Z ->
noStroke()
fill "#d6c18b"
rect 0, 0, 1, 1
strokeWidth 2
stroke "#fff", 0.2
fill "4d769e", 0.8
shadow color: '#000', blur: 50, x: 10, y: 20, alpha: 0.4
repeat 3, (i) ->
para
range: [ 0, 2 * PI ]
scale: 0.025 - i * 0.008
f: (t) ->
x: 16 * sin(t) ** 3
y: -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
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