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<div id="mainContent">
<div class="frame" id="tim">
<div style="position: relative;">
<div class="eyeball left"></div>
<span class="pupil" id="tim-eye-1"></span>
</div>
<div style="position: relative;">
<div class="eyeball right"></div>
<span class="pupil" id="tim-eye-2"></span>
</div>
<div class="inner" id="tim-inner"></div>
</div>
<div class="frame" id="eric">
<div style="position: relative;">
<div class="eyeball left"></div>
<span class="pupil" id="eric-eye-1"></span>
</div>
<div style="position: relative;">
<div class="eyeball right"></div>
<span class="pupil" id="eric-eye-2"></span>
</div>
<div class="inner" id="eric-inner"></div>
</div>
<div class="frame" id="skel">
<div style="position: relative;">
<div class="eyeball left"></div>
<span class="pupil" id="skel-eye-1"></span>
</div>
<div style="position: relative;">
<div class="eyeball right"></div>
<span class="pupil" id="skel-eye-2"></span>
</div>
<div class="inner" id="skel-inner"></div>
</div>
</div>
body {
background: #8a926d url('https://i.cdn.turner.com/adultswim/big/img/2013/10/24/Tim_Eric_BS_tilebg.jpg') center top;
}
#header {
background: #6b372b url('https://i.cdn.turner.com/adultswim/big/img/2013/10/25/Tim_Eric_BS_tilebanner.png');
width: 100%;
height: 336px;
text-align: center;
}
#header img {
margin-top: 20px;
}
#mainContent {
display: flex;
background: url('https://i.cdn.turner.com/adultswim/big/img/2013/10/24/webs.png') center top no-repeat;
padding: 40px 0 200px 0;
text-align: center;
width: 100%;
}
@media (max-width: 1345px) {
#mainContent {
flex-direction: column;
}
}
.sharebox {
position: absolute;
top: 77px;
right: 15px;
height: 30px;
width: 240px;
z-index: 4;
}
.sharebox .left {
float: left;
margin-right: 10px;
}
.sharebox .right {
float: left;
}
#mainContent .frame {
background: url('https://i.cdn.turner.com/adultswim/big/img/2013/10/24/frame-sprite.png');
width: 358px;
height: 442px;
margin: 40px auto;
position: relative;
padding: 51px;
}
#mainContent .frame .inner {
background: url('https://i.cdn.turner.com/adultswim/big/img/2013/10/24/frame-sprite.png');
position: relative;
z-index: 2;
}
#mainContent .frame#tim {
background-position: left top;
}
#mainContent .frame#tim .inner {
background-position: -465px -48px;
width: 100%;
height: 100%;
/*left: 51px;
top: 49px;*/
}
#mainContent .frame#eric {
background-position: left -546px;
}
#mainContent .frame#eric .inner {
background-position: -507px -597px;
width: 100%;
height: 100%;
}
#mainContent .frame#skel {
background-position: left -1092px;
}
#mainContent .frame#skel .inner {
background-position: -512px -1143px;
width: 100%;
height: 100%;
}
/* eyeball stuff */
.frame .eyeball {
background: url('https://i.cdn.turner.com/adultswim/big/img/2013/10/24/eyeball.png') no-repeat;
width: 41px;
height: 41px;
position: absolute;
}
.frame .eyeball span,
.pupil {
background: url('https://i.cdn.turner.com/adultswim/big/img/2013/10/24/pupil.png') no-repeat;
display: block;
width: 13px;
height: 13px;
position: absolute;
top: 40%;
left: 30%
}
.frame#tim .eyeball.left {
left: 119px;
top: 195px;
}
.frame#tim .eyeball.right {
left: 196px;
top: 189px;
}
.frame#eric .eyeball.left {
left: 128px;
top: 165px;
}
.frame#eric .eyeball.right {
left: 201px;
top: 170px;
}
.frame#skel .eyeball.left {
left: 151px;
top: 103px;
}
.frame#skel .eyeball.right {
left: 212px;
top: 110px;
}
// Uses xEyes.js Rev 14 By A.R.Collins
$(document).ready(function() {
/*jseyes();*/
var tim;
var eric;
function initEyes() {
var e1Lft = 38.50; // %width to center wrt face top left 166/400=41.50
var e1Top = 48.88; // %height '' '' 212/622=34.08
var e2Lft = 60.59; // 279/400=69.25
var e2Top = 46.95; // 213/622=34.24
var e1Radius = 2.4; // %width of face
var e2Radius = 2.4;
tim = new Xeyes("tim-inner", "tim-eye-1", e1Lft, e1Top, e1Radius, "tim-eye-2", e2Lft, e2Top, e2Radius);
var e1Lft2 = 41.45; // %width to center wrt face top left 166/400=41.50
var e1Top2 = 42.29; // %height '' '' 212/622=34.08
var e2Lft2 = 62.30; // 279/400=69.25
var e2Top2 = 43.17; // 213/622=34.24
var e1Radius2 = 2.4; // %width of face
var e2Radius2 = 2.4;
eric = new Xeyes("eric-inner", "eric-eye-1", e1Lft2, e1Top2, e1Radius2, "eric-eye-2", e2Lft2, e2Top2, e2Radius2);
var e1Lft3 = 48; // %width to center wrt face top left 166/400=41.50
var e1Top3 = 28.28; // %height '' '' 212/622=34.08
var e2Lft3 = 66.40; // 279/400=69.25
var e2Top3 = 30.31; // 213/622=34.24
var e1Radius3 = 2.4; // %width of face
var e2Radius3 = 2.4;
skel = new Xeyes("skel-inner", "skel-eye-1", e1Lft3, e1Top3, e1Radius3, "skel-eye-2", e2Lft3, e2Top3, e2Radius3);
}
initEyes();
})
/*================================================================
Filename: xEyes-14.js
Rev: 14
By: A.R.Collins
Description: Javascript implementation of xEyes.
Kindly give credit to ARC and reference <https://www.arc.id.au/>
Date Description By
--------|--------------------------------------------------|----
08Jul08 Removed all resize stuff, browsers use zoom ARC
13Jul08 Rewritten in object oriented style ARC
14Jul08 renamed xEyesDali-10 to xEyes-11 one version now ARC
29Sep09 Support fluid layout by window resize event ARC
06Jul10 bugfix: csrX, Y updated for chrome browser ARC
07Jul12 bugfix: account for border widths in getPosition ARC
*================================================================*/
/* function associateObjWithEvent(obj, methodName)
A general function that associates an object instance with an event
handler. The returned inner function is used as the event handler.
The object instance is passed in as the - obj - parameter and the name
of the method that is to be called on that object is passed as the -
methodName - (string) parameter.
This function has the effect of preserving the context of when it was called,
so parameters from this original context are available so they
can be passed as parameters from that context to the handler method.
Some special ones are:
obj - the JS object instance, 'this' in the original context.
When the handler is actually called (on event) outside this original context
the JS object method (which is the actual event handler) will have its original
context restored, i.e. 'this' will refer to the JS object instance.
If obj was passed to it, since obj preserves a copy of the original JS object instance,
it can be further passed on by the event handler and used to
set further event handlers on the particular object (or a new copy of 'this' will be the same object).
ref: <http://jibbering.com/faq/faq_notes/closures.html#clObjI>
*/
function associateObjWithEvent(obj, methodName) {
return (function(e) {
console.log(obj)
if (!e)
e = window.event;
return obj[methodName](e);
});
}
function getPosition(element) {
var xPosition = 0;
var yPosition = 0;
while (element) {
xPosition += (element.offsetLeft - element.scrollLeft + element.clientLeft);
yPosition += (element.offsetTop - element.scrollTop + element.clientTop);
element = element.offsetParent;
}
return {
x: xPosition,
y: yPosition
};
}
function Xeyes(faceId, e1Id, e1Lft, e1Tp, e1Rad, e2Id, e2Lft, e2Tp, e2Rad) {
this.faceObj = document.getElementById(faceId);
this.eye1Obj = document.getElementById(e1Id);
this.eye2Obj = document.getElementById(e2Id);
this.e1Lft = e1Lft;
this.e1Top = e1Tp;
this.e1Radius = e1Rad;
this.e2Lft = e2Lft;
this.e2Top = e2Tp;
this.e2Radius = e2Rad;
this.e1x;
this.e1y; // eye centre relative to top left of doc
this.r1;
this.e1xLoc;
this.e1yLoc; // eye top left relative to top left of parent
this.e2x;
this.e2y;
this.r2; // eye radii
this.e2xLoc;
this.e2yLoc;
// setup initial eye locations
this.eyesInit();
// if the browser window is resized eye locations must be re-calculated
window.onresize = associateObjWithEvent(this, "eyesInit");
// setup the eyeMove event to be called when ever the cursor is moved
//document.onmousemove = associateObjWithEvent(this, "eyesMove");
var self = this;
$(document).mousemove(function(e) {
self.eyesMove(e)
})
// for debug use document.onclick = associateObjWithEvent(this, "eyesMove");
}
Xeyes.prototype.eyesInit = function(e) {
var faceWidth = this.faceObj.offsetWidth;
var faceHeight = this.faceObj.offsetHeight;
// get left,top of eyes relative to parent
this.e1xLoc = 0.01 * this.e1Lft * faceWidth - this.eye1Obj.offsetWidth / 2;
this.e1yLoc = 0.01 * this.e1Top * faceHeight - this.eye1Obj.offsetHeight / 2;
this.e2xLoc = 0.01 * this.e2Lft * faceWidth - this.eye2Obj.offsetWidth / 2;
this.e2yLoc = 0.01 * this.e2Top * faceHeight - this.eye2Obj.offsetHeight / 2;
// get absolute position of centre of eyes wrt to top left of document body
tmp = getPosition(this.faceObj);
this.e1x = tmp.x + 0.01 * this.e1Lft * faceWidth;
this.e1y = tmp.y + 0.01 * this.e1Top * faceHeight;
this.e2x = tmp.x + 0.01 * this.e2Lft * faceWidth;
this.e2y = tmp.y + 0.01 * this.e2Top * faceHeight;
this.r1 = 0.01 * this.e1Radius * faceWidth;
this.r2 = 0.01 * this.e2Radius * faceWidth;
// now move the eyes to a less goggle-eye position until mouse moves
this.eye1Obj.style.left = this.e1xLoc + "px"; // "12.4em";
this.eye1Obj.style.top = this.e1yLoc + this.r1 / 1.5 + "px"; // "16.3em";
this.eye2Obj.style.left = this.e2xLoc + "px"; // "21.0em";
this.eye2Obj.style.top = this.e2yLoc + this.r2 / 1.5 + "px"; // "16.3em";
}
// Move eyes
Xeyes.prototype.eyesMove = function(e) {
var csrX, csrY;
var x, y;
var dx, dy;
var R;
var savThis = this;
document.onmousemove = null; // turn off mouseMove events
if (e.pageX == null) {
// IE case
var d = (document.documentElement &&
document.documentElement.scrollLeft != null) ?
document.documentElement : document.body;
csrX = e.clientX + d.scrollLeft;
csrY = e.clientY + d.scrollTop;
} else {
// all other browsers
csrX = e.pageX;
csrY = e.pageY;
}
// eye 1 first
dx = csrX - this.e1x;
dy = csrY - this.e1y;
R = Math.sqrt(dx * dx + dy * dy); // distance from eye centre to csr
x = (R < this.r1) ? dx : dx * this.r1 / R;
y = (R < this.r1) ? dy : dy * this.r1 / R;
this.eye1Obj.style.left = x + this.e1xLoc + "px";
this.eye1Obj.style.top = y + this.e1yLoc + "px";
// now for eye 2
dx = csrX - this.e2x;
dy = csrY - this.e2y;
R = Math.sqrt(dx * dx + dy * dy);
x = (R < this.r2) ? dx : dx * this.r2 / R;
y = (R < this.r2) ? dy : dy * this.r2 / R;
this.eye2Obj.style.left = x + this.e2xLoc + "px";
this.eye2Obj.style.top = y + this.e2yLoc + "px";
// set a timer to make a delayed call to setup mousemove event
window.setTimeout(function() {
document.onmousemove = associateObjWithEvent(savThis, "eyesMove")
}, 100);
}
Also see: Tab Triggers