
        gifLength = 5; 
      } else if (val == 1) {
        frameName = "guile-kick-frame";
        gifLength = 8; 
      } else {
        frameName = "guile-kick2-frame";
        gifLength = 5; 
      }        
    }
  } else {
    // hit character's animation
    if (char === "O") {
      //if ryu
      frameName = "ryu-hit-frame";
      gifLength = 4;        
    } else {
      //if guile
      frameName = "guile-hit-frame";
      gifLength = 3;  
    }
  }
  // assigns animation frames to characters
  if (playerSide === player1Char) {
      let player1AnimationObj = new runAnimationObject(playerSide, frameName, gifLength, attack);
      player1AnimationObj.runAnimation();
  }  

  if (playerSide === player2Char) {
      let player2AnimationObj = new runAnimationObject(playerSide, frameName, gifLength, attack);
      player2AnimationObj.runAnimation();
  }
} 
// runs the animation by adding/removing classes
function runAnimationObject(player, frameName, gifLength, attack) {
    var $that = this;
    this.idle;
    this.player = player;
    this.frameName = frameName;
    this.gifLength = gifLength;
    this.lastFrameName;
    this.frameCount = 1;
    if (attack) {
      this.intervalTime = 100;  
    } else{
      this.intervalTime = 200;
    }
    this.runAnimation = function() {
      let intervalID = setInterval(function(){
        if ($that.player == player1Char) {
          if (human.char == "O") { $that.idle = "ryu-idle"; }
          else { $that.idle = "guile-idle"; }
        } else {
          if (computerAI.char =="O") { $that.idle = "ryu-idle"; }
          else { $that.idle = "guile-idle"; }
        }
        if ($that.player.classList.contains($that.idle)){
          $that.player.classList.remove($that.idle);
          $that.lastFrameName = $that.frameName + $that.frameCount;
          $that.player.classList.add($that.lastFrameName);
        } else if ($that.frameCount <= $that.gifLength) {
          $that.player.classList.remove($that.lastFrameName);
          $that.lastFrameName = $that.lastFrameName.slice(0, -1) + $that.frameCount;
          $that.player.classList.add($that.lastFrameName);
          $that.frameCount++;
        } else {
          $that.player.classList.remove($that.lastFrameName);
          $that.player.classList.add($that.idle);
          $that.frameCount = 1;
          clearInterval(intervalID);
        }
      }, $that.intervalTime);
  }  
}
// places X O in board, removes space from open squares, check for winner
function moveLogic(squareId, char){
  let result;  
  let charImg = document.createElement("img");
  
  charImg.classList.add("char-css");
  
  if (char === "O") {
    charImg.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/O.gif";
  } else {
    charImg.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/X.gif";
  }
  
  removeFromOpen(squareId);
  currentGameState.boardState[squareId] = char;
  document.getElementById(squareId).appendChild(charImg);
  currentGameState.turnsTaken++;
  // check for winner only after 5 turns
  if (currentGameState.turnsTaken > 4) {
    result = checkForWinner(char);
    // if there is winner, run win animation
    if (result) {
      if(rounds !== 5) {
        // run win and ko animations
        roundWinAnimation(char);
        // prevents human move
        computerAI.turnActive = true;
        // reset rounds
        setTimeout(function(){ reset(); }, 10000);
      } else {
        // don't reset if last round (5) is reached
        roundWinAnimation(char);
      }
    } else {
      // if no winner and last square is used, run attack hit animation and draw
      if (currentGameState.turnsTaken === 9) {
        let char1, char2, elementAttack, elementHit;
        if (char === human.char) {
          elementAttack = player1Char;
          elementHit = player2Char;
        } else {
          elementAttack = player2Char;
          elementHit = player1Char;
        }
        if (char === "O") {
          char1 = "O"; 
          char2 = "X"; 
        } else { 
          char1 = "X";
          char2 = "O";
        }
        attackHitMedia(char1, elementAttack, char2, elementHit);
        drawImage();
        // if not last round, reset
        if (rounds !== 5) {
          // prevents human move
          computerAI.turnActive = true;
          setTimeout(function(){ reset(); }, 6000);
        } else {
          // if last round, end game
          gameover = true;
          endGame(human.wins, computerAI.wins);
        }
      }  else {
        // if no winner and open squares exist
        return true;
      }
    }
  }
  // if no result
  if (!result) { return true; }
}
// handles animation when draw game
function drawImage() {
  gainNode.gain.linearRampToValueAtTime(0, context.currentTime + 4);
  if (human.char === "O")  {
    setTimeout(function(){              
      player1Char.classList.remove("ryu-idle");
      player2Char.classList.remove("guile-idle");
      player1CharImg.src = "https://www.streetfighter2ttt.com/resources/img/animated/ryu/ryu-draw.gif";
      player2CharImg.src ="https://www.streetfighter2ttt.com/resources/img/animated/guile/guile-draw.gif"; 
    },3000);      
  } else {
    setTimeout(function(){              
      player1Char.classList.remove("guile-idle");
      player2Char.classList.remove("ryu-idle");
      player1CharImg.src = "https://www.streetfighter2ttt.com/resources/img/animated/guile/guile-draw.gif";
      player2CharImg.src = "https://www.streetfighter2ttt.com/resources/img/animated/ryu/ryu-draw.gif"; 
    },3000);     
  }
  setTimeout(function(){ roundImage.src = "https://www.streetfighter2ttt.com/resources/img/animated/round/draw.gif"; },3500);
}
// checks for winner by checking winning combination
function checkForWinner(char) {
    if (winCombination(currentGameState.boardState, char)) {
      let result = winScore(char);
      return result;
    } else {
      return false;
    }
}   
function winCombination(board, char) {
  if (
    (char === board[0] && board[0] === board[1] && board[1] === board[2]) ||
    (char === board[3] && board[3] === board[4] && board[4] === board[5]) ||
    (char === board[6] && board[6] === board[7] && board[7] === board[8]) ||
    (char === board[0] && board[0] === board[3] && board[3] === board[6]) ||
    (char === board[1] && board[1] === board[4] && board[4] === board[7]) ||
    (char === board[2] && board[2] === board[5] && board[5] === board[8]) ||
    (char === board[0] && board[0] === board[4] && board[4] === board[8]) ||
    (char === board[2] && board[2] === board[4] && board[4] === board[6])       
    ) {
      return true;
    } else {
      return false;
    }
}
// adds to player score and changes background to reflect wins
function winScore(char) {
  if (char === human.char){    
    human.wins++;
    if (char == "O") {
      if (human.wins == 1 && computerAI.wins == 0) { ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-1win-0win.jpg"; } 
      else if (human.wins == 1 && computerAI.wins == 1) { ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-1win-1win.jpg"; } 
      else if (human.wins == 2 && computerAI.wins == 0) {
        ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-2win-0win.jpg";
        gameover = true;
        endGame(human.char);
      } 
      else if (human.wins == 2 && computerAI.wins == 1) {
        ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-2win-1win.jpg";    
        gameover = true;      
        endGame(human.char);
      }
    } else {
      if (human.wins == 1 && computerAI.wins == 0) { ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-1win-0win.jpg"; } 
      else if (human.wins == 1 && computerAI.wins == 1) { ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-1win-1win.jpg"; } 
      else if (human.wins == 2 && computerAI.wins == 0) {
        ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-2win-0win.jpg";
        gameover = true;
        endGame(human.char);
      } 
      else if (human.wins == 2 && computerAI.wins == 1) {
        ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-2win-1win.jpg";     
        gameover = true;
        endGame(human.char);
      }  
    }
  } else {
    computerAI.wins++;
    if (char == "X") {
      if (human.wins == 0 && computerAI.wins == 1) { ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-0win-1win.jpg"; } 
      else if (human.wins == 1 && computerAI.wins == 1) { ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-1win-1win.jpg"; } 
      else if (human.wins == 0 && computerAI.wins == 2) {
        ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-0win-2win.jpg";
        gameover = true;        
        endGame(computerAI.char);
      } else if (human.wins == 1 && computerAI.wins == 2) {
         ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-O-1win-2win.jpg";     
         gameover = true;
         endGame(computerAI.char);
      }
    } else {
      if (human.wins == 0 && computerAI.wins == 1) { ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-0win-1win.jpg"; } 
      else if (human.wins == 1 && computerAI.wins == 1) { ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-1win-1win.jpg"; } 
      else if (human.wins == 0 && computerAI.wins == 2) {
        ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-0win-2win.jpg";
        gameover = true;
        endGame(computerAI.char);
      } else if (human.wins == 1 && computerAI.wins == 2) {
        ryuStageImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/ryu-stage/ryu-stage-X-1win-2win.jpg";     
        gameover = true;
        endGame(computerAI.char);
      }      
    }
  }
  return true;
} 
// handles animation and audio for final attack and hit, win and lose pose
function roundWinAnimation(char) {
  let player, playerImg, opponent, opponentImg, idleGif, winAttackGif, winAttackAudio, opponentIdleGif, KOgif, guileWinStance, KOinterval, youWinLose, youWinLoseAudio;

  if (char === "O") {
    idleGif = "ryu-idle";
    winAttackGif = "https://www.streetfighter2ttt.com/resources/img/animated/ryu/ryu-shoryuken.gif"
    winAttackAudio = shoryukenAudio;
    opponentIdleGif = "guile-idle";
    KOgif = "https://www.streetfighter2ttt.com/resources/img/animated/guile/guile-KO.gif";
  } else {
    idleGif = "guile-idle";
    winAttackGif = "https://www.streetfighter2ttt.com/resources/img/animated/guile/guile-flash-kick.gif";
    opponentIdleGif = "ryu-idle";
    winAttackAudio = attackAudio;
    KOgif = "https://www.streetfighter2ttt.com/resources/img/animated/ryu/ryu-KO.gif";
    guileWinStance = "https://www.streetfighter2ttt.com/resources/img/animated/guile/guile-win.gif";
  }
  if (human.char === char) { 
    player = player1Char;
    playerImg = player1CharImg;
    opponent = player2Char;
    opponentImg = player2CharImg;
    youWinLose = "https://www.streetfighter2ttt.com/resources/img/animated/round/you-win.gif";      
    youWinLoseAudio = youWin;      
  } else {
    player = player2Char;
    playerImg = player2CharImg;
    opponent = player1Char;
    opponentImg = player1CharImg;
    youWinLose = "https://www.streetfighter2ttt.com/resources/img/animated/round/you-lose.gif";   
    youWinLoseAudio = youLose;      
  }
  // win attack
  player.classList.remove(idleGif);
  playerImg.src = winAttackGif;
  winAttackAudio.play();
  // winnning stance for ryu
  if (idleGif === "ryu-idle") {
    KOinterval = 300;
    setTimeout(function(){
      playerImg.src = "https://www.streetfighter2ttt.com/resources/img/animated/ryu/ryu-win1.gif";
      gainNode.gain.linearRampToValueAtTime(0, context.currentTime + 4);
      setTimeout(function(){ playerImg.src = "https://www.streetfighter2ttt.com/resources/img/animated/ryu/ryu-win2.gif"; },200);
    },3800); 
  // winning stance for guile
  } else {
    KOinterval = 400;
    setTimeout(function(){ 
      playerImg.src = guileWinStance; 
      gainNode.gain.linearRampToValueAtTime(0, context.currentTime + 4);
    },3800); 
  }
  // opponent KO
  setTimeout(function(){
    opponent.classList.remove(opponentIdleGif);
    opponentImg.src = KOgif;
    hitAudio.play();
    setTimeout(function(){ KOscream.play(); },1000);
    setTimeout(function(){ playFallAudio(); },1500);    
    setTimeout(function(){ playFallAudio(); },2300);
  }, KOinterval);   
  setTimeout(function(){ 
    roundImage.src = youWinLose;
    youWinLoseAudio.play();
  },3800);   

  function playFallAudio() {
    let sound = new Audio("https://www.streetfighter2ttt.com/resources/audio/sfx/character/fall-audio.mp3");
    sound.play();
  }
}

function Player(char) {
  this.char = char;
  this.wins = 0;
  this.turnActive = false;
}

function Computer(char) {
  Player.call(this, char); 
  this.difficulty;
  this.turnActive = true;
  this.move = () => {
    if (this.difficulty === "easy") { this.easyAI(); } 
    else if (this.difficulty === "normal") { this.normalAI(); } 
    else { this.hardAI(); }
  }
  this.easyAI = () => {
    let noWinner;
    //select random num from 0 to 8 inclusive (dependent on number of squares)
    if(openSquares.length !== 0) {
      let squareNum = getRandomNum(openSquares.length);
      let squareId = openSquares[squareNum];
      noWinner = moveLogic(squareId, this.char);
      if (noWinner) {
        attackHitMedia(this.char, player2Char, human.char, player1Char);
        setTimeout(function(){ computerAI.turnActive = false; },1600);
      }
    }
  }
  //normal mode selects randomly selects easy or hard mode on each move
  this.normalAI = () => {
    let modeSelector = getRandomNum(2);
    if (modeSelector === 0) {
      this.easyAI();
      console.log("easy");
    } else {
      this.hardAI();
      console.log("hard");
    }
  }
  //hard mode uses minimax function to ensure human never wins
  this.hardAI = () => {
    let noWinner;
    let result = minimax(currentGameState.boardState, computerAI.char).index;
    let squareId = currentGameState.boardState[result];
    noWinner = moveLogic(squareId, this.char);
    if (noWinner) {
      attackHitMedia(this.char, player2Char, human.char, player1Char);
      setTimeout(function(){ computerAI.turnActive = false; },1600);
    }
  }
}
// MINIMAX
//SOURCE - minimax function from https://medium.freecodecamp.org/how-to-make-your-tic-tac-toe-game-unbeatable-by-using-the-minimax-algorithm-9d690bad4b37
//and https://codepen.io/abdolsa/pen/vgjoMb
function minimax(reboard, player) {
  var array = availableSquares(reboard);
  if (winCombination(reboard, human.char)) {
    return { score: -10 };
  } else if (winCombination(reboard, computerAI.char)) {
    return { score: 10 };
  } else if (array.length === 0) {
    return { score: 0 };
  }

  var moves = [];

  for (var i = 0; i < array.length; i++) {
    var move = {};
    move.index = reboard[array[i]];
    reboard[array[i]] = player;

    if (player == computerAI.char) {
      var result = minimax(reboard, human.char);
      move.score = result.score;
    } else {
      var result = minimax(reboard, computerAI.char);
      move.score = result.score;
    }
    reboard[array[i]] = move.index;
    moves.push(move);
  }

  var bestMove;
  if (player === computerAI.char) {
    var bestScore = -10000;
    for (var i = 0; i < moves.length; i++) {
      if (moves[i].score > bestScore) {
        bestScore = moves[i].score;
        bestMove = i;
      }
    }
  } else {
    var bestScore = 10000;
    for (var i = 0; i < moves.length; i++) {
      if (moves[i].score < bestScore) {
        bestScore = moves[i].score;
        bestMove = i;
      }
    }
  }
  return moves[bestMove];

  function availableSquares(board) {
    var result = board.filter(square => square !== "X" && square !=="O");
    return result;
  }
}
// END MINIMAX
function getRandomNum(value) {
  return Math.floor(Math.random() * Math.floor(value));
}

function removeFromOpen (squareId) {
  if(openSquares.indexOf(squareId) !== -1) {
    let index = openSquares.indexOf(squareId);
    openSquares.splice(index, 1);
  }
}
// handles round number animation and audio
function roundMedia() {
  setTimeout(function(){
    switch(rounds) {
      case 1: 
        roundImage.src = "https://www.streetfighter2ttt.com/resources/img/animated/round/round1.gif";
        round1Audio.play();
        break;
        
      case 2: 
        roundImage.src = "https://www.streetfighter2ttt.com/resources/img/animated/round/round2.gif";
        round2Audio.play();
        break;
        
      case 3: 
        roundImage.src = "https://www.streetfighter2ttt.com/resources/img/animated/round/round3.gif";
        round3Audio.play();
        break; 
        
      case 4: 
        roundImage.src = "https://www.streetfighter2ttt.com/resources/img/animated/round/round4.gif";
        round4Audio.play();
        break; 
        
      case 5: 
        roundImage.src = "https://www.streetfighter2ttt.com/resources/img/animated/round/round5.gif";
        round5Audio.play();
        break;
    }
    setTimeout(function(){
      computerAI.turnActive = false;
      roundImage.src = "";
    }, 3000);
  }, 1000);
}

function reset() {
  // reset between rounds only
  if (!gameover) {
    blackOut.classList.add("fade-in-and-out");
    mainBGM.stop();
    // resets to player idle animation
    setTimeout(function(){
      player1CharImg.src = "";
      player2CharImg.src = "";
      roundImage.src = "";
      if (human.char === "O") {
        player1Char.classList.add("ryu-idle", "ryu-1p");
        player2Char.classList.add("guile-idle", "guile-2p");
      } else {
        player2Char.classList.add("ryu-idle", "ryu-1p");
        player1Char.classList.add("guile-idle", "guile-2p");
      }
    },1000);
    setTimeout(function(){ blackOut.classList.remove("fade-in-and-out"); },2000);
    // removes X and O
    for(let i = 0; i < boardSquares.length; i++) { boardSquares[i].innerHTML = ''; }
    openSquares = ["0", "1", "2", "3", "4", "5", "6", "7", "8"];
    currentGameState = {};
    human.turnActive = false;
    init();
    setTimeout(function(){ 
      webAudioBGM('https://www.streetfighter2ttt.com/resources/audio/bgm/ryu-theme-intro-low.ogg', 'https://www.streetfighter2ttt.com/resources/audio/bgm/ryu-theme-main-low.ogg');
      roundMedia(); 
    },1000)
  }
}

function endGame(val, val2) {
  setTimeout(function(){ setEndScreen(val, val2); },8000);
  function setEndScreen(val, val2) {
    if (val2 !== undefined) {
      // if no side reaches 2 wins, win num is compared
      if (val > val2) {
        if (human.char === "O") {
          endScreenImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/end-game/ryu-win-guile-lose.jpg";
        } else {
          endScreenImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/end-game/guile-win-ryu-lose.jpg";
        } 
      } else if (val < val2) {
        if (computerAI.char === "O") {
          endScreenImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/end-game/guile-lose-ryu-win.jpg";
        } else {
          endScreenImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/end-game/ryu-lose-guile-win.jpg";
        }
      // if draw game  
      } else {
        let num = getRandomNum(10);
        if(human.char ==="O") {
          if (num < 7) { 
            endScreenImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/end-game/ryu-lose-guile-lose.jpg"; 
          } else if (num === 7) { 
            endScreenImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/end-game/ryu-lose-guile-lose-1.jpg"; 
          } else if (num === 8) { 
            endScreenImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/end-game/ryu-lose-guile-lose-2.jpg"; 
          } else { 
            endScreenImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/end-game/ryu-lose-guile-lose-3.jpg"; 
          }
        } else {
          if (num < 7) { 
            endScreenImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/end-game/guile-lose-ryu-lose.jpg"; 
          } else if (num === 7) { 
            endScreenImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/end-game/guile-lose-ryu-lose-1.jpg"; 
          } else if (num === 8) { 
            endScreenImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/end-game/guile-lose-ryu-lose-2.jpg"; 
          } else { 
            endScreenImage.src = "https://www.streetfighter2ttt.com/resources/img/screens/end-game/guile-lose-ryu-lose-3.jpg"; 
          }
        }
      }
    } else {
      // if a side reaches 2 wins
      if (val == human.char) {
        if (val == "X") { 
          endScreenImage.src ="https://www.streetfighter2ttt.com/resources/img/screens/end-game/guile-win-ryu-lose.jpg"; 
        }
      } else {
        if (val == "O") { 
          endScreenImage.src ="https://www.streetfighter2ttt.com/resources/img/screens/end-game/guile-lose-ryu-win.jpg"; 
        } else { 
          endScreenImage.src ="https://www.streetfighter2ttt.com/resources/img/screens/end-game/ryu-lose-guile-win.jpg"; 
        }
      }
    }
    setTimeout(function(){
      mainScreen.remove();
      endBGMElement.play();
    },500);
  }
  // resets game, works in codepen only if in full view
  setTimeout(function(){ history.go(0); }, 16000);
}
              
            
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