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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.
<div id="info">
Double-Click inside the Canvas to Re-Generate<br>
<hr>
Drag and Scroll around to move Camera
</div>
<div id="container"></div>
html,body{
margin: 0px;
padding: 0px;
overflow: hidden;
}
#info{
position: absolute;
top: 0px;
left: 0px;
background: rgba(80,80,80,0.7);
color: #fff;
padding: 8px;
font-weight: 600;
font-size: 16px;
border: 2px solid #fff;
border-radius: 10px;
margin: 10px;
text-align: center;
}
#info:hover{
cursor: default;
}
var container, stats, camera, controls, scene, renderer, cross;
cols = [
[0x00bfff, 0x444444, 0xffffff, 0x00ffe9],
[0xf4ce42, 0xffec1c, 0x84ff2b, 0x2affc6],
[0xc4316e, 0x7c025a, 0xa40ace, 0x6d26c9],
[0xff2e00, 0xe56b00, 0xffae00, 0x2d1000],
[0xf2999b, 0xd54d87, 0x7b2a95, 0x461865],
[0xc5e2f6, 0x86e7e1, 0xfcb5bb, 0xfac6ff],
[0xF44336, 0x1E88E5, 0xFDD835, 0xffffff]
];
specs = [
[0x94e2fc, 0x666666, 0xffffff, 0xa3fff7],
[0xf9e69f, 0xfcf6b3, 0xd1fcb2, 0xb5ffeb],
[0xc6658d, 0xaf3f90, 0xbe5fd8, 0xbf8eff],
[0xff9077, 0xf7a45b, 0xffcc60, 0x2d211b],
[0xffbfc0, 0xce7da0, 0xb780c9, 0x755689],
[0xdeeef9, 0xaef2ee, 0xf7c5ca, 0xf6d4f9],
[0xF44336, 0x1E88E5, 0xFDD835, 0xffffff]
];
alpha = [
[0.8, 1.0, 0.3, 0.7],
[0.5, 0.4, 0.6, 0.7],
[0.4, 0.6, 0.8, 0.9],
[0.8, 0.7, 0.4, 1.0],
[0.4, 0.6, 0.8, 1.0],
[0.7, 0.5, 0.6, 0.7],
[0.6, 0.6, 0.6, 0.4]
];
count = 200;
offmax = 50;
offmin = -50;
xWi = 10; nWi = 2;
xLe = 10; nLe = 2;
colRow = 0;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(
60,
window.innerWidth / window.innerHeight,
1,
1000
);
camera.position.z = 350;
controls = new THREE.TrackballControls(camera);
controls.rotateSpeed = 2.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noPan = true;
controls.staticMoving = false;
controls.dynamicDampingFactor = 0.2;
controls.keys = [65, 83, 68];
controls.addEventListener("change", render);
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(0x000000, 0.002);
draw();
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setClearColor(scene.fog.color);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container = document.getElementById("container");
container.appendChild(renderer.domElement);
window.addEventListener("resize", onWindowResize, false);
render();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
controls.handleResize();
render();
}
function animate() {
requestAnimationFrame(animate);
controls.update();
}
function render() {
renderer.render(scene, camera);
}
function ran(max, min) {
return Math.random() * (max - min + 1) + min;
}
function draw(){
for (var i = 0; i < count; i++) {
var width = Math.random() * (xWi - nWi) + nWi;
var length = Math.random() * (xLe - nLe) + nLe;
var shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(0, width);
shape.lineTo(length, width);
shape.lineTo(length, 0);
shape.lineTo(0, 0);
var extrudeSettings = {
steps: 2,
depth: 0,
bevelEnabled: true,
bevelThickness: Math.random() * (30 - 10) + 10,
bevelSize: Math.random() * (10 - 5) + 5,
bevelSegments: 1
};
var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
var mat = Math.round(Math.random() * 3);
switch(mat){
case 0:
var material = new THREE.MeshPhongMaterial({
color: cols[colRow][0],
specular: specs[colRow][0],
shininess: 3000,
transparent: true,
opacity: alpha[colRow][0],
shading: THREE.SmoothShading,
polygonOffset: true,
polygonOffsetFactor: -0.1
});
break;
case 1:
var material = new THREE.MeshPhongMaterial({
color: cols[colRow][1],
specular: specs[colRow][1],
shininess: 3000,
transparent: true,
opacity: alpha[colRow][1],
shading: THREE.SmoothShading,
polygonOffset: true,
polygonOffsetFactor: -0.1
});
break;
case 2:
var material = new THREE.MeshPhongMaterial({
color: cols[colRow][2],
specular: specs[colRow][2],
shininess: 3000,
transparent: true,
opacity: alpha[colRow][2],
shading: THREE.SmoothShading,
polygonOffset: true,
polygonOffsetFactor: -0.1
});
break;
default:
var material = new THREE.MeshPhongMaterial({
color: cols[colRow][3],
specular: specs[colRow][3],
shininess: 3000,
transparent: true,
opacity: alpha[colRow][3],
shading: THREE.SmoothShading,
polygonOffset: true,
polygonOffsetFactor: -0.1
});
}
var mesh = new THREE.Mesh(geometry, material);
mesh.rotation.x = Math.PI / (Math.random() * Math.PI/2);
mesh.rotation.y = Math.PI / (Math.random() * Math.PI/2);
mesh.rotation.z = Math.PI / (Math.random() * Math.PI/2);
mesh.position.x = Math.random()*(offmax - offmin) + offmin; //(Math.random() - 0.5) * 50
mesh.position.y = Math.random()*(offmax - offmin) + offmin;
mesh.position.z = Math.random()*(offmax - offmin) + offmin;
mesh.updateMatrix();
mesh.matrixAutoUpdate = false;
scene.add(mesh);
}
cd = 50;
light = new THREE.DirectionalLight(0xffffff);
light.position.set(cd, 0, 0);
scene.add(light);
light = new THREE.DirectionalLight(0xffffff);
light.position.set(-cd, 0, 0);
scene.add(light);
light = new THREE.DirectionalLight(0xffffff);
light.position.set(0, cd, 0);
scene.add(light);
light = new THREE.DirectionalLight(0xffffff);
light.position.set(0, -cd, 0);
scene.add(light);
light = new THREE.AmbientLight(0x000000);
scene.add(light);
}
function shuffle(){
colRow = newRan();
}
function newRan(){
return (newRan.number = Math.floor(Math.random() * (cols.length + 0))) === newRan.lastNumber ? newRan() : newRan.lastNumber = newRan.number;
}
window.ondblclick = function(){
shuffle();
while(scene.children.length > 0){
scene.remove(scene.children[0]);
}
draw();
}
Also see: Tab Triggers