<div id="app">
  <div class="board" :class="[isXTurn ? 'x' : 'circle']">
    <div
      :ref="setCellRefs"
      class="cell"
      v-for="cell in cells"
      :key="cell.key"
      @click.once="handleClick"
    ></div>
  </div>
  <div class="winning-message" :class="{show: isShowRestart}">
    <div>{{ winningMessageText }}</div>
    <button type="button" @click="startGame">再來一局</button>
  </div>
</div>
*,
*::after,
*::before {
  box-sizing: border-box;
}

:root {
  --cell-size: 100px;
  --mark-size: calc(var(--cell-size) * 0.9);
}

body {
  margin: 0;
  font-family: 'Microsoft JhengHei', 'PingFang SC', 'Helvetica', sans-serif;
}

/* 棋盤布局 starts */
.board {
  width: 100%;
  height: 100vh;
  display: grid;
  justify-content: center;
  align-content: center;
  justify-items: center;
  align-items: center;
  grid-template-columns: repeat(3, auto);
}

.cell {
  width: var(--cell-size);
  height: var(--cell-size);
  border: 1px solid black;

  display: flex;
  justify-content: center;
  align-items: center;
  position: relative;
  cursor: pointer;
}

/* 去除邊框 */
.cell:first-child,
.cell:nth-child(2),
.cell:nth-child(3) {
  border-top: none;
}

.cell:nth-child(3n + 1) {
  border-left: none;
}

.cell:nth-child(3n + 3) {
  border-right: none;
}

.cell:nth-child(7),
.cell:nth-child(8),
.cell:last-child {
  border-bottom: none;
}
/* 棋盤布局 ends */

/* 棋子樣式 starts */
.cell.x::before,
.cell.x::after,
.cell.circle::before {
  background: #121212;
}

.board.x .cell:not(.x):not(.circle):hover::before,
.board.x .cell:not(.x):not(.circle):hover::after,
.board.circle .cell:not(.x):not(.circle):hover::before {
  background-color: lightgrey;
}

.cell.x,
.cell.circle {
  cursor: not-allowed;
}

.cell.x::before,
.cell.x::after,
.board.x .cell:not(.x):not(.circle):hover::before,
.board.x .cell:not(.x):not(.circle):hover::after {
  content: '';
  position: absolute;
  width: calc(var(--mark-size) * 0.15);
  height: var(--mark-size);
}

.cell.x::before,
.board.x .cell:not(.x):not(.circle):hover::before {
  transform: rotate(45deg);
}

.cell.x::after,
.board.x .cell:not(.x):not(.circle):hover::after {
  transform: rotate(-45deg);
}

.cell.circle::before,
.cell.circle::after,
.board.circle .cell:not(.x):not(.circle):hover::before,
.board.circle .cell:not(.x):not(.circle):hover::after {
  position: absolute;
  content: '';
  border-radius: 50%;
}

.cell.circle::before,
.board.circle .cell:not(.x):not(.circle):hover::before {
  width: var(--mark-size);
  height: var(--mark-size);
}

.cell.circle::after,
.board.circle .cell:not(.x):not(.circle):hover::after {
  width: calc(var(--mark-size) * 0.7);
  height: calc(var(--mark-size) * 0.7);
  background: #fff;
}
/* 棋子樣式 ends */

/* winning message starts */
.winning-message {
  display: none;
  position: fixed;
  top: 0;
  left: 0;
  right: 0;
  bottom: 0;
  background-color: rgba(0, 0, 0, 0.9);
  justify-content: center;
  align-items: center;
  flex-direction: column;
  color: white;
  font-size: 5rem;
}

.winning-message button {
  font-size: 3rem;
  background-color: white;
  border: 1px solid #000;
  padding: 0.25em 0.5em;
  cursor: pointer;
  transition: 0.2s;
}

.winning-message button:hover {
  background-color: #121212;
  color: white;
  border-color: white;
}

.winning-message.show {
  display: flex;
}
/* winning message ends */
import { createApp, ref, onBeforeUpdate } from 'https://cdnjs.cloudflare.com/ajax/libs/vue/3.2.31/vue.esm-browser.min.js'

const X_CLASS = 'x'
const CIRCLE_CLASS = 'circle'
const WINNING_COMBINATIONS = [
  [0, 1, 2],
  [3, 4, 5],
  [6, 7, 8],
  [0, 3, 6],
  [1, 4, 7],
  [2, 5, 8],
  [0, 4, 8],
  [2, 4, 6]
]

const app = createApp({
  setup() {
    const isXTurn = ref(true)
    const isShowRestart = ref(false)
    const winningMessageText = ref('')

    const { cells, reRenderCells } = initGame()
    const startGame = () => {
      isShowRestart.value = false
      isXTurn.value = true
      reRenderCells()
    }

    const handleClick = (e) => {
      const cell = e.target
      const currentClass = isXTurn.value ? X_CLASS : CIRCLE_CLASS
      placeMark(cell, currentClass)
      if (checkWin(currentClass)) {
        endGame(false)
      } else if (isDraw()) {
        endGame(true)
      } else {
        swapTurns()
      }
    }

    // 落子
    const placeMark = (cell, currentClass) => {
      cell.classList.add(currentClass)
    }
    // 換邊
    const swapTurns = () => {
      isXTurn.value = !isXTurn.value
    }
    // 檢查是否勝利
    const { setCellRefs, checkWin, isDraw } = useCheckWin()


    const endGame = (draw) => {
      if (draw) {
        winningMessageText.value = '和局!'
      } else {
        winningMessageText.value = `${isXTurn.value ? 'X ' : 'O '}贏了!`
      }
      isShowRestart.value = true
    }

    return {
      isXTurn,
      isShowRestart,
      winningMessageText,
      cells,
      setCellRefs,
      handleClick,
      startGame
    }
  }
})

const initGame = () => {
  const cells = ref([
    { key: '1' },
    { key: '2' },
    { key: '3' },
    { key: '4' },
    { key: '5' },
    { key: '6' },
    { key: '7' },
    { key: '8' },
    { key: '9' }
  ])
  const reRenderCells = () => {
    cells.value.forEach((cell, i) => {
      cells.value[i].key = cells.value[i].key + '1'
    })
  }

  return {
    cells,
    reRenderCells
  }
}

const useCheckWin = () => {
  let cellRefs = []
  const setCellRefs = (el) => {
    if (el) cellRefs.push(el)
  }
  onBeforeUpdate(() => cellRefs = [])

  const checkWin = (currentClass) => {
    return WINNING_COMBINATIONS.some(combination => {
      return combination.every(index => {
        return cellRefs[index].classList.contains(currentClass)
      })
    })
  }
  const isDraw = () => {
    return cellRefs.every(cell => {
      return cell.classList.contains(X_CLASS) || cell.classList.contains(CIRCLE_CLASS)
    })
  }

  return {
    setCellRefs,
    checkWin,
    isDraw
  }
}

app.mount('#app')

External CSS

This Pen doesn't use any external CSS resources.

External JavaScript

This Pen doesn't use any external JavaScript resources.