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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

              <div id="stage-container"></div>
              #stage-container {
  width: 400px;
  height: 375px;
              // create stage
var stage = acgraph.create("stage-container");

// color palettes for leaves
var palette_fill = ['#5f8c3f', '#cb9226', '#515523', '#f2ad33', '#8b0f01']; 
var palette_stroke = ['#43622c', '#8e661b', '#393b19', '#a97924', '#610b01'];

// counter
var leavesCounter = 0;

// create a label to count leaves
var counterLabel = stage.text(10,10, "Swiped: 0", {fontSize: 20});

// a layer for the leaves
var gameLayer = stage.layer().zIndex(counterLabel.zIndex()-1);

function drawLeaf(x, y) {
  // choose a random color from a palette
  var index = Math.floor(Math.random() * 5);
  var fill = palette_fill[index];
  var stroke = palette_stroke[index];

  // generate random scaling factor and rotation angle
  var scale = Math.round(Math.random() * 30) / 10 + 1;
  var angle = Math.round(Math.random() * 360 * 100) / 100;

  // create a new path (leaf)
  var path = acgraph.path();

  // color and draw a leaf
  path.fill(fill).stroke(stroke, 1, 'none', 'round', 'round');
  var size = 18;
  path.moveTo(x, y)
    .curveTo(x + size / 2, y - size / 2, x + 3 * size / 4, y + size / 4, x + size, y)                  
    .curveTo(x + 3 * size / 4, y + size / 3, x + size / 3, y + size / 3, x, y);

  // apply random transformations
  path.scale(scale, scale, x, y).rotate(angle, x, y);

  path.listen("mouseover", function(){
    counterLabel.text("Swiped: " + leavesCounter++);
    if (gameLayer.numChildren() < 200) shakeTree(300); 

  return path; 

function shakeTree(n){
  stage.suspend(); // suspend rendering
  for (var i = 0; i < n; i++) {
    var x = Math.random() * stage.width()/2 + 50;
    var y = Math.random() * stage.height()/2 + 50;
    gameLayer.addChild(drawLeaf(x, y)); // add a leaf

  stage.resume(); // resume rendering

// shake a tree for the first time
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