Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <p class="text">キャンバスの上をクリックすると、ボールが落下します</p>
<canvas id="canvas_area" width="300" height="300"></canvas>
              
            
!

CSS

              
                html,body {
  margin: 0;
  padding: 0;
}
.text {
  margin: 10px auto 20px;
  text-align: center;
  line-height: 1.3;
  font-size: 14px;
}
#canvas_area {
  display: block;
  margin: 0 auto;
  border: 1px solid #000;
}
              
            
!

JS

              
                  window.addEventListener('DOMContentLoaded', function(e) {
    new Draw(
      "canvas_area",
      "rgba( 200, 0, 30, 1 )"
      );
  });
  /*----------------------------------
    キャンバスクリック時に、落下
  ----------------------------------*/
  function Draw( id, ballcolor ){
    var self = this;
    //キャンバスのDOMを取得
    this.canvas_id = id;
    this.ballcolor = ballcolor;
    this.canvas = document.getElementById( self.canvas_id );//キャンバスの位置取得
    this.ctx = this.canvas.getContext("2d");
    this.init();
    this.eventFun();
  }
  /*----------------------------------
    初期値の設定
   ----------------------------------*/
  Draw.prototype.init = function(){
    var self = this;
    this.g = 9.8;  //重力加速度
    this.v = 0;  //加速度
    this.y0 = 0;  //ボールのy座標を保存
    this.count = 0;  //カウント
    this.t = 0.2;  //時間
    this.radius = 20;//円弧の半径
    this.e = - 0.7;  //反発係数
  }
  /*----------------------------------
    canvasで表示するパスの設定
   ----------------------------------*/
  Draw.prototype.set = function(){
    var self = this;
    //現在のパスをリセットする
    self.ctx.beginPath();
    //円弧の中心のx座標値, 円弧の中心のy座標値, 円弧の半径, 円弧の開始角, 円弧の終了角, 円弧を時計回りに描画
    self.ctx.arc( self.clickX, self.y, self.radius, 0,  Math.PI * 2, false );
    //ctxの着色を指定
    self.ctx.fillStyle = self.ballcolor;
    //ctxのfillStyleの色で塗りつぶす
    self.ctx.fill();
    //ctxの最終座標と開始座標を結んでパスを閉じる
    self.ctx.closePath();
  }

  /*----------------------------------
    位置を取得
  ----------------------------------*/
  Draw.prototype.position = function(){
    var self = this;
    //描画クリア
    self.ctx.clearRect(0, 0, self.canvas.width, self.canvas.height);
    //パスの生成
    self.set();
    //速度  =  初速 + 重力 * 時間
    self.v += self.g * self.t;
    //距離  =  速度 * 時間
    self.y += self.v * self.t;
    //地面に接したとき(ctxが地面に食い込まないものとし、半径分引いてます)
    if ( self.y > self.canvas.height - self.radius) {
        self.y = self.canvas.height - self.radius;
        //反発係数による速度の状態変化
        self.v = self.v * self.e;
    }

    // 引数にthisを使うためにbind
    //self.callbackIdに代入し、処理を繰り返します。
    self.callbackId = requestAnimationFrame(self.position.bind(this));


    //前回と今回で、ボールのy座標が一致しているか。
    if( this.y0 == this.y  ){
      //100以上、カウントの場合は実行
      if(this.count > 100){
        //self.callbackIdの処理を停止します
        cancelAnimationFrame( self.callbackId );
      }
      this.count++;  //カウント
      
    }
    //前回のボールの高さを保存
    this.y0 = this.y;
  }
  /*-----------------------------------------
    canvas上をクリックイベントの登録
  -----------------------------------------*/
  Draw.prototype.eventFun = function(){
    var self = this;
    self.canvas.addEventListener("click", function ( event ) {

        self.init();
        // 要素の位置を取得
        var clientRect = this.getBoundingClientRect();
        self.positionX = clientRect.left + window.pageXOffset;
        self.positionY = clientRect.top + window.pageYOffset;

        self.x = event.pageX; //クリックした場所(x軸)
        self.y = event.pageY; //クリックした場所(y軸)
        // canvas内のクリックした位置を計算
        self.clickX = self.x - self.positionX;
        self.clickY = self.y - self.positionY;



        self.position();
    });
  }

              
            
!
999px

Console