var stageWidth = 600;
var stageHeight = 400;
var gameScore = 0;
Crafty.init(600, 400, document.getElementById('crafty-game'));
var game_assets = {
"sprites": {
"http://opengameart.org/sites/default/files/hero_spritesheet.png": {
tile: 80,
tileh: 94,
map: {
hero_idle: [0, 0],
hero_walking: [1, 1],
hero_alert: [0, 3],
hero_jumping: [2, 3],
hero_sitting: [0, 4]
}
}
}
};
Crafty.load(game_assets);
var walking_hero = Crafty.e('2D, Canvas, hero_walking, SpriteAnimation').attr({
x: 260,
y: 20
});
walking_hero.reel("walking", 1000, [
[0, 1],
[1, 1],
[2, 1],
[3, 1],
[4, 1],
[5, 1]
]);
walking_hero.animate("walking", -1);
var jumping_hero = Crafty.e('2D, Canvas, hero_alert, Keyboard, SpriteAnimation').attr({
x: 260,
y: 240
});
jumping_hero.reel("jumping", 1000, [
[0, 3],
[1, 3],
[2, 3],
[1, 3],
[0, 3]
]);
jumping_hero.bind('KeyDown', function(evt) {
if (evt.key == Crafty.keys.UP_ARROW) {
jumping_hero.animate("jumping", 1);
}
});