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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

              
                <div id="world"></div>
<div id="instructions">Press and drag <br><span class="lightInstructions">to rotate the scene</span></div>

<div id="credits">
  <p> <a href="https://codepen.io/Yakudoo/"  target="blank">my other codepens</a> | <a href="https://epic.net" target="blank">www.epic.net</a></p>
</div>
              
            
!

CSS

              
                @import url(https://fonts.googleapis.com/css?family=Open+Sans:800);
#world {
  background: #222626;
  position:absolute;
  width:100%;
  height:100%;
  overflow:hidden;
}
#instructions{
  position:absolute;
  width:100%;
  top:50%;
  margin: auto;
  margin-top:100px;
  font-family:'Open Sans', sans-serif;
  color:#ffffff;
  font-size:.9em;
  text-transform: uppercase;
  text-align : center;
}

.lightInstructions {
  color:#6fbf98;
  font-size:.8em;
}

#credits{
  position:absolute;
  width:100%;
  margin: auto;
  bottom:0;
  margin-bottom:20px;
  font-family:'Open Sans', sans-serif;
  color:#3d565e;
  font-size:0.7em;
  text-transform: uppercase;
  text-align : center;
}
#credits a {
  color:#3d565e;
}

              
            
!

JS

              
                //THREEJS RELATED VARIABLES 

var scene, 
    camera,
    controls,
    fieldOfView,
  	aspectRatio,
  	nearPlane,
  	farPlane,
    shadowLight, 
    backLight,
    light, 
    renderer,
		container;

//SCENE


//SCREEN VARIABLES

var HEIGHT,
  	WIDTH,
    windowHalfX,
  	windowHalfY,
    mousePos = {x:0,y:0};

//INIT THREE JS, SCREEN AND MOUSE EVENTS

function init(){
  scene = new THREE.Scene();
  scene.fog = new THREE.Fog( 0x363d3d, -1, 3000 );
  HEIGHT = window.innerHeight;
  WIDTH = window.innerWidth;
  aspectRatio = WIDTH / HEIGHT;
  fieldOfView = 60;
  nearPlane = 1;
  farPlane = 2000; 
  camera = new THREE.PerspectiveCamera(
    fieldOfView,
    aspectRatio,
    nearPlane,
    farPlane);
  camera.position.z = 800;  
  camera.position.y = 300;
  camera.lookAt(new THREE.Vector3(0,0,0));    
  renderer = new THREE.WebGLRenderer({alpha: true, antialias: true });
  renderer.setSize(WIDTH, HEIGHT);
  renderer.shadowMapEnabled = true;
  container = document.getElementById('world');
  container.appendChild(renderer.domElement);
  windowHalfX = WIDTH / 2;
  windowHalfY = HEIGHT / 2;
  window.addEventListener('resize', onWindowResize, false);
  document.addEventListener('mousemove', handleMouseMove, false);
  document.addEventListener('mousedown', handleMouseDown, false);
  document.addEventListener('mouseup', handleMouseUp, false);
  document.addEventListener('touchstart', handleTouchStart, false);
	document.addEventListener('touchend', handleTouchEnd, false);
	document.addEventListener('touchmove',handleTouchMove, false);
  //*
  controls = new THREE.OrbitControls( camera, renderer.domElement);
  //*/
}

function onWindowResize() {
  HEIGHT = window.innerHeight;
  WIDTH = window.innerWidth;
  windowHalfX = WIDTH / 2;
  windowHalfY = HEIGHT / 2;
  renderer.setSize(WIDTH, HEIGHT);
  camera.aspect = WIDTH / HEIGHT;
  camera.updateProjectionMatrix();
}

function handleMouseMove(event) {
  mousePos = {x:event.clientX, y:event.clientY};
}

function handleMouseDown(event) {
  //
}
function handleMouseUp(event) {
  //
}

function handleTouchStart(event) {
  if (event.touches.length > 1) {
    event.preventDefault();
		mousePos = {x:event.touches[0].pageX, y:event.touches[0].pageY};
  }
}

function handleTouchEnd(event) {
    mousePos = {x:windowHalfX, y:windowHalfY};
}

function handleTouchMove(event) {
  if (event.touches.length == 1) {
    event.preventDefault();
		mousePos = {x:event.touches[0].pageX, y:event.touches[0].pageY};
  }
}

function createLights() {
  light = new THREE.HemisphereLight(0xffffff, 0xffffff, .5)
  
  shadowLight = new THREE.DirectionalLight(0xffffff, .8);
  shadowLight.position.set(200, 200, 200);
  shadowLight.castShadow = true;
  shadowLight.shadowDarkness = .2;
 	
  backLight = new THREE.DirectionalLight(0xffffff, .4);
  backLight.position.set(-100, 200, 50);
  backLight.shadowDarkness = .2;
  backLight.castShadow = true;
 	
  scene.add(backLight);
  scene.add(light);
  scene.add(shadowLight);
}

function createCows(){
  cow = new Cow();
  scene.add(cow.threegroup);
  var angx = 0;
  var da = Math.PI*2 / 10;
  
  for (var i=0; i<10; i++){
    
    var planet = new Planet();
    var d = 200 + Math.random()*400;
    angx += da;
    planet.threegroup.position.x = Math.cos(angx)*d;
    planet.threegroup.position.y = -500 + Math.random()*1000;
    planet.threegroup.position.z = Math.sin(angx)*d;

    scene.add(planet.threegroup);
  }
 
  
}

Cow = function(){
  this.threegroup = new THREE.Group();
  this.whiteMat = new THREE.MeshLambertMaterial ({
    color: 0xffffff, 
    shading:THREE.FlatShading
  });
  
  this.blackMat = new THREE.MeshLambertMaterial ({
    color: 0x000000, 
    shading:THREE.FlatShading
  });
  
  this.greyMat = new THREE.MeshLambertMaterial ({
    color: 0x999999, 
    shading:THREE.FlatShading
  });
  
  this.pinkMat = new THREE.MeshLambertMaterial ({
    color: 0xfaa288, 
    shading:THREE.FlatShading
  });
  
  this.greenMat = new THREE.MeshLambertMaterial ({
    color: 0x6ec098, 
    shading:THREE.FlatShading
  });
  
  this.orangeMat = new THREE.MeshLambertMaterial ({
    color: 0xef704f, 
    shading:THREE.FlatShading
  });
  
  this.yellowMat = new THREE.MeshLambertMaterial ({
    color: 0xd7a25e, 
    shading:THREE.FlatShading
  });
  
  this.wireMat = new THREE.LineBasicMaterial ({
    color:0xffffff,
    linewidth:1,
    fog : true
  });
  
  var bodyGeom = new THREE.BoxGeometry(100, 100, 100);
  var spotGeom = new THREE.BoxGeometry(20,20, 20);
  var tailGeom  = new THREE.BoxGeometry(10,10, 30);
  tailGeom.applyMatrix( new THREE.Matrix4().makeTranslation( 0, 0, -20 ) );
  var faceGeom  = new THREE.BoxGeometry(100,100, 100);
  var ringGeom = new THREE.TorusGeometry(200, 3, 4, 4)
  var ringGeom2 = new THREE.TorusGeometry(50, 3, 4, 4)
  
  var wireGeom = new THREE.Geometry();
  wireGeom.vertices.push(
    new THREE.Vector3( 0, 0, 0 ),
    new THREE.Vector3( 0, 2000, 0 )
  );
  
  
  this.body = new THREE.Mesh(bodyGeom, this.whiteMat);
  
  // SPOTS
  
  this.spot1 = new THREE.Mesh(spotGeom, this.blackMat);
  this.spot1.position.y = 41;
  this.spot1.position.x = 41;
  this.spot1.position.z = 25;
  
  this.spot2 = new THREE.Mesh(spotGeom, this.blackMat);
  this.spot2.scale.set(2,2,2);
  this.spot2.position.y = 31;
  this.spot2.position.x = -31;
  this.spot2.position.z = -31;
  
  this.spot3 = new THREE.Mesh(spotGeom, this.blackMat);
  this.spot3.scale.set(2.5,2.5,2.5);
  this.spot3.position.y = -26;
  this.spot3.position.x = 26;
  this.spot3.position.z = 26;
  
  this.spot4 = new THREE.Mesh(spotGeom, this.blackMat);
  this.spot4.position.y = -41;
  this.spot4.position.x = 41;
  this.spot4.position.z = -41;
  
  // TAIL
  
  this.tail = new THREE.Mesh( tailGeom, this.whiteMat);
  this.tail.position.y = 45;
  this.tail.position.z = -60;
  
  // FACE
  
  this.face = new THREE.Mesh(faceGeom, this.pinkMat);
  this.face.position.z = 100;
  
  // NOSTRILS
  
  this.nostril1 = new THREE.Mesh(spotGeom, this.blackMat);
  this.nostril1.scale.set(.5,.5,1);
  this.nostril2 = this.nostril1.clone();
  this.nostril1.position.z = this.nostril2.position.z =141;
  this.nostril1.position.y = this.nostril2.position.y =35;
  this.nostril1.position.x = -35;
  this.nostril2.position.x = 35;
  
  // EYES
  
  this.leftEye = new THREE.Mesh(spotGeom, this.whiteMat);
  this.leftEye.scale.set(1,2.5,2.5);
  this.leftEye.position.x = 41;
  this.leftEye.position.y = 26;
  this.leftEye.position.z = 100;
  
  this.rightEye = this.leftEye.clone();
  this.rightEye.position.x = -41;
  
  // IRIS
  
  this.leftIris = new THREE.Mesh(spotGeom, this.blackMat);
  this.leftIris.scale.set(.5,.5,.5);
  this.leftIris.position.x = 50;
  this.leftIris.position.y = 26;
  this.leftIris.position.z = 110;
  
  this.rightIris = this.leftIris.clone();
  this.leftIris.position.x = -50;
  
  // EARS
  
  this.leftEar = new THREE.Mesh(spotGeom, this.pinkMat);
  this.leftEar.position.x = 60;
  this.leftEar.position.y = 40;
  this.leftEar.position.z = 60;
  
  this.rightEar = this.leftEar.clone();
  this.leftEar.position.x = -60;
  
  // HORNS
  this.leftHorn = new THREE.Mesh(spotGeom, this.greyMat);
  this.leftHorn.position.x = 25;
  this.leftHorn.position.y = 60;
  this.leftHorn.position.z = 60;
  
  this.rightHorn = this.leftHorn.clone();
  this.rightHorn.position.x = -25;
  
  // MOUTH
  this.mouth = new THREE.Mesh(spotGeom, this.blackMat);
  this.mouth.scale.set(1,1,1);
  this.mouth.position.y = -40;
  this.mouth.position.z = 141;
  
  // LIPS
  this.lips = new THREE.Mesh(spotGeom, this.pinkMat);
  this.lips.scale.set(2,.5,1);
  this.lips.position.y = -55;
  this.lips.position.z = 140;
  
  // RINGS
  this.ring1 = new THREE.Mesh(ringGeom, this.yellowMat);
  this.ring1.position.y = 0;
  this.ring1.position.z = 0;
  this.ring1.rotation.x = -Math.PI/8;
  
  this.ring2 = new THREE.Mesh(ringGeom, this.orangeMat);
  this.ring2.scale.set(1.3,1.3,1.3);
  this.ring2.position.y = 0;
  this.ring2.position.z = 25;
  this.ring2.rotation.x = -Math.PI/8;
  
  this.ring3 = new THREE.Mesh(ringGeom, this.greenMat);
  this.ring3.position.y = 0;
  this.ring3.position.z = 50;
  this.ring3.rotation.x = -Math.PI/8;
  
  this.ring4 = new THREE.Mesh(ringGeom2, this.yellowMat);
  this.ring4.position.y = 80;
  this.ring4.position.z = 100;
  this.ring4.rotation.x = -Math.PI/2;
  
  // LEGS
  
  this.leg1 = new THREE.Mesh(spotGeom, this.pinkMat);
  this.leg1.position.x = -40;
  this.leg1.position.y = -60;
  this.leg1.position.z = -40;
  
  this.leg2 = this.leg1.clone();
  this.leg2.position.x = 40;
  
  this.leg3 = this.leg1.clone();
  this.leg3.position.z = 40;
  
  this.leg4 = this.leg3.clone();
  this.leg4.position.x = 40;
  
  // UDDER
  this.udder = new THREE.Mesh(spotGeom, this.pinkMat);
  this.udder.scale.set(2,1,2);
  this.udder.position.y = -55;
  this.udder.position.z = -10;
  
  // WIRE
  this.wire = new THREE.Line(wireGeom, this.wireMat);
  this.wire.position.z = 50;
  
  this.threegroup.add(this.body);
  this.threegroup.add(this.spot1);
  this.threegroup.add(this.spot2);
  this.threegroup.add(this.spot3);
  this.threegroup.add(this.spot4);
  this.threegroup.add(this.tail);
  this.threegroup.add(this.face);
  this.threegroup.add(this.nostril1);
  this.threegroup.add(this.nostril2);
  this.threegroup.add(this.leftEye);
  this.threegroup.add(this.rightEye);
  this.threegroup.add(this.leftIris);
  this.threegroup.add(this.rightIris);
  this.threegroup.add(this.leftEar);
  this.threegroup.add(this.rightEar);
  this.threegroup.add(this.leftHorn);
  this.threegroup.add(this.rightHorn);
  this.threegroup.add(this.mouth);
  this.threegroup.add(this.lips);
  this.threegroup.add(this.ring1);
  this.threegroup.add(this.ring2);
  this.threegroup.add(this.ring3);
  this.threegroup.add(this.ring4);
  this.threegroup.add(this.leg1);
  this.threegroup.add(this.leg2);
  this.threegroup.add(this.leg3);
  this.threegroup.add(this.leg4);
  this.threegroup.add(this.udder);
  this.threegroup.add(this.wire);
  
  this.threegroup.traverse( function ( object ) {
		if ( object instanceof THREE.Mesh ) {
			object.castShadow = true;
			object.receiveShadow = true;
		}
	} );
}

Cow.prototype.blink = function(){
  
  
  
  TweenMax.to(this.leftEye.scale, .3, {y:0, ease:Strong.easeInOut, yoyo:true, repeat:3});
  
  TweenMax.to(this.rightEye.scale, .3, {y:0, ease:Strong.easeInOut, yoyo:true, repeat:3});
  
  TweenMax.to(this.leftIris.scale, .3, {y:0, ease:Strong.easeInOut, yoyo:true, repeat:3});
  TweenMax.to(this.rightIris.scale, .3, {y:0, ease:Strong.easeInOut, yoyo:true, repeat:3});
}

Planet = function (){
  
  var colors = [0x000000, 0x6abc94, 0xee7351, 0xcd9b56,0xf8f8f8 ];
  var col = colors[Math.floor(Math.random()*colors.length)];
  this.threegroup = new THREE.Group();
  this.blackMat = new THREE.MeshLambertMaterial ({
    color: col,
    shading:THREE.FlatShading
  });
  this.wireMat = new THREE.LineBasicMaterial ({
    color:0x000000,
    linewidth:.3,
    fog : true
  });
  
  var wireGeom = new THREE.Geometry();
  wireGeom.vertices.push(
    new THREE.Vector3( 0, 0, 0 ),
    new THREE.Vector3( 0, 2000, 0 )
  );
  var s = 20 + Math.random()*20
  var geom = new THREE.BoxGeometry(s,s,s);
  
  // WIRE
  this.wire = new THREE.Line(wireGeom, this.wireMat);
  
  this.core = new THREE.Mesh(geom, this.blackMat);
  this.threegroup.add(this.core);
  this.threegroup.add(this.wire);
}

var angleLegs = 0;


function loop(){
  angleLegs += .2;
  var sin = Math.sin(angleLegs);
  var cos = Math.cos(angleLegs);
  
  render();
  cow.threegroup.rotation.y +=0.01;
  
  cow.ring1.rotation.z += .005;
  cow.ring2.rotation.z -= .005;
  cow.ring3.rotation.z += .01;
  cow.ring4.rotation.z += .1;
  
 
  cow.leg1.position.z = -40 + cos*10;
  cow.leg2.position.z = -40 + sin*10;
  cow.leg3.position.z = 40 + sin*10;
  cow.leg4.position.z = 40 + cos*10;
  cow.threegroup.position.y = cos*10;
  
  cow.leftEar.position.y = cow.rightEar.position.y = 35 + Math.sin(angleLegs)*5;
  cow.mouth.position.y = -40 + sin*5;
  cow.mouth.scale.set(1, .5 + Math.abs(cos)*.5, 1);
  cow.lips.position.y = -50 + sin*5;
  cow.tail.rotation.x = sin*Math.PI/3;
  cow.udder.position.y = -55 + sin*10;
  cow.ring4.position.y = 80 + sin*10;
  requestAnimationFrame(loop);
}

function render(){
  if (controls) controls.update();
  renderer.render(scene, camera);
}


init();
createLights();
createCows();
loop();
cow.blink();
blinkInterval = setInterval(function(){
  cow.blink();
}, 4000);

              
            
!
999px

Console