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<!--
A replica of the game "A Little to the Left"
https://www.youtube.com/watch?v=iyYVAwDXbfI
-->
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<defs>
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<svg viewBox="0 0 1091 1078" fill="none" id="picture-frame">
<g>
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<g id="portrait">
<defs>
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<g mask="url(#mask0_4_41)">
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<g id="cat-image">
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<line id="glare-3" stroke-width="30" x1="700" y1="-300" x2="-400" y2="1000" stroke="white" />
</g>
</g>
<g id="frame">
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</g>
<path id="arrow" d="M113.435 3.66483C117.942 22 119.496 35.1236 117.942 51.1037C116.541 65.5147 113.161 78.4826 106.111 91.2182C86.1922 127.2 53.7066 138.69 15.4999 137C9.65541 136.742 2.1904 137.04 4.49995 135.5C7.91693 133.222 29.4838 116.893 25.5 118C20.2282 119.464 3.5 129.757 3.5 136C3.5 142.241 20.4205 152.065 24.9999 155.5" stroke="none" stroke-width="7" stroke-linecap="round" />
</g>
<filter id="shadow-blur">
<feGaussianBlur in="SourceGraphic" stdDeviation="8" />
</filter>
<filter id="inner-shadow-blur">
<feGaussianBlur in="SourceGraphic" stdDeviation="3" />
</filter>
<filter id='scribble'>
<feturbulence basefrequency='0.05' id='turbulence' numoctaves='2' result='noise' seed='0'></feturbulence>
<fedisplacementmap id='displacement' in2='noise' in='SourceGraphic' scale='3'></fedisplacementmap>
</filter>
</svg>
* {
box-sizing: border-box;
padding: 0;
margin: 0;
}
body {
background-color: hsl(205, 9%, 59%);
display: grid;
place-items: center;
min-height: 100vh;
width: 100%;
overflow: hidden;
opacity: 0;
}
#wallpaper {
fill: hsl(60, 18%, 60%);
position: absolute;
inset: 0;
height: 100%;
width: 100%;
filter: url(#scribble);
}
#picture-frame {
max-width: 70vw;
max-height: 70vh;
overflow: visible;
transform-origin: center 15%;
filter: url(#scribble);
}
#shadow {
opacity: 0.3;
}
#inner-shadow {
opacity: 0.5;
}
#wood {
fill: hsl(30, 42%, 70%);
}
#glare-group {
opacity: 0.35;
}
#cat-image {
filter: saturate(0.5);
}
#background {
fill: hsl(76, 21%, 32%);
}
body,
#background,
#mouth,
#eyes,
#wallpaper,
#cat-image {
transition: 1s ease-in-out all;
}
.win {
background-color: hsl(120, 27%, 53%);
#wood {
fill: hsl(30, 62%, 70%);
}
#wallpaper {
fill: hsl(60, 84%, 74%);
}
#background {
fill: hsl(76, 41%, 32%);
}
// Change the SVG path to make the cat smile
#mouth {
d: path("M388.5 292C376 320.5 341 307.5 336 266C342 300 311 330 288 297");
}
#eyes {
d: path(
"M208 216C229 208 247 196 279 218.5M361.5 218.5C379.5 208 407 187 441 210.5"
);
}
#cat-image {
filter: saturate(1);
}
}
// Set up Timeline for wallpaper triangles
let triangleTL = gsap.timeline({
paused: true,
repeat: -1,
yoyo: true
});
function getShadowXY(rotation, inner = false) {
/*
Figures out shadow positions based on
the rotation of the picture frame.
Uses different values for inner and outer shadows.
Thanks to Lucie Haberer for figuring out these values!
returns [xPosition, yPosition]
*/
if (inner) {
return [
Math.sin(rotation / (180 / Math.PI)) * 10,
Math.cos(rotation / (180 / Math.PI)) * 10
];
} else {
return [
Math.sin(rotation / (180 / Math.PI)) * 45 + 15,
Math.cos(rotation / (180 / Math.PI)) * 45
];
}
}
function adjustPicture(rotation, duration = 0) {
/*
Updates shadows and glare when the picture rotates.
*/
const [outerShadowX, outerShadowY] = getShadowXY(rotation, false);
gsap.to("#shadow", {
x: outerShadowX,
y: outerShadowY,
duration
});
const [innerShadowX, innerShadowY] = getShadowXY(rotation, true);
gsap.to("#inner-shadow", {
x: innerShadowX,
y: innerShadowY,
duration
});
// Keep the white glare lines constant
gsap.to("#glare-group", {
duration,
rotate: -1 * rotation,
transformOrigin: "center center"
});
}
function handleMoveEnd(rotation) {
/*
Called when dragging or inertia is complete.
Applies gravity and 'win' states.
*/
// If picture is high up, apply fake gravity.
if (rotation > 45 || rotation < -45) {
const sign = Math.sign(rotation);
const newRotation = gsap.utils.random(15, 25, 1) * sign;
gsap.to("#picture-frame", {
rotation: newRotation,
duration: 2
});
adjustPicture(newRotation, (duration = 2));
}
// Check for 'win' state
const body = document.querySelector("body");
if (rotation > -1 && rotation < 1) {
body.classList.add("win");
triangleTL.resume();
} else {
body.classList.remove("win");
triangleTL.pause();
}
}
function init() {
const initialRotation =
gsap.utils.random(8.5, 16, 0.1) * gsap.utils.random([1, -1]);
gsap.set("#cat-image", { x: 275, y: 315 });
gsap.set("#glare-2", {
x: 60,
y: 60
});
gsap.set("#glare-3", {
x: 760,
y: 360
});
gsap.set("#wallpaper path", { transformOrigin: "center" });
triangleTL.to("#wallpaper path", {
rotate: 60,
ease: "back.inOut(2.5)",
duration: 0.6
});
gsap.set("#picture-frame", {
rotation: initialRotation
});
adjustPicture(initialRotation, 0);
const rotationSign = Math.sign(initialRotation);
gsap.set("#arrow", {
stroke: "hsl(200, 20%, 20%)",
y: 1010,
scaleX: rotationSign * -1,
x: () => (initialRotation > 0 ? 5 : 1050),
drawSVG: "0%",
opacity: 0.5,
rotate: 40 * rotationSign
});
// Create arrow to give users a hint
gsap
.timeline({ delay: 2, repeat: -1, repeatDelay: 2 })
.to("#arrow", {
duration: 0.8,
drawSVG: "0% 100%",
ease: "power2.inOut",
rotate: 0
})
.to(
"#arrow",
{
drawSVG: "100% 100%",
duration: 0.4
},
1.5
)
.set("#arrow", { drawSVG: "0% 0%", rotate: 40 * rotationSign });
gsap.to("body", {
opacity: 1,
duration: 0.2
});
/*
Draggable handles the click/drag logic for us.
Intertia makes it keep moving if we toss it.
Rotation point is based on the transform-origin.
*/
Draggable.create("#picture-frame", {
type: "rotation",
inertia: true,
bounds: { minRotation: -110, maxRotation: 110 },
onDrag: function () {
adjustPicture(this.rotation);
gsap.to("#arrow", { opacity: 0, duration: 0.2 });
},
onDragEnd: function () {
handleMoveEnd(this.rotation);
},
onThrowUpdate: function () {
adjustPicture(this.rotation);
},
onThrowComplete: function () {
handleMoveEnd(this.rotation);
}
});
}
init();
Also see: Tab Triggers