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HTML

              
                <body>
	<div class="header">
		<h1>INFO</h1>
		<input class="input" type="text" id="input" placeholder="Pokédex Number...">
		<button id="go" class="pokedex-button" onclick="submit()">Go</button>
		<button id="random" class="pokedex-button" onclick="random()">Random Pokémon</button>
		<button id="clear" class="button-clear">x</button>
	</div>
	<div class="pokedex-screen">
		<img class="pokedex-img" id="img" src="" alt="">
	</div>
	
	<div class="info">
	<div id="data1" class="pokedex-data">
		<p class="pokedex-data-text"><span id="text_id"></span> <span id="text_name"></span></p>
	</div>
	
		<p class="pokedex-data-text ability">Ability: <span id="text_ability"></span></p> <br>
		<p class="pokedex-data-text ability">Type(s):</p>
		<div id="data2" class="pokedex-data">
			<p class="pokedex-data-text"><span id="text_type"> </span><span class="space"></span><span id="text_type2"></span></p>
	</div>
	</div>

</body>
              
            
!

CSS

              
                // Colours
$bgColor1: #D8F8F8;
$bgColor2: #C0F0F8;
$size: 50px;

$smColor1: #f8f8f8;
$smColor2: #f0f0f8;

$top: #0060F0;
$titleBg: #F8F8C0;

$infoBg: #F8F8C0;

$textColour: #606060;
$textWhite: #F8F8F8;

$borderColour: #F8F898;
$typeBorderColour: #586060;
	
// Fonts
$mainFont: 'Press Start 2P';
@import url('https://fonts.googleapis.com/css?family=Press+Start+2P&display=swap');

// Global
* { 
	margin: 0; 
	font-size: 16px;
	font-family: $mainFont;
	-webkit-font-smoothing: none;
}

body {
    background-image:
      linear-gradient(45deg, $bgColor1 25%, transparent 25%, transparent 75%, $bgColor1 75%),
      linear-gradient(45deg, $bgColor1 25%, $bgColor2 25%, $bgColor2 75%, $bgColor1 75%);
		background-size: $size $size;
  	background-position:0 0, $size/2 $size/2;
			
		color: $textColour;
}

.space {
	padding:10px;
}

// Typography 
h1 {
	color: $textWhite;
	font-size: 1.6rem;
	display: inline-block;
}

p {
	font-size: 1.2rem;
}

span {
	text-transform: capitalize;
	font-size: 1.2rem;
}

#text_type, #text_type2 {
	text-transform: uppercase;
}

// Header
.header {
	background: $top;
	padding:20px;
}

.input {
	padding: 10px;
	border-radius: 10px;
}

button {
	padding: 10px;
	border-radius: 10px;
	background-color: light-grey;
}

// Data
.info {
	display: inline-block;
	background-color: $infoBg;
	border-radius: 20px;
	margin-top: 50px;
	padding: 10px 60px 20px 10px;
}

.ability {
	padding-left: 15px;
}
 
#data1, #data2 {
padding: 15px;
}

#data2 {
	padding-top: 30px;
}


// Type Icon
#text_type, #text_type2 {
	padding: 10px;
	color: white;
	border: 2px solid $typeBorderColour;
	border-radius: 10px;
}

// Image
.pokedex-screen {
	display: inline-block;
	overflow: hidden;
	float:left;
	margin: 40px;
	width: 300px;
	background-image: linear-gradient(0deg, $smColor1 25%, $smColor2 25%, $smColor2 50%, $smColor1 50%, $smColor1 75%, $smColor2 75%, $smColor2 100%);
background-size: 80px 80px;
	border-radius: 30px;
	border: 10px solid $borderColour;
}

img {
	width: 100%;
}
              
            
!

JS

              
                	var normal = "#ADA480";
	var fighting = "#C22F26";
	var flying = "#B49AF6";
	var poison = "#A43FA4";
	var ground = "#DEBE63";
	var rock = "#B49E38";
	var bug = "#A8B531";
	var ghost = "#6E5391";
	var steel = "#B8B5CF";
	var fire = "#F07D33";
	var water = "#6D88F8";
	var grass = "#81CB5B";
	var electric = "#E9D436";
	var psychic = "#FF598D";
	var ice = "#9AD9DA";
	var dragon = "#723EFC";
	var dark = "#705749";
	var fairy = "#E1A4E1";


var go;
var clear;

var img;
var textId;
var textName;
var textAbility;
var textType;
var textType2;

var param;

$(function() {
  img = $('#img');
  go = $("#go");
  clear = $('#clear');
  textId = $('#text_id');
  textName = $('#text_name');
  textAbility = $('#text_ability');
  textType = $('#text_type');
	textType2 = $('#text_type2');
  param = $('#input');
});

function clearData() {
  img.attr('src', '');
  textId.html('');
  textName.html('');
  textAbility.html(''); 
  textType.html('');
	textType2.html('');
  param.val('');
}

function submit(){
  var inputValue = $.trim(param.val());
  if (inputValue === '') return;
  
  var pokeURL = "https://pokeapi.co/api/v2/pokemon/" + inputValue;

  $.ajax({
    type: "GET",
    url: pokeURL,
    success: function(data){ 
      ajaxSuccess(data);
    },
    error: function(XMLHttpRequest, textStatus, errorThrown) {
       ajaxError();
    }
  });
}

function random() {
    var number = Math.floor(Math.random() * 898) + 1;
	
	  var pokeURL = "https://pokeapi.co/api/v2/pokemon/" + number;

  $.ajax({
    type: "GET",
    url: pokeURL,
    success: function(data){ 
      ajaxSuccess(data);
    },
    error: function(XMLHttpRequest, textStatus, errorThrown) {
       ajaxError();
    }
  });
}

function ajaxSuccess(data){
  var imageURI = data.sprites.front_default;
  var id = data.id;  
  var name = data.name;
  var ability = data.abilities;
  var type = data.types;

  img.attr('src', imageURI);
  textId.html(id);
  textName.html(name);
  textAbility.html(ability[0].ability.name); 
	
	var type1 = type[0].type.name;
  textType.html(type1);
	getTypeColour1(type1);
	textType2.html('');
	
	if (type.length == 2) {
		let type2 = type[1].type.name;
  	textType2.html(type2);
		getTypeColour2(type2);
	}


  clear.click(function() {
    clearData();
  });
}

function ajaxError(data){
  clearData();
}

function changeBg1(name) {
	textType.css("background-color", name);
}

function changeBg2(name) {
	textType2.css("background-color", name);
}

function getTypeColour1(type) {
	var pokeType = type;
	
	switch (pokeType) {
		case "normal":
			changeBg1(normal);
    	break;
			
  	case "fighting":
    	changeBg1(fighting);
			break;
		
		case "flying":
    	changeBg1(flying);
			break;
			
		case "poison":
    	changeBg1(poison);
			break;
			
		case "ground":
    	changeBg1(ground);
			break;
			
		case "rock":
    	changeBg1(rock);
			break;
			
		case "bug":
    	changeBg1(bug);
			break;
			
		case "ghost":
    	changeBg1(ghost);
			break;
			
		case "steel":
    	changeBg1(steel);
			break;
			
		case "fire":
    	changeBg1(fire);
			break;
		
		case "water":
    	changeBg1(water);
			break;
			
		case "grass":
    	changeBg1(grass);
			break;
					
		case "electric":
    	changeBg1(electric);
			break;
					
		case "psychic":
    	changeBg1(psychic);
			break;
					
		case "ice":
    	changeBg1(ice);
			break;
					
		case "dragon":
    	changeBg1(dragon);
			break;
					
		case "fairy":
    	changeBg1(fairy);
			break;
			
		case "dark":
    	changeBg1(dark);
			break;
	}
}

function getTypeColour2(type) {
	var pokeType = type;
	
	switch (pokeType) {
		case "normal":
			changeBg2(normal);
    	break;
			
  	case "fighting":
    	changeBg2(fighting);
			break;
		
		case "flying":
    	changeBg2(flying);
			break;
			
		case "poison":
    	changeBg2(poison);
			break;
			
		case "ground":
    	changeBg2(ground);
			break;
			
		case "rock":
    	changeBg2(rock);
			break;
			
		case "bug":
    	changeBg2(bug);
			break;
			
		case "ghost":
    	changeBg2(ghost);
			break;
			
		case "steel":
    	changeBg2(steel);
			break;
			
		case "fire":
    	changeBg2(fire);
			break;
		
		case "water":
    	changeBg2(water);
			break;
			
		case "grass":
    	changeBg2(grass);
			break;
					
		case "electric":
    	changeBg2(electric);
			break;
					
		case "psychic":
    	changeBg2(psychic);
			break;
					
		case "ice":
    	changeBg2(ice);
			break;
					
		case "dragon":
    	changeBg2(dragon);
			break;
					
		case "fairy":
    	changeBg2(fairy);
			break;
					
		case "dark":
    	changeBg2(dark);
			break;
	}
}


              
            
!
999px

Console