Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                - <div class="container">
  <video class="input_video"></video>
  <div class="canvas-container">
    <canvas class="output_canvas" width="1280px" height="720px">
    </canvas>
  </div>
  <div class="loading">
    <div class="spinner"></div>
    <div class="message">
      Loading
    </div>
  </div>
  <a class="abs logo" href="http://www.mediapipe.dev" target="_blank">
    <div style="display: flex;align-items: center;bottom: 0;right: 10px;">
      <img class="logo" src="logo_white.png" alt="" style="
          height: 50px;">
      <span class="title">MediaPipe</span>
    </div>
  </a>
  <div class="shoutout">
    <div>
      <a href="https://solutions.mediapipe.dev/face_mesh">
      </a>
    </div>
  </div>
</div>
<div class="control-panel">
</div>
              
            
!

CSS

              
                @keyframes spin {
  0% {
    transform: rotate(0deg);
  }
  100% {
    transform: rotate(360deg);
  }
}

.abs {
  position: absolute;
}

a {
  color: white;
  text-decoration: none;
  &:hover {
    color: lightblue;
  }
}

body {
  bottom: 0;
  font-family: "Titillium Web", sans-serif;
  color: white;
  left: 0;
  margin: 0;
  position: absolute;
  right: 0;
  top: 0;
  transform-origin: 0px 0px;
  overflow: hidden;
}

.container {
  position: absolute;
  background-color: #596e73;
  width: 100%;
  max-height: 100%;
}

.input_video {
  display: none;
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  bottom: 0;
  &.selfie {
    transform: scale(-1, 1);
  }
}

.input_image {
  position: absolute;
}

.canvas-container {
  display: flex;
  height: 100%;
  width: 100%;
  justify-content: center;
  align-items: center;
}

.output_canvas {
  max-width: 100%;
  display: block;
  position: relative;
  left: 0;
  top: 0;
}

.logo {
  bottom: 10px;
  right: 20px;

  .title {
    color: white;
    font-size: 28px;
  }

  .subtitle {
    position: relative;
    color: white;
    font-size: 10px;
    left: -30px;
    top: 20px;
  }
}

.control-panel {
  position: absolute;
  left: 10px;
  top: 10px;
}

.loading {
  display: flex;
  position: absolute;
  top: 0;
  right: 0;
  bottom: 0;
  left: 0;
  align-items: center;
  backface-visibility: hidden;
  justify-content: center;
  opacity: 1;
  transition: opacity 1s;

  .message {
    font-size: x-large;
  }

  .spinner {
    position: absolute;
    width: 120px;
    height: 120px;
    animation: spin 1s linear infinite;
    border: 32px solid #bebebe;
    border-top: 32px solid #3498db;
    border-radius: 50%;
  }
}

.loaded .loading {
  opacity: 0;
}

.shoutout {
  left: 0;
  right: 0;
  bottom: 40px;
  text-align: center;
  font-size: 24px;
  position: absolute;
}

              
            
!

JS

              
                import DeviceDetector from "https://cdn.skypack.dev/device-detector-js@2.2.10";

// Usage: testSupport({client?: string, os?: string}[])
// Client and os are regular expressions.
// See: https://cdn.jsdelivr.net/npm/device-detector-js@2.2.10/README.md for
// legal values for client and os
testSupport([{ client: "Chrome" }]);

function testSupport(supportedDevices: { client?: string; os?: string }[]) {
  const deviceDetector = new DeviceDetector();
  const detectedDevice = deviceDetector.parse(navigator.userAgent);

  let isSupported = false;
  for (const device of supportedDevices) {
    if (device.client !== undefined) {
      const re = new RegExp(`^${device.client}$`);
      if (!re.test(detectedDevice.client.name)) {
        continue;
      }
    }
    if (device.os !== undefined) {
      const re = new RegExp(`^${device.os}$`);
      if (!re.test(detectedDevice.os.name)) {
        continue;
      }
    }
    isSupported = true;
    break;
  }
  if (!isSupported) {
    alert(
      `This demo, running on ${detectedDevice.client.name}/${detectedDevice.os.name}, ` +
        `is not well supported at this time, continue at your own risk.`
    );
  }
}

const controls = window;
const drawingUtils = window;
const mpFaceMesh = window;

const config = {
  locateFile: (file) => {
    return (
      `https://cdn.jsdelivr.net/npm/@mediapipe/face_mesh@` +
      `${mpFaceMesh.VERSION}/${file}`
    );
  }
};

// Our input frames will come from here.
const videoElement = document.getElementsByClassName(
  "input_video"
)[0] as HTMLVideoElement;
const canvasElement = document.getElementsByClassName(
  "output_canvas"
)[0] as HTMLCanvasElement;
const controlsElement = document.getElementsByClassName(
  "control-panel"
)[0] as HTMLDivElement;
const canvasCtx = canvasElement.getContext("2d")!;

/**
 * Solution options.
 */
const solutionOptions = {
  selfieMode: true,
  enableFaceGeometry: false,
  maxNumFaces: 1,
  refineLandmarks: true,
  minDetectionConfidence: 0.5,
  minTrackingConfidence: 0.5
};

// We'll add this to our control panel later, but we'll save it here so we can
// call tick() each time the graph runs.
const fpsControl = new controls.FPS();

// Optimization: Turn off animated spinner after its hiding animation is done.
const spinner = document.querySelector(".loading")! as HTMLDivElement;
spinner.ontransitionend = () => {
  spinner.style.display = "none";
};

function onResults(results: mpFaceMesh.Results): void {
  // Hide the spinner.
  document.body.classList.add("loaded");

  // Update the frame rate.
  fpsControl.tick();

  var width = results.image.width;
  var height = results.image.height;

  var irisLeftMinX = -1;
  var irisLeftMaxX = -1;

  // Draw the overlays.
  canvasCtx.save();
  canvasCtx.clearRect(0, 0, canvasElement.width, canvasElement.height);
  canvasCtx.drawImage(
    results.image,
    0,
    0,
    canvasElement.width,
    canvasElement.height
  );
  if (results.multiFaceLandmarks) {
    for (const landmarks of results.multiFaceLandmarks) {
      for (const point of FACEMESH_LEFT_IRIS) {
        var point0 = landmarks[point[0]];
        
        //console.log(point0.z);
        
        if (irisLeftMinX == -1 || point0.x * width < irisLeftMinX) {
          irisLeftMinX = point0.x * width;
        }
        if (irisLeftMaxX == -1 || point0.x * width > irisLeftMaxX) {
          irisLeftMaxX = point0.x * width;
        }
      }

      drawingUtils.drawConnectors(
        canvasCtx,
        landmarks,
        mpFaceMesh.FACEMESH_LEFT_IRIS,
        { color: "#30FF30", lineWidth: 1 }
      );
    }
  }

  var dx = irisLeftMaxX - irisLeftMinX;
  var dX = 11.7;

  // Logitech HD Pro C922	Norm focal
  var normalizedFocaleX = 1.40625;
  var fx = Math.min(width, height) * normalizedFocaleX;
  var dZ = (fx * (dX / dx)) / 10.0;
  dZ = dZ.toFixed(2);
  //console.log(dZ + " cm");

  canvasCtx.fillStyle = "red";
  canvasCtx.font = "30px Arial";
  canvasCtx.fillText(dZ + " cm", width * 0.75, 50);

  canvasCtx.restore();
}

const faceMesh = new mpFaceMesh.FaceMesh(config);
faceMesh.setOptions(solutionOptions);
faceMesh.onResults(onResults);

// Present a control panel through which the user can manipulate the solution
// options.
new controls.ControlPanel(controlsElement, solutionOptions)
  .add([
    new controls.StaticText({ title: "MediaPipe Face Mesh" }),
    fpsControl,
    new controls.Toggle({ title: "Selfie Mode", field: "selfieMode" }),
    new controls.SourcePicker({
      onFrame: async (input: controls.InputImage, size: controls.Rectangle) => {
        const aspect = size.height / size.width;
        let width: number, height: number;
        if (window.innerWidth > window.innerHeight) {
          height = window.innerHeight;
          width = height / aspect;
        } else {
          width = window.innerWidth;
          height = width * aspect;
        }
        canvasElement.width = width;
        canvasElement.height = height;
        await faceMesh.send({ image: input });
      }
    }),
    new controls.Slider({
      title: "Max Number of Faces",
      field: "maxNumFaces",
      range: [1, 4],
      step: 1
    }),
    new controls.Toggle({
      title: "Refine Landmarks",
      field: "refineLandmarks"
    }),
    new controls.Slider({
      title: "Min Detection Confidence",
      field: "minDetectionConfidence",
      range: [0, 1],
      step: 0.01
    }),
    new controls.Slider({
      title: "Min Tracking Confidence",
      field: "minTrackingConfidence",
      range: [0, 1],
      step: 0.01
    })
  ])
  .on((x) => {
    const options = x as mpFaceMesh.Options;
    videoElement.classList.toggle("selfie", options.selfieMode);
    faceMesh.setOptions(options);
  });

              
            
!
999px

Console