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<canvas id="canvas"></canvas>
body, html{
padding:5px;
margin:0px;
}
canvas{
background-color: #63B065;
width:100%;
height: 100%;
}
const canvas = document.getElementById('canvas'),
context = canvas.getContext('2d');
function Oscillator() {
const self = this;
this.init = function() {
self.angle = 0;
self.frameCount = 0;
};
this.draw = function() {
// 진폭을 픽셀 단위(길이)로 표현한다
const amplitude = 100;
// 주기는 프레임 단위(시간)으로 표현한다
const period = 120;
//코사인 함수는 2 * PI라디안 마다 반복된다(0,2*pI,4*PI,6*PI)일때마다 반복
//주기(period)가 120이라면 frameCount가 120, 240, 360때 같은 결과
//frameCount / periodsms aucqjs wlsehdgoTsmswl(0.5번은 절반, 1이면 1번 진동한 상태)
const x = amplitude * Math.cos( (2*Math.PI) * ( self.frameCount / period));
self.frameCount++;
// 각속도의 개념을 활용해 변수를 증가시켜서 표현 할 수 있다.
// 각속도가 클수록 더 빠르게 진동
// 각속도가 2 * PI가 될때까지 더해지는 시간만큼이 주기 (주기 = 2*PI / 각속도)
// const aVelocity = 0.05;
// const x = amplitude * Math.cos(self.angle);
// self.angle += aVelocity;
context.beginPath();
//화면 중간에 진동하는 오브젝트를 매 프레임 그려준다
context.arc(x+(canvas.width/2), (canvas.height/2), 5, 0, Math.PI*2, false);
context.closePath();
context.fill();
};
};
const obj = new Oscillator();
obj.init();
// animation loop
function loop() {
context.clearRect(0,0,canvas.width,canvas.height);
obj.draw();
requestAnimationFrame(loop);
}
loop();
Also see: Tab Triggers