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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <!--click and drag to mess with the animation
You can also scroll-->
            
          
!
            
              body {
				margin: 0px;
				background-color: #000000;
				overflow: hidden;
}
            
          
!
            
              var camera, scene, renderer;
			var mesh;
			var teeth;
			var clearColor = 0xFFFFFF;
			var composer;
	        var shaderTime = 0;
	        var badTVPass;
	        var staticParams, staticPass;
	        var rgbParams, rgbPass;
	        var renderPass, copyPass;

			var loader = new THREE.OBJLoader();
				// load a resource
				loader.load(
					// resource URL
					'https://s3-us-west-2.amazonaws.com/s.cdpn.io/655010/teeth_set.obj',
					// Function when resource is loaded
					function ( object ) {
						object.scale.x = object.scale.y = object.scale.z = 100;
						object.traverse( function ( child ) {
							if ( child instanceof THREE.Mesh ) {
								child.material = new THREE.MeshNormalMaterial({wireframe: true});
							}
						} );
						teeth = object;
						init();
						animate();
					}
				);

			

			function init() {

				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 5000 );
				camera.position.z = -400;

				scene = new THREE.Scene();

				var texture = new THREE.TextureLoader().load( 'textures/crate.gif' );

				var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
				var material = new THREE.MeshBasicMaterial( { map: texture } );

				mesh = new THREE.Mesh( geometry, material );
				scene.add( mesh );

				// instantiate a loader
				

				for (var x = -1000; x < 1000; x+=400){
					for (var y = -1000; y < 1000; y+=400 ){
						var temp = teeth.clone();
						temp.position.x = x;
						temp.position.y = y;
						scene.add(temp);
					}
				}

				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				//Create Shader Passes
	            renderPass = new THREE.RenderPass( scene, camera );
	            rgbPass = new THREE.ShaderPass( THREE.RGBShiftShader );
	            kaleidoPass = new THREE.ShaderPass(THREE.KaleidoShader);
	            copyPass = new THREE.ShaderPass( THREE.CopyShader );

	            composer = new THREE.EffectComposer( renderer);
	            composer.addPass( renderPass );
	            composer.addPass( rgbPass );
	            composer.addPass( kaleidoPass );
	            composer.addPass( copyPass );
	            copyPass.renderToScreen = true;

	            rgbPass.uniforms[ 'angle' ].value = 0.0;
	            rgbPass.uniforms[ 'amount' ].value = 0.2;
	            kaleidoPass.uniforms[ 'sides' ].value = 2;

				// controls
				var controls = new THREE.OrbitControls( camera, renderer.domElement );
				//controls.maxPolarAngle = Math.PI * 0.5;
				controls.minDistance = 1000;
				controls.maxDistance = 10000;

				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function animate() {

				requestAnimationFrame( animate );

				camera.rotation.z += 0.001;
				mesh.rotation.y += 0.009;

				composer.render( 0.1);
				renderer.setClearColor(clearColor);
				if (Math.random() > 0.2){
					if (Math.random() > 0.5) clearColor -= 0x010000;
					else clearColor -= 0x000100;
				}
				else clearColor += 0x000001;
			}
            
          
!
999px
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