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                <!-- animation container -->
<h2 class="animation-title">Frame by Frame Animation (JavaScript)</h2>
<img class="eye-animation" 
   alt="blinking eye animation"/>


                // animation container
.animation-title {
  font-family: sans-serif;
  text-align: center;
.eye-animation {
  width: 300px;
  display: block;
  // place in the middle of the screen
  margin: auto; 


                const $element = $('.eye-animation');
const imagePath = '';
const totalFrames = 18;
const animationDuration = 1300;
const timePerFrame = animationDuration / totalFrames;
let timeWhenLastUpdate;
let timeFromLastUpdate;
let frameNumber = 1;

// 'step' function will be called each time browser rerender the content
// we achieve that by passing 'step' as a parameter to the 'requestAnimationFrame' function
function step(startTime) {
  // 'startTime' is provided by requestAnimationName function, and we can consider it as current time
  // first of all we calculate how much time has passed from the last time when frame was update
  if (!timeWhenLastUpdate) timeWhenLastUpdate = startTime;
  timeFromLastUpdate = startTime - timeWhenLastUpdate;
  // then we check if it is time to update the frame
  if (timeFromLastUpdate > timePerFrame) {
    // and update it accordingly
    $element.attr('src', imagePath + `/Eye-${frameNumber}.svg`);
    // reset the last update time
    timeWhenLastUpdate = startTime;
    // then increase the frame number or reset it if it is the last frame
    if (frameNumber >= totalFrames) {
      frameNumber = 1;
    } else {
      frameNumber = frameNumber + 1;

// create a set of hidden divs
// and set their background-image attribute to required images
// that will force browser to download the images
$(document).ready(() => {
  for (var i = 1; i < totalFrames + 1; i++) {
    $('body').append(`<div id="preload-image-${i}" style="background-image: url('${imagePath}/Eye-${i}.svg');"></div>`);

// wait for images to be downloaded and start the animation
$(window).on('load', () => {