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HTML

              
                <!DOCTYPE html>
<html lang="en">

<body>
  <div class="container">
    <div class="row">
      <div class="col text-center">
        <div id="fluid-meter" class="mx-auto"></div>
        <input type="text" id="percentage-1" type="number" value="50">
        <button id="submit-percentage-1">submit</button>
      </div>
      <div class="col text-center">
        <div id="fluid-meter-2"></div>
        <input type="text" id="percentage-2" type="number" value="50">
        <button id="submit-percentage-2">submit</button>
      </div>
      <div class="col  text-center">
        <div id="fluid-meter-3"></div>
        <input type="text" id="percentage-3" type="number" value="50">
        <button id="submit-percentage-3">submit</button>
      </div>
    </div>
  </div>
</body>

</html>
              
            
!

CSS

              
                body {
}
              
            
!

JS

              
                function FluidMeter() {
  var context;
  var targetContainer;

  var time = null;
  var dt = null;

  var options = {
    drawShadow: true,
    drawText: true,
    drawPercentageSign: true,
    drawBubbles: true,
    fontSize: "70px",
    fontFamily: "Arial",
    fontFillStyle: "white",
    size: 300,
    borderWidth: 25,
    backgroundColor: "#e2e2e2",
    foregroundColor: "#fafafa"
  };

  var currentFillPercentage = 0;
  var fillPercentage = 0;

  //#region fluid context values
  var foregroundFluidLayer = {
    fillStyle: "purple",
    angle: 0,
    horizontalPosition: 0,
    angularSpeed: 0,
    maxAmplitude: 9,
    frequency: 30,
    horizontalSpeed: -150,
    initialHeight: 0
  };

  var backgroundFluidLayer = {
    fillStyle: "pink",
    angle: 0,
    horizontalPosition: 0,
    angularSpeed: 140,
    maxAmplitude: 12,
    frequency: 40,
    horizontalSpeed: 150,
    initialHeight: 0
  };

  var bubblesLayer = {
    bubbles: [],
    amount: 12,
    speed: 20,
    current: 0,
    swing: 0,
    size: 2,
    reset: function (bubble) {
      // calculate the area where to spawn the bubble based on the fluid area
      var meterBottom = (options.size - (options.size - getMeterRadius()) / 2) - options.borderWidth;
      var fluidAmount = currentFillPercentage * (getMeterRadius() - options.borderWidth * 2) / 100;

      bubble.r = random(this.size, this.size * 2) / 2;
      bubble.x = random(0, options.size);
      bubble.y = random(meterBottom, meterBottom - fluidAmount);
      bubble.velX = 0;
      bubble.velY = random(this.speed, this.speed * 2);
      bubble.swing = random(0, 2 * Math.PI);
    },
    init() {
      for (var i = 0; i < this.amount; i++) {

        var meterBottom = (options.size - (options.size - getMeterRadius()) / 2) - options.borderWidth;
        var fluidAmount = currentFillPercentage * (getMeterRadius() - options.borderWidth * 2) / 100;
        this.bubbles.push({
          x: random(0, options.size),
          y: random(meterBottom, meterBottom - fluidAmount),
          r: random(this.size, this.size * 2) / 2,
          velX: 0,
          velY: random(this.speed, this.speed * 2)
        });
      }
    }
  }
  //#endregion

  /**
   * initializes and mount the canvas element on the document
   */
  function setupCanvas() {
    var canvas = document.createElement('canvas');
    canvas.width = options.size;
    canvas.height = options.size;
    canvas.imageSmoothingEnabled = true;
    context = canvas.getContext("2d");
    targetContainer.appendChild(canvas);

    // shadow is not required  to be on the draw loop
    //#region shadow
    if (options.drawShadow) {
      context.save();
      context.beginPath();
      context.filter = "drop-shadow(0px 4px 6px rgba(0,0,0,0.1))";
      context.arc(options.size / 2, options.size / 2, getMeterRadius() / 2, 0, 2 * Math.PI);
      context.closePath();
      context.fill();
      context.restore();
    }
    //#endregion
  }

  /**
   * draw cycle
   */
  function draw() {
    var now = new Date().getTime();
    dt = (now - (time || now)) / 1000;
    time = now;

    requestAnimationFrame(draw);
    context.clearRect(0, 0, options.width, options.height);
    drawMeterBackground();
    drawFluid(dt);
    if (options.drawText) {
      drawText();
    }
    drawMeterForeground();
  }

  function drawMeterBackground() {
    context.save();
    context.fillStyle = options.backgroundColor;
    context.beginPath();
    context.arc(options.size / 2, options.size / 2, getMeterRadius() / 2 - options.borderWidth, 0, 2 * Math.PI);
    context.closePath();
    context.fill();
    context.restore();
  }

  function drawMeterForeground() {
    context.save();
    context.lineWidth = options.borderWidth;
    context.strokeStyle = options.foregroundColor;
    context.beginPath();
    context.arc(options.size / 2, options.size / 2, getMeterRadius() / 2 - options.borderWidth / 2, 0, 2 * Math.PI);
    context.closePath();
    context.stroke();
    context.restore();
  }
  /**
   * draws the fluid contents of the meter
   * @param  {} dt elapsed time since last frame
   */
  function drawFluid(dt) {
    context.save();
    context.arc(options.size / 2, options.size / 2, getMeterRadius() / 2 - options.borderWidth, 0, Math.PI * 2);
    context.clip();
    drawFluidLayer(backgroundFluidLayer, dt);
    drawFluidLayer(foregroundFluidLayer, dt);
    if (options.drawBubbles) {
      drawFluidMask(foregroundFluidLayer, dt);
      drawBubblesLayer(dt);
    }
    context.restore();
  }


  /**
   * draws the foreground fluid layer
   * @param  {} dt elapsed time since last frame
   */
  function drawFluidLayer(layer, dt) {
    // calculate wave angle
    if (layer.angularSpeed > 0) {
      layer.angle += layer.angularSpeed * dt;
      layer.angle = layer.angle < 0 ? layer.angle + 360 : layer.angle;
    }

    // calculate horizontal position
    layer.horizontalPosition += layer.horizontalSpeed * dt;
    if (layer.horizontalSpeed > 0) {
      layer.horizontalPosition > Math.pow(2, 53) ? 0 : layer.horizontalPosition;
    }
    else if (layer.horizontalPosition < 0) {
      layer.horizontalPosition < -1 * Math.pow(2, 53) ? 0 : layer.horizontalPosition;
    }

    var x = 0;
    var y = 0;
    var amplitude = layer.maxAmplitude * Math.sin(layer.angle * Math.PI / 180);

    var meterBottom = (options.size - (options.size - getMeterRadius()) / 2) - options.borderWidth;
    var fluidAmount = currentFillPercentage * (getMeterRadius() - options.borderWidth * 2) / 100;

    if (currentFillPercentage < fillPercentage) {
      currentFillPercentage += 15 * dt;
    } else if (currentFillPercentage > fillPercentage) {
      currentFillPercentage -= 15 * dt;
    }

    layer.initialHeight = meterBottom - fluidAmount;

    context.save();
    context.beginPath();

    context.lineTo(0, layer.initialHeight);

    while (x < options.size) {
      y = layer.initialHeight + amplitude * Math.sin((x + layer.horizontalPosition) / layer.frequency);
      context.lineTo(x, y);
      x++;
    }

    context.lineTo(x, options.size);
    context.lineTo(0, options.size);
    context.closePath();

    context.fillStyle = layer.fillStyle;
    context.fill();
    context.restore();
  }

  /**
   * clipping mask for objects within the fluid constrains
   * @param {Object} layer layer to be used as a mask
   */
  function drawFluidMask(layer) {
    var x = 0;
    var y = 0;
    var amplitude = layer.maxAmplitude * Math.sin(layer.angle * Math.PI / 180);

    context.beginPath();

    context.lineTo(0, layer.initialHeight);

    while (x < options.size) {
      y = layer.initialHeight + amplitude * Math.sin((x + layer.horizontalPosition) / layer.frequency);
      context.lineTo(x, y);
      x++;
    }
    context.lineTo(x, options.size);
    context.lineTo(0, options.size);
    context.closePath();
    context.clip();
  }

  function drawBubblesLayer(dt) {
    context.save();
    for (var i = 0; i < bubblesLayer.bubbles.length; i++) {
      var bubble = bubblesLayer.bubbles[i];

      context.beginPath();
      context.strokeStyle = 'white';
      context.arc(bubble.x, bubble.y, bubble.r, 2 * Math.PI, false);
      context.stroke();
      context.closePath();

      var currentSpeed = bubblesLayer.current * dt;

      bubble.velX = Math.abs(bubble.velX) < Math.abs(bubblesLayer.current) ? bubble.velX + currentSpeed : bubblesLayer.current;
      bubble.y = bubble.y - bubble.velY * dt;
      bubble.x = bubble.x + (bubblesLayer.swing ? 0.4 * Math.cos(bubblesLayer.swing += 0.03) * bubblesLayer.swing : 0) + bubble.velX * 0.5;

      // determine if current bubble is outside the safe area
      var meterBottom = (options.size - (options.size - getMeterRadius()) / 2) - options.borderWidth;
      var fluidAmount = currentFillPercentage * (getMeterRadius() - options.borderWidth * 2) / 100;

      if (bubble.y <= meterBottom - fluidAmount) {
        bubblesLayer.reset(bubble);
      }

    }
    context.restore();
  }

  function drawText() {

    var text = options.drawPercentageSign ?
      currentFillPercentage.toFixed(0) + "%" : currentFillPercentage.toFixed(0);

    context.save();
    context.font = getFontSize();
    context.fillStyle = options.fontFillStyle;
    context.textAlign = "center";
    context.textBaseline = 'middle';
    context.filter = "drop-shadow(0px 0px 5px rgba(0,0,0,0.4))"
    context.fillText(text, options.size / 2, options.size / 2);
    context.restore();
  }

  //#region helper methods
  function clamp(number, min, max) {
    return Math.min(Math.max(number, min), max);
  };
  function getMeterRadius() {
    return options.size * 0.9;
  }

  function random(min, max) {
    var delta = max - min;
    return max === min ? min : Math.random() * delta + min;
  }

  function getFontSize() {
    return options.fontSize + " " + options.fontFamily;
  }
  //#endregion

  return {
    init: function (env) {
      if (!env.targetContainer)
        throw "empty or invalid container";

      targetContainer = env.targetContainer;
      fillPercentage = clamp(env.fillPercentage, 0, 100);

      if (env.options) {
        options.drawShadow = env.options.drawShadow === false ? false : true;
        options.size = env.options.size;
        options.drawBubbles = env.options.drawBubbles === false ? false : true;
        options.borderWidth = env.options.borderWidth || options.borderWidth;
        options.foregroundFluidColor = env.options.foregroundFluidColor || options.foregroundFluidColor;
        options.backgroundFluidColor = env.options.backgroundFluidColor || options.backgroundFluidColor;
        options.backgroundColor = env.options.backgroundColor || options.backgroundColor;
        options.foregroundColor = env.options.foregroundColor || options.foregroundColor;

        options.drawText = env.options.drawText === false ? false : true;
        options.drawPercentageSign = env.options.drawPercentageSign === false ? false : true;
        options.fontSize = env.options.fontSize || options.fontSize;
        options.fontFamily = env.options.fontFamily || options.fontFamily;
        options.fontFillStyle = env.options.fontFillStyle || options.fontFillStyle;
        // fluid settings

        if (env.options.foregroundFluidLayer) {
          foregroundFluidLayer.fillStyle = env.options.foregroundFluidLayer.fillStyle || foregroundFluidLayer.fillStyle;
          foregroundFluidLayer.angularSpeed = env.options.foregroundFluidLayer.angularSpeed || foregroundFluidLayer.angularSpeed;
          foregroundFluidLayer.maxAmplitude = env.options.foregroundFluidLayer.maxAmplitude || foregroundFluidLayer.maxAmplitude;
          foregroundFluidLayer.frequency = env.options.foregroundFluidLayer.frequency || foregroundFluidLayer.frequency;
          foregroundFluidLayer.horizontalSpeed = env.options.foregroundFluidLayer.horizontalSpeed || foregroundFluidLayer.horizontalSpeed;
        }

        if (env.options.backgroundFluidLayer) {
          backgroundFluidLayer.fillStyle = env.options.backgroundFluidLayer.fillStyle || backgroundFluidLayer.fillStyle;
          backgroundFluidLayer.angularSpeed = env.options.backgroundFluidLayer.angularSpeed || backgroundFluidLayer.angularSpeed;
          backgroundFluidLayer.maxAmplitude = env.options.backgroundFluidLayer.maxAmplitude || backgroundFluidLayer.maxAmplitude;
          backgroundFluidLayer.frequency = env.options.backgroundFluidLayer.frequency || backgroundFluidLayer.frequency;
          backgroundFluidLayer.horizontalSpeed = env.options.backgroundFluidLayer.horizontalSpeed || backgroundFluidLayer.horizontalSpeed;
        }
      }



      bubblesLayer.init();
      setupCanvas();
      draw();
    },
    setPercentage(percentage) {

      fillPercentage = clamp(percentage, 0, 100);
    }
  }
};

var fm = new FluidMeter();
fm.init({
  targetContainer: document.getElementById("fluid-meter"),
  fillPercentage: 15,
  options: {
    fontFamily: "Raleway",
    drawPercentageSign: false,
    drawBubbles: true,
    size: 300,
    borderWidth: 19,
    backgroundColor: "#e2e2e2",
    foregroundColor: "#fafafa",
    foregroundFluidLayer: {
      fillStyle: "purple",
      angularSpeed: 100,
      maxAmplitude: 12,
      frequency: 30,
      horizontalSpeed: -150
    },
    backgroundFluidLayer: {
      fillStyle: "pink",
      angularSpeed: 100,
      maxAmplitude: 9,
      frequency: 30,
      horizontalSpeed: 150
    }
  }
});

var fm2 = new FluidMeter();
fm2.init({
  targetContainer: document.getElementById("fluid-meter-2"),
  fillPercentage: 75,
  options: {
    fontFamily: "Oxygen",
    drawPercentageSign: true,
    drawBubbles: true,
    size: 300,
    borderWidth: 10,
    backgroundColor: "#262626",
    foregroundColor: "#4C4A4A",
    foregroundFluidLayer: {
      fillStyle: "#55DD10",
      angularSpeed: 90,
      maxAmplitude: 11,
      frequency: 25,
      horizontalSpeed: -200
    },
    backgroundFluidLayer: {
      fillStyle: "#CDDD10",
      angularSpeed: 100,
      maxAmplitude: 13,
      frequency: 23,
      horizontalSpeed: 230
    }
  }
});

var fm3 = new FluidMeter();
fm3.init({
  targetContainer: document.getElementById("fluid-meter-3"),
  fillPercentage: 45,
  options: {
    fontSize: "30px",
    drawPercentageSign: true,
    drawBubbles: false,
    size: 300,
    borderWidth: 19,
    backgroundColor: "#e2e2e2",
    foregroundColor: "#fafafa",
    foregroundFluidLayer: {
      fillStyle: "#16E1FF",
      angularSpeed: 30,
      maxAmplitude: 5,
      frequency: 30,
      horizontalSpeed: -20
    },
    backgroundFluidLayer: {
      fillStyle: "#4F8FC6",
      angularSpeed: 100,
      maxAmplitude: 3,
      frequency: 22,
      horizontalSpeed: 20
    }
  }
});

window.onload = function() {
  document.getElementById("submit-percentage-1").onclick = function() { 
    fm.setPercentage(Number(document.getElementById("percentage-1").value));
  };
  document.getElementById("submit-percentage-2").onclick = function() {
    fm2.setPercentage(Number(document.getElementById("percentage-2").value));
  };
  document.getElementById("submit-percentage-3").onclick = function() {
    fm3.setPercentage(Number(document.getElementById("percentage-3").value));
  };
};

              
            
!
999px

Console