<div class="wrapper">
<canvas id="canvas"></canvas>
</div>
html,
body {
margin: 0;
width: 100%;
height: 100%;
}
.wrapper {
width: 100%;
height: 100%;
}
const canvas = document.getElementById("canvas");
const outputContainer = document.getElementsByClassName("wrapper")[0];
const ctx = canvas.getContext("2d");
let canvasWidth = outputContainer.offsetWidth;
let canvasHeight = outputContainer.offsetHeight;
let ratio = window.devicePixelRatio || 1;
canvas.width = canvasWidth * ratio;
canvas.height = canvasHeight * ratio;
canvas.style.width = canvasWidth + "px";
canvas.style.height = canvasHeight + "px";
ctx.scale(ratio, ratio);
let colors = ["#6E3150", "#AF325A", "#D6353A", "#F08644", "#F7D954"];
draw();
function draw() {
ctx.fillStyle = "#F5E8CA";
ctx.fillRect(0, 0, canvasWidth, canvasHeight);
for (let i = 0; i < 100; i++) {
let startX = randomNum(0, 10);
let startY = randomNum(200, 800);
ctx.save();
let degress = randomNum(180, 360);
ctx.rotate((degress * Math.PI) / 180);
ctx.translate(0, randomNum(-100, 500));
let columWidth = randomNum(2, 24);
for (let column = 0; column < colors.length; column++) {
ctx.fillStyle = colors[column];
ctx.fillRect(startX, startY, columWidth, 10000);
startX = startX + columWidth;
}
ctx.restore();
}
}
document.addEventListener("click", () => {
requestAnimationFrame(draw);
});
function randomNum(min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
}
This Pen doesn't use any external CSS resources.
This Pen doesn't use any external JavaScript resources.