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HTML

              
                <canvas id="nodeCanvas"></canvas>
              
            
!

CSS

              
                /* This CSS isnt needed for the Canvas Element */

html, body {
  height: 100%;
  width: 100%;
  padding: 0;
  margin: 0;
}

* {
  box-sizing: border-box;
}

#nodeCanvas {
  background-color: black;
}
              
            
!

JS

              
                $(document).ready(function() {

    /* Use these tags to select the canvas element */

    var canvas = document.getElementById('nodeCanvas'),
  	    context = canvas.getContext('2d');

    /* More Variables*/
   
    var windowWidth = $(window).width(),
        windowHeight = $(window).height(),
        nodeColour = '#ffffff';

    /* Setting the width and height of the canvas element */
    /* You can do this either dynamicaly in JS itself or sick a width and height attribute on the html canvas tag itself */
  
	  canvas.width = windowWidth;
	  canvas.height = windowHeight;
	  context.clearRect(0, 0, windowWidth, windowHeight);		
	  context.save();
  
    /* Instead of using an interval like the circles drawing we can use a for loop that counts up to the specified amount then stops */
  	
    for (var i = 0; i < 550; i++) {
	  
      /* Randomly Positioning the nodes */
      
	    x = Math.random() * windowWidth;
	    y = Math.random() * windowHeight;
		
      /* Drawing the nodes */
      
	    context.beginPath();
	    context.fillStyle = nodeColour;
	    context.arc(x, y, 1, 0, Math.PI * 2, true);
	    context.fill();
	    context.closePath();
	    
	}
	  
	context.restore();
  
});
              
            
!
999px

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