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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

              
                <div id="Container">
<svg id="SVG" version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
   viewBox="0 0 300 250" style="enable-background:new 0 0 300 250;" xml:space="preserve">
   <defs>
    <filter id="WordInnerFilter" filterUnits="userSpaceOnUse" x="0" y="0" width="300" height="250"><!--Inner Word shape-->
            <feGaussianBlur in="SourceAlpha" stdDeviation="6" result="blur"></feGaussianBlur><!--Bevel Depth-->
            <feSpecularLighting in="blur" surfaceScale="8" specularConstant="12.75" specularExponent="180" lighting-color="#f0adad" result="lightSpot"><!--Bevel depth and Light colour-->
              <fePointLight x="-7000" y="0" z="1000"></fePointLight><!--Light Source Position-->
            </feSpecularLighting>
             <feComposite in="lightSpot" in2="SourceAlpha" operator="in" result="specOut"></feComposite><!--Combine light with source-->
            <feComposite in="SourceGraphic" in2="specOut" operator="arithmetic" k1="0" k2="2" k3="1" k4="0" result="litPaint"></feComposite>
            <!--k1 changes the amout of shine -->
            <feMerge>
              <feMergeNode in="litPaint"></feMergeNode>
            </feMerge>
        </filter>

        <filter id="WordOuterFilter" filterUnits="userSpaceOnUse" x="0" y="0" width="300" height="250"><!--Main Word shape-->
            <feGaussianBlur in="SourceAlpha" stdDeviation="3" result="blur"></feGaussianBlur><!--Bevel Depth-->
            <feSpecularLighting in="blur" surfaceScale="4" specularConstant="8" specularExponent="60" lighting-color="#f0adad" result="lightSpot"><!--Bevel depth and Light colour-->
              <fePointLight x="-7000" y="0" z="1000"></fePointLight><!--Light Source Position-->
            </feSpecularLighting>
             <feComposite in="lightSpot" in2="SourceAlpha" operator="in" result="specOut"></feComposite><!--Combine light with source-->
            <feComposite in="SourceGraphic" in2="specOut" operator="arithmetic" k1="0" k2="1" k3="1" k4="0" result="litPaint"></feComposite>
            <feMerge>
              
              <feMergeNode in="litPaint"></feMergeNode>
            </feMerge>
        </filter>

        <filter id="FrameFilter" filterUnits="userSpaceOnUse" x="0" y="0" width="300" height="250"><!--Outer farme-->
            <feGaussianBlur in="SourceAlpha" stdDeviation="4" result="blur"></feGaussianBlur><!--Bevel Depth-->
            <feSpecularLighting in="blur" surfaceScale="5" specularConstant="1.75" specularExponent="5.5" lighting-color="#ffffff" result="lightSpot"><!--Bevel depth and Light colour-->
              <fePointLight x="-7000" y="0" z="1000"></fePointLight><!--Light Source Position-->
            </feSpecularLighting>
             <feComposite in="lightSpot" in2="SourceAlpha" operator="in" result="specOut"></feComposite><!--Combine light with source-->
            <feComposite in="SourceGraphic" in2="specOut" operator="arithmetic" k1="0" k2="1" k3="1" k4="0" result="litPaint"></feComposite>
            <feMerge>
              <feMergeNode in="litPaint"></feMergeNode>
            </feMerge>
        </filter>

        <filter id="ShadowFilter" filterUnits="userSpaceOnUse" x="0" y="0" width="300" height="250"><!--Main Word shape-->
            <feGaussianBlur in="SourceAlpha" stdDeviation="1.5" result="blur2"></feGaussianBlur><!--Shadow Blur-->
            <feOffset in="blur2" dx="8" dy="1" result="offsetBlur"></feOffset><!--Shadow distance-->
            <feMerge>
              <feMergeNode in="offsetBlur"></feMergeNode>
            </feMerge>
        </filter>
</defs>

<style type="text/css">
  .WordColour{fill:#c90505;}
  .WordOuterColour{fill:url(#RainbowGrad); opacity:0.55;}
  .WordInnerColour{fill:url(#RainbowGrad);}
  .shadowAlpha{opacity:0.50;}
  .stBG{fill:#fff;}
  .stGrey{fill:#333333;}
  .hiliteColour{fill:#111216;}
  .st1{fill:url(#FrameGrad);}
  .st2{fill:url(#HilightGrad);}
  .stBlueGrey{fill:#7f929f;}
  .stBigGrad{fill:url(#BigGrad_1_);}
</style>
<rect id="BG" class="stBG" width="300" height="250"/>

<g id="BoxBG"> 
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    <stop  offset="0" style="stop-color:#ecf1f4"/>
    <stop  offset="1" style="stop-color:#cedde6"/>
  </linearGradient>
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</g>
<g>
<linearGradient id="BigGrad_1_" gradientUnits="userSpaceOnUse" x1="-92.8836" y1="266.3836" x2="396.8836" y2="-16.3836" gradientTransform="matrix(1 0 0 -1 -2 250)">
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</linearGradient>
<polygon id="BigGrad" class="stBigGrad" points="357,-82 357,332 -57,332 -57,-82 "/>
</g>

<g id="Box"> 
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    c-0.9-1.6-1.4-3.5-1.4-5.4L3,6.8c0-0.4,0-0.6,0.1-0.6c0.1,0,0.2,0.2,0.4,0.6C3.4,6,3.7,5.1,4.4,4.3c0.8-1,2-1.5,3.4-1.5H284
    c1.9,0,3.7,0.4,5.3,1.3c1.5,0.8,2.7,1.8,3.6,3.2c0.4,0.5,0.6,1.1,0.9,1.8c0.8,1.4,1.2,2.9,1.2,4.5v20c-0.1,29.2-0.4,96.8-0.9,202.8
    c-0.1,1-0.2,1.5-0.3,1.6c0,0.1,0.1,0.1,0.1,0.1c0.2-0.1,0.3-0.7,0.4-1.7c0,1.5,0.1,1.3,0.2-0.6c0.2-2.8,0.3-9.4,0.4-19.8l0.2,23.4
    C295.1,240.4,295,241.3,294.6,242.2z"/>
</svg>
      <!--<div id="Keyline"></div>-->
      <div id="Keyline"></div>
    </div>

              
            
!

CSS

              
                html, body {
  width: 100%;
  height: 100%;
  margin: 0;
  padding: 50px 0 0 0;
  background: #fff;
  text-align: center;
}
#Container{
  width: 300px;
  height: 250px;
  margin: 0px auto;
  padding: 0;
  position: relative;
  overflow: hidden;
  background: #fff;
}
#SVG { /* The SVG object tag */
  width: 300px;
  height: 250px;
  position: absolute;
  top: 0;
  left: 0;
  overflow: hidden;
}
#Keyline{ 
  width: 298px;
  height: 248px;
  position: absolute;
  top: 0;
  left: 0;
  cursor: pointer;
  border: 1px solid #fff;
}
              
            
!

JS

              
                var SVGLight = ("fePointLight");
          var Shadow = ("feOffset");
          var tl = new TimelineMax({repeat:-1, repeatDelay:0, yoyo:false,});
          tl.set(BigGrad, {transformOrigin: "50% 50%"})
          .fromTo(SVGLight, 3, {attr:{x:-5000}, ease:Power1.easeOut}, {attr:{x:8000}, ease:Power1.easeIn}, "Start")
          .to(SVGLight, 1.5, {attr:{y:-10000}, ease:Power1.easeOut}, "Start")
          .to(SVGLight, 1.5, {attr:{z:6500}, ease:Power1.easeOut}, "Start")
          .fromTo(BigGrad, 3, {rotation:0, ease:Power0.easeOut}, {rotation:180, ease:Power0.easeIn}, "Start")
          .fromTo(Shadow, 3, {attr:{dx:3}, ease:Power1.easeOut}, {attr:{dx:-3, ease:Power1.easeIn}}, "Start")
          .to(Shadow, 1.5, {attr:{dy:2.5}, ease:Power1.easeOut}, "Start")

          .to(SVGLight, 1.5, {attr:{y:2}, ease:Power1.easeIn}, "Start+=1.5")
          .to(SVGLight, 1.5, {attr:{z:1000}, ease:Power1.easeIn}, "Start+=1.5")
          .to(Shadow, 1.5, {attr:{dy:1}, ease:Power1.easeIn}, "Start+=1.5")


          .fromTo(SVGLight, 3, {attr:{x:8000}, ease:Power1.easeIn}, {attr:{x:-8000}, ease:Power1.easeOut}, "Start+=3")
          .to(SVGLight, 1.5, {attr:{y:12000}, ease:Power1.easeOut}, "Start+=3")
          .to(SVGLight, 1.5, {attr:{z:4000}, ease:Power1.easeOut}, "Start+=3")
          .fromTo(BigGrad, 3, {rotation:180, ease:Power0.easeOut}, {rotation:360, ease:Power0.easeIn}, "Start+=3")
          .fromTo(Shadow, 3, {attr:{dx:-3}, ease:Power1.easeOut}, {attr:{dx:3, ease:Power1.easeIn}}, "Start+=3")
          .to(Shadow, 1.5, {attr:{dy:-2.5}, ease:Power1.easeOut}, "Start+=3")

          .to(SVGLight, 1.5, {attr:{y:2}, ease:Power1.easeIn}, "Start+=4.5")
          .to(SVGLight, 1.5, {attr:{z:1000}, ease:Power1.easeIn}, "Start+=4.5")
          .to(Shadow, 1.5, {attr:{dy:1}, ease:Power1.easeIn}, "Start+=4.5")
          

           tl.timeScale(1);



              
            
!
999px

Console