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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              @import url('https://fonts.googleapis.com/css?family=Voltaire');

body{
  background-color: #dbe6e6;
}

#world{
	position: absolute;
	width:calc( 100% - 220px );
	height: 100%;
  overflow:hidden;
}

            
          
!
            
              //THREEJS RELATED VARIABLES 

var scene,
  camera, fieldOfView, aspectRatio, nearPlane, farPlane,
  gobalLight, shadowLight, backLight,
  renderer,
  container,
  controls;

// OTHER VARIABLES

var PI = Math.PI;
var hero;
var clock;
var container;
var gui = new dat.GUI();

// MATERIALS

var blackMat = new THREE.MeshPhongMaterial({
    color: 0x100707,
    shading:THREE.FlatShading,
  });
  
var orangeMat = new THREE.MeshPhongMaterial({
    color: 0xb44b39,
    shininess:0,
    shading:THREE.FlatShading,
  });

  var lightOrangeMat = new THREE.MeshPhongMaterial({
    color: 0xe07a57,
    shading:THREE.FlatShading,
  });
  
  var whiteMat = new THREE.MeshPhongMaterial({
    color: 0xa49789, 
    shading:THREE.FlatShading,
  });


// CUSTOMIZABLE PARAMETERS

var parameters = {
  speed:6,
  
  pawFRAmplitudeY:4,
  pawFRAmplitudeZ:8,
  pawFRCycleOffset:.2,
  pawFRAnkleRotationAmplitude:PI/2,
  
  pawFLAmplitudeY:4,
  pawFLAmplitudeZ:8,
  pawFLCycleOffset:-.2,
  pawFLAnkleRotationAmplitude:PI/2,
  
  pawBRAmplitudeY:4,
  pawBRAmplitudeZ:5,
  pawBRCycleOffset:-.1 + PI,
  pawBRAnkleRotationAmplitude:PI/2,
  
  pawBLAmplitudeY:4,
  pawBLAmplitudeZ:5,
  pawBLCycleOffset:.1 - PI,
  pawBLAnkleRotationAmplitude:PI/2,
  
  bodyYAmplitude:4,
  bodyCycleOffset:-PI/2,
  bodyRotationAmplitude:PI*.12,
  
  torsoYAmplitude:2,
  torsoCycleOffset:-PI/2,
  torsoRotationAmplitude:PI*.12,
  
  tailRotationAmplitude:PI/3,
  tailCycleOffset:PI/2,
  
  headYAmplitude:3,
  headZAmplitude:4,
  headCycleOffset:-PI/2,
  headRotationAmplitude:PI/8,
  
  mouthRotationAmplitude:.6,
  mouthCycleOffset:PI,
  
  earRightRotationAmplitude:.8,
  earRightCycleOffset:-PI/2 + .2,
  
  earLeftRotationAmplitude:.6,
  earLeftCycleOffset:-PI/2,
  
  eyeMinScale:.1,
  eyeMaxScale:1,
  eyeCycleOffset:-Math.PI/4,
}

function initGUI(){
  
  gui.width = 250;
  gui.add(parameters, 'speed').min(0).max(20).step(1).name('Cycle speed');
  
  var fr = gui.addFolder('Front Right');
  fr.add(parameters, 'pawFRCycleOffset').min(-PI).max(PI).step(.1).name('Cycle Offset');
  fr.add(parameters, 'pawFRAmplitudeY').min(0).max(12).step(.1).name('Leg Amp Y');
  fr.add(parameters, 'pawFRAmplitudeZ').min(0).max(12).step(.1).name('Leg Amp Z');
  fr.add(parameters, 'pawFRAnkleRotationAmplitude').min(0).max(PI).step(0.01).name('Ankle Amp');
  //fr.open();
  
  var fl = gui.addFolder('Front Left');
  fl.add(parameters, 'pawFLCycleOffset').min(-PI).max(PI).step(.1).name('Cycle Offset');
  fl.add(parameters, 'pawFLAmplitudeY').min(0).max(12).step(.1).name('Leg Amp Y');
  fl.add(parameters, 'pawFLAmplitudeZ').min(0).max(12).step(.1).name('Leg Amp Z');
  fl.add(parameters, 'pawFLAnkleRotationAmplitude').min(0).max(PI).step(0.01).name('Ankle Amp');
  //fl.open();
  
  var br = gui.addFolder('Back Right');
  br.add(parameters, 'pawBRCycleOffset').min(-PI).max(PI).step(.1).name('Cycle Offset');
  br.add(parameters, 'pawBRAmplitudeY').min(0).max(12).step(.1).name('Leg Amp Y');
  br.add(parameters, 'pawBRAmplitudeZ').min(0).max(12).step(.1).name('Leg Amp Z');
  br.add(parameters, 'pawBRAnkleRotationAmplitude').min(0).max(PI).step(0.01).name('Ankle Amp');
  //br.open();
  
  var bl = gui.addFolder('Back Left');
  bl.add(parameters, 'pawBLCycleOffset').min(-PI).max(PI).step(.1).name('Cycle Offset');
  bl.add(parameters, 'pawBLAmplitudeY').min(0).max(12).step(.1).name('Leg Amp Y');
  bl.add(parameters, 'pawBLAmplitudeZ').min(0).max(12).step(.1).name('Leg Amp Z');
  bl.add(parameters, 'pawBLAnkleRotationAmplitude').min(0).max(PI).step(0.01).name('Ankle Amp');
  //bl.open();
  
  var bdy = gui.addFolder('Body');
  bdy.add(parameters, 'bodyCycleOffset').min(-PI).max(PI).step(.1).name('Cycle Offset');
  bdy.add(parameters, 'bodyYAmplitude').min(0).max(5).step(.1).name('Y Amp');
  bdy.add(parameters, 'bodyRotationAmplitude').min(0).max(PI).step(0.01).name('Rotation Amp');
  //bdy.open();
  
  var trso = gui.addFolder('Torso');
  trso.add(parameters, 'torsoCycleOffset').min(-PI).max(PI).step(.1).name('Cycle Offset');
  trso.add(parameters, 'torsoYAmplitude').min(0).max(5).step(.1).name('Y Amp');
  trso.add(parameters, 'torsoRotationAmplitude').min(0).max(PI).step(0.01).name('Rotation Amp');
  //trso.open();
  
  var tail = gui.addFolder('Tail');
  tail.add(parameters, 'tailCycleOffset').min(-PI).max(PI).step(.1).name('Cycle Offset');
  tail.add(parameters, 'tailRotationAmplitude').min(0).max(PI).step(0.01).name('Rotation Amp');
  //tail.open();
  
  var mouth = gui.addFolder('Mouth');
  mouth.add(parameters, 'mouthCycleOffset').min(-PI).max(PI).step(.1).name('Cycle Offset');
  mouth.add(parameters, 'mouthRotationAmplitude').min(0).max(PI).step(0.01).name('Rotation Amp');
  //mouth.open();
  
  
  var head = gui.addFolder('Head');
  head.add(parameters, 'headCycleOffset').min(-PI).max(PI).step(.1).name('Cycle Offset');
  head.add(parameters, 'headYAmplitude').min(0).max(5).step(.1).name('Y Amp');
  head.add(parameters, 'headZAmplitude').min(0).max(5).step(.1).name('Z Amp');
  head.add(parameters, 'headRotationAmplitude').min(0).max(PI).step(0.01).name('Rotation Amp');
  //head.open();
  
  
  var earRight = gui.addFolder('Ear Right');
  earRight.add(parameters, 'earRightCycleOffset').min(-PI).max(PI).step(.1).name('Cycle Offset');
  earRight.add(parameters, 'earRightRotationAmplitude').min(0).max(PI).step(0.01).name('Rotation Amp');
  //earRight.open();
  
  var earLeft = gui.addFolder('Ear Left');
  earLeft.add(parameters, 'earLeftCycleOffset').min(-PI).max(PI).step(.1).name('Cycle Offset');
  earLeft.add(parameters, 'earLeftRotationAmplitude').min(0).max(PI).step(0.01).name('Rotation Amp');
  //earLeft.open();
  
  var eyes = gui.addFolder('Eyes');
  eyes.add(parameters, 'eyeCycleOffset').min(-PI).max(PI).step(.1).name('Cycle Offset');
  eyes.add(parameters, 'eyeMinScale').min(0).max(1).step(0.01).name('Scale Min');
  eyes.add(parameters, 'eyeMaxScale').min(0).max(1).step(0.01).name('Scale Max');
  //earLeft.open();
  
  gui.remember(parameters);
}

function resetAnimation(){
  for(var i = 0; i<gui.__controllers.length;i++){
    gui.__controllers[i].setValue(0);
  }
}

//INIT THREE JS, SCREEN AND MOUSE EVENTS

function initScreenAnd3D() {
  container = document.getElementById('world');
  HEIGHT = container.offsetHeight;
  WIDTH = container.width;
  windowHalfX = WIDTH / 2;
  windowHalfY = HEIGHT / 2;

  scene = new THREE.Scene();
  
  scene.fog = new THREE.Fog(0xd6eae6, 150,300);
  
  aspectRatio = WIDTH / HEIGHT;
  fieldOfView = 50;
  nearPlane = 1;
  farPlane = 2000;
  camera = new THREE.PerspectiveCamera(
    fieldOfView,
    aspectRatio,
    nearPlane,
    farPlane
  );
  camera.position.x = 0;
  camera.position.z = 100;
  camera.position.y = 0;
  //camera.lookAt(new THREE.Vector3(0, 30, 0));

  renderer = new THREE.WebGLRenderer({
    alpha: true,
    antialias: true
  });
  renderer.setSize(WIDTH, HEIGHT);
  renderer.shadowMap.enabled = true;

  
  container.appendChild(renderer.domElement);

  window.addEventListener('resize', handleWindowResize, false);

  controls = new THREE.OrbitControls(camera, renderer.domElement);
  controls.noPan = true;
  controls.noZoom = true;
  
  clock = new THREE.Clock();
  handleWindowResize();
}

function handleWindowResize() {
  HEIGHT = container.offsetHeight;
  WIDTH = container.offsetWidth;
  windowHalfX = WIDTH / 2;
  windowHalfY = HEIGHT / 2;
  renderer.setSize(WIDTH, HEIGHT);
  camera.aspect = WIDTH / HEIGHT;
  camera.updateProjectionMatrix();
}

function createLights() {
  globalLight = new THREE.AmbientLight(0xffffff, 1);
  shadowLight = new THREE.DirectionalLight(0xffffff, .9);
  shadowLight.position.set(-8, 8, 8);
  shadowLight.castShadow = true;
  shadowLight.shadow.camera.left = -40;
  shadowLight.shadow.camera.right = 40;
  shadowLight.shadow.camera.top = 40;
  shadowLight.shadow.camera.bottom = -40;
  shadowLight.shadow.camera.near = 1;
  shadowLight.shadow.camera.far = 1000;
  shadowLight.shadow.mapSize.width = shadowLight.shadow.mapSize.height = 2048;
  scene.add(globalLight);
  scene.add(shadowLight);
}

Hero = function() {
  this.status = "running";
  this.runningCycle = 0;
  this.mesh = new THREE.Group();
  this.body = new THREE.Group();
  this.mesh.add(this.body);
  
  var torsoGeom = new THREE.CubeGeometry(7, 7, 10, 1);
  
  this.torso = new THREE.Mesh(torsoGeom, orangeMat);
  this.torso.position.z = 0;
  this.torso.position.y = 7;
  this.torso.rotation.x = -Math.PI/8;
  this.torso.castShadow = true;
  this.body.add(this.torso);
  
  var pantsGeom = new THREE.CubeGeometry(9, 9, 5, 1);
  this.pants = new THREE.Mesh(pantsGeom, whiteMat);
  this.pants.position.z = -3;
  this.pants.position.y = 0;
  this.pants.castShadow = true;
  this.torso.add(this.pants);
  
  var tailGeom = new THREE.CubeGeometry(3, 3, 3, 1);
  tailGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,0,-2));
  this.tail = new THREE.Mesh(tailGeom, lightOrangeMat);
  this.tail.position.z = -4;
  this.tail.position.y = 5;
  this.tail.castShadow = true;
  this.torso.add(this.tail);
  
  var headGeom = new THREE.CubeGeometry(10, 10, 13, 1);
  headGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,0,7.5));
  this.head = new THREE.Mesh(headGeom, orangeMat);
  this.head.position.z = 2;
  this.head.position.y = 11;
  this.head.castShadow = true;
  this.body.add(this.head);
  
  var cheekGeom = new THREE.CubeGeometry(1, 4, 4, 1);
  this.cheekR = new THREE.Mesh(cheekGeom, lightOrangeMat);
  this.cheekR.position.x = -5;
  this.cheekR.position.z = 7;
  this.cheekR.position.y = -2.5;
  this.cheekR.castShadow = true;
  this.head.add(this.cheekR);
  
  this.cheekL = this.cheekR.clone();
  this.cheekL.position.x = - this.cheekR.position.x;
  this.head.add(this.cheekL);
  
  var noseGeom = new THREE.CubeGeometry(6, 6, 3, 1);
  this.nose = new THREE.Mesh(noseGeom, lightOrangeMat);
  this.nose.position.z = 13.5;
  this.nose.position.y = 2.6;
  this.nose.castShadow = true;
  this.head.add(this.nose);
  
  var mouthGeom = new THREE.CubeGeometry(4, 2, 4, 1);
  mouthGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,0,3));
  mouthGeom.applyMatrix(new THREE.Matrix4().makeRotationX(Math.PI/12));
  this.mouth = new THREE.Mesh(mouthGeom, orangeMat);
  this.mouth.position.z = 8;
  this.mouth.position.y = -4;
  this.mouth.castShadow = true;
  this.head.add(this.mouth);
  
  var pawFGeom = new THREE.CubeGeometry(3,4,3, 1);
  this.pawFR = new THREE.Mesh(pawFGeom, lightOrangeMat);
  this.pawFR.position.x = -2.5;
  this.pawFR.position.z = 6;
  this.pawFR.position.y = 1.5;
  this.pawFR.castShadow = true;
  this.body.add(this.pawFR);
  
  this.pawFL = this.pawFR.clone();
  this.pawFL.position.x = - this.pawFR.position.x;
  this.pawFL.castShadow = true;
  this.body.add(this.pawFL);
  
  var pawBGeom = new THREE.CubeGeometry(3,3,6, 1);
  this.pawBL = new THREE.Mesh(pawBGeom, lightOrangeMat);
  this.pawBL.position.y = 1.5;
  this.pawBL.position.z = 0;
  this.pawBL.position.x = 5;
  this.pawBL.castShadow = true;
  this.body.add(this.pawBL);
  
  this.pawBR = this.pawBL.clone();
  this.pawBR.position.x = - this.pawBL.position.x;
  this.pawBR.castShadow = true;
  this.body.add(this.pawBR);
  
  var earGeom = new THREE.CubeGeometry(7, 18, 2, 1);
  earGeom.vertices[6].x+=2;
  earGeom.vertices[6].z+=.5;
  
  earGeom.vertices[7].x+=2;
  earGeom.vertices[7].z-=.5;
  
  earGeom.vertices[2].x-=2;
  earGeom.vertices[2].z-=.5;
  
  earGeom.vertices[3].x-=2;
  earGeom.vertices[3].z+=.5;
  earGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,9,0));
  
  this.earL = new THREE.Mesh(earGeom, orangeMat);
  this.earL.position.x = 2;
  this.earL.position.z = 2.5;
  this.earL.position.y = 5;
  this.earL.rotation.z = -Math.PI/12;
  this.earL.castShadow = true;
  this.head.add(this.earL);
  
  this.earR = this.earL.clone();
  this.earR.position.x = -this.earL.position.x;
  this.earR.rotation.z = -this.earL.rotation.z;
  this.earR.castShadow = true;
  this.head.add(this.earR);
  
  var eyeGeom = new THREE.CubeGeometry(2,4,4);
  
  this.eyeL = new THREE.Mesh(eyeGeom, whiteMat);
  this.eyeL.position.x = 5;
  this.eyeL.position.z = 5.5;
  this.eyeL.position.y = 2.9;
  this.eyeL.castShadow = true;
  this.head.add(this.eyeL);
  
  var irisGeom = new THREE.CubeGeometry(.6,2,2);
  
  this.iris = new THREE.Mesh(irisGeom, blackMat);
  this.iris.position.x = 1.2;
  this.iris.position.y = 1;
  this.iris.position.z = 1;
  this.eyeL.add(this.iris);
  this.eyeR = this.eyeL.clone();
  this.eyeR.children[0].position.x = -this.iris.position.x;
  this.eyeR.position.x = -this.eyeL.position.x;
  this.head.add(this.eyeR);

  this.body.traverse(function(object) {
    if (object instanceof THREE.Mesh) {
      object.castShadow = true;
      object.receiveShadow = true;
    }
  });
}

Hero.prototype.run = function(){
  var s = parameters.speed;
  this.runningCycle += delta * s;
  var t = this.runningCycle;
  
  var amp = 4;
  var disp = .2;
  
  var p = parameters;
  
  // BODY

  
  this.body.position.y = 6+ Math.sin(t + p.bodyCycleOffset) * p.bodyYAmplitude;
  this.body.rotation.x = .2 + Math.sin(t + p.bodyCycleOffset) * p.bodyRotationAmplitude;
  
  // TORSO
  this.torso.rotation.x =  Math.sin(t + p.torsoCycleOffset ) * p.torsoRotationAmplitude;
  this.torso.position.y =  7 + Math.sin(t + p.torsoCycleOffset )*p.torsoYAmplitude;
  
  // MOUTH
  this.mouth.rotation.x = Math.PI/16 + Math.cos(t) * p.mouthRotationAmplitude;
  
  // HEAD
  this.head.position.z = 2 + Math.sin(t + p.headCycleOffset) * p.headZAmplitude;
  this.head.position.y = 8 + Math.cos(t + p.headCycleOffset) * p.headYAmplitude;
  this.head.rotation.x = -.2 + Math.sin(t + p.headCycleOffset + PI*1.5) * p.headRotationAmplitude;
  
  // EARS
  this.earL.rotation.x = Math.cos(t + p.earLeftCycleOffset) * p.earLeftRotationAmplitude;
  this.earR.rotation.x = Math.cos(t + p.earRightCycleOffset)*p.earRightRotationAmplitude;
  
  /*
  eyeMinScale:.1,
  eyeMaxScale:1,
  */
  // EYES
  this.eyeR.scale.y = this.eyeL.scale.y = p.eyeMinScale +  Math.abs( Math.cos(t*.5 + p.eyeCycleOffset)) * (p.eyeMaxScale - p.eyeMinScale);
  
  // TAIL
  this.tail.rotation.x = Math.cos(t + p.tailCycleOffset) * p.tailRotationAmplitude;
  
  
  // FRONT RIGHT PAW
  this.pawFR.position.y = 1.5 + Math.sin(t + p.pawFRCycleOffset) * p.pawFRAmplitudeY;
  this.pawFR.position.z = 6 - Math.cos(t + p.pawFRCycleOffset) * p.pawFRAmplitudeZ;
  this.pawFR.rotation.x = Math.cos(t + p.pawFRCycleOffset ) * p.pawFRAnkleRotationAmplitude;
  
  // FRONT LEFT PAW
  
  this.pawFL.position.y = 1.5 + Math.sin(t + p.pawFLCycleOffset ) * p.pawFLAmplitudeY;
  this.pawFL.position.z = 6 - Math.cos(t + p.pawFLCycleOffset ) * p.pawFLAmplitudeZ;
  this.pawFL.rotation.x = Math.cos( t + p.pawFLCycleOffset ) * p.pawFLAnkleRotationAmplitude;
  
  
  // BACK RIGHT PAW
  this.pawBR.position.y = 1.5 + Math.sin( t + p.pawBRCycleOffset) * p.pawBRAmplitudeY;
  this.pawBR.position.z = - Math.cos( t + p.pawBRCycleOffset) * p.pawBRAmplitudeZ;
  this.pawBR.rotation.x = Math.cos(t + p.pawBRCycleOffset + PI *.25) * p.pawBRAnkleRotationAmplitude;
  
  // BACK LEFT PAW
  this.pawBL.position.y = 1.5 + Math.sin(t + p.pawBLCycleOffset)*p.pawBLAmplitudeY;
  this.pawBL.position.z = - Math.cos(t + p.pawBLCycleOffset)*p.pawBLAmplitudeZ; 
  this.pawBL.rotation.x = Math.cos(t + p.pawBLCycleOffset + PI *.25 ) * p.pawBLAnkleRotationAmplitude; 
}

function createHero() {
  hero = new Hero();
  hero.mesh.position.y=-15;
  hero.mesh.rotation.y = Math.PI/2;
  scene.add(hero.mesh);
}

function loop(){
  delta = clock.getDelta();
  hero.run();
  render();  
  requestAnimationFrame(loop);
}

function render(){
  renderer.render(scene, camera);
}



window.addEventListener('load', init, false);

function init(event){
  initScreenAnd3D();
  createLights();
  createHero();
  initGUI();
  loop();
  
}
            
          
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