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mixin cuboid()
.cuboid(class!=attributes.class)
- let s = 0
while s < 6
.cuboid__side
- s++
.scene
.helicopter__tilter
.helicopter__wrapper
.helicopter
.helicopter__rotor
+cuboid()(class="cuboid--rotor")
.helicopter__cockpit
+cuboid()(class="cuboid--cockpit")
.helicopter__base-light
+cuboid()(class="cuboid--base-light cuboid--light")
.helicopter__chair
.helicopter__chair-back
+cuboid()(class="cuboid--chair")
.helicopter__chair-bottom
+cuboid()(class="cuboid--chair")
.helicopter__dashboard
+cuboid()(class="cuboid--dashboard")
.helicopter__tail
+cuboid()(class="cuboid--tail")
.helicopter__fin
+cuboid()(class="cuboid--fin")
.helicopter__triblade
.helicopter__tail-light
+cuboid()(class="cuboid--tail-light cuboid--light")
.helicopter__stabilizer
+cuboid()(class="cuboid--stabilizer")
.helicopter__skids
.helicopter__skid--left.helicopter__skid
+cuboid()(class="cuboid--skid")
.helicopter__skid--right.helicopter__skid
+cuboid()(class="cuboid--skid")
.helicopter__wing
+cuboid()(class="cuboid--wing")
.helicopter__wing-light.helicopter__wing-light--left
+cuboid()(class="cuboid--wing-light cuboid--light")
.helicopter__wing-light.helicopter__wing-light--right
+cuboid()(class="cuboid--wing-light cuboid--light")
.helicopter__launchers
.helicopter__launcher.helicopter__launcher--left
+cuboid()(class="cuboid--launcher")
.helicopter__launcher.helicopter__launcher--right
+cuboid()(class="cuboid--launcher")
.helicopter__blades
.cuboid
width 100%
height 100%
position relative
// 1 is the top and go t, r, b, l, f, b
&__side:nth-of-type(1)
height calc(var(--thickness) * 1vmin)
width 100%
position absolute
top 0
transform translate(0, -50%) rotateX(90deg)
&__side:nth-of-type(2)
height 100%
width calc(var(--thickness) * 1vmin)
position absolute
top 50%
right 0
transform translate(50%, -50%) rotateY(90deg)
&__side:nth-of-type(3)
width 100%
height calc(var(--thickness) * 1vmin)
position absolute
bottom 0
transform translate(0%, 50%) rotateX(90deg)
&__side:nth-of-type(4)
height 100%
width calc(var(--thickness) * 1vmin)
position absolute
left 0
top 50%
transform translate(-50%, -50%) rotateY(90deg)
&__side:nth-of-type(5)
height 100%
width 100%
transform translate3d(0, 0, calc(var(--thickness) * 0.5vmin))
position absolute
top 0
left 0
&__side:nth-of-type(6)
height 100%
width 100%
transform translate3d(0, 0, calc(var(--thickness) * -0.5vmin)) rotateY(180deg)
position absolute
top 0
left 0
*
*:after
*:before
box-sizing border-box
transform-style preserve-3d
transition background 0.25s, transform 0.25s
:root
--on 1
--extruded 0
--base-size 20
--helicopter-height calc(var(--base-size) * 1vmin)
--helicopter-width calc(var(--helicopter-height) * 2)
--helicopter-one 'hsl(0, 0%, %s)' % calc((60 + (var(--on, 0) * 35)) * 1%)
--helicopter-two 'hsl(0, 0%, %s)' % calc((55 + (var(--on, 0) * 35)) * 1%)
--helicopter-three 'hsl(0, 0%, %s)' % calc((50 + (var(--on, 0) * 35)) * 1%)
--helicopter-four 'hsl(0, 0%, %s)' % calc((40 + (var(--on, 0) * 35)) * 1%)
--chair-one 'hsl(0, 0%, %s)' % calc((20 + (var(--on, 0) * 15)) * 1%)
--chair-two 'hsl(0, 0%, %s)' % calc((15 + (var(--on, 0) * 15)) * 1%)
--chair-three 'hsl(0, 0%, %s)' % calc((10 + (var(--on, 0) * 15)) * 1%)
--chair-four 'hsl(0, 0%, %s)' % calc((5 + (var(--on, 0) * 15)) * 1%)
--dash-one 'hsl(0, 0%, %s)' % calc((50 + (var(--on, 0) * 15)) * 1%)
--dash-two 'hsl(0, 0%, %s)' % calc((45 + (var(--on, 0) * 15)) * 1%)
--dash-three 'hsl(0, 0%, %s)' % calc((40 + (var(--on, 0) * 15)) * 1%)
--dash-four 'hsl(0, 0%, %s)' % calc((35 + (var(--on, 0) * 15)) * 1%)
// --chair-one hsl(0, 0%, 35%)
// --chair-two hsl(0, 0%, 30%)
// --chair-three hsl(0, 0%, 25%)
// --chair-four hsl(0, 0%, 20%)
// --dash-one hsl(0, 0%, 65%)
// --dash-two hsl(0, 0%, 60%)
// --dash-three hsl(0, 0%, 55%)
// --dash-four hsl(0, 0%, 50%)
--accent-one 'hsl(10, 60%, %s)' % calc((30 + (var(--on, 0) * 35)) * 1%)
--accent-two 'hsl(10, 60%, %s)' % calc((25 + (var(--on, 0) * 35)) * 1%)
--accent-three 'hsl(10, 60%, %s)' % calc((20 + (var(--on, 0) * 35)) * 1%)
--accent-four 'hsl(10, 60%, %s)' % calc((15 + (var(--on, 0) * 35)) * 1%)
--rocket-one 'hsl(1, 60%, %s)' % calc((20 + (var(--on, 0) * 25)) * 1%)
--rocket-two 'hsl(1, 60%, %s)' % calc((15 + (var(--on, 0) * 25)) * 1%)
--rocket-three 'hsl(1, 60%, %s)' % calc((10 + (var(--on, 0) * 25)) * 1%)
--rocket-four 'hsl(1, 60%, %s)' % calc((5 + (var(--on, 0) * 25)) * 1%)
--screen-one 'hsla(210, 80%, %s, 0.45)' % calc((25 + (var(--on, 0) * 25)) * 1%)
--screen-two 'hsla(210, 80%, %s, 0.4)' % calc((25 + (var(--on, 0) * 25)) * 1%)
--screen-three 'hsla(210, 80%, %s, 0.35)' % calc((25 + (var(--on, 0) * 25)) * 1%)
--screen-four 'hsla(210, 80%, %s, 0.35)' % calc((25 + (var(--on, 0) * 25)) * 1%)
// --screen-one hsla(210, 80%, 50%, 0.45)
// --screen-two hsla(210, 80%, 50%, 0.4)
// --screen-three hsla(210, 80%, 50%, 0.35)
// --screen-four hsla(210, 80%, 50%, 0.35)
--bg 'hsl(210, 80%, %s)' % (calc((15 + (var(--on, 0) * 75)) * 1%))
body
min-height 100vh
display grid
place-items center
overflow hidden
touch-action none
.scene
position fixed
top 50%
left 50%
transform translate3d(-50%, -50%, 100vmin)
transform translate3d(-50%, -50%, 100vmin) rotateX(-24deg) rotateY(44deg) rotateX(calc(var(--rotate-x, 0) * 1deg)) rotateY(calc(var(--rotate-y, 0) * 1deg))
.helicopter
height 100%
width 100%
position absolute
top 50%
left 50%
// background hsla(280, 80%, 70%, 0.5)
transform translate(-20%, -50%)
@keyframes shift
0%, 10%, 90%, 100%
transform translate(-20%, -50%) translate3d(0, 0, 0)
20%, 50%
transform translate(-20%, -50%) translate3d(0, 0, 10vmin)
60%, 80%
transform translate(-20%, -50%) translate3d(0, 0, -10vmin)
&__wrapper
position absolute
top 50%
left 50%
transform translate(-50%, -50%)
// background hsla(210, 30%, 50%, 0.5)
animation float 1s infinite linear
height var(--helicopter-height)
width var(--helicopter-width)
@keyframes float
50%
transform translate(-50%, -65%)
&__base-light
--hue 20
bottom -6%
width 6%
height 6%
left 47%
position absolute
&__tail-light
--hue 15
top -20%
width 20%
height 20%
position absolute
left 65%
&__wing-light
--hue 90
--speed 0.4
top -50%
width 10%
height 50%
position absolute
left 45%
&--left
transform translate3d(0, 0, calc(var(--base-size) * 0.5vmin))
&--right
transform translate3d(0, 0, calc(var(--base-size) * -0.5vmin))
& > *
position absolute
&__rotor
top 0
left 30%
height 14%
width 8%
&__cockpit
left 0
top 14%
width 54%
height 70%
&__tail
top 30%
height 20%
width 46%
left 54%
&__fin
right 2%
top 10%
height 20%
width 10%
&__stabilizer
right 2%
top 30%
height 10%
width 10%
&__skids
bottom 0
left 0
height 6%
width 70%
&__wing
height 6%
width 22%
left 28%
top 60%
&__launchers
height 10%
width 18%
left 30%
top 66%
&__chair
position absolute
left 18%
top 30%
width 28%
height 58%
&__chair-back
position absolute
width 25%
right 0
top 0
height 100%
&__chair-bottom
position absolute
height 20%
right 0
bottom 0
width 80%
&__launcher
position absolute
top 0
left 0
height 100%
width 100%
&--left
transform translate3d(0, 0, calc(var(--base-size) * -0.425vmin))
&--right
transform translate3d(0, 0, calc(var(--base-size) * 0.425vmin))
&__triblade
position absolute
height 100%
width 100%
left 50%
top 50%
transform translate3d(-25%, -75%, calc(var(--base-size) * 0.07vmin)) scale(1.25)
border-radius 50%
overflow hidden
animation rotate-tri 0.2s infinite linear
@keyframes rotate-tri
to
transform translate3d(-25%, -75%, calc(var(--base-size) * 0.07vmin)) scale(1.25) rotate(-360deg)
&:after
&:before
content ''
position absolute
top 50%
left 50%
height 100%
width 15%
background var(--chair-four)
transform translate(-50%, -50%)
&:after
transform translate(-50%, -50%) rotate(90deg)
&__blades
height calc(var(--helicopter-height) * 2)
width calc(var(--helicopter-height) * 2)
left 34%
top 0%
transform translate(-50%, -50%) rotateX(90deg) translate3d(0, 0, 1px)
border-radius 50%
overflow hidden
animation blades infinite 0.1s linear
&:after
&:before
content ''
height 100%
width 10%
background linear-gradient(var(--chair-one) 0 5%, var(--accent-one) 5% 10%, var(--chair-one) 10% 90%, var(--accent-one) 90% 95%, var(--chair-one) 95% 100%)
position absolute
top 50%
left 50%
transform translate(-50%, -50%)
&:after
transform translate(-50%, -50%) rotate(90deg)
&__skid
position absolute
top 0
left 0
height 100%
width 100%
&:after
&:before
content ''
position absolute
left 16%
width 4%
bottom 0
height 400%
background var(--chair-four)
transform-origin 50% 100%
transform rotateX(calc(25 * var(--coefficient, 1deg)))
&:before
left 56%
&--left
transform translate3d(0, 0, calc(var(--base-size) * 0.4vmin))
&--right
--coefficient -1deg
transform translate3d(0, 0, calc(var(--base-size) * -0.4vmin))
&__dashboard
position absolute
left 2%
top 50%
width 16%
height 38%
background 'hsla(20, 80%, 50%, %s)' % calc((1 - var(--extruded)) * 0.25)
.cuboid--cockpit
--thickness calc((var(--base-size) * 0.6) * var(--extruded))
div
background var(--helicopter-four)
&:nth-of-type(1)
background linear-gradient(90deg, var(--screen-one) 0 50%, var(--helicopter-one) 50% 100%) 50% 50% / 100% 100% no-repeat
&:nth-of-type(2)
&:after
content ''
position absolute
top 50%
left 50%
height calc(100% - 1px)
width calc(100% - 1px)
background hsl(280, 40%, 50%)
transform translate3d(-50%, -50%, calc(var(--helicopter-width) * -0.27))
&:nth-of-type(4) //Front
background transparent
background linear-gradient(var(--screen-two) 0% 80%, var(--helicopter-one) 80% 100%) 50% 50% / 100% 100% no-repeat
&:nth-of-type(5) //Right
background transparent
background linear-gradient(var(--helicopter-three), var(--helicopter-three)) 100% 50% / 50% 100% no-repeat,
linear-gradient(var(--screen-three) 0% 80%, var(--helicopter-three) 80% 100%) 0% 50% / 50% 100% no-repeat
&:after
content ''
position absolute
top 50%
height 50%
width 25%
right 15%
transform translate3d(0%, -60%, 1px) scale(0.75)
background url(https://assets.codepen.io/605876/avatar.png)
background-size contain
background-repeat no-repeat
filter saturate(0.5)
&:nth-of-type(6) //Left
background transparent
background linear-gradient(var(--helicopter-two), var(--helicopter-two)) 0 50% / 50% 100% no-repeat,
linear-gradient(var(--screen-four) 0% 80%, var(--helicopter-two) 80% 100%) 100% 50% / 50% 100% no-repeat
&:after
content ''
position absolute
top 50%
height 50%
width 25%
left 15%
transform translate3d(0%, -60%, 1px) scale(0.75)
background url(https://assets.codepen.io/605876/avatar.png)
background-size contain
background-repeat no-repeat
filter saturate(0.5)
.cuboid--tail
--thickness calc((var(--base-size) * 0.4) * var(--extruded))
--clip polygon(0 0, 100% 40%, 100% 60%, 0 100%)
div
background var(--accent-four)
&:nth-of-type(1)
background var(--accent-one)
-webkit-clip-path var(--clip)
clip-path var(--clip)
&:nth-of-type(2)
background var(--accent-one)
background linear-gradient(90deg,transparent 0 40%, var(--accent-four) 40% 60%, transparent 60% 100%)
&:nth-of-type(3)
background var(--accent-two)
-webkit-clip-path var(--clip)
clip-path var(--clip)
&:nth-of-type(4)
background var(--accent-three)
&:nth-of-type(5)
background transparent
&:after
content ''
position absolute
top 0
left 0
height 100%
width 100%
background var(--accent-three)
transform-origin 0 50%
transform rotateY(10deg)
&:nth-of-type(6)
background transparent
&:after
content ''
position absolute
top 0
left 0
height 100%
width 100%
background var(--accent-three)
transform-origin 100% 50%
transform rotateY(-10deg)
.cuboid--stabilizer
--thickness calc((var(--base-size) * 0.4) * var(--extruded))
div
background var(--helicopter-four)
&:nth-of-type(1)
background var(--helicopter-one)
&:nth-of-type(3)
background var(--helicopter-two)
&:nth-of-type(4)
background var(--helicopter-three)
.cuboid--fin
--thickness calc((var(--base-size) * 0.1) * var(--extruded))
div
background var(--helicopter-four)
&:nth-of-type(1) //TOP
background linear-gradient(90deg, transparent 0 50%, var(--helicopter-one) 50% 100%)
&:nth-of-type(3)
background var(--helicopter-two)
&:nth-of-type(4) //FRONT
background transparent
&:after
content ''
position absolute
bottom 0
left 0
background var(--helicopter-two)
height 110%
width 100%
transform-origin 50% 100%
transform rotateX(-24deg)
&:nth-of-type(5)
background var(--helicopter-three)
--clip polygon(0 100%, 50% 0, 100% 0, 100% 100%)
-webkit-clip-path var(--clip)
clip-path var(--clip)
&:nth-of-type(6)
background var(--helicopter-three)
--clip polygon(0 0%, 50% 0, 100% 100%, 0 100%)
-webkit-clip-path var(--clip)
clip-path var(--clip)
.cuboid--skid
--thickness calc((var(--base-size) * 0.06) * var(--extruded))
div
background var(--chair-four)
&:nth-of-type(1)
background var(--chair-one)
&:nth-of-type(3)
background var(--chair-two)
&:nth-of-type(4)
background var(--chair-three)
.cuboid--dashboard
--thickness calc((var(--base-size) * 0.52) * var(--extruded))
div
background var(--dash-four)
&:nth-of-type(1)
background var(--dash-one)
&:nth-of-type(3)
background var(--dash-two)
&:nth-of-type(4)
background var(--dash-three)
.cuboid--chair
--thickness calc((var(--base-size) * 0.4) * var(--extruded))
div
background var(--chair-four)
&:nth-of-type(1)
background var(--chair-one)
&:nth-of-type(3)
background var(--chair-two)
&:nth-of-type(4)
background var(--chair-three)
.cuboid--wing
--thickness calc((var(--base-size) * 1.1) * var(--extruded))
div
background var(--accent-four)
&:nth-of-type(1)
background var(--accent-one)
&:nth-of-type(3)
background var(--accent-two)
&:nth-of-type(4)
background var(--accent-three)
.cuboid--rotor
--thickness calc((var(--base-size) * 0.14) * var(--extruded))
div
background var(--dash-four)
&:nth-of-type(1)
background var(--dash-one)
&:nth-of-type(3)
background var(--dash-two)
&:nth-of-type(4)
background var(--dash-three)
.cuboid--launcher
--thickness calc((var(--base-size) * 0.08) * var(--extruded))
div
background var(--rocket-four)
&:nth-of-type(1)
background var(--rocket-one)
&:nth-of-type(3)
background var(--rocket-two)
&:nth-of-type(4)
background var(--rocket-three)
.cuboid--light
--thickness calc(var(--base-size) * 0.035)
animation flash calc((1 - var(--on, 0)) * (var(--speed, 1) * 1s)) infinite
div
background 'hsla(%s, 90%, 50%, %s)' % (var(--hue, 10) var(--alpha, 0))
@keyframes blades
to
transform translate(-50%, -50%) rotateX(90deg) translate3d(0, 0, 1px) rotate(-360deg)
.helicopter__ammo
height 50%
width 30%
position absolute
top 50%
left 0
transform translate(0, -50%)
.cuboid--ammo
--thickness calc(var(--base-size) * 0.05)
div
background 'hsl(%s, 80%, 80%)' % var(--hue)
import gsap from 'https://cdn.skypack.dev/gsap'
import { GUI } from 'https://cdn.skypack.dev/dat.gui'
const CONTROLLER = new GUI()
const CONFIG = {
'rotate-x': -360,
'rotate-y': -360,
extrude: false
}
const UPDATE = () => {
Object.entries(CONFIG).forEach(([key, value]) => {
document.documentElement.style.setProperty(`--${key}`, value)
})
document.documentElement.style.setProperty('--extruded', CONFIG.extrude ? 1 : 0)
}
const PLANE_FOLDER = CONTROLLER.addFolder('Plane')
PLANE_FOLDER.add(CONFIG, 'rotate-x', -360, 360, 1)
.name('Rotate X (deg)')
.onChange(UPDATE)
PLANE_FOLDER.add(CONFIG, 'rotate-y', -360, 360, 1)
.name('Rotate Y (deg)')
.onChange(UPDATE)
CONTROLLER.add(CONFIG, 'extrude')
.name('Extrude?')
.onChange(UPDATE)
UPDATE()
let FIRING = false
const LEFT_LAUNCHER = document.querySelector('.helicopter__launcher--left')
const RIGHT_LAUNCHER = document.querySelector('.helicopter__launcher--right')
gsap.ticker.add((time, deltaTime, frame) => {
if (FIRING) {
const AMMO = document.createElement('div')
AMMO.innerHTML = `
<div class="cuboid cuboid--ammo">
<div class="cuboid__side"></div>
<div class="cuboid__side"></div>
<div class="cuboid__side"></div>
<div class="cuboid__side"></div>
<div class="cuboid__side"></div>
<div class="cuboid__side"></div>
</div>
`
AMMO.className = 'helicopter__ammo'
AMMO.style.setProperty('--hue', Math.random() * 360)
if (frame % 2 === 0) LEFT_LAUNCHER.appendChild(AMMO)
else RIGHT_LAUNCHER.appendChild(AMMO)
gsap.to(AMMO, {
xPercent: () => gsap.utils.random(-3000, -2000),
// duration: 0.2,
onComplete: () => AMMO.remove(),
})
}
})
gsap.ticker.fps(24)
document.addEventListener('pointerdown', () => {
FIRING = true
})
document.addEventListener('pointerup', () => {
FIRING = false
})
Also see: Tab Triggers