<div id="world"></div>
<div id="instructions">^<br/>Move the head of this bird<br/><span class="lightInstructions">and watch how the 2 others<br/>interact with him</span></div>
<div id="credits">
<p> <a href="https://codepen.io/Yakudoo/" target="blank">my other codepens</a> | <a href="https://www.epic.net" target="blank">epic.net</a></p>
</div>
@import url(https://fonts.googleapis.com/css?family=Open+Sans:800);
#world {
background: #e0dacd;
position:absolute;
width:100%;
height:100%;
overflow:hidden;
}
#instructions{
position:absolute;
width:100%;
top:50%;
margin: auto;
margin-top:50px;
font-family:'Open Sans', sans-serif;
color:#b75505;
font-size:.9em;
text-transform: uppercase;
text-align : center;
}
.lightInstructions {
color:#b59b63;
font-size:.8em;
}
#credits{
position:absolute;
width:100%;
margin: auto;
bottom:0;
margin-bottom:20px;
font-family:'Open Sans', sans-serif;
color:#b59b63;
font-size:0.7em;
text-transform: uppercase;
text-align : center;
}
#credits a {
color:#b59b63;
}
//THREEJS RELATED VARIABLES
var scene,
camera,
controls,
fieldOfView,
aspectRatio,
nearPlane,
farPlane,
shadowLight,
backLight,
light,
renderer,
container;
//SCENE
var floor, brid1, bird2;
//SCREEN VARIABLES
var HEIGHT,
WIDTH,
windowHalfX,
windowHalfY,
mousePos = {x:0,y:0};
//INIT THREE JS, SCREEN AND MOUSE EVENTS
function init(){
scene = new THREE.Scene();
HEIGHT = window.innerHeight;
WIDTH = window.innerWidth;
aspectRatio = WIDTH / HEIGHT;
fieldOfView = 60;
nearPlane = 1;
farPlane = 2000;
camera = new THREE.PerspectiveCamera(
fieldOfView,
aspectRatio,
nearPlane,
farPlane);
camera.position.z = 1000;
camera.position.y = 300;
camera.lookAt(new THREE.Vector3(0,0,0));
renderer = new THREE.WebGLRenderer({alpha: true, antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(WIDTH, HEIGHT);
renderer.shadowMapEnabled = true;
container = document.getElementById('world');
container.appendChild(renderer.domElement);
windowHalfX = WIDTH / 2;
windowHalfY = HEIGHT / 2;
window.addEventListener('resize', onWindowResize, false);
document.addEventListener('mousemove', handleMouseMove, false);
document.addEventListener('touchstart', handleTouchStart, false);
document.addEventListener('touchend', handleTouchEnd, false);
document.addEventListener('touchmove',handleTouchMove, false);
/*
controls = new THREE.OrbitControls( camera, renderer.domElement);
//*/
}
function onWindowResize() {
HEIGHT = window.innerHeight;
WIDTH = window.innerWidth;
windowHalfX = WIDTH / 2;
windowHalfY = HEIGHT / 2;
renderer.setSize(WIDTH, HEIGHT);
camera.aspect = WIDTH / HEIGHT;
camera.updateProjectionMatrix();
}
function handleMouseMove(event) {
mousePos = {x:event.clientX, y:event.clientY};
}
function handleTouchStart(event) {
if (event.touches.length > 1) {
event.preventDefault();
mousePos = {x:event.touches[0].pageX, y:event.touches[0].pageY};
}
}
function handleTouchEnd(event) {
mousePos = {x:windowHalfX, y:windowHalfY};
}
function handleTouchMove(event) {
if (event.touches.length == 1) {
event.preventDefault();
mousePos = {x:event.touches[0].pageX, y:event.touches[0].pageY};
}
}
function createLights() {
light = new THREE.HemisphereLight(0xffffff, 0xffffff, .5)
shadowLight = new THREE.DirectionalLight(0xffffff, .8);
shadowLight.position.set(200, 200, 200);
shadowLight.castShadow = true;
shadowLight.shadowDarkness = .2;
backLight = new THREE.DirectionalLight(0xffffff, .4);
backLight.position.set(-100, 200, 50);
backLight.shadowDarkness = .1;
backLight.castShadow = true;
scene.add(backLight);
scene.add(light);
scene.add(shadowLight);
}
//BIRD
Bird = function(){
this.rSegments = 4;
this.hSegments = 3;
this.cylRay = 120;
this.bodyBirdInitPositions = [];
this.vAngle = this.hAngle = 0;
this.normalSkin = {r:255/255, g:222/255, b:121/255};
this.shySkin = {r:255/255, g:157/255, b:101/255};
this.color = {r:this.normalSkin.r, g:this.normalSkin.g, b:this.normalSkin.b};
this.side = "left";
this.shyAngles = {h:0, v:0};
this.behaviourInterval;
this.intervalRunning = false;
this.threegroup = new THREE.Group();
// materials
this.yellowMat = new THREE.MeshLambertMaterial ({
color: 0xffde79,
shading:THREE.FlatShading
});
this.whiteMat = new THREE.MeshLambertMaterial ({
color: 0xffffff,
shading: THREE.FlatShading
});
this.blackMat = new THREE.MeshLambertMaterial ({
color: 0x000000,
shading: THREE.FlatShading
});
this.orangeMat = new THREE.MeshLambertMaterial ({
color: 0xff5535,
shading: THREE.FlatShading
});
//WINGS
this.wingLeftGroup = new THREE.Group();
this.wingRightGroup = new THREE.Group();
var wingGeom = new THREE.BoxGeometry(60,60, 5);
var wingLeft = new THREE.Mesh(wingGeom, this.yellowMat);
this.wingLeftGroup.add(wingLeft);
this.wingLeftGroup.position.x = 70;
this.wingLeftGroup.position.z = 0;
this.wingLeftGroup.rotation.y = Math.PI/2;
wingLeft.rotation.x = -Math.PI/4;
var wingRight = new THREE.Mesh(wingGeom, this.yellowMat);
this.wingRightGroup.add(wingRight);
this.wingRightGroup.position.x = -70;
this.wingRightGroup.position.z = 0;
this.wingRightGroup.rotation.y = -Math.PI/2;
wingRight.rotation.x = -Math.PI/4;
//BODY
var bodyGeom = new THREE.CylinderGeometry(40, 70, 200, this.rSegments, this.hSegments);
this.bodyBird = new THREE.Mesh(bodyGeom, this.yellowMat);
this.bodyBird.position.y = 70;
this.bodyVerticesLength = (this.rSegments+1)*(this.hSegments);
for (var i=0;i<this.bodyVerticesLength; i++){
var tv = this.bodyBird.geometry.vertices[i];
this.bodyBirdInitPositions.push({x:tv.x, y:tv.y, z:tv.z});
}
this.threegroup.add(this.bodyBird);
this.threegroup.add(this.wingLeftGroup);
this.threegroup.add(this.wingRightGroup);
// EYES
this.face = new THREE.Group();
var eyeGeom = new THREE.BoxGeometry(60,60,10);
var irisGeom = new THREE.BoxGeometry(10,10,10);
this.leftEye = new THREE.Mesh(eyeGeom, this.whiteMat);
this.leftEye.position.x = -30;
this.leftEye.position.y = 120;
this.leftEye.position.z = 35;
this.leftEye.rotation.y = -Math.PI/4;
this.leftIris = new THREE.Mesh(irisGeom, this.blackMat);
this.leftIris.position.x = -30;
this.leftIris.position.y = 120;
this.leftIris.position.z = 40;
this.leftIris.rotation.y = -Math.PI/4;
this.rightEye = new THREE.Mesh(eyeGeom, this.whiteMat);
this.rightEye.position.x = 30;
this.rightEye.position.y = 120;
this.rightEye.position.z = 35;
this.rightEye.rotation.y = Math.PI/4;
this.rightIris = new THREE.Mesh(irisGeom, this.blackMat);
this.rightIris.position.x = 30;
this.rightIris.position.y = 120;
this.rightIris.position.z = 40;
this.rightIris.rotation.y = Math.PI/4;
// BEAK
var beakGeom = new THREE.CylinderGeometry(0,20,20, 4,1);
this.beak = new THREE.Mesh(beakGeom, this.orangeMat);
this.beak.position.z = 65;
this.beak.position.y = 70;
this.beak.rotation.x = Math.PI/2;
this.face.add(this.rightEye);
this.face.add(this.rightIris);
this.face.add(this.leftEye);
this.face.add(this.leftIris);
this.face.add(this.beak);
//FEATHERS
var featherGeom = new THREE.BoxGeometry(10,20,5);
this.feather1 = new THREE.Mesh(featherGeom, this.yellowMat);
this.feather1.position.z = 55;
this.feather1.position.y = 185;
this.feather1.rotation.x = Math.PI/4;
this.feather1.scale.set(1.5,1.5,1);
this.feather2 = new THREE.Mesh(featherGeom, this.yellowMat);
this.feather2.position.z = 50;
this.feather2.position.y = 180;
this.feather2.position.x = 20;
this.feather2.rotation.x = Math.PI/4;
this.feather2.rotation.z = -Math.PI/8;
this.feather3 = new THREE.Mesh(featherGeom, this.yellowMat);
this.feather3.position.z = 50;
this.feather3.position.y = 180;
this.feather3.position.x = -20;
this.feather3.rotation.x = Math.PI/4;
this.feather3.rotation.z = Math.PI/8;
this.face.add(this.feather1);
this.face.add(this.feather2);
this.face.add(this.feather3);
this.threegroup.add(this.face);
this.threegroup.traverse( function ( object ) {
if ( object instanceof THREE.Mesh ) {
object.castShadow = true;
object.receiveShadow = true;
}
} );
}
Bird.prototype.look = function(hAngle,vAngle){
this.hAngle = hAngle;
this.vAngle = vAngle;
this.leftIris.position.y = 120 - this.vAngle*30;
this.leftIris.position.x = -30 + this.hAngle*10;
this.leftIris.position.z = 40 + this.hAngle*10;
this.rightIris.position.y = 120 - this.vAngle*30;
this.rightIris.position.x = 30 + this.hAngle*10;
this.rightIris.position.z = 40 - this.hAngle*10;
this.leftEye.position.y = this.rightEye.position.y = 120 - this.vAngle*10;
this.beak.position.y = 70 - this.vAngle*20;
this.beak.rotation.x = Math.PI/2 + this.vAngle/3;
this.feather1.rotation.x = (Math.PI/4) + (this.vAngle/2);
this.feather1.position.y = 185 - this.vAngle*10;
this.feather1.position.z = 55 + this.vAngle*10;
this.feather2.rotation.x = (Math.PI/4) + (this.vAngle/2);
this.feather2.position.y = 180 - this.vAngle*10;
this.feather2.position.z = 50 + this.vAngle*10;
this.feather3.rotation.x = (Math.PI/4) + (this.vAngle/2);
this.feather3.position.y = 180 - this.vAngle*10;
this.feather3.position.z = 50 + this.vAngle*10;
for (var i=0;i<this.bodyVerticesLength; i++){
var line = Math.floor(i/(this.rSegments+1));
var tv = this.bodyBird.geometry.vertices[i];
var tvInitPos = this.bodyBirdInitPositions[i];
var a, dy;
if (line >= this.hSegments-1){
a = 0;
}else{
a = this.hAngle/(line+1);
}
var tx = tvInitPos.x*Math.cos(a) + tvInitPos.z*Math.sin(a);
var tz = -tvInitPos.x*Math.sin(a) + tvInitPos.z*Math.cos(a);
tv.x = tx;
tv.z = tz;
}
this.face.rotation.y = this.hAngle;
this.bodyBird.geometry.verticesNeedUpdate = true;
}
Bird.prototype.lookAway = function(fastMove){
var speed = fastMove? .4 : 2;
var ease = fastMove? Strong.easeOut : Strong.easeInOut;
var delay = fastMove? .2 : 0;
var col = fastMove? this.shySkin : this.normalSkin;
var tv = (-1 + Math.random()*2) * Math.PI/3;
var beakScaleX = .75 + Math.random()*.25;
var beakScaleZ = .5 + Math.random()*.5;
if (this.side == "right"){
var th = (-1 + Math.random()) * Math.PI/4;
}else{
var th = Math.random() * Math.PI/4;
}
_this = this;
TweenMax.killTweensOf(this.shyAngles);
TweenMax.to(this.shyAngles, speed, {v:tv, h:th, ease:ease, delay:delay});
TweenMax.to (this.color, speed, {r:col.r, g:col.g, b:col.b, ease:ease, delay:delay});
TweenMax.to(this.beak.scale, speed, {z:beakScaleZ, x:beakScaleX, ease:ease, delay:delay});
}
Bird.prototype.stare = function(){
_this = this;
var col = this.normalSkin;
if (this.side == "right"){
var th = Math.PI/3;
}else{
var th = -Math.PI/3;
}
TweenMax.to(this.shyAngles, 2, {v:-.5, h:th, ease:Strong.easeInOut});
TweenMax.to (this.color, 2, {r:col.r, g:col.g, b:col.b, ease:Strong.easeInOut});
TweenMax.to(this.beak.scale, 2, {z:.8, x:1.5, ease:Strong.easeInOut});
}
//*
function createFloor(){
floor = new THREE.Mesh(new THREE.PlaneBufferGeometry(1000,1000), new THREE.MeshBasicMaterial({color: 0xe0dacd}));
floor.rotation.x = -Math.PI/2;
floor.position.y = -33;
floor.receiveShadow = true;
scene.add(floor);
}
function createBirds(){
bird1 = new Bird();
bird1.threegroup.position.x = 0;
scene.add(bird1.threegroup);
bird2 = new Bird();
bird2.threegroup.position.x = -250;
bird2.side = "right";
bird2.threegroup.scale.set(.8,.8,.8);
bird2.threegroup.position.y = -8;
scene.add(bird2.threegroup);
bird3 = new Bird();
bird3.threegroup.position.x = 250;
bird3.side = "left";
bird3.threegroup.scale.set(.8,.8,.8);
bird3.threegroup.position.y = -8;
scene.add(bird3.threegroup);
}
function loop(){
var tempHA = (mousePos.x-windowHalfX)/200;
var tempVA = (mousePos.y - windowHalfY)/200;
var userHAngle = Math.min(Math.max(tempHA, -Math.PI/3), Math.PI/3);
var userVAngle = Math.min(Math.max(tempVA, -Math.PI/3), Math.PI/3);
bird1.look(userHAngle,userVAngle);
if (bird1.hAngle < -Math.PI/5 && !bird2.intervalRunning){
bird2.lookAway(true);
bird2.intervalRunning = true;
bird2.behaviourInterval = setInterval(function(){
bird2.lookAway(false);
}, 1500);
}else if (bird1.hAngle > 0 && bird2.intervalRunning){
bird2.stare();
clearInterval(bird2.behaviourInterval);
bird2.intervalRunning = false;
}else if (bird1.hAngle > Math.PI/5 && !bird3.intervalRunning){
bird3.lookAway(true);
bird3.intervalRunning = true;
bird3.behaviourInterval = setInterval(function(){
bird3.lookAway(false);
}, 1500);
}else if (bird1.hAngle < 0 && bird3.intervalRunning){
bird3.stare();
clearInterval(bird3.behaviourInterval);
bird3.intervalRunning = false;
}
bird2.look(bird2.shyAngles.h, bird2.shyAngles.v);
bird2.bodyBird.material.color.setRGB(bird2.color.r,bird2.color.g,bird2.color.b);
bird3.look(bird3.shyAngles.h, bird3.shyAngles.v);
bird3.bodyBird.material.color.setRGB(bird3.color.r,bird3.color.g,bird3.color.b);
render();
requestAnimationFrame(loop);
}
function render(){
//controls.update();
renderer.render(scene, camera);
}
init();
createLights();
createFloor();
createBirds();
loop();
This Pen doesn't use any external CSS resources.