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HTML

              
                #app
  #canvas_container
    canvas
  #gui
    | Time: {{ timeLimit }}<br>
    | Found: {{ score }} of {{ GHOSTS_COUNT }}<br>
  #overlay(:class="inGame ? '' : 'shown'")
    #info
      h1
        |Ghost Boo-sters!<br>
      small|Use your mouse as a flashlight and find all the ghosts in the attic before the time runs out.
      p
        button(@click="startGame()")
          |Start
  #timeout(:class="gameOver ? 'shown' : ''")| {{message}}<br>
    button(@click="restartGame()")
      |Again?
  .hidden-elements
    img#wood(src="https://firebasestorage.googleapis.com/v0/b/portfolio-vue-2019.appspot.com/o/tmp%2Fwooden_floor.jpg?alt=media&token=11553a04-d041-42ed-97f8-1b1f147a92d7", alt="wood")
    img#ghost(src="data:image/png;base64,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", alt="ghost")
    img#ghost_tagged(src="data:image/png;base64,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" alt="ghost_tagged")
              
            
!

CSS

              
                $mainColor: #ff6b02;

::selection,
::-moz-selection {
  background: transparent;
}

*:focus {
  border: none;
  background: none;
  outline: none;
}

* {
  outline: none;
}

body {
  background: #1e1308;
  color: #fff;
  width: 100vw;
  height: 100vh;
  margin: 0;
  padding: 0;
  overflow: hidden;
  position: relative;
  font-family: 'Permanent Marker', cursive;
  font-size: 22px;

  p {
    width: 100%;
    margin: 0;
    line-height: 1;
  }

  canvas {
    top: 0;
    left: 0;
    bottom: 0;
    right: 0;
    position: absolute;
    cursor: grab;
    image-rendering: auto;
  }

  #overlay {
    width: 100vw;
    height: 100vh;
    position: absolute;
    z-index: 998;
    top: 0;
    left: 0;
    display: none;
    flex-wrap: wrap;
    align-items: center;
    justify-content: center;
    background-color: rgba(0, 0, 0, .3);
    transition: all ease-in-out .3s;

    &.shown {
      animation: fadeIn 1s;
      display: flex;
    }
  }

  #info {
    text-align: center;
    width: 100%;
    max-width: 450px;

    small {
      // font-size: 50%;
      line-height: 1;
      font-family: 'Gill Sans', 'Gill Sans MT', Calibri, 'Trebuchet MS', sans-serif;
    }
  }

  h1 {
    font-weight: 400;
    margin: 0 0 10px;
    line-height: 1;
  }

  #gui {
    position: absolute;
    top: 15%;
    right: 5%;
    z-index: 999;
    text-align: right;
    font-size: 24px;
    pointer-events: none;
    opacity: .6;

    span {
      font-size: 60px;
      margin-left: 5px;
    }
  }

  #timeout {
    position: absolute;
    left: 50%;
    top: 50%;
    transform: translate(-50%, -55%) scale3d(1, 1, 1) rotate(-10deg);
    transition: all 1s cubic-bezier(0.455, 0.03, 0.515, 0.955) 3s;
    z-index: 999;
    font-size: 5vw;
    color: #fff;
    background-color: rgba(0, 0, 0, .8);
    padding: 20px 35px;
    line-height: 1;
    text-align: center;
    display: none;

    &.shown {
      // opacity: 1;
      transform: translate(-50%, -55%) scale3d(1.3, 1.3, 1) rotate(-1deg);
      animation: fadeIn 1s;
      display: block;
    }
  }

  .hidden-elements {
    display: none;
  }

  button {
    border: none;
    padding: 10px 30px;
    margin-top: 20px;
    font-family: 'Permanent Marker', cursive;
    border-radius: 40px;
    text-transform: uppercase;
    cursor: pointer;
    font-size: 30px;
    background-color: $mainColor;
    transition: all cubic-bezier(0.19, 1, 0.22, 1) .3s;
    color: #fff;

    &:hover,
    &:focus {
      background-color: darken($mainColor, 10%);
    }
  }
}

@media screen and (max-width: 990px) {
  body {
    font-size: 12px;

    #info {
      bottom: 25px;
      left: 25px;
      top: 20px;
    }

    #gui {
      top: 20px;
    }

    h1 small {
      display: none;
    }

    p:first-of-type {
      margin-top: 0;
    }

    .range-slider {
      bottom: 45px;
      top: initial;
      width: 100%;
      right: 35px;
      transform: translateY(0);
    }

    #timeout {
      padding: 0px 12px;
    }
  }

}

@keyframes fadeIn {
  from {
    opacity: 0;
  }

  to {
    opacity: 1;
  }
}

@keyframes fadeOut {
  from {
    opacity: 1;
  }

  to {
    opacity: 0;
  }
}

              
            
!

JS

              
                /* I made this as a part of Codepen challenge using Vue.js, anime.js and illuminated. The attic and ghosts positions are randomly generated. Use your mouse or tap on the screen to light a section of the attic up. Click or tap the ghosts to bust them. Hope you enjoy it.💡 */

new Vue({
	el: '#app',
	data: {
		gameOver: false,
		message: 'Game Over',
		position: {
			x: 500,
			y: 100
		},
		flashLightAngle: 0,
		score: 0,
		inGame: false,
		timer: null,
		timelineParameters: null,
		timeLimit: 20,
		PIXEL_SIZE_X: Math.floor(window.innerWidth / 50),
		PIXEL_SIZE_Y: Math.floor(window.innerHeight / 20),
		PIXEL_COUNT: Math.floor(window.innerWidth * window.innerHeight / 3000),
		GHOSTS_COUNT: Math.floor(window.innerWidth * window.innerHeight / 55000),
		GHOSTS_RADIUS: 14,
		ghostsArr: [],
		taggedGhostsArr: []
	},
	watch: {
		score(val, newVal) {
			if (val === this.GHOSTS_COUNT && !this.gameOver) {
				this.gameOver = true
				this.message = 'YOU WIN!'
				clearInterval(this.timer)
			}
		},
		timeLimit(val) {
			if (val <= 0) {
				clearInterval(this.timer)
				this.gameOver = true
				this.message = 'TIME OUT!'
			}
		}
	},
	methods: {
		restartGame() {
			this.timelineParameters.loop = false
			this.timelineParameters.autoplay = false
			this.timelineParameters.pause()
			this.inGame = true;
			this.gameOver = false;
			this.ghostsArr = []
			this.taggedGhostsArr = []
			this.timeLimit = 20
			this.score = 0
			this.initGame()
			this.timer = setInterval(() => {
				this.timeLimit -= 1
			}, 1000)
		},
		startGame() {
			this.restartGame();
		},
		getRndInteger(axis, max) {
			if (axis === 'x') {
				return this.PIXEL_SIZE_X + this.PIXEL_SIZE_X * Math.floor(Math.random() * (max / this.PIXEL_SIZE_X))
			} else {
				return this.PIXEL_SIZE_Y + this.PIXEL_SIZE_Y * Math.floor(Math.random() * (max / this.PIXEL_SIZE_Y))
			}
		},
		dist(a, b) {
			return Math.abs(a - b)
		},
		initDemo() {
			this.timelineParameters = anime.timeline({
				direction: 'alternate',
				loop: true
			})

			this.timelineParameters
				.add({
					targets: this.position,
					x: [this.getRndInteger('x', window.innerWidth), this.getRndInteger('x', window.innerWidth), this.getRndInteger('x', window.innerWidth), this.getRndInteger('x', window.innerWidth)],
					y: [this.getRndInteger('y', window.innerHeight), this.getRndInteger('y', window.innerHeight), this.getRndInteger('y', window.innerHeight), this.getRndInteger('y', window.innerHeight)],
					duration: 10000,
					easing: 'easeInOutQuad'
				})
		},
		initGame() {
			let _this = this
			const Lamp = illuminated.Lamp,
				RectangleObject = illuminated.RectangleObject,
				DiscObject = illuminated.DiscObject,
				Vec2 = illuminated.Vec2,
				Lighting = illuminated.Lighting,
				DarkMask = illuminated.DarkMask

			const wood = document.getElementById("wood")
			const ghost = document.getElementById("ghost")
			const ghost_tagged = document.getElementById("ghost_tagged")
			const canvas = document.querySelector("#canvas_container canvas")
			canvas.width = window.innerWidth
			canvas.height = window.innerHeight
			const ctx = canvas.getContext("2d");

			const light2 = new Lamp({
				position: new Vec2(parseInt(_this.position.x), parseInt(_this.position.y)),
				color: '#d66a00',
				distance: 180,
				radius: 5,
				samples: 3,
				// angle: _this.flashLightAngle,
				// roughness: .9
			})

			if (_this.inGame) {
				document.addEventListener('touchmove', (event) => {
					event.preventDefault()
					var touch = event.touches[0]
					_this.position.x = touch.clientX
					_this.position.y = touch.clientY
				})
				document.addEventListener('mousemove', (event) => {
					_this.position.x = event.clientX
					_this.position.y = event.clientY
				})
			}
			var objArr = []
			var maskArr = []
			for (let x = 0; x <= _this.PIXEL_COUNT; x++) {
				let randX = _this.getRndInteger('x', window.innerWidth - _this.PIXEL_SIZE_X)
				let randY = _this.getRndInteger('y', window.innerHeight - _this.PIXEL_SIZE_Y)
				maskArr.push({
					x: randX,
					y: randY
				})
				objArr.push(new RectangleObject({
					topleft: new Vec2(randX, randY),
					bottomright: new Vec2((randX + _this.PIXEL_SIZE_X), randY + _this.PIXEL_SIZE_Y)
				}))
			}
			let randX, randY
			for (let y = 0; y <= _this.GHOSTS_COUNT; y++) {
				if (_this.ghostsArr.length < _this.GHOSTS_COUNT) {
					do {
						randX = _this.getRndInteger('x', window.innerWidth - _this.PIXEL_SIZE_X * 2)
						randY = _this.getRndInteger('y', window.innerHeight - _this.PIXEL_SIZE_Y * 2)
					} while (_this.ghostsArr.filter((e) => {
							return e.center.x === randX && e.center.y === randY
						}).length > 0 || maskArr.filter((e) => {
							return e.x == randX && e.y == randY
						}).length > 0 || maskArr.filter((e) => {
							return e.x + _this.PIXEL_SIZE_X == randX && e.y + _this.PIXEL_SIZE_Y == randY
						}).length > 0)
					_this.ghostsArr.push(new DiscObject({
						center: new Vec2(Math.floor(randX + _this.PIXEL_SIZE_X / 2), Math.floor(randY + _this.PIXEL_SIZE_Y / 2)),
						radius: _this.GHOSTS_RADIUS
					}))
					_this.taggedGhostsArr.push(new DiscObject({
						center: new Vec2(-100, -100),
						radius: _this.GHOSTS_RADIUS
					}))
				}
			}

			const lighting2 = new Lighting({
				light: light2,
				objects: [..._this.ghostsArr, ...objArr]
			})

			const darkmask = new DarkMask({
				lights: [light2],
				color: 'rgba(0,0,0,1)'
			})

			if (!_this.inGame) {
				_this.initDemo()
			}

			function render() {
				light2.position = new Vec2(parseInt(_this.position.x), parseInt(_this.position.y))
				light2.angle = parseInt(_this.flashLightAngle)

				lighting2.compute(canvas.width, canvas.height)
				darkmask.compute(canvas.width, canvas.height)

				ctx.fillStyle = "#1e1308"
				ctx.fillRect(0, 0, canvas.width, canvas.height)
				ctx.drawImage(wood, 0, 0, window.innerWidth, window.innerHeight)

				for (let x = 0; x < _this.ghostsArr.length; x++) {
					ctx.beginPath()
					_this.ghostsArr[x].path(ctx)
					if (_this.taggedGhostsArr[x].center.x === _this.ghostsArr[x].center.x && _this.taggedGhostsArr[x].center.y === _this.ghostsArr[x].center.y) {
						ctx.drawImage(ghost_tagged, _this.ghostsArr[x].center.x - _this.GHOSTS_RADIUS, _this.ghostsArr[x].center.y - _this.GHOSTS_RADIUS, _this.GHOSTS_RADIUS * 2, _this.GHOSTS_RADIUS * 2)
					} else {
						ctx.drawImage(ghost, _this.ghostsArr[x].center.x - _this.GHOSTS_RADIUS, _this.ghostsArr[x].center.y - _this.GHOSTS_RADIUS, _this.GHOSTS_RADIUS * 2, _this.GHOSTS_RADIUS * 2)
					}
				}
				ctx.globalCompositeOperation = "lighter"
				lighting2.render(ctx)
				ctx.globalCompositeOperation = "source-over"
				darkmask.render(ctx)
				for (let x = 0; x < objArr.length; x++) {
					ctx.fillStyle = "#1e1308"
					ctx.fillRect(maskArr[x].x, maskArr[x].y, _this.PIXEL_SIZE_X, _this.PIXEL_SIZE_Y)
				}
				ctx.fillStyle = "#1e1308"
				ctx.fillRect(0, 0, window.innerWidth, 6)
				ctx.fillRect(0, window.innerHeight - 6, window.innerWidth, 6)
				ctx.fillRect(window.innerWidth - 6, 0, 6, window.innerHeight)
				ctx.fillRect(0, 0, 6, window.innerHeight)
			}
			document.addEventListener('click', (e) => {
				if (!_this.inGame || _this.gameOver) return false
				for (let x = 0; x < _this.ghostsArr.length; x++) {
					let distX = _this.dist(e.clientX, _this.ghostsArr[x].center.x)
					let distY = _this.dist(e.clientY, _this.ghostsArr[x].center.y)
					if (distX <= _this.GHOSTS_RADIUS - 2 && distY <= _this.GHOSTS_RADIUS - 2) {
						if (_this.taggedGhostsArr[x].center.x !== _this.ghostsArr[x].center.x && _this.taggedGhostsArr[x].center.y !== _this.ghostsArr[x].center.y) {
							_this.score += 1
						}
						_this.taggedGhostsArr[x].center.x = _this.ghostsArr[x].center.x
						_this.taggedGhostsArr[x].center.y = _this.ghostsArr[x].center.y
					}
				}
			})

			requestAnimFrame(function loop() {
				requestAnimFrame(loop, canvas)
				render()
			}, canvas)
		}
	},
	mounted() {
		this.initGame()
	}
})

              
            
!
999px

Console