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<!--
Breaking Bad
A tribute to one of the best series in the world.
Just some CSS and SVG. I created the SVG from the original Logo with
Photoshop (path) and Illustrator (SVG).
The original Logo is © by American Movie Classics Company LLC.
2012 by Tim Pietrusky
nerddis.co
-->
<!-- Breaking Bad Logo -->
<div class="wrapper">
<section id="breakingbad">
<span class="chemical-element">
Br
<div class="desc" role="top-left">79.904</div>
<div class="desc" role="top-right">
-1
+1
+5
</div>
<div class="desc big" role="bottom-left-1">35</div>
<div class="desc" role="bottom-left-2">2-8-18-7</div>
</span>
<span class="title-1">
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" width="309px" height="110px" viewBox="-7.328 -8.539 309 110" enable-background="new -7.328 -8.539 309 110" xml:space="preserve">
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<g>
<g>
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<g>
<g>
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</g>
</g>
</svg>
</span>
<br>
<span class="chemical-element">
Ba
<div class="desc" role="top-left">137.33</div>
<div class="desc" role="top-right">+2</div>
<div class="desc medium" role="bottom-left-1">56</div>
<div class="desc" role="bottom-left-2">2-8-18-7</div>
</span>
<span class="title-2">
<svg version="1.1"
xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" width="63px" height="91px" viewBox="-6.379 -7.374 63 91" enable-background="new -6.379 -7.374 63 91" xml:space="preserve">
<g>
<g>
<path fill-rule="evenodd" clip-rule="evenodd" fill="#fff" d="M48.455,71.626c-0.167-2.333-2.333-66.5-1.167-69c1.851-3.966-15.406-2.701-11.5-1c10.333,4.5,8.333,10,7.5,11.833c-0.833,1.833-6,1.333-5.333,2.833c0.667,1.5,0.667,18.5-1.333,19c-3.996,0.999-0.838-2.276-12.833-5.667c-8.569-2.422-13.6,1.171-17.367,4.968c-3.713,3.743-5.559,7.84-5.133,7.698c-1.523,0.508-6.476,33.714,22.667,35.333c5.335,0.296,9.349-3.76,7.667-4c0.636,0.091-11.414,3.298-14.5,1c-7.758-5.777-5.298-10.445-5.167-9.833c0.5,2.333,8.167,5.333,13.5,4.167c5.121-1.121,9.545-7.824,12.833-7.167c0.833,0.167,0.667,5,0.5,6c-0.167,1,2.833-0.333,4.167,0.5c1.333,0.833,0.5,2.667,1,5.333s7.5,1.5,8,0.667C52.455,73.46,48.621,73.96,48.455,71.626z M37.455,47.793c-0.5,3.667-1.833,14.167-13,15.833c-11.725,1.75-10.442-13.694-10.5-13.5c0.454-1.515-3.167-14.167,11.333-15.333C31.25,34.313,38.048,43.439,37.455,47.793z"/>
</g>
</g>
</svg>
</span>
<div id="player">
<svg role="paused" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://creativecommons.org/ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" xml:space="preserve" version="1.0" id="layer1" width="40px" height="40px" viewBox="0 0 75 75">
<g><polygon
points="39.389,13.769 22.235,28.606 6,28.606 6,47.699 21.989,47.699 39.389,62.75 39.389,13.769"
style="stroke:#fff;stroke-width:5;stroke-linejoin:round;fill:#fff;" />
<path
d="M 48.651772,50.269646 69.395223,25.971024"
style="fill:none;stroke:#fff;stroke-width:5;stroke-linecap:round"
inkscape:connector-curvature="0"
sodipodi:nodetypes="cc" />
<path
d="M 69.395223,50.269646 48.651772,25.971024"
style="fill:none;stroke:#fff;stroke-width:5;stroke-linecap:round"
inkscape:connector-curvature="0"
sodipodi:nodetypes="cc" />
</g>
</svg>
<svg role="playing" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://web.resource.org/cc/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" xml:space="preserve" version="1.0" width="40px" height="40px" viewBox="0 0 75 75">
<g>
<polygon
points="39.389,13.769 22.235,28.606 6,28.606 6,47.699 21.989,47.699 39.389,62.75 39.389,13.769" style="stroke:#fff;stroke-width:5;stroke-linejoin:round;fill:#fff;"
/>
<path
d="M 48.128,49.03 C 50.057,45.934 51.19,42.291 51.19,38.377 C 51.19,34.399 50.026,30.703 48.043,27.577" style="fill:none;stroke:#fff;stroke-width:5;stroke-linecap:round"/>
<path
d="M 55.082,20.537 C 58.777,25.523 60.966,31.694 60.966,38.377 C 60.966,44.998 58.815,51.115 55.178,56.076" style="fill:none;stroke:#fff;stroke-width:5;stroke-linecap:round"/>
<path
d="M 61.71,62.611 C 66.977,55.945 70.128,47.531 70.128,38.378 C 70.128,29.161 66.936,20.696 61.609,14.01"
style="fill:none;stroke:#fff;stroke-width:5;stroke-linecap:round"/>
</g>
</svg>
</div>
<canvas id="smoke"></canvas>
</section>
</div>
<!-- /Breaking Bad Logo -->
<!-- Breaking Bad theme -->
<audio></audio>
@import "compass/css3";
* {
box-sizing: border-box;
}
html,
body {
height: 100%;
width: 100%;
}
body {
margin: 0;
background: darken(rgb(33,53,18), 10%);
overflow: hidden;
}
%helper-alpha {
position: absolute;
left: 50%;
top: 50%;
}
/**
*
* Absolute position in the center of the parent element (-50%, -50%).
*
*/
%center {
@extend %helper-alpha;
@include transform (translate(-50%, -50%));
}
.wrapper {
@extend %center;
}
#breakingbad {
position: relative;
width: 530px;
border: .5em solid rgba(255, 255, 255, .1);
padding: 1em;
overflow: hidden;
&:after {
position: absolute;
top: 0;
left: 0;
content: '';
width: 100%;
height: 100%;
z-index: -1337;
background: darken(rgb(33, 53, 18), 5%);
}
}
span {
color:#fff;
}
.chemical-element {
width:165px;
height:165px;
position:relative;
font: bold 95px Arial;
color:#fafffb;
padding:25px 25px 25px 30px;
border:3px solid #DDFFE2;
display:inline-block;
background: linear-gradient(-45deg, rgba(92,190,115,1) 1%,rgba(24,43,4,1) 100%);
box-shadow:inset 0 0 0 1px rgba(0, 0, 0, .15);
}
.chemical-element:nth-child(4) {
margin-left:165px;
padding-left:23px;
}
.desc {
position:absolute;
font: bold 13px Arial;
color:rgba(244, 247, 245, .95);
}
.big {
font: bold 20px Arial;
}
.medium {
font: bold 17px Arial;
}
div[role="top-left"] {
top:8px;
left:10px;
}
div[role="top-right"] {
top:8px;
right:5px;
text-align:right;
width:25px;
}
div[role="bottom-left-1"] {
bottom:20px;
left:5px;
text-align:left;
}
div[role="bottom-left-2"] {
bottom:5px;
left:5px;
text-align:left;
}
.title-1,
.title-2 {
width:50px;
display:inline-block;
height: 130px;
vertical-align: bottom;
}
.title-2 {
height: 134px;
}
#smoke {
position: absolute;
z-index: -1;
left: 22%;
top: 0;
}
audio {
display:none;
}
#player {
position: fixed;
top: 4%;
right: 4%;
transition: all .3s ease-in;
opacity: .1;
cursor: pointer;
}
#player:hover {
opacity:1;
}
#player svg[role="playing"] {
display:none;
}
/**
Breaking Bad
A tribute to one of the best series in the world.
The making of: https://nerddis.co/breaking-bad
Just some CSS and SVG. I created the SVG from the original Logo with
Photoshop (path) and Illustrator (SVG).
The original Logo is © by American Movie Classics Company LLC.
2012 by Tim Pietrusky
nerddis.co
**/
/**
* @Gray Ghost Visuals: The theme is for you!
*
* Thanks to televisiontunes.com for the Breaking Bad theme
* http://www.televisiontunes.com/Breaking_Bad.html
*/
var audio = $('audio').get(0),
_paused = $('svg[role="paused"]'),
_playing = $('svg[role="playing"]');
audio.src = Modernizr.audio.ogg ?
'https://assets.codepen.io/1202/breaking_bad_intro.ogg' :
'https://assets.codepen.io/1202/breaking_bad_intro.mp3';
_paused.click(function() {
$(this).css('display', 'none');
_playing.css('display', 'block');
audio.play();
});
_playing.click(function() {
$(this).css('display', 'none');
_paused.css('display', 'block');
audio.pause();
});
// Set to start
$("audio").bind('ended', function(){
_playing.css('display', 'none');
_paused.css('display', 'block');
this.currentTime = 0;
});
/**
* Thanks to Ed Welch for his "smoke"-effect
* http://astronautz.com/wordpress/creating-realistic-particle-effect-with-html5-canvas/
*/
var lastRender = new Date().getTime();
var context;
var smoke_1 = new ParticleEmitter();
var smoke_2 = new ParticleEmitter();
var smoke_3 = new ParticleEmitter();
var CANVAS_WIDTH = 500;
var CANVAS_HEIGHT = 400;
var dirtyLeft = 0;
var dirtyTop = 0;
var dirtyRight = CANVAS_WIDTH;
var dirtyBottom = CANVAS_HEIGHT;
var windVelocity = 0.01;
var count = 0;
window.requestAnimFrame = (function () {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function ( c ) {
window.setTimeout( c, 16.6 );
};
})();
init();
function init() {
var canvas = $('#smoke').get(0);
if (canvas.getContext) {
context = canvas.getContext('2d');
} else {
return;
}
canvas.width = CANVAS_WIDTH;
canvas.height = CANVAS_HEIGHT;
var img_smoke_1 = new Image(),
img_smoke_2 = new Image(),
img_smoke_3 = new Image();
img_smoke_1.src = 'https://assets.codepen.io/1202/smoke_1.png';
img_smoke_2.src = 'https://assets.codepen.io/1202/smoke_2.png';
img_smoke_3.src = 'https://assets.codepen.io/1202/smoke_3.png';
smoke_1.m_alpha = 0.2;
smoke_3.m_speed = 0.001;
smoke_1.init(.142, .631, 90, img_smoke_1);
smoke_2.m_alpha = 0.3;
smoke_2.init(.322, .753, 90, img_smoke_2);
smoke_3.m_alpha = 0.1;
smoke_3.m_speed = 0.02;
smoke_3.init(.222, .553, 90, img_smoke_3);
requestAnimFrame(render);
}
function ParticleEmitter() {
this.m_x;
this.m_y;
this.m_dieRate;
this.m_image;
this.m_speed = 0.04;
this.m_alpha = 1.0;
this.m_listParticle = [];
// ParticleEmitter().init function
// xScale = number between 0 and 1. 0 = on left side 1 = on top
// yScale = number between 0 and 1. 0 = on top 1 = on bottom
// particles = number of particles
// image = smoke graphic for each particle
this.init = function(xScale, yScale, particles, image) {
// the effect is positioned relative to the width and height of the
// canvas
this.m_x = CANVAS_WIDTH * xScale;
this.m_y = CANVAS_HEIGHT * yScale;
this.m_image = image;
this.m_dieRate = 0.95;
// start with smoke already in place
for ( var n = 0; n < particles; n++) {
this.m_listParticle.push(new Particle());
this.m_listParticle[n].init(this, n * 50000 * this.m_speed);
}
}
this.update = function(timeElapsed) {
for ( var n = 0; n < this.m_listParticle.length; n++) {
this.m_listParticle[n].update(timeElapsed);
}
}
this.render = function(context) {
for ( var n = 0; n < this.m_listParticle.length; n++) {
this.m_listParticle[n].render(context);
}
}
};
function Particle() {
this.m_x;
this.m_y;
this.m_age;
this.m_xVector;
this.m_yVector;
this.m_scale;
this.m_alpha;
this.m_canRegen;
this.m_timeDie;
this.m_emitter;
this.init = function(emitter, age) {
this.m_age = age;
this.m_emitter = emitter;
this.m_canRegen = true;
this.startRand();
}
this.isAlive = function() {
return this.m_age < this.m_timeDie;
}
this.startRand = function() {
// smoke rises and spreads
this.m_xVector = Math.random() * 0.5 - 0.25;
this.m_yVector = -1.5 - Math.random();
this.m_timeDie = 20000 + Math.floor(Math.random() * 12000);
var invDist = 1.0 / Math.sqrt(this.m_xVector * this.m_xVector
+ this.m_yVector * this.m_yVector);
// normalise speed
this.m_xVector = this.m_xVector * invDist * this.m_emitter.m_speed;
this.m_yVector = this.m_yVector * invDist * this.m_emitter.m_speed;
// starting position within a 20 pixel area
this.m_x = (this.m_emitter.m_x + Math.floor(Math.random() * 20) - 10);
this.m_y = (this.m_emitter.m_y + Math.floor(Math.random() * 20) - 10);
// the initial age may be > 0. This is so there is already a smoke trail
// in
// place at the start
this.m_x += (this.m_xVector + windVelocity) * this.m_age;
this.m_y += this.m_yVector * this.m_age;
this.m_scale = 0.01;
this.m_alpha = 0.0;
}
this.update = function(timeElapsed) {
this.m_age += timeElapsed;
if (!this.isAlive()) {
// smoke eventually dies
if (Math.random() > this.m_emitter.m_dieRate) {
this.m_canRegen = false;
}
if (!this.m_canRegen) {
return;
}
// regenerate
this.m_age = 0;
this.startRand();
return;
}
// At start the particle fades in and expands rapidly (like in real
// life)
var fadeIn = this.m_timeDie * 0.05;
var startScale;
var maxStartScale = 0.3;
if (this.m_age < fadeIn) {
this.m_alpha = this.m_age / fadeIn;
startScale = this.m_alpha * maxStartScale;
// y increases quicker because particle is expanding quicker
this.m_y += this.m_yVector * 2.0 * timeElapsed;
} else {
this.m_alpha = 1.0 - (this.m_age - fadeIn)
/ (this.m_timeDie - fadeIn);
startScale = maxStartScale;
this.m_y += this.m_yVector * timeElapsed;
}
// the x direction is influenced by wind velocity
this.m_x += (this.m_xVector + windVelocity) * timeElapsed;
this.m_alpha *= this.m_emitter.m_alpha;
this.m_scale = 0.001 + startScale + this.m_age / 4000.0;
}
this.render = function(ctx) {
if (!this.isAlive())
return;
ctx.globalAlpha = this.m_alpha;
var height = this.m_emitter.m_image.height * this.m_scale;
var width = this.m_emitter.m_image.width * this.m_scale;
// round it to a integer to prevent subpixel positioning
var x = Math.round(this.m_x - width / 2);
var y = Math.round(this.m_y + height / 2);
ctx.drawImage(this.m_emitter.m_image, x, y, width, height);
if (x < dirtyLeft) {
dirtyLeft = x;
}
if (x + width > dirtyRight) {
dirtyRight = x + width;
}
if (y < dirtyTop) {
dirtyTop = y;
}
if (y + height > dirtyBottom) {
dirtyBottom = y + height;
}
}
};
function render() {
// time in milliseconds
var timeElapsed = new Date().getTime() - lastRender;
lastRender = new Date().getTime();
context.clearRect(dirtyLeft, dirtyTop, dirtyRight - dirtyLeft, dirtyBottom - dirtyTop);
dirtyLeft = 1000;
dirtyTop = 1000;
dirtyRight = 0;
dirtyBottom = 0;
smoke_1.update(timeElapsed);
smoke_1.render(context);
smoke_2.update(timeElapsed);
smoke_2.render(context);
smoke_3.update(timeElapsed);
smoke_3.render(context);
windVelocity += (Math.random() - 0.5) * 0.002;
if (windVelocity > 0.015) {
windVelocity = 0.015;
}
if (windVelocity < 0.0) {
windVelocity = 0.0;
}
requestAnimFrame(render);
}
Also see: Tab Triggers