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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link href="https://fonts.googleapis.com/css?family=Orbitron" rel="stylesheet">
<link rel="stylesheet" href="./assets/main.css">
<title>Simon Game</title>
</head>
<body>
<div id="game-device">
<div id="controls">
<div id="panel">
<div id="head">
SIMON
</div>
<div id="row-toggle-1">
<div class="display">
<div class="screen">
<div class="screen-content js-screen-content">--</div>
</div>
</div>
<div class="skill-level">
<span class="title">SKILL LEVEL</span>
<div class="colDiv">
<div class="slide__toggle pointer" data-position="5" data-btn="skill"></div>
<span class="first">1</span>
<span>2</span>
<span>3</span>
<span>4</span>
<span>5</span>
</div>
</div>
</div>
<div id="buttons">
<div class="button-block">
<div class="button pointer js-last"></div>
<div class="title">LAST</div>
</div>
<div class="button-block">
<div class="button pointer start js-start"></div>
<div class="title">START</div>
</div>
<div class="button-block">
<div class="button pointer js-strict"></div>
<div class="title">STRICT</div>
</div>
</div>
<div id="power">
<span>OFF</span>
<div class="colDiv">
<div class="slide__toggle pointer" data-position="2" data-btn="power"></div>
</div>
<span>ON</span>
</div>
</div>
</div>
<div data-key="green" class="game-button top-left pointer"></div>
<div data-key="red" class="game-button top-right pointer"></div>
<div data-key="yellow" class="game-button bottom-left pointer"></div>
<div data-key="blue" class="game-button bottom-right pointer"></div>
</div>
<audio data-key="green" src="https://s3.amazonaws.com/freecodecamp/simonSound1.mp3"></audio>
<audio data-key="red" src="https://s3.amazonaws.com/freecodecamp/simonSound2.mp3"></audio>
<audio data-key="yellow" src="https://s3.amazonaws.com/freecodecamp/simonSound3.mp3"></audio>
<audio data-key="blue" src="https://s3.amazonaws.com/freecodecamp/simonSound4.mp3"></audio>
</body>
<script src="./assets/script.js"></script>
</html>
/*==========================
General
==========================*/
body {
background: url('http://images.all-free-download.com/images/graphiclarge/wood_grain_highdefinition_picture_3_169735.jpg');
}
.pointer {
cursor: pointer;
}
/*==========================
Board
==========================*/
#game-device {
height: 700px;
width: 700px;
border-radius: 50%;
margin: auto;
background-color: #000;
position: relative;
display: grid;
grid-template-columns: repeat(2, 1fr);
grid-template-rows: repeat(2, 1fr);
}
/* outer circle */
#controls {
height: 50%;
width: 50%;
background-color: black;
position: absolute;
top: 25%;
left: 25%;
z-index: 1;
border-radius: 50%;
}
/* inner circle */
#controls::before {
content: '';
height: 90%;
width: 90%;
position: absolute;
top: 5%;
left: 5%;
z-index: 2;
background-color: #C0C0C0;
border-radius: 50%;
}
/*==========================
Controls
==========================*/
#panel {
height: 72%;
width: 54%;
position: absolute;
bottom: 14%;
left: 23%;
z-index:3;
display: grid;
grid-template-rows: 3fr repeat(2, 1fr);
text-align: center;
}
/* Head */
#head {
font-size: 3em;
align-self: center;
font-family: 'Orbitron', sans-serif;
}
/* row toggle 1 */
#row-toggle-1 {
/* grid */
display: grid;
grid-template-columns: 40% 56%;
grid-column-gap: 4%;
}
.colDiv {
display: grid;
grid-template-rows: 1fr 1fr;
}
/* Screen display */
.display {
font-family: 'Orbitron', sans-serif;
display: flex;
justify-content: center;
align-items: center;
}
.screen {
box-sizing: border-box;
height: 90%;
width: 80%;
border: 5px solid black;
border-radius: 5px;
background-color: #525c39;
display: flex;
justify-content: center;
align-items: center;
}
.screen-content {
color:#B80100;
opacity: 0.5;
}
/* skill level toggle */
.skill-level .colDiv {
grid-template-columns: repeat(7, 1fr);
}
.skill-level .slide__toggle {
grid-column-start: 3;
}
.first {
grid-column-start: 2;
}
.slide__toggle {
height: 100%;
grid-column: 1 / span 3; /* Permalink - use to edit and share this gradient: http://colorzilla.com/gradient-editor/#580d00+0,ca1e00+45,ff4e2f+50,ff4e2f+50,ca1e00+55,761200+100 */
background: #580d00; /* Old browsers */
background: -moz-linear-gradient(left, #580d00 0%, #ca1e00 45%, #ff4e2f 50%, #ff4e2f 50%, #ca1e00 55%, #761200 100%); /* FF3.6-15 */
background: -webkit-linear-gradient(left, #580d00 0%,#ca1e00 45%,#ff4e2f 50%,#ff4e2f 50%,#ca1e00 55%,#761200 100%); /* Chrome10-25,Safari5.1-6 */
background: linear-gradient(to right, #580d00 0%,#ca1e00 45%,#ff4e2f 50%,#ff4e2f 50%,#ca1e00 55%,#761200 100%); /* W3C, IE10+, FF16+, Chrome26+, Opera12+, Safari7+ */
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#580d00', endColorstr='#761200',GradientType=1 ); /* IE6-9 */
}
/* ON/OFF */
#power {
margin: 0 auto;
width: 60%;
display: grid;
grid-template-columns: 1fr 4fr 1fr;
grid-column-gap: 3px;
}
#power .colDiv {
grid-template-columns: repeat(4, 1fr);
grid-template-rows: 1fr;
}
/* Last/Start/Longest */
#buttons {
margin: 5px 0;
/* grid */
display: grid;
grid-template-columns: repeat(3, 1fr);
justify-items: center;
}
.button {
height: 22px;
width: 22px;
margin: auto;
/* positioning */
position: relative;
/* styling */
background-color:#000;
border-radius: 50%;
}
.button::before {
content: '';
height: 60%;
width: 60%;
/* positioning */
position: absolute;
top: 20%;
left: 20%;
z-index: 2;
/* styling */
background-color:yellow;
border-radius: 50%;
}
.js-strict::after {
content: '';
height: 20%;
width: 20%;
top: 40%;
left: -40%;
/* top: 40%;
left: -20%; */
position: absolute;
background-color: #750100;
border-radius: 50%;
}
.js-strict.active::after {
background-color: #FF0000;
}
.button.start::before {
background-color: red;
}
.title {
margin-top: 3px;
font-size: 0.8em;
}
.power-slide__toggle {
width: 80%;
height: 70%;
align-self: center;
/* Permalink - use to edit and share this gradient: http://colorzilla.com/gradient-editor/#580d00+0,ca1e00+45,ff4e2f+50,ff4e2f+50,ca1e00+55,761200+100 */
background: #580d00; /* Old browsers */
background: -moz-linear-gradient(left, #580d00 0%, #ca1e00 45%, #ff4e2f 50%, #ff4e2f 50%, #ca1e00 55%, #761200 100%); /* FF3.6-15 */
background: -webkit-linear-gradient(left, #580d00 0%,#ca1e00 45%,#ff4e2f 50%,#ff4e2f 50%,#ca1e00 55%,#761200 100%); /* Chrome10-25,Safari5.1-6 */
background: linear-gradient(to right, #580d00 0%,#ca1e00 45%,#ff4e2f 50%,#ff4e2f 50%,#ca1e00 55%,#761200 100%); /* W3C, IE10+, FF16+, Chrome26+, Opera12+, Safari7+ */
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#580d00', endColorstr='#761200',GradientType=1 ); /* IE6-9 */
}
/*==========================
Buttons
==========================*/
/* buttons color from: http://www.color-hex.com/color-palette/17204 */
.game-button {
/* box styling */
height: 85%;
width: 85%;
/* positioning */
position: relative;
transition:all 0.2s ease-in-out;
opacity: 0.5;
}
.top-left {
/* box styling */
border-radius: 100% 0 0 0;
margin: 0 3% 3% 0;
/* styling */
align-self: end;
justify-self: end;
background-color: rgb(62,221,75);
}
.top-right {
/* box styling */
border-radius: 0 100% 0 0;
margin: 0 0 3% 3%;
/* styling */
align-self: end;
justify-self: start;
background-color: rgb(221,75,62);
}
.bottom-right {
/* box styling */
border-radius: 0 0 100% 0;
margin: 3% 0 0 3%;
/* styling */
align-self: start;
justify-self: start;
background-color: rgb(75,62,221);
}
.bottom-left {
/* box styling */
border-radius: 0 0 0 100%;
margin: 3% 3% 0 0;
/* styling */
align-self: start;
justify-self: end;
background-color: rgb(255,234,55);
}
.active {
transition:all 0.1s ease-in-out;
opacity: 1;
}
/* test */
// ========================
// Controls
// ========================
const buttonToggle = Array.from(document.getElementsByClassName('slide__toggle'));
const screenContent = document.querySelector(".js-screen-content");
var environmentVar = {
gameStart: false,
strict: false,
};
buttonToggle.forEach(toggle => {
const name = toggle.dataset.btn;
const currVal = parseInt(window.getComputedStyle(toggle).getPropertyValue('grid-column-start'));
environmentVar[name] = currVal;
});
function toggleButton() {
const curVal = parseInt(window.getComputedStyle(this).getPropertyValue('grid-column-start'));
const nrPosition = this.dataset.position;
const btnName = this.dataset.btn;
// disable toggling buttons when the game has started
if (environmentVar.gameStart &&
environmentVar.power === 2 &&
btnName !== 'power') return; // power === 1 is off, 2 is on
var newVal = 1;
if(!curVal) {
newVal = 2;
} else if (curVal < nrPosition) {
newVal = curVal + 1;
}
// update toggle position
this.style.gridColumnStart = newVal;
// update variable's value
environmentVar[btnName] = newVal;
screenContent.classList.toggle("active");
if (btnName === 'power' && environmentVar.gameStart) {
environmentVar.gameStart = !environmentVar.gameStart;
playerSequence = 0; // reset player's sequence
speed = 1000; // reset speed
computerSequence = []; // reset the computer sequence
display('--'); // reset the display
playerTurn = !playerTurn;
}
}
buttonToggle.forEach(toggle => toggle.addEventListener('click', toggleButton));
function startGame() {
if (environmentVar.power === 1) return; // power === 1 is off, 2 is on
environmentVar.gameStart = !environmentVar.gameStart;
if(environmentVar.gameStart) {
computerTurn();
} else {
reinitVar();
display('--'); // reset the display
playerTurn = !playerTurn;
}
}
function reinitVar() {
playerSequence = 0; // reset player's sequence
speed = 1000; // reset speed
computerSequence = []; // reset the computer sequence
}
function strictMode() {
environmentVar.strict = !environmentVar.strict;
this.classList.toggle('active');
}
document.getElementsByClassName("js-start")[0].addEventListener('click', startGame);
document.getElementsByClassName("js-last")[0].addEventListener('click', replaySequence);
document.getElementsByClassName("js-strict")[0].addEventListener('click', strictMode);
// ========================
// Game environment
// ========================
// Playing sounds
function playSound() {
var key = this.dataset.key;
if (!playerTurn) return; // power === 1 is off, 2 is on
playButton(key);
}
const buttons = Array.from(document.querySelectorAll('.game-button'));
buttons.forEach(button => button.addEventListener('click',playSound));
// ========================
// Game logics
// ========================
const buttonsKey = ['green', 'red', 'blue', 'yellow'] // playable buttons
let speed = 1000;
var computerSequence = []; // Computer sequence
var longestSequence = []; // Longest sequence played
var playerSequence = 0; // Array to register the player
var playerTurn = false;
var skillLevel = {
1: 8,
2: 14,
3: 20,
4: 31,
5: 42,
}
function computerTurn() {
let max = 4;
let newKey = getKey(buttonsKey, max);
let seqLen = computerSequence.length;
// check if game finished
if(seqLen > skillLevel[environmentVar.skill] - 1) {
display('WIN');
return;
}
// increase speed
if (seqLen && seqLen < 15 && seqLen % 4 === 0) {
speed -= 200;
}
// check that the newKey is different than the two last one
if ( seqLen > 1 &&
computerSequence[seqLen-1] === computerSequence[seqLen-2] &&
computerSequence[seqLen-1] === newKey) {
// filter array
let filtbuttons = buttonsKey.filter(key => key !== newKey);
// redefine maximum choices and newKey
newKey = getKey(filtbuttons, max--);
}
// replay sequence and play newKey
display(('0' + (computerSequence.length + 1)).slice(-2));
for (let i = 0; i <= seqLen; i++) {
(function(val) {
if (!environmentVar.gameStart) return;
setTimeout(() => {
if (i === seqLen) {
playButton(newKey);
computerSequence.push(newKey);
playerTurn = !playerTurn;
} else {
playButton(val);
}
}, speed * i);
})(computerSequence[i]);
}
}
function getKey(arr, max) {
var random = Math.floor(Math.random() * max);
return arr[random];
}
function replaySequence() {
playerTurn = !playerTurn;
for (let i = 0; i <= computerSequence.length; i++) {
(function(val) {
setTimeout(() => {
if (i === computerSequence.length) {
playerTurn = !playerTurn;
} else {
playButton(val);
}
}, speed * i);
})(computerSequence[i]);
}
}
function playButton(key) {
if (!environmentVar.gameStart) return; // power === 1 is off, 2 is on
const audio = document.querySelector(`audio[data-key="${key}"]`);
audio.currentTime = 0;
audio.play();
activateButton(key);
// Check played key vs computer sequence
if (environmentVar.gameStart && playerTurn) {
if(computerSequence[playerSequence] === key) { // entered button is correct
if(playerSequence === computerSequence.length - 1) { // pressed button is last of sequence
if (computerSequence.length > longestSequence.length) {
longestSequence = computerSequence.slice();
}
playerSequence = 0; // resets playerSequence
playerTurn = !playerTurn;
setTimeout(() => {
computerTurn();
}, speed * 2);
} else {
playerSequence++;
}
} else {
// display error
display("! !",5);
playerSequence = 0;
if (environmentVar.strict) {
playerTurn = !playerTurn;
reinitVar();
setTimeout(() => {
computerTurn();
}, 1500);
} else {
setTimeout(() => {
replaySequence();
}, speed * 1.5);
}
}
}
}
function activateButton (key) {
const button = document.querySelector(`div[data-key="${key}"]`);
button.classList.toggle("active");
setTimeout(() => button.classList.toggle("active"),500);
}
// Display the value in the screen area
function display(val, repeat = null) {
const dispCurrVal = screenContent.textContent;
screenContent.textContent = val;
if(repeat) {
if(repeat % 2 !== 0) { repeat++; } // if repeat is odd, change value to next even nbr
let times = 0;
var blink = setInterval(()=> {
if(times < repeat) {
screenContent.style.display = (screenContent.style.display === 'none' ? '' : 'none');
times++;
} else {
screenContent.textContent = dispCurrVal;
clearInterval(blink);
}
}, 200);
}
}
Also see: Tab Triggers