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                <!-- Lets make a gauge chart using canvas and js -->
<canvas id="canvas" width="300" height="300">


                body {
	background: #333;


                window.onload = function(){
  //canvas initialization
  var canvas = document.getElementById("canvas");
  var ctx = canvas.getContext("2d");
  var W = canvas.width;
  var H = canvas.height;
  var degrees = 0;
  var new_degrees = 0;
  var difference = 0;
  var color = "lightgreen"; //green looks better to me
  var bgcolor = "#222";
  var text;
  var animation_loop, redraw_loop;
  function init()
    //Clear the canvas everytime a chart is drawn
    ctx.clearRect(0, 0, W, H);
    //Background 360 degree arc
    ctx.strokeStyle = bgcolor;
    ctx.lineWidth = 30;
    ctx.arc(W/2, H/2, 100, 0, Math.PI*2, false); //you can see the arc now
    //gauge will be a simple arc
    //Angle in radians = angle in degrees * PI / 180
    var radians = degrees * Math.PI / 180;
    ctx.strokeStyle = color;
    ctx.lineWidth = 30;
    //The arc starts from the rightmost end. If we deduct 90 degrees from the angles
    //the arc will start from the topmost end
    ctx.arc(W/2, H/2, 100, 0 - 90*Math.PI/180, radians - 90*Math.PI/180, false); 
    //you can see the arc now
    //Lets add the text
    ctx.fillStyle = color;
    ctx.font = "50px bebas";
    text = Math.floor(degrees/360*100) + "%";
    //Lets center the text
    //deducting half of text width from position x
    text_width = ctx.measureText(text).width;
    //adding manual value to position y since the height of the text cannot
    //be measured easily. There are hacks but we will keep it manual for now.
    ctx.fillText(text, W/2 - text_width/2, H/2 + 15);
  function draw()
    //Cancel any movement animation if a new h
    if(typeof animation_loop != undefined) clearInterval(animation_loop);
    //random degree from 0 to 360
    new_degrees = Math.round(Math.random()*360);
    difference = new_degrees - degrees;
    //This will animate the gauge to new positions
    //The animation will take 1 second
    //time for each frame is 1sec / difference in degrees
    animation_loop = setInterval(animate_to, 1000/difference);
  //function to make the chart move to new degrees
  function animate_to()
    if(degrees < new_degrees)
    //clear animation loop if degrees reaches to new_degrees
    if(degrees == new_degrees) 
  //Lets add some animation for fun
  redraw_loop = setInterval(draw, 2000); //Draw a new chart every 2 seconds