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HTML

              
                <canvas id="canvas"></canvas>
              
            
!

CSS

              
                body {
  margin:0;
  height:100%;
}
              
            
!

JS

              
                var CANVAS_WIDTH = window.innerWidth;
var CANVAS_HEIGHT = window.innerHeight;
var FPS = 60;
var TREE_HEIGHT = 15;
var TREE_Y_SPACING = 20;
var TREE_X_SPACING = 10;
var TREE_DECORATION_PERC = .25;
var TREE_DECORATION_SCALE = 1.8;
var TREE_STAR_MAX_SCALE = 1.5;
var TREE_STAR_MIN_SCALE = 1;
var TREE_STAR_SCALE_SPEED = .005;
var STAR_COUNT = 200;
var STAR_SCALE_MIN_SPEED = .0005;
var STAR_SCALE_MAX_SPEED = .01;
var STAR_SIZE = 3;

var BG_TOP = '#050528';
var BG_BOTTOM = '#257eb4';
var GREEN = '#119911';
var YELLOW = '#ffff00';
var DECORATION_1 = '#dd1111';
var DECORATION_2 = '#1111dd';
var DECORATION_3 = '#cccc00';
    
var canvas;
var context;
var tree;
var stars = [];

init();

function init() {
  canvas = document.getElementById('canvas');
  
  if (canvas && canvas.getContext) {
    context = canvas.getContext('2d');
    canvas.width = CANVAS_WIDTH;
    canvas.height = CANVAS_HEIGHT;
    
    tree = new Tree(CANVAS_WIDTH / 2, 40);
    for (var i = 0; i < STAR_COUNT; i++) {
      stars[i] = new Star(Math.random()*CANVAS_WIDTH, Math.random()*CANVAS_HEIGHT);
    }
    
    setInterval(loop, 1000 / FPS);
  }
}

function Tree(x, y) {
  var node;
  var starScale = 1;
  var isStarGrowing = true;
  
  initTree();
  
  function initTree() {
    node = new Node(undefined);
    node.setColor(YELLOW);
    var left = node;
    var right = node;
    for (var i = 0; i < TREE_HEIGHT; i++) {
      left.setLeft(new Node(left));
      right.setRight(new Node(right));
      if (i !== 0) {
        if (i % 2 === 0) {
          var middle = left;
          for (var j = 0; j < i; j++) {
            if (i + j < TREE_HEIGHT - 1) {
              middle.setRight(new Node(middle));
              middle = middle.getRight();
              middle.setLeft(new Node(middle));
            }
          }
        } else {
          var middle = right
          for (var j = 0; j < i; j++) {
            if (i + j < TREE_HEIGHT - 1) {
              middle.setLeft(new Node(middle));
              middle = middle.getLeft();
              middle.setRight(new Node(middle));
            }
          }
        }
      }
      left = left.getLeft();
      right = right.getRight();
    }
  }
  
  this.draw = function() {
    node.draw(x, y);
    drawStar(x, y, 20 * starScale, 5, .5);
    
    if (isStarGrowing) {
      starScale += TREE_STAR_SCALE_SPEED;
      if (starScale > TREE_STAR_MAX_SCALE) {
        starScale = TREE_STAR_MAX_SCALE;
        isStarGrowing = false;
      }
    } else {
      starScale -= TREE_STAR_SCALE_SPEED;
      if (starScale < TREE_STAR_MIN_SCALE) {
        starScale = TREE_STAR_MIN_SCALE;
        isStarGrowing = true;
      }
    }
  };
}

function Node(p) {
  var parent, left, right;
  var color = GREEN;
  var scale = 1;
  
  if (Math.random() < TREE_DECORATION_PERC) {
    color = getDecorationColor();
    scale = TREE_DECORATION_SCALE;
  }
  
  this.getParent = function() { return parent; };
  this.getLeft = function() { return left; };
  this.getRight = function() { return right; };
  this.setLeft = function(l) { left = l; };
  this.setRight = function(r) { right = r; };
  this.setColor = function(c) { color = c; };
  this.setScale = function(s) { scale = s; };
  
  this.draw = function(x, y) {
    if (left !== undefined) {
      drawLine(x, y, x-TREE_X_SPACING, y+TREE_Y_SPACING, GREEN);
      left.draw(x-TREE_X_SPACING, y+TREE_Y_SPACING);
    }
    if (right !== undefined) {
      drawLine(x, y, x+TREE_X_SPACING, y+TREE_Y_SPACING, GREEN);
      right.draw(x+TREE_X_SPACING, y+TREE_Y_SPACING);
    }
    context.beginPath();
    context.fillStyle = color;
    context.moveTo(x, y);
    context.arc(x, y, 3*scale, 0, Math.PI*2, true);
    context.fill();
  };
}

function Star(x, y) {
  var minScale = Math.random();
  var maxScale = minScale + Math.random();
  var scale = minScale + Math.random() * (maxScale - minScale);
  var isGrowing = (Math.random() < .5);
  var speed = STAR_SCALE_MIN_SPEED + Math.random() * (STAR_SCALE_MAX_SPEED - STAR_SCALE_MIN_SPEED);
  
  this.draw = function() {
    if (isGrowing) {
      scale += speed;
      isGrowing = (scale < maxScale);
    } else {
      scale -= speed;
      isGrowing = (scale < minScale);
    }
    context.beginPath();
    context.arc(x,y,STAR_SIZE*scale,0,Math.PI*2,true);
    context.closePath();
    gradient = context.createRadialGradient(x,y,0,x,y,STAR_SIZE*scale);
    gradient.addColorStop(0.0, 'rgba(255,255,255,1)');
    gradient.addColorStop(.3, 'rgba(37,126,180,.6)');
    gradient.addColorStop(1.0, 'rgba(37,126,180,0)');
    context.fillStyle = gradient;
    context.fill();
  }
}

function drawLine(x1, y1, x2, y2, color) {
  context.beginPath();
  context.strokeStyle = color;
  context.lineWidth = 5;
  context.moveTo(x1, y1);
  context.lineTo(x2, y2);
  context.stroke();
}

// from http://programmingthomas.wordpress.com/2012/05/16/drawing-stars-with-html5-canvas/
function drawStar(x, y, r, p, m) {
    context.save();
    context.beginPath();
    context.translate(x, y);
    context.moveTo(0,0-r);
    for (var i = 0; i < p; i++)
    {
        context.rotate(Math.PI / p);
        context.lineTo(0, 0 - (r*m));
        context.rotate(Math.PI / p);
        context.lineTo(0, 0 - r);
    }
    context.fill();
    context.restore();
}

function getDecorationColor() {
  var value = Math.random();
  if (value < .33) {
    return DECORATION_1;
  } else if (value < .66) {
    return DECORATION_2;
  } else {
    return DECORATION_3;
  }
}

function loop() {
  //context.fillStyle = BG;
  var grd = context.createLinearGradient(0,0,0,canvas.height);
  grd.addColorStop(0,BG_TOP);
  grd.addColorStop(1,BG_BOTTOM);
  context.fillStyle=grd;
  context.fillRect(0, 0, canvas.width, canvas.height);
  
  for (var i = 0; i < STAR_COUNT; i++) {
    stars[i].draw();
  }
  
  tree.draw();
}
              
            
!
999px

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